Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-core
Commits
4e6cad94
Commit
4e6cad94
authored
Jan 19, 2024
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
90e65c9f
c3efb49a
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
0 deletions
+8
-0
processor.cpp
processor.cpp
+8
-0
No files found.
processor.cpp
View file @
4e6cad94
...
...
@@ -1312,6 +1312,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
card
*
phandler
=
peffect
->
get_handler
();
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
clit
->
set_triggering_state
(
phandler
);
if
(
clit
->
triggering_player
!=
phandler
->
current
.
controler
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
))
{
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_state
(
phandler
);
}
uint8
tp
=
clit
->
triggering_player
;
if
(
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
if
(
tp
==
core
.
current_player
)
...
...
@@ -1369,6 +1373,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_state
(
phandler
);
}
if
(
clit
->
triggering_player
!=
phandler
->
current
.
controler
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
))
{
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_state
(
phandler
);
}
uint8
tp
=
clit
->
triggering_player
;
if
(
check_nonpublic_trigger
(
*
clit
)
&&
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment