Commit 3dcd4627 authored by Nanahira's avatar Nanahira Committed by GitHub

Merge pull request #25 from mycard/develop-8888

Develop 8888
parents d57237d1 797238d7
#ifndef CORE_BUFFER_H
#define CORE_BUFFER_H
#include <cstdio>
#include <cstring>
#include <vector>
......@@ -21,7 +22,7 @@ inline void buffer_write_block(unsigned char*& p, const void* src, size_t size)
}
template<typename T>
inline void buffer_write(unsigned char*& p, T value) {
buffer_write_block(p, &value,sizeof(T));
buffer_write_block(p, &value, sizeof(T));
}
inline void vector_write_block(std::vector<unsigned char>& buffer, const void* src, size_t size) {
......@@ -34,4 +35,11 @@ inline void vector_write(std::vector<unsigned char>& buffer, T value) {
vector_write_block(buffer, &value, sizeof(T));
}
inline void vector_fread(std::vector<unsigned char>& buffer, FILE* fp) {
unsigned char temp[4096]{};
while (size_t len = std::fread(temp, 1, sizeof temp, fp))
vector_write_block(buffer, temp, len);
std::fclose(fp);
}
#endif // !CORE_BUFFER_H
......@@ -2848,11 +2848,11 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign
effect_set extra_count;
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &extra_count);
for(int32 i = 0; i < extra_count.size(); ++i) {
std::vector<int32> retval;
extra_count[i]->get_value(this, 0, &retval);
int32 new_min = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
std::vector<lua_Integer> retval;
extra_count[i]->get_value(this, 0, retval);
int32 new_min = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
uint32 new_zone = retval.size() > 1 ? static_cast<uint32>(retval[1]) : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + static_cast<int32>(retval[2]) : static_cast<int32>(retval[2])) : 0xff00ff;
if(new_min < min)
new_min = min;
new_zone &= zone;
......@@ -2881,12 +2881,12 @@ int32 card::check_summon_procedure(effect* proc, uint8 playerid, uint8 ignore_co
effect_set eset;
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min_tribute < (int32)min_tribute)
std::vector<lua_Integer> retval;
eset[i]->get_value(this, 0, retval);
int32 new_min_tribute = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
uint32 new_zone = retval.size() > 1 ? static_cast<uint32>(retval[1]) : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + static_cast<int32>(retval[2]) : static_cast<int32>(retval[2])) : 0xff00ff;
if(new_min_tribute < min_tribute)
new_min_tribute = min_tribute;
new_zone &= zone;
if(is_summonable(proc, new_min_tribute, new_zone, releasable))
......@@ -2931,11 +2931,11 @@ int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore
effect_set extra_count;
filter_effect(EFFECT_EXTRA_SET_COUNT, &extra_count);
for(int32 i = 0; i < extra_count.size(); ++i) {
std::vector<int32> retval;
extra_count[i]->get_value(this, 0, &retval);
int32 new_min = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
std::vector<lua_Integer> retval;
extra_count[i]->get_value(this, 0, retval);
int32 new_min = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
uint32 new_zone = retval.size() > 1 ? static_cast<uint32>(retval[1]) : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + static_cast<int32>(retval[2]) : static_cast<int32>(retval[2])) : 0xff00ff;
if(new_min < min)
new_min = min;
new_zone &= zone;
......@@ -2961,12 +2961,12 @@ int32 card::check_set_procedure(effect* proc, uint8 playerid, uint8 ignore_count
effect_set eset;
filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min_tribute < (int32)min_tribute)
std::vector<lua_Integer> retval;
eset[i]->get_value(this, 0, retval);
int32 new_min_tribute = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
uint32 new_zone = retval.size() > 1 ? static_cast<uint32>(retval[1]) : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + static_cast<int32>(retval[2]) : static_cast<int32>(retval[2])) : 0xff00ff;
if(new_min_tribute < min_tribute)
new_min_tribute = min_tribute;
new_zone &= zone;
if(is_summonable(proc, new_min_tribute, new_zone, releasable))
......@@ -3507,10 +3507,10 @@ int32 card::get_summon_tribute_count() {
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit == 0)
continue;
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
std::vector<lua_Integer> retval;
eset[i]->get_value(this, 0, retval);
int32 dec = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
int32 effect_code = retval.size() > 1 ? static_cast<int32>(retval[1]) : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
......@@ -3540,10 +3540,10 @@ int32 card::get_set_tribute_count() {
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit == 0)
continue;
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 dec = retval.size() > 0 ? retval[0] : 0;
int32 effect_code = retval.size() > 1 ? retval[1] : 0;
std::vector<lua_Integer> retval;
eset[i]->get_value(this, 0, retval);
int32 dec = retval.size() > 0 ? static_cast<int32>(retval[0]) : 0;
int32 effect_code = retval.size() > 1 ? static_cast<int32>(retval[1]) : 0;
if(effect_code > 0) {
auto it = std::find(duplicate.begin(), duplicate.end(), effect_code);
if(it == duplicate.end())
......
......@@ -725,33 +725,33 @@ int32 effect::get_value(effect* peffect, uint32 extraargs) {
return (int32)value;
}
}
void effect::get_value(uint32 extraargs, std::vector<int32>* result) {
void effect::get_value(uint32 extraargs, std::vector<lua_Integer>& result) {
if(is_flag(EFFECT_FLAG_FUNC_VALUE)) {
pduel->lua->add_param(this, PARAM_TYPE_EFFECT, TRUE);
pduel->lua->get_function_value(value, 1 + extraargs, result);
} else {
pduel->lua->params.clear();
result->push_back((int32)value);
result.push_back(value);
}
}
void effect::get_value(card* pcard, uint32 extraargs, std::vector<int32>* result) {
void effect::get_value(card* pcard, uint32 extraargs, std::vector<lua_Integer>& result) {
if(is_flag(EFFECT_FLAG_FUNC_VALUE)) {
pduel->lua->add_param(pcard, PARAM_TYPE_CARD, TRUE);
pduel->lua->add_param(this, PARAM_TYPE_EFFECT, TRUE);
pduel->lua->get_function_value(value, 2 + extraargs, result);
} else {
pduel->lua->params.clear();
result->push_back((int32)value);
result.push_back(value);
}
}
void effect::get_value(effect* peffect, uint32 extraargs, std::vector<int32>* result) {
void effect::get_value(effect* peffect, uint32 extraargs, std::vector<lua_Integer>& result) {
if(is_flag(EFFECT_FLAG_FUNC_VALUE)) {
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT, TRUE);
pduel->lua->add_param(this, PARAM_TYPE_EFFECT, TRUE);
pduel->lua->get_function_value(value, 2 + extraargs, result);
} else {
pduel->lua->params.clear();
result->push_back((int32)value);
result.push_back((int32)value);
}
}
int32 effect::get_integer_value() {
......
......@@ -99,9 +99,9 @@ public:
int32 get_value(uint32 extraargs = 0);
int32 get_value(card* pcard, uint32 extraargs = 0);
int32 get_value(effect* peffect, uint32 extraargs = 0);
void get_value(uint32 extraargs, std::vector<int32>* result);
void get_value(card* pcard, uint32 extraargs, std::vector<int32>* result);
void get_value(effect* peffect, uint32 extraargs, std::vector<int32>* result);
void get_value(uint32 extraargs, std::vector<lua_Integer>& result);
void get_value(card* pcard, uint32 extraargs, std::vector<lua_Integer>& result);
void get_value(effect* peffect, uint32 extraargs, std::vector<lua_Integer>& result);
int32 get_integer_value();
int32 check_value_condition(uint32 extraargs = 0);
void* get_label_object();
......@@ -246,12 +246,12 @@ enum effect_flag2 : uint64 {
EFFECT_FLAG2_ACTIVATE_MONSTER_SZONE = 0x0400,
};
constexpr effect_flag operator|(effect_flag flag1, effect_flag flag2) {
return static_cast<effect_flag>(static_cast<uint32>(flag1) | static_cast<uint32>(flag2));
return static_cast<effect_flag>(static_cast<uint64>(flag1) | static_cast<uint64>(flag2));
}
constexpr uint32 INTERNAL_FLAGS = EFFECT_FLAG_INITIAL | EFFECT_FLAG_COPY | EFFECT_FLAG_FUNC_VALUE | EFFECT_FLAG_COUNT_LIMIT | EFFECT_FLAG_FIELD_ONLY | EFFECT_FLAG_ABSOLUTE_TARGET;
constexpr uint64 INTERNAL_FLAGS = EFFECT_FLAG_INITIAL | EFFECT_FLAG_COPY | EFFECT_FLAG_FUNC_VALUE | EFFECT_FLAG_COUNT_LIMIT | EFFECT_FLAG_FIELD_ONLY | EFFECT_FLAG_ABSOLUTE_TARGET;
//Category
enum effect_category :uint64 {
enum effect_category : uint64 {
CATEGORY_DESTROY = 0x1,
CATEGORY_RELEASE = 0x2,
CATEGORY_REMOVE = 0x4,
......
......@@ -134,7 +134,9 @@ interpreter::interpreter(duel* pd): coroutines(256) {
interpreter::~interpreter() {
lua_close(lua_state);
}
int32 interpreter::register_card(card *pcard) {
void interpreter::register_card(card *pcard) {
if (!pcard)
return;
//create a card in by userdata
luaL_checkstack(lua_state, 1, nullptr);
card ** ppcard = (card**) lua_newuserdata(lua_state, sizeof(card*)); //+1 userdata
......@@ -156,7 +158,6 @@ int32 interpreter::register_card(card *pcard) {
pcard->set_status(STATUS_INITIALIZING, FALSE);
}
pcard->cardid = pduel->game_field->infos.card_id++;
return OPERATION_SUCCESS;
}
void interpreter::register_effect(effect *peffect) {
if (!peffect)
......@@ -596,7 +597,7 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) {
}
return OPERATION_FAIL;
}
int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<int32>* result) {
int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<lua_Integer>& result) {
int32 is_success = OPERATION_FAIL;
if(!f) {
params.clear();
......@@ -608,14 +609,14 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<i
if (call_function(f, param_count, LUA_MULTRET)) {
int32 stack_newtop = lua_gettop(current_state);
for (int32 index = stack_top + 1; index <= stack_newtop; ++index) {
int32 return_value = 0;
lua_Integer return_value = 0;
if(lua_isboolean(current_state, index))
return_value = lua_toboolean(current_state, index);
else if(lua_isinteger(current_state, index))
return_value = (int32)lua_tointeger(current_state, index);
return_value = lua_tointeger(current_state, index);
else
return_value = (int32)lua_tonumber(current_state, index);
result->push_back(return_value);
return_value = static_cast<lua_Integer>(lua_tonumber(current_state, index));
result.push_back(return_value);
}
lua_settop(current_state, stack_top);
is_success = OPERATION_SUCCESS;
......
......@@ -58,7 +58,7 @@ public:
explicit interpreter(duel* pd);
~interpreter();
int32 register_card(card* pcard);
void register_card(card* pcard);
void register_effect(effect* peffect);
void unregister_effect(effect* peffect);
void register_group(group* pgroup);
......@@ -76,7 +76,7 @@ public:
int32 check_filter(lua_State* L, card* pcard, int32 findex, int32 extraargs);
int32 get_operation_value(card* pcard, int32 findex, int32 extraargs);
int32 get_function_value(int32 f, uint32 param_count);
int32 get_function_value(int32 f, uint32 param_count, std::vector<int32>* result);
int32 get_function_value(int32 f, uint32 param_count, std::vector<lua_Integer>& result);
int32 call_coroutine(int32 f, uint32 param_count, int32* yield_value, uint16 step);
int32 clone_function_ref(int32 func_ref);
void* get_ref_object(int32 ref_handler);
......
......@@ -2026,7 +2026,7 @@ int32 scriptlib::card_register_flag_effect(lua_State *L) {
card* pcard = *(card**) lua_touserdata(L, 1);
int32 code = (lua_tointeger(L, 2) & MAX_CARD_ID) | EFFECT_FLAG_EFFECT;
int32 reset = (int32)lua_tointeger(L, 3);
uint32 flag = (uint32)lua_tointeger(L, 4);
uint64 flag = lua_tointeger(L, 4);
int32 count = (int32)lua_tointeger(L, 5);
lua_Integer lab = 0;
int32 desc = 0;
......
......@@ -313,7 +313,7 @@ int32 scriptlib::duel_register_flag_effect(lua_State *L) {
return 0;
int32 code = (lua_tointeger(L, 2) & MAX_CARD_ID) | EFFECT_FLAG_EFFECT;
int32 reset = (int32)lua_tointeger(L, 3);
uint32 flag = (uint32)lua_tointeger(L, 4);
uint64 flag = lua_tointeger(L, 4);
int32 count = (int32)lua_tointeger(L, 5);
lua_Integer lab = 0;
if(lua_gettop(L) >= 6)
......
......@@ -250,8 +250,8 @@ int32 scriptlib::effect_set_property(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v1 = (uint32)lua_tointeger(L, 2);
uint32 v2 = (uint32)lua_tointeger(L, 3);
uint64 v1 = lua_tointeger(L, 2);
uint64 v2 = lua_tointeger(L, 3);
peffect->flag[0] = (peffect->flag[0] & INTERNAL_FLAGS) | (v1 & ~INTERNAL_FLAGS);
peffect->flag[1] = v2;
return 0;
......
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