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nanahira
ygopro-core
Commits
34a65db9
Commit
34a65db9
authored
Nov 16, 2025
by
salix5
Committed by
GitHub
Nov 16, 2025
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Plain Diff
Remove upper limit of Duel.SortDecktop (#801)
parent
ade04cf7
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
9 additions
and
9 deletions
+9
-9
libduel.cpp
libduel.cpp
+6
-6
processor.cpp
processor.cpp
+3
-3
No files found.
libduel.cpp
View file @
34a65db9
...
...
@@ -1084,14 +1084,14 @@ int32_t scriptlib::duel_confirm_cards(lua_State *L) {
int32_t
scriptlib
::
duel_sort_decktop
(
lua_State
*
L
)
{
check_action_permission
(
L
);
check_param_count
(
L
,
3
);
uint32_t
sort_player
=
(
u
int32_t
)
lua_tointeger
(
L
,
1
);
uint32_t
target_player
=
(
u
int32_t
)
lua_tointeger
(
L
,
2
);
uint32_t
count
=
(
u
int32_t
)
lua_tointeger
(
L
,
3
);
if
(
sort_player
!=
0
&&
sort_player
!=
1
)
int32_t
sort_player
=
(
int32_t
)
lua_tointeger
(
L
,
1
);
int32_t
target_player
=
(
int32_t
)
lua_tointeger
(
L
,
2
);
int32_t
count
=
(
int32_t
)
lua_tointeger
(
L
,
3
);
if
(
!
check_playerid
(
sort_player
)
)
return
0
;
if
(
target_player
!=
0
&&
target_player
!=
1
)
if
(
!
check_playerid
(
target_player
)
)
return
0
;
if
(
count
<
1
||
count
>
16
)
if
(
count
<
1
)
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
add_process
(
PROCESSOR_SORT_DECK
,
0
,
0
,
0
,
sort_player
+
(
target_player
<<
16
),
count
);
...
...
processor.cpp
View file @
34a65db9
...
...
@@ -675,15 +675,15 @@ uint32_t field::process() {
++
it
->
step
;
}
else
{
if
(
returns
.
bvalue
[
0
]
!=
0xff
)
{
card
*
tc
[
1
6
];
card
*
tc
[
25
6
];
for
(
i
=
0
;
i
<
count
;
++
i
)
player
[
target_player
].
list_main
.
pop_back
();
for
(
i
=
0
;
i
<
count
;
++
i
)
tc
[
returns
.
bvalue
[
i
]]
=
core
.
select_cards
[
i
];
for
(
i
=
0
;
i
<
count
;
++
i
)
{
player
[
target_player
].
list_main
.
push_back
(
tc
[
count
-
i
-
1
]);
tc
[
count
-
i
-
1
]
->
current
.
sequence
=
(
uint8_t
)
player
[
target_player
].
list_main
.
size
()
-
1
;
player
[
target_player
].
list_main
.
push_back
(
tc
[
count
-
1
-
i
]);
}
reset_sequence
(
target_player
,
LOCATION_DECK
);
auto
clit
=
player
[
target_player
].
list_main
.
rbegin
();
for
(
i
=
0
;
i
<
count
;
++
i
,
++
clit
)
{
card
*
pcard
=
*
clit
;
...
...
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