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nanahira
ygopro-core
Commits
16b9a4bc
Commit
16b9a4bc
authored
Dec 03, 2023
by
Chen Bill
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fix send_to reason check
parent
2a99d562
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common.h
common.h
+2
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operations.cpp
operations.cpp
+1
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common.h
View file @
16b9a4bc
...
@@ -166,6 +166,8 @@ struct card_sort {
...
@@ -166,6 +166,8 @@ struct card_sort {
#define REASON_LINK 0x10000000 //
#define REASON_LINK 0x10000000 //
#define REASON_LOST_OVERLAY 0x20000000 //
#define REASON_LOST_OVERLAY 0x20000000 //
#define REASONS_PROCEDURE (REASON_SYNCHRO | REASON_XYZ | REASON_LINK)
//Status
//Status
#define STATUS_DISABLED 0x0001 //
#define STATUS_DISABLED 0x0001 //
#define STATUS_TO_ENABLE 0x0002 //
#define STATUS_TO_ENABLE 0x0002 //
...
...
operations.cpp
View file @
16b9a4bc
...
@@ -3843,7 +3843,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
...
@@ -3843,7 +3843,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
uint8 dest = pcard->sendto_param.location;
uint8 dest = pcard->sendto_param.location;
if(!(reason & REASON_RULE) &&
if(!(reason & REASON_RULE) &&
(pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
(pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| (!(pcard->current.reason & (REASON_COST | REASON_SUMMON | REASON
_MATERIAL
)) && !pcard->is_affect_by_effect(pcard->current.reason_effect))
|| (!(pcard->current.reason & (REASON_COST | REASON_SUMMON | REASON
S_PROCEDURE
)) && !pcard->is_affect_by_effect(pcard->current.reason_effect))
|| (dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(core.reason_player))
|| (dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(core.reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(core.reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(core.reason_player))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(core.reason_player, pcard->sendto_param.position, reason))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(core.reason_player, pcard->sendto_param.position, reason))
...
...
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