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nanahira
ygopro-core
Commits
14ebfd50
Commit
14ebfd50
authored
Dec 25, 2023
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro-core
parents
8a44abb6
57557b86
Changes
4
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Inline
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Showing
4 changed files
with
74 additions
and
61 deletions
+74
-61
effect.h
effect.h
+2
-2
libgroup.cpp
libgroup.cpp
+7
-2
operations.cpp
operations.cpp
+4
-1
processor.cpp
processor.cpp
+61
-56
No files found.
effect.h
View file @
14ebfd50
...
@@ -548,8 +548,8 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
...
@@ -548,8 +548,8 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_CUSTOM 0x10000000
#define EVENT_CUSTOM 0x10000000
#define DOUBLE_DAMAGE 0x80000000
constexpr
int32
DOUBLE_DAMAGE
=
0x80000000
;
#define HALF_DAMAGE 0x80000001
constexpr
int32
HALF_DAMAGE
=
0x80000001
;
// flag effect
// flag effect
#define EFFECT_FLAG_EFFECT 0x20000000
#define EFFECT_FLAG_EFFECT 0x20000000
...
...
libgroup.cpp
View file @
14ebfd50
...
@@ -393,6 +393,10 @@ int32 scriptlib::group_is_exists(lua_State *L) {
...
@@ -393,6 +393,10 @@ int32 scriptlib::group_is_exists(lua_State *L) {
uint32
extraargs
=
lua_gettop
(
L
)
-
4
;
uint32
extraargs
=
lua_gettop
(
L
)
-
4
;
uint32
fcount
=
0
;
uint32
fcount
=
0
;
uint32
result
=
FALSE
;
uint32
result
=
FALSE
;
if
(
count
>
pgroup
->
container
.
size
())
{
lua_pushboolean
(
L
,
0
);
return
1
;
}
for
(
auto
&
pcard
:
cset
)
{
for
(
auto
&
pcard
:
cset
)
{
if
(
pduel
->
lua
->
check_matching
(
pcard
,
2
,
extraargs
))
{
if
(
pduel
->
lua
->
check_matching
(
pcard
,
2
,
extraargs
))
{
++
fcount
;
++
fcount
;
...
@@ -721,11 +725,12 @@ int32 scriptlib::group_search_card(lua_State *L) {
...
@@ -721,11 +725,12 @@ int32 scriptlib::group_search_card(lua_State *L) {
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
1
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
1
);
duel
*
pduel
=
pgroup
->
pduel
;
duel
*
pduel
=
pgroup
->
pduel
;
uint32
extraargs
=
lua_gettop
(
L
)
-
2
;
uint32
extraargs
=
lua_gettop
(
L
)
-
2
;
for
(
auto
&
pcard
:
pgroup
->
container
)
for
(
auto
&
pcard
:
pgroup
->
container
)
{
if
(
pduel
->
lua
->
check_matching
(
pcard
,
2
,
extraargs
))
{
if
(
pduel
->
lua
->
check_matching
(
pcard
,
2
,
extraargs
))
{
interpreter
::
card2value
(
L
,
pcard
);
interpreter
::
card2value
(
L
,
pcard
);
return
1
;
return
1
;
}
}
}
return
0
;
return
0
;
}
}
int32
scriptlib
::
group_get_bin_class_count
(
lua_State
*
L
)
{
int32
scriptlib
::
group_get_bin_class_count
(
lua_State
*
L
)
{
...
...
operations.cpp
View file @
14ebfd50
...
@@ -589,7 +589,10 @@ int32 field::recover(uint16 step, effect* reason_effect, uint32 reason, uint8 re
...
@@ -589,7 +589,10 @@ int32 field::recover(uint16 step, effect* reason_effect, uint32 reason, uint8 re
if
(
reason
&
REASON_RDAMAGE
)
if
(
reason
&
REASON_RDAMAGE
)
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
step
=
2
;
core
.
hint_timing
[
playerid
]
|=
TIMING_RECOVER
;
core
.
hint_timing
[
playerid
]
|=
TIMING_RECOVER
;
int32
limit
=
INT32_MAX
-
player
[
playerid
].
lp
;
int32
limit
=
0
;
if
(
player
[
playerid
].
lp
>
0
)
{
limit
=
INT32_MAX
-
player
[
playerid
].
lp
;
}
int32
val
=
amount
;
int32
val
=
amount
;
if
(
val
>
limit
)
{
if
(
val
>
limit
)
{
val
=
limit
;
val
=
limit
;
...
...
processor.cpp
View file @
14ebfd50
...
@@ -3327,7 +3327,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3327,7 +3327,7 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
int32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
int32
aa
=
core
.
attacker
->
get_battle_attack
(),
ad
=
core
.
attacker
->
get_battle_defense
();
int32
da
=
0
,
dd
=
0
,
attacker_value
=
aa
,
defender_value
=
0
;
int32
da
=
0
,
dd
=
0
,
attacker_value
=
aa
,
defender_value
=
0
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
=
PLAYER_NONE
;
uint8
pa
=
core
.
attacker
->
current
.
controler
,
pd
=
PLAYER_NONE
;
uint8
dam
p
=
0
;
uint8
dam
aged_player
=
0
;
effect
*
damchange
=
nullptr
;
effect
*
damchange
=
nullptr
;
card
*
reason_card
=
nullptr
;
card
*
reason_card
=
nullptr
;
uint8
bd
[
2
]
=
{
FALSE
,
FALSE
};
uint8
bd
[
2
]
=
{
FALSE
,
FALSE
};
...
@@ -3345,13 +3345,13 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3345,13 +3345,13 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
if
(
core
.
attack_target
->
is_position
(
POS_ATTACK
))
{
defender_value
=
da
;
defender_value
=
da
;
if
(
attacker_value
>
defender_value
)
{
if
(
attacker_value
>
defender_value
)
{
dam
p
=
pd
;
dam
aged_player
=
pd
;
core
.
battle_damage
[
dam
p
]
=
attacker_value
-
defender_value
;
core
.
battle_damage
[
dam
aged_player
]
=
attacker_value
-
defender_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
attacker_value
<
defender_value
)
{
}
else
if
(
attacker_value
<
defender_value
)
{
dam
p
=
pa
;
dam
aged_player
=
pa
;
core
.
battle_damage
[
dam
p
]
=
defender_value
-
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
defender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
bd
[
0
]
=
TRUE
;
bd
[
0
]
=
TRUE
;
}
else
{
}
else
{
...
@@ -3400,10 +3400,10 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3400,10 +3400,10 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
//}
//}
bool
both
=
dp
[
0
]
&&
dp
[
1
];
bool
both
=
dp
[
0
]
&&
dp
[
1
];
if
(
!
both
)
{
if
(
!
both
)
{
dam
p
=
dp
[
0
]
?
0
:
1
;
dam
aged_player
=
dp
[
0
]
?
0
:
1
;
if
(
core
.
attacker
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
if
(
core
.
attacker
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
||
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
||
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
core
.
battle_damage
[
1
-
dam
p
]
=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
=
core
.
battle_damage
[
damaged_player
];
both
=
true
;
both
=
true
;
}
}
}
}
...
@@ -3437,21 +3437,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3437,21 +3437,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
battle_damage
[
1
-
pa
]
=
0
;
core
.
battle_damage
[
1
-
pa
]
=
0
;
}
}
}
else
{
}
else
{
if
(
reflect
[
dam
p
])
{
if
(
reflect
[
dam
aged_player
])
{
if
(
!
also
[
1
-
dam
p
])
{
if
(
!
also
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
=
core
.
battle_damage
[
1
-
damaged_player
];
}
}
}
else
if
(
also
[
dam
p
])
{
}
else
if
(
also
[
dam
aged_player
])
{
if
(
!
reflect
[
1
-
dam
p
])
{
if
(
!
reflect
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
+=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
+=
core
.
battle_damage
[
1
-
damaged_player
];
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
}
}
}
}
...
@@ -3506,15 +3506,15 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3506,15 +3506,15 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
}
}
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
}
else
if
(
attacker_value
<
defender_value
)
{
}
else
if
(
attacker_value
<
defender_value
)
{
dam
p
=
pa
;
dam
aged_player
=
pa
;
core
.
battle_damage
[
dam
p
]
=
defender_value
-
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
defender_value
-
attacker_value
;
reason_card
=
core
.
attack_target
;
reason_card
=
core
.
attack_target
;
}
}
}
}
}
else
{
}
else
{
if
(
attacker_value
!=
0
)
{
if
(
attacker_value
!=
0
)
{
dam
p
=
1
-
pa
;
dam
aged_player
=
1
-
pa
;
core
.
battle_damage
[
dam
p
]
=
attacker_value
;
core
.
battle_damage
[
dam
aged_player
]
=
attacker_value
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
}
}
...
@@ -3524,23 +3524,23 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3524,23 +3524,23 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
bool
both
=
false
;
bool
both
=
false
;
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_BOTH_BATTLE_DAMAGE
))
{
core
.
battle_damage
[
1
-
dam
p
]
=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
=
core
.
battle_damage
[
damaged_player
];
both
=
true
;
both
=
true
;
}
}
effect
*
reflect
[
2
]
=
{};
effect
*
reflect
[
2
]
=
{};
if
(
!
dam_card
||
!
(
reflect
[
dam
p
]
=
dam_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
reason_card
)))
if
(
!
dam_card
||
!
(
reflect
[
dam
aged_player
]
=
dam_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
reason_card
)))
reflect
[
dam
p
]
=
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
reflect
[
dam
aged_player
]
=
is_player_affected_by_effect
(
damaged_player
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
if
(
!
(
reflect
[
1
-
dam
p
]
=
reason_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
dam_card
)))
if
(
!
(
reflect
[
1
-
dam
aged_player
]
=
reason_card
->
is_affected_by_effect
(
EFFECT_REFLECT_BATTLE_DAMAGE
,
dam_card
)))
reflect
[
1
-
dam
p
]
=
is_player_affected_by_effect
(
1
-
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
reflect
[
1
-
dam
aged_player
]
=
is_player_affected_by_effect
(
1
-
damaged_player
,
EFFECT_REFLECT_BATTLE_DAMAGE
);
bool
also
[
2
]
=
{
false
,
false
};
bool
also
[
2
]
=
{
false
,
false
};
if
(
!
both
if
(
!
both
&&
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
&&
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
||
is_player_affected_by_effect
(
dam
p
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
||
is_player_affected_by_effect
(
dam
aged_player
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
also
[
dam
p
]
=
true
;
also
[
dam
aged_player
]
=
true
;
if
(
!
both
if
(
!
both
&&
(
reason_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
&&
(
reason_card
->
is_affected_by_effect
(
EFFECT_ALSO_BATTLE_DAMAGE
)
||
is_player_affected_by_effect
(
1
-
dam
p
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
||
is_player_affected_by_effect
(
1
-
dam
aged_player
,
EFFECT_ALSO_BATTLE_DAMAGE
)))
also
[
1
-
dam
p
]
=
true
;
also
[
1
-
dam
aged_player
]
=
true
;
if
(
both
)
{
if
(
both
)
{
//turn player's effect applies first
//turn player's effect applies first
if
(
reflect
[
pa
]
&&
reflect
[
pa
]
->
get_handler_player
()
==
pa
)
{
if
(
reflect
[
pa
]
&&
reflect
[
pa
]
->
get_handler_player
()
==
pa
)
{
...
@@ -3557,21 +3557,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3557,21 +3557,21 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
core
.
battle_damage
[
1
-
pa
]
=
0
;
core
.
battle_damage
[
1
-
pa
]
=
0
;
}
}
}
else
{
}
else
{
if
(
reflect
[
dam
p
])
{
if
(
reflect
[
dam
aged_player
])
{
if
(
!
also
[
1
-
dam
p
])
{
if
(
!
also
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
=
core
.
battle_damage
[
1
-
damaged_player
];
}
}
}
else
if
(
also
[
dam
p
])
{
}
else
if
(
also
[
dam
aged_player
])
{
if
(
!
reflect
[
1
-
dam
p
])
{
if
(
!
reflect
[
1
-
dam
aged_player
])
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
}
else
{
}
else
{
core
.
battle_damage
[
1
-
dam
p
]
+=
core
.
battle_damage
[
damp
];
core
.
battle_damage
[
1
-
dam
aged_player
]
+=
core
.
battle_damage
[
damaged_player
];
core
.
battle_damage
[
dam
p
]
+=
core
.
battle_damage
[
1
-
damp
];
core
.
battle_damage
[
dam
aged_player
]
+=
core
.
battle_damage
[
1
-
damaged_player
];
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
}
}
}
}
...
@@ -3580,28 +3580,33 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3580,28 +3580,33 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
reason_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
reason_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
if
(
dam_card
)
if
(
dam_card
)
dam_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
dam_card
->
filter_effect
(
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
dam
p
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
dam
aged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
1
-
dam
p
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
filter_player_effect
(
1
-
dam
aged_player
,
EFFECT_CHANGE_BATTLE_DAMAGE
,
&
eset
,
FALSE
);
eset
.
sort
();
eset
.
sort
();
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
bool
double_dam
=
false
;
bool
double_dam
=
false
;
bool
half_dam
=
false
;
bool
half_dam
=
false
;
int32
dam_value
=
-
1
;
int32
dam_value
=
-
1
;
int32
current_min
=
INT32_MAX
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
int32
val
=
-
1
;
int32
val
=
-
1
;
if
(
!
eset
[
i
]
->
is_flag
(
EFFECT_FLAG_PLAYER_TARGET
))
{
if
(
!
eset
[
i
]
->
is_flag
(
EFFECT_FLAG_PLAYER_TARGET
))
{
pduel
->
lua
->
add_param
(
p
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
p
,
PARAM_TYPE_INT
);
val
=
eset
[
i
]
->
get_value
(
1
);
val
=
eset
[
i
]
->
get_value
(
1
);
}
else
if
(
eset
[
i
]
->
is_target_player
(
p
))
}
else
if
(
eset
[
i
]
->
is_target_player
(
p
))
val
=
eset
[
i
]
->
get_value
();
val
=
eset
[
i
]
->
get_value
();
if
(
val
==
0
)
{
if
(
val
==
0
)
{
dam_value
=
0
;
dam_value
=
0
;
break
;
break
;
}
else
if
(
val
>
0
)
}
else
if
(
val
>
0
&&
val
<
current_min
)
{
current_min
=
val
;
dam_value
=
val
;
dam_value
=
val
;
else
if
(
val
==
DOUBLE_DAMAGE
)
}
else
if
(
val
==
DOUBLE_DAMAGE
)
double_dam
=
true
;
double_dam
=
true
;
else
if
(
val
==
HALF_DAMAGE
)
else
if
(
val
==
HALF_DAMAGE
)
half_dam
=
true
;
half_dam
=
true
;
}
}
if
(
double_dam
&&
half_dam
)
{
if
(
double_dam
&&
half_dam
)
{
...
@@ -3617,14 +3622,14 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
...
@@ -3617,14 +3622,14 @@ void field::calculate_battle_damage(effect** pdamchange, card** preason_card, ui
}
}
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
if
(
reason_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
reason_card
)
||
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
reason_card
)
||
is_player_affected_by_effect
(
dam
p
,
EFFECT_AVOID_BATTLE_DAMAGE
))
||
is_player_affected_by_effect
(
dam
aged_player
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
dam
p
]
=
0
;
core
.
battle_damage
[
dam
aged_player
]
=
0
;
if
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
if
(
dam_card
&&
dam_card
->
is_affected_by_effect
(
EFFECT_NO_BATTLE_DAMAGE
)
||
reason_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
dam_card
)
||
reason_card
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
dam_card
)
||
is_player_affected_by_effect
(
1
-
dam
p
,
EFFECT_AVOID_BATTLE_DAMAGE
))
||
is_player_affected_by_effect
(
1
-
dam
aged_player
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
1
-
dam
p
]
=
0
;
core
.
battle_damage
[
1
-
dam
aged_player
]
=
0
;
}
}
if
(
!
core
.
battle_damage
[
dam
p
]
&&
!
core
.
battle_damage
[
1
-
damp
])
if
(
!
core
.
battle_damage
[
dam
aged_player
]
&&
!
core
.
battle_damage
[
1
-
damaged_player
])
reason_card
=
nullptr
;
reason_card
=
nullptr
;
if
(
pdamchange
)
if
(
pdamchange
)
*
pdamchange
=
damchange
;
*
pdamchange
=
damchange
;
...
...
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