Commit 103fceb4 authored by VanillaSalt's avatar VanillaSalt

update attack/defence calculation

parent 989261c2
......@@ -390,15 +390,52 @@ uint32 card::get_type() {
}
// Atk and def are sepcial cases since text atk/def ? are involved.
// Asuumption: we can only change the atk/def of cards in LOCATION_MZONE.
int32 card::get_base_attack(uint8 swap) {
int32 card::get_base_attack() {
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || is_status(STATUS_SUMMONING))
return data.attack;
if (temp.base_attack != -1)
return temp.base_attack;
int32 batk;
calc_attack_defence(&batk, 0, 0, 0);
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defence;
if(bdef < 0)
bdef = 0;
temp.base_attack = batk;
effect_set eset;
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
int32 swap = eset.size();
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
if(swap)
filter_effect(EFFECT_SET_BASE_DEFENCE, &eset, FALSE);
eset.sort();
int32 swap_final_b = FALSE;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
break;
case EFFECT_SET_BASE_DEFENCE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
break;
case EFFECT_SWAP_BASE_AD:
if(!(eset[i]->type & EFFECT_TYPE_FIELD))
std::swap(batk, bdef);
else
swap_final_b = !swap_final_b;
break;
}
temp.base_attack = batk;
}
if(swap_final_b)
batk = bdef;
temp.base_attack = -1;
return batk;
}
int32 card::get_attack() {
......@@ -410,19 +447,207 @@ int32 card::get_attack() {
return data.attack;
if (temp.attack != -1)
return temp.attack;
int32 atk;
calc_attack_defence(0, 0, &atk, 0);
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defence;
if(bdef < 0)
bdef = 0;
temp.base_attack = batk;
temp.attack = batk;
int32 atk = -1;
int32 def = -1;
int32 currect_def = bdef;
int32 up_atk = 0, upc_atk = 0;
int32 up_def = 0, upc_def = 0;
effect_set eset;
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
int32 swap = eset.size();
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
if(swap) {
filter_effect(EFFECT_UPDATE_DEFENCE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENCE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENCE_FINAL, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_DEFENCE, &eset, FALSE);
}
eset.sort();
int32 rev = FALSE;
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
rev = TRUE;
effect_set effects_atk, effects_def, effects_atk_r, effects_def_r;
int32 swap_final = FALSE, swap_final_b = FALSE;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_UPDATE_ATTACK:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_atk += eset[i]->get_value(this);
else
upc_atk += eset[i]->get_value(this);
break;
case EFFECT_SET_ATTACK:
atk = eset[i]->get_value(this);
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_atk = 0;
break;
case EFFECT_SET_ATTACK_FINAL:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
atk = eset[i]->get_value(this);
up_atk = 0;
upc_atk = 0;
} else {
if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
effects_atk.add_item(eset[i]);
else
effects_atk_r.add_item(eset[i]);
}
break;
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
temp.base_attack = batk;
atk = -1;
break;
case EFFECT_UPDATE_DEFENCE:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_def += eset[i]->get_value(this);
else
upc_def += eset[i]->get_value(this);
break;
case EFFECT_SET_DEFENCE:
def = eset[i]->get_value(this);
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_def = 0;
break;
case EFFECT_SET_DEFENCE_FINAL:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
def = eset[i]->get_value(this);
up_def = 0;
upc_def = 0;
} else {
if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
effects_def.add_item(eset[i]);
else
effects_def_r.add_item(eset[i]);
}
break;
case EFFECT_SET_BASE_DEFENCE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
def = -1;
break;
case EFFECT_SWAP_AD:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
atk = currect_def;
up_atk = 0;
upc_atk = 0;
def = temp.attack;
up_def = 0;
upc_def = 0;
} else
swap_final = !swap_final;
break;
case EFFECT_SWAP_BASE_AD:
if(!(eset[i]->type & EFFECT_TYPE_FIELD)) {
std::swap(batk, bdef);
temp.base_attack = batk;
} else
swap_final_b = !swap_final_b;
break;
}
if(!rev) {
temp.attack = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
currect_def = ((def < 0) ? bdef : def) + up_def + upc_def;
} else {
temp.attack = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
currect_def = ((def < 0) ? bdef : def) - up_def - upc_def;
}
if(temp.attack < 0)
temp.attack = 0;
}
if(swap_final_b) {
batk = bdef;
temp.base_attack = batk;
if(!rev) {
temp.attack = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
currect_def = ((def < 0) ? bdef : def) + up_def + upc_def;
} else {
temp.attack = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
currect_def = ((def < 0) ? bdef : def) - up_def - upc_def;
}
if(temp.attack < 0)
temp.attack = 0;
}
if(swap_final) {
temp.attack = currect_def;
if(temp.attack < 0)
temp.attack = 0;
}
for(int32 i = 0; i < effects_atk.size(); ++i)
temp.attack = effects_atk[i]->get_value(this);
for(int32 i = 0; i < effects_atk_r.size(); ++i) {
temp.attack = effects_atk_r[i]->get_value(this);
if(effects_atk_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.attack = effects_atk_r[i]->get_value(this);
}
atk = temp.attack;
if(atk < 0)
atk = 0;
temp.base_attack = -1;
temp.attack = -1;
return atk;
}
int32 card::get_base_defence(uint8 swap) {
int32 card::get_base_defence() {
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || is_status(STATUS_SUMMONING))
return data.defence;
if (temp.base_defence != -1)
return temp.base_defence;
int32 bdef;
calc_attack_defence(0, &bdef, 0, 0);
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defence;
if(bdef < 0)
bdef = 0;
temp.base_defence = bdef;
effect_set eset;
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
int32 swap = eset.size();
filter_effect(EFFECT_SET_BASE_DEFENCE, &eset, FALSE);
if(swap)
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
eset.sort();
int32 swap_final_b = FALSE;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
break;
case EFFECT_SET_BASE_DEFENCE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
break;
case EFFECT_SWAP_BASE_AD:
if(!(eset[i]->type & EFFECT_TYPE_FIELD))
std::swap(batk, bdef);
else
swap_final_b = !swap_final_b;
break;
}
temp.base_defence = bdef;
}
if(swap_final_b)
bdef = batk;
temp.base_defence = -1;
return bdef;
}
int32 card::get_defence() {
......@@ -434,54 +659,54 @@ int32 card::get_defence() {
return data.defence;
if (temp.defence != -1)
return temp.defence;
int32 def;
calc_attack_defence(0, 0, 0, &def);
return def;
}
void card::calc_attack_defence(int32 *pbatk, int32 *pbdef, int32 *patk, int32 *pdef) {
int32 atk = data.attack;
if(atk < 0)
atk = 0;
int32 def = data.defence;
if(def < 0)
def = 0;
temp.base_attack = atk;
temp.base_defence = def;
temp.attack = atk;
temp.defence = def;
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defence;
if(bdef < 0)
bdef = 0;
temp.base_defence = bdef;
temp.defence = bdef;
int32 atk = -1;
int32 def = -1;
int32 current_atk = batk;
int32 up_atk = 0, upc_atk = 0;
int32 up_def = 0, upc_def = 0;
effect_set eset;
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
int32 swap = eset.size();
filter_effect(EFFECT_UPDATE_DEFENCE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENCE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENCE_FINAL, &eset, FALSE);
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_DEFENCE, &eset);
filter_effect(EFFECT_SET_BASE_DEFENCE, &eset, FALSE);
if(swap) {
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
}
eset.sort();
int32 rev = FALSE;
if (is_affected_by_effect(EFFECT_REVERSE_UPDATE))
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
rev = TRUE;
effect_set effects_atk, effects_def, effects_atk_r, effects_def_r;
int32 swap_b_final = FALSE, swap_final = FALSE;
for (int32 i = 0; i < eset.size(); ++i) {
switch (eset[i]->code) {
int32 swap_final = FALSE, swap_final_b = FALSE;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_UPDATE_ATTACK:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_atk += eset[i]->get_value(this);
else
upc_atk += eset[i]->get_value(this);
break;
case EFFECT_SET_ATTACK:
atk = eset[i]->get_value(this);
if (!(eset[i]->type & EFFECT_TYPE_SINGLE))
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_atk = 0;
break;
case EFFECT_SET_ATTACK_FINAL:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
atk = eset[i]->get_value(this);
up_atk = 0;
upc_atk = 0;
......@@ -493,22 +718,24 @@ void card::calc_attack_defence(int32 *pbatk, int32 *pbdef, int32 *patk, int32 *p
}
break;
case EFFECT_SET_BASE_ATTACK:
atk = eset[i]->get_value(this);
temp.base_attack = atk;
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
atk = -1;
break;
case EFFECT_UPDATE_DEFENCE:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_def += eset[i]->get_value(this);
else
upc_def += eset[i]->get_value(this);
break;
case EFFECT_SET_DEFENCE:
def = eset[i]->get_value(this);
if (!(eset[i]->type & EFFECT_TYPE_SINGLE))
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_def = 0;
break;
case EFFECT_SET_DEFENCE_FINAL:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
def = eset[i]->get_value(this);
up_def = 0;
upc_def = 0;
......@@ -520,81 +747,72 @@ void card::calc_attack_defence(int32 *pbatk, int32 *pbdef, int32 *patk, int32 *p
}
break;
case EFFECT_SET_BASE_DEFENCE:
def = eset[i]->get_value(this);
temp.base_defence = def;
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
temp.base_defence = bdef;
def = -1;
break;
case EFFECT_SWAP_AD:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
atk = temp.defence;
up_atk = 0;
upc_atk = 0;
def = temp.attack;
def = current_atk;
up_def = 0;
upc_def = 0;
} else
swap_final = !swap_final;
break;
case EFFECT_SWAP_BASE_AD:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
std::swap(temp.base_attack, temp.base_defence);
else
swap_b_final = !swap_b_final;
if(!(eset[i]->type & EFFECT_TYPE_FIELD)) {
std::swap(batk, bdef);
temp.base_defence = bdef;
} else
swap_final_b = !swap_final_b;
break;
}
if (!rev) {
temp.attack = atk + up_atk + upc_atk;
temp.defence = def + up_def + upc_def;
if(!rev) {
current_atk = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
temp.defence = ((def < 0) ? bdef : def) + up_def + upc_def;
} else {
temp.attack = atk - up_atk - upc_atk;
temp.defence = def - up_def - upc_def;
current_atk = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
temp.defence = ((def < 0) ? bdef : def) - up_def - upc_def;
}
}
if (swap_b_final)
std::swap(temp.base_attack, temp.base_defence);
if (pbatk) {
int32 batk = temp.base_attack;
if (batk < 0)
batk = 0;
*pbatk = batk;
}
if (pbdef) {
int32 bdef = temp.base_defence;
if (bdef < 0)
bdef = 0;
*pbdef = bdef;
}
if (swap_final)
std::swap(temp.attack, temp.defence);
if (patk) {
for (int32 i = 0; i < effects_atk.size(); ++i)
temp.attack = effects_atk[i]->get_value(this);
for(int32 i = 0; i < effects_atk_r.size(); ++i) {
temp.attack = effects_atk_r[i]->get_value(this);
if(effects_atk_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.attack = effects_atk_r[i]->get_value(this);
if(temp.defence < 0)
temp.defence = 0;
}
if(swap_final_b) {
bdef = batk;
temp.base_defence = bdef;
if(!rev) {
current_atk = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
temp.defence = ((def < 0) ? bdef : def) + up_def + upc_def;
} else {
current_atk = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
temp.defence = ((def < 0) ? bdef : def) - up_def - upc_def;
}
int32 atk = temp.attack;
if (atk < 0)
atk = 0;
*patk = atk;
}
if (pdef) {
for (int32 i = 0; i < effects_def.size(); ++i)
temp.defence = effects_def[i]->get_value(this);
for(int32 i = 0; i < effects_def_r.size(); ++i) {
if(temp.defence < 0)
temp.defence = 0;
}
if(swap_final) {
temp.defence = current_atk;
if(temp.defence < 0)
temp.defence = 0;
}
for(int32 i = 0; i < effects_def.size(); ++i)
temp.defence = effects_def[i]->get_value(this);
for(int32 i = 0; i < effects_def_r.size(); ++i) {
temp.defence = effects_def_r[i]->get_value(this);
if(effects_def_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.defence = effects_def_r[i]->get_value(this);
if(effects_def_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.defence = effects_def_r[i]->get_value(this);
}
int32 def = temp.defence;
if (def < 0)
def = 0;
*pdef = def;
}
temp.base_attack = -1;
temp.attack = -1;
def = temp.defence;
if(def < 0)
def = 0;
temp.base_defence = -1;
temp.defence = -1;
return def;
}
// Level/Attribute/Race is available for:
// 1. cards with original type TYPE_MONSTER or
......
......@@ -162,11 +162,10 @@ public:
int32 is_pre_set_card(uint32 set_code);
int32 is_fusion_set_card(uint32 set_code);
uint32 get_type();
int32 get_base_attack(uint8 swap = FALSE);
int32 get_base_attack();
int32 get_attack();
int32 get_base_defence(uint8 swap = FALSE);
int32 get_base_defence();
int32 get_defence();
void calc_attack_defence(int32 *pbatk, int32 *pbdef, int32 *patk, int32 *pdef);
uint32 get_level();
uint32 get_rank();
uint32 get_synchro_level(card* pcard);
......
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