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nanahira
windbot
Commits
f4966efc
Commit
f4966efc
authored
Apr 28, 2019
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
60252a31
61d40754
Changes
4
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Showing
4 changed files
with
300 additions
and
78 deletions
+300
-78
Game/AI/Decks/OrcustExecutor.cs
Game/AI/Decks/OrcustExecutor.cs
+275
-72
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+3
-2
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+17
-4
Game/GameBehavior.cs
Game/GameBehavior.cs
+5
-0
No files found.
Game/AI/Decks/OrcustExecutor.cs
View file @
f4966efc
...
@@ -64,6 +64,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -64,6 +64,9 @@ namespace WindBot.Game.AI.Decks
public
OrcustExecutor
(
GameAI
ai
,
Duel
duel
)
public
OrcustExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SkyStrikerMechaEagleBooster
,
EagleBoosterEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OrcustratedClimax
,
ClimaxEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossomJoyousSpring
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossomJoyousSpring
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GhostBelleHauntedMansion
,
DefaultGhostBelleAndHauntedMansion
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GhostBelleHauntedMansion
,
DefaultGhostBelleAndHauntedMansion
);
...
@@ -80,6 +83,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -80,6 +83,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SkyStrikerAceKagari
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SkyStrikerAceKagari
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SkyStrikerAceKagari
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SkyStrikerAceKagari
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KnightmareMermaid
,
KnightmareMermaidSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KnightmareMermaid
,
KnightmareMermaidEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TrickstarCarobein
,
CarobeinSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TrickstarCarobein
,
CarobeinSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TrickstarCarobein
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TrickstarCarobein
);
...
@@ -100,6 +106,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -100,6 +106,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrystronNeedlefiber
,
NeedlefiberSummonFirst
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrystronNeedlefiber
,
NeedlefiberSummonFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrystronNeedlefiber
,
NeedlefiberEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrystronNeedlefiber
,
NeedlefiberEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShootingRiserDragon
,
ShootingRiserDragonEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
TrickstarCandina
,
CandinaSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
TrickstarCandina
,
CandinaSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TrickstarCandina
,
CandinaEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TrickstarCandina
,
CandinaEffect
);
...
@@ -112,8 +120,6 @@ namespace WindBot.Game.AI.Decks
...
@@ -112,8 +120,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KnightmarePhoenix
,
KnightmarePhoenixSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KnightmarePhoenix
,
KnightmarePhoenixSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KnightmarePhoenix
,
KnightmarePhoenixEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KnightmarePhoenix
,
KnightmarePhoenixEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KnightmareMermaid
,
KnightmareMermaidSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KnightmareMermaid
,
KnightmareMermaidEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GalateaTheOrcustAutomaton
,
GalateaSummonFirst
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GalateaTheOrcustAutomaton
,
GalateaSummonFirst
);
...
@@ -155,15 +161,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -155,15 +161,17 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
MaxxC
,
LinkMaterialSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
MaxxC
,
LinkMaterialSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
ThePhantomKnightsofSilentBoots
,
LinkMaterialSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
ThePhantomKnightsofSilentBoots
,
LinkMaterialSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrystronNeedlefiber
,
NeedlefiberSummonSecond
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorrelswordDragon
,
BorrelswordDragonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorrelswordDragon
,
BorrelswordDragonEffect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
PhantomKnightsFogBlade
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
PhantomKnightsFogBlade
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PhantomKnightsFogBlade
,
FogBladeEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PhantomKnightsFogBlade
,
FogBladeEffect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
OrcustratedClimax
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
OrcustratedClimax
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OrcustratedClimax
,
ClimaxEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OrcustratedBabel
,
BabelEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OrcustratedBabel
,
BabelEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SkyStrikerMechaEagleBooster
,
EagleBoosterEffect
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
}
}
...
@@ -171,8 +179,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -171,8 +179,8 @@ namespace WindBot.Game.AI.Decks
private
bool
SheorcustDingirsuSummoned
=
false
;
private
bool
SheorcustDingirsuSummoned
=
false
;
private
bool
HarpHorrorUsed
=
false
;
private
bool
HarpHorrorUsed
=
false
;
private
bool
CymbalSkeletonUsed
=
false
;
private
bool
CymbalSkeletonUsed
=
false
;
private
bool
BorrelswordDragonUsed
=
false
;
private
ClientCard
RustyBardicheTarget
=
null
;
private
ClientCard
RustyBardicheTarget
=
null
;
private
ClientCard
LightStageTarget
=
null
;
private
int
[]
HandCosts
=
new
[]
private
int
[]
HandCosts
=
new
[]
{
{
...
@@ -204,13 +212,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -204,13 +212,13 @@ namespace WindBot.Game.AI.Decks
SheorcustDingirsuSummoned
=
false
;
SheorcustDingirsuSummoned
=
false
;
HarpHorrorUsed
=
false
;
HarpHorrorUsed
=
false
;
CymbalSkeletonUsed
=
false
;
CymbalSkeletonUsed
=
false
;
BorrelswordDragonUsed
=
false
;
RustyBardicheTarget
=
null
;
RustyBardicheTarget
=
null
;
LightStageTarget
=
null
;
}
}
public
override
void
OnChainEnd
()
public
override
void
OnChainEnd
()
{
{
RustyBardicheTarget
=
null
;
RustyBardicheTarget
=
null
;
}
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
...
@@ -228,7 +236,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -228,7 +236,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
location
==
CardLocation
.
SpellZone
)
if
(
location
==
CardLocation
.
SpellZone
)
{
{
if
(
cardId
==
CardId
.
KnightmarePhoenix
||
cardId
==
CardId
.
CrystronNeedlefiber
)
if
(
cardId
==
CardId
.
KnightmarePhoenix
||
cardId
==
CardId
.
CrystronNeedlefiber
)
{
{
ClientCard
b
=
Bot
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
Id
==
CardId
.
BorreloadSavageDragon
);
ClientCard
b
=
Bot
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
Id
==
CardId
.
BorreloadSavageDragon
);
int
zone
=
(
1
<<
(
b
?.
Sequence
??
0
))
&
available
;
int
zone
=
(
1
<<
(
b
?.
Sequence
??
0
))
&
available
;
...
@@ -263,7 +271,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -263,7 +271,7 @@ namespace WindBot.Game.AI.Decks
if
((
zones
&
Zones
.
z0
)
>
0
)
if
((
zones
&
Zones
.
z0
)
>
0
)
return
Zones
.
z0
;
return
Zones
.
z0
;
}
}
if
(
cardId
==
CardId
.
GalateaTheOrcustAutomaton
)
if
(
cardId
==
CardId
.
GalateaTheOrcustAutomaton
)
{
{
int
zones
=
Bot
.
GetLinkedZones
()
&
available
;
int
zones
=
Bot
.
GetLinkedZones
()
&
available
;
if
((
zones
&
Zones
.
z0
)
>
0
)
if
((
zones
&
Zones
.
z0
)
>
0
)
...
@@ -277,7 +285,18 @@ namespace WindBot.Game.AI.Decks
...
@@ -277,7 +285,18 @@ namespace WindBot.Game.AI.Decks
if
((
zones
&
Zones
.
z4
)
>
0
)
if
((
zones
&
Zones
.
z4
)
>
0
)
return
Zones
.
z4
;
return
Zones
.
z4
;
}
}
if
(
cardId
==
CardId
.
KnightmarePhoenix
)
{
if
((
Enemy
.
MonsterZone
[
5
]?.
HasLinkMarker
(
CardLinkMarker
.
Top
)
??
false
)
&&
(
available
&
Zones
.
z3
)
>
0
)
return
Zones
.
z3
;
if
((
Enemy
.
MonsterZone
[
6
]?.
HasLinkMarker
(
CardLinkMarker
.
Top
)
??
false
)
&&
(
available
&
Zones
.
z1
)
>
0
)
return
Zones
.
z1
;
}
if
((
available
&
Zones
.
z6
)
>
0
)
return
Zones
.
z6
;
if
((
available
&
Zones
.
z5
)
>
0
)
return
Zones
.
z5
;
if
((
available
&
Zones
.
z1
)
>
0
)
if
((
available
&
Zones
.
z1
)
>
0
)
return
Zones
.
z1
;
return
Zones
.
z1
;
if
((
available
&
Zones
.
z3
)
>
0
)
if
((
available
&
Zones
.
z3
)
>
0
)
...
@@ -292,6 +311,22 @@ namespace WindBot.Game.AI.Decks
...
@@ -292,6 +311,22 @@ namespace WindBot.Game.AI.Decks
return
0
;
return
0
;
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
IsCode
(
CardId
.
TrickstarCandina
)
&&
Bot
.
HasInHand
(
CardId
.
TrickstarCarobein
))
attacker
.
RealPower
=
attacker
.
RealPower
+
1800
;
if
(
attacker
.
IsCode
(
CardId
.
BorrelswordDragon
)
&&
!
attacker
.
IsDisabled
()
&&
!
BorrelswordDragonUsed
)
{
attacker
.
RealPower
=
attacker
.
RealPower
+
defender
.
GetDefensePower
()
/
2
;
defender
.
RealPower
=
defender
.
RealPower
-
defender
.
GetDefensePower
()
/
2
;
}
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
TerraformingEffect
()
private
bool
TerraformingEffect
()
{
{
AI
.
SelectCard
(
CardId
.
TrickstarLightStage
);
AI
.
SelectCard
(
CardId
.
TrickstarLightStage
);
...
@@ -332,7 +367,6 @@ namespace WindBot.Game.AI.Decks
...
@@ -332,7 +367,6 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
ClientCard
target
=
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
card
.
IsFacedown
());
ClientCard
target
=
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
card
.
IsFacedown
());
LightStageTarget
=
target
;
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
...
@@ -440,7 +474,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -440,7 +474,7 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
GetMonsterCount
()
>
1
)
if
(
Bot
.
GetMonsterCount
()
>
1
)
return
false
;
return
false
;
ClientCard
mat
=
Bot
.
GetMonsters
().
First
();
ClientCard
mat
=
Bot
.
GetMonsters
().
First
();
if
(
mat
.
IsCode
(
new
[]
{
if
(
mat
.
IsCode
(
new
[]
{
CardId
.
JetSynchron
,
CardId
.
JetSynchron
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofSilentBoots
CardId
.
ThePhantomKnightsofSilentBoots
...
@@ -464,24 +498,71 @@ namespace WindBot.Game.AI.Decks
...
@@ -464,24 +498,71 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInHand
(
CardId
.
JetSynchron
)
&&
Bot
.
GetRemainingCount
(
CardId
.
JetSynchron
,
1
)
==
0
)
if
(!
Bot
.
HasInHand
(
CardId
.
JetSynchron
)
&&
Bot
.
GetRemainingCount
(
CardId
.
JetSynchron
,
1
)
==
0
)
return
false
;
return
false
;
int
[]
firstMat
s
=
new
[]
{
int
[]
matid
s
=
new
[]
{
CardId
.
DestrudoTheLostDragonsFrisson
,
CardId
.
DestrudoTheLostDragonsFrisson
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
GhostBelleHauntedMansion
,
CardId
.
GhostBelleHauntedMansion
,
CardId
.
ArmageddonKnight
,
CardId
.
ScrapRecycler
,
CardId
.
SkyStrikerMechaHornetDronesToken
,
CardId
.
SkyStrikerMechaHornetDronesToken
,
CardId
.
TrickstarCarobein
,
CardId
.
SkyStrikerAceKagari
,
CardId
.
SkyStrikerAceKagari
,
CardId
.
ScrapRecycler
,
CardId
.
ArmageddonKnight
,
CardId
.
TrickstarCandina
,
CardId
.
TrickstarCandina
,
CardId
.
TrickstarCarobein
,
CardId
.
OrcustHarpHorror
,
CardId
.
OrcustHarpHorror
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofSilentBoots
CardId
.
ThePhantomKnightsofSilentBoots
};
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
firstMat
s
))
>=
2
)
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
matid
s
))
>=
2
)
{
{
AI
.
SelectMaterials
(
firstMats
);
AI
.
SelectMaterials
(
matids
);
return
true
;
}
return
false
;
}
private
bool
NeedlefiberSummonSecond
()
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
ClientCard
tuner
=
Bot
.
MonsterZone
.
GetFirstMatchingFaceupCard
(
card
=>
card
.
IsCode
(
new
[]
{
CardId
.
DestrudoTheLostDragonsFrisson
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
GhostBelleHauntedMansion
,
CardId
.
JetSynchron
}));
if
(
tuner
!=
null
)
selected
.
Add
(
tuner
);
int
[]
matids
=
new
[]
{
CardId
.
SkyStrikerMechaHornetDronesToken
,
CardId
.
ThePhantomKnightsofShadeBrigandine
,
CardId
.
SkyStrikerAceKagari
,
CardId
.
ScrapRecycler
,
CardId
.
ArmageddonKnight
,
CardId
.
OrcustHarpHorror
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofSilentBoots
};
IList
<
ClientCard
>
mats
=
Bot
.
MonsterZone
.
GetMatchingCards
(
card
=>
card
.
Attack
<=
1700
);
for
(
int
i
=
0
;
i
<
matids
.
Length
&&
selected
.
Count
<
2
;
i
++)
{
ClientCard
c
=
mats
.
GetFirstMatchingFaceupCard
(
card
=>
card
.
IsCode
(
matids
[
i
]));
if
(
c
!=
null
)
{
selected
.
Add
(
c
);
if
(
selected
.
Count
==
2
&&
Util
.
GetBotAvailZonesFromExtraDeck
(
selected
)
==
0
)
selected
.
Remove
(
c
);
}
}
if
(
selected
.
Count
==
2
)
{
AI
.
SelectMaterials
(
selected
);
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
@@ -493,6 +574,45 @@ namespace WindBot.Game.AI.Decks
...
@@ -493,6 +574,45 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
private
bool
ShootingRiserDragonEffect
()
{
if
(
ActivateDescription
==
-
1
||
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ShootingRiserDragon
,
0
)))
{
if
(
Bot
.
MonsterZone
.
IsExistingMatchingCard
(
card
=>
card
.
Level
==
3
&&
card
.
IsFaceup
()
&&
!
card
.
IsTuner
())
&&
Bot
.
GetRemainingCount
(
CardId
.
MaxxC
,
3
)
>
0
)
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
}
else
if
(
Bot
.
MonsterZone
.
IsExistingMatchingCard
(
card
=>
card
.
Level
==
4
&&
card
.
IsFaceup
()
&&
!
card
.
IsTuner
()))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
ThePhantomKnightsofSilentBoots
,
CardId
.
ScrapRecycler
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
GhostBelleHauntedMansion
});
}
else
if
(
Bot
.
MonsterZone
.
IsExistingMatchingCard
(
card
=>
card
.
Level
==
5
&&
card
.
IsFaceup
()
&&
!
card
.
IsTuner
()))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
OrcustHarpHorror
,
CardId
.
ArmageddonKnight
,
CardId
.
TrickstarCandina
});
}
else
{
FoolishBurialEffect
();
}
return
true
;
}
else
{
return
Duel
.
LastChainPlayer
!=
0
;
}
}
private
bool
KnightmarePhoenixSummon
()
private
bool
KnightmarePhoenixSummon
()
{
{
if
(!
KnightmareMermaidSummon
())
if
(!
KnightmareMermaidSummon
())
...
@@ -511,10 +631,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -511,10 +631,9 @@ namespace WindBot.Game.AI.Decks
CardId
.
TrickstarCandina
,
CardId
.
TrickstarCandina
,
CardId
.
TrickstarCarobein
CardId
.
TrickstarCarobein
};
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
firstMats
))
>=
2
)
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
firstMats
))
>=
2
)
{
{
AI
.
SelectMaterials
(
firstMats
);
AI
.
SelectMaterials
(
firstMats
);
PhoenixSelectPlace
();
return
true
;
return
true
;
}
}
int
[]
secondMats
=
new
[]
{
int
[]
secondMats
=
new
[]
{
...
@@ -533,29 +652,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -533,29 +652,21 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
mats
))
>=
2
)
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
mats
))
>=
2
)
{
{
AI
.
SelectMaterials
(
mats
);
AI
.
SelectMaterials
(
mats
);
PhoenixSelectPlace
();
return
true
;
return
true
;
}
}
return
false
;
return
false
;
}
}
private
void
PhoenixSelectPlace
()
{
if
(
Enemy
.
MonsterZone
[
5
]?.
HasLinkMarker
(
CardLinkMarker
.
Top
)
??
false
)
AI
.
SelectPlace
(
Zones
.
z3
);
if
(
Enemy
.
MonsterZone
[
6
]?.
HasLinkMarker
(
CardLinkMarker
.
Top
)
??
false
)
AI
.
SelectPlace
(
Zones
.
z1
);
}
private
bool
KnightmarePhoenixEffect
()
private
bool
KnightmarePhoenixEffect
()
{
{
IList
<
ClientCard
>
costCards
=
Bot
.
Hand
.
GetMatchingCards
(
card
=>
card
.
IsCode
(
HandCosts
));
int
costcount
=
Bot
.
Hand
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
HandCosts
));
ClientCard
target
=
Enemy
.
SpellZone
.
GetFloodgate
();
ClientCard
target
=
Enemy
.
SpellZone
.
GetFloodgate
();
if
(
costCards
.
Count
>
1
||
(
Bot
.
GetHandCount
()
>
1
&&
target
!=
null
))
ClientCard
anytarget
=
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
!
card
.
OwnTargets
.
Any
(
cont
=>
cont
.
IsCode
(
CardId
.
TrickstarLightStage
)));
if
((
costcount
>
1
&&
anytarget
!=
null
)
||
(
Bot
.
GetHandCount
()
>
1
&&
target
!=
null
))
{
{
AI
.
SelectCard
(
HandCosts
);
AI
.
SelectCard
(
HandCosts
);
if
(
target
==
null
)
if
(
target
==
null
)
target
=
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
card
!=
LightStageTarget
)
;
target
=
anytarget
;
AI
.
SelectNextCard
(
target
);
AI
.
SelectNextCard
(
target
);
return
true
;
return
true
;
}
}
...
@@ -604,7 +715,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -604,7 +715,7 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectNextCard
(
CardId
.
WorldLegacyWorldWand
);
AI
.
SelectNextCard
(
CardId
.
WorldLegacyWorldWand
);
return
true
;
return
true
;
}
}
else
if
(!
Bot
.
HasInGraveyard
(
CardId
.
OrcustCymbalSkeleton
)
&&
Bot
.
GetRemainingCount
(
CardId
.
OrcustCymbalSkeleton
,
1
)
>
0
&&
Bot
.
HasInGraveyard
(
CardId
.
SheorcustDingirsu
)
&&
!
SheorcustDingirsuSummoned
)
else
if
(!
Bot
.
HasInGraveyard
(
CardId
.
OrcustCymbalSkeleton
)
&&
Bot
.
GetRemainingCount
(
CardId
.
OrcustCymbalSkeleton
,
1
)
>
0
&&
Bot
.
HasInGraveyard
(
CardId
.
SheorcustDingirsu
)
&&
!
SheorcustDingirsuSummoned
)
{
{
AI
.
SelectCard
(
CardId
.
GalateaTheOrcustAutomaton
);
AI
.
SelectCard
(
CardId
.
GalateaTheOrcustAutomaton
);
AI
.
SelectNextCard
(
CardId
.
OrcustCymbalSkeleton
);
AI
.
SelectNextCard
(
CardId
.
OrcustCymbalSkeleton
);
...
@@ -645,8 +756,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -645,8 +756,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ThePhantomKnightsofRustyBardiche
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ThePhantomKnightsofRustyBardiche
,
0
))
{
{
ClientCard
target
=
GetFogBladeTarget
();
ClientCard
target
=
GetFogBladeTarget
();
if
(
target
==
null
)
if
(
target
==
null
)
target
=
Util
.
GetBestEnemyCard
(
false
,
true
);
target
=
Util
.
GetBestEnemyCard
(
false
,
true
);
if
(
target
==
null
)
if
(
target
==
null
)
return
false
;
return
false
;
...
@@ -665,9 +776,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -665,9 +776,9 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
private
ClientCard
GetFogBladeTarget
()
private
ClientCard
GetFogBladeTarget
()
{
{
return
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
OwnTargets
.
Any
(
cont
=>
cont
.
IsCode
(
CardId
.
PhantomKnightsFogBlade
)));
return
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
OwnTargets
.
Any
(
cont
=>
cont
.
IsCode
(
CardId
.
PhantomKnightsFogBlade
)));
}
}
private
bool
CymbalSkeletonEffect
()
private
bool
CymbalSkeletonEffect
()
...
@@ -682,7 +793,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -682,7 +793,7 @@ namespace WindBot.Game.AI.Decks
}
}
else
if
(
Duel
.
Player
==
0
&&
Bot
.
HasInGraveyard
(
CardId
.
SheorcustDingirsu
)
&&
!
SheorcustDingirsuSummoned
)
else
if
(
Duel
.
Player
==
0
&&
Bot
.
HasInGraveyard
(
CardId
.
SheorcustDingirsu
)
&&
!
SheorcustDingirsuSummoned
)
{
{
AI
.
SelectCard
(
bot
TurnTargets
);
AI
.
SelectCard
(
emeny
TurnTargets
);
SheorcustDingirsuSummoned
=
true
;
SheorcustDingirsuSummoned
=
true
;
CymbalSkeletonUsed
=
true
;
CymbalSkeletonUsed
=
true
;
return
true
;
return
true
;
...
@@ -706,10 +817,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -706,10 +817,11 @@ namespace WindBot.Game.AI.Decks
private
bool
SheorcustDingirsuEffect
()
private
bool
SheorcustDingirsuEffect
()
{
{
if
(
ActivateDescription
==
96
)
if
(
ActivateDescription
==
96
)
{
{
// TODO: FogBlade lost target
// TODO: FogBlade lost target
return
true
;
AI
.
SelectCard
(
CardId
.
OrcustCymbalSkeleton
);
return
true
;
}
}
ClientCard
target
;
ClientCard
target
;
target
=
GetFogBladeTarget
();
target
=
GetFogBladeTarget
();
...
@@ -733,11 +845,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -733,11 +845,11 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
if
(
Bot
.
HasInBanished
(
CardId
.
OrcustCymbalSkeleton
))
if
(
Bot
.
HasInBanished
(
CardId
.
OrcustCymbalSkeleton
))
{
{
AI
.
SelectOption
(
1
);
AI
.
SelectOption
(
1
);
AI
.
SelectCard
(
CardId
.
OrcustCymbalSkeleton
);
AI
.
SelectCard
(
CardId
.
OrcustCymbalSkeleton
);
return
true
;
return
true
;
}
}
target
=
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
!=
RustyBardicheTarget
)
??
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
card
!=
RustyBardicheTarget
);
target
=
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
!=
RustyBardicheTarget
)
??
Enemy
.
SpellZone
.
GetFirstMatchingCard
(
card
=>
card
!=
RustyBardicheTarget
);
if
(
target
!=
null
)
if
(
target
!=
null
)
...
@@ -790,21 +902,46 @@ namespace WindBot.Game.AI.Decks
...
@@ -790,21 +902,46 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalateaTheOrcustAutomaton
))
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalateaTheOrcustAutomaton
))
return
false
;
return
false
;
IList
<
ClientCard
>
mats
=
Bot
.
MonsterZone
.
GetMatchingCards
(
card
=>
card
.
IsCode
(
CardId
.
SheorcustDingirsu
)
||
(
card
.
Level
>
0
&&
card
.
Level
<=
7
));
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
if
(
mats
.
Count
>=
2
)
if
(!
Bot
.
HasInGraveyard
(
CardId
.
SheorcustDingirsu
))
{
ClientCard
sheorcustDingirsu
=
Bot
.
MonsterZone
.
GetFirstMatchingFaceupCard
(
card
=>
card
.
IsCode
(
CardId
.
SheorcustDingirsu
));
if
(
sheorcustDingirsu
!=
null
)
selected
.
Add
(
sheorcustDingirsu
);
}
int
[]
matids
=
new
[]
{
CardId
.
SkyStrikerMechaHornetDronesToken
,
CardId
.
OrcustKnightmare
,
CardId
.
ThePhantomKnightsofShadeBrigandine
,
CardId
.
ThePhantomKnightsofSilentBoots
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
OrcustHarpHorror
,
CardId
.
ScrapRecycler
,
CardId
.
CrystronNeedlefiber
,
CardId
.
SkyStrikerAceKagari
,
CardId
.
KnightmareMermaid
,
CardId
.
ArmageddonKnight
};
IList
<
ClientCard
>
mats
=
Bot
.
MonsterZone
.
GetMatchingCards
(
card
=>
card
.
Level
>
0
&&
card
.
Level
<=
7
);
for
(
int
i
=
0
;
i
<
matids
.
Length
&&
selected
.
Count
<
2
;
i
++)
{
ClientCard
c
=
mats
.
GetFirstMatchingFaceupCard
(
card
=>
card
.
IsCode
(
matids
[
i
]));
if
(
c
!=
null
)
{
selected
.
Add
(
c
);
if
(
selected
.
Count
==
2
&&
Util
.
GetBotAvailZonesFromExtraDeck
(
selected
)
==
0
)
selected
.
Remove
(
c
);
}
}
if
(
selected
.
Count
==
2
)
{
{
AI
.
SelectMaterials
(
new
[]
{
AI
.
SelectMaterials
(
selected
);
CardId
.
SkyStrikerMechaHornetDronesToken
,
CardId
.
ThePhantomKnightsofShadeBrigandine
,
CardId
.
ThePhantomKnightsofSilentBoots
,
CardId
.
ThePhantomKnightsofAncientCloak
,
CardId
.
OrcustCymbalSkeleton
,
CardId
.
OrcustHarpHorror
,
CardId
.
CrystronNeedlefiber
,
CardId
.
SkyStrikerAceKagari
,
CardId
.
KnightmareMermaid
,
CardId
.
ArmageddonKnight
});
return
true
;
return
true
;
}
}
...
@@ -826,6 +963,72 @@ namespace WindBot.Game.AI.Decks
...
@@ -826,6 +963,72 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
private
bool
BorrelswordDragonSummon
()
{
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
List
<
ClientCard
>
mats
=
Bot
.
MonsterZone
.
GetMatchingCards
(
card
=>
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Effect
)
&&
card
.
Attack
<=
2000
).
ToList
();
mats
.
Sort
(
CardContainer
.
CompareCardAttack
);
mats
.
Reverse
();
int
link
=
0
;
bool
doubleused
=
false
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
mats
)
{
selected
.
Add
(
card
);
if
(!
doubleused
&&
card
.
LinkCount
==
2
)
{
doubleused
=
true
;
link
+=
2
;
}
else
link
++;
if
(
link
>=
4
)
break
;
}
if
(
link
>=
4
&&
Util
.
GetBotAvailZonesFromExtraDeck
(
selected
)
>
0
)
{
AI
.
SelectMaterials
(
selected
);
return
true
;
}
return
false
;
}
private
bool
BorrelswordDragonEffect
()
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BorrelswordDragon
,
1
))
{
BorrelswordDragonUsed
=
true
;
return
true
;
}
else
{
if
(
Duel
.
Player
==
0
&&
(
Duel
.
Turn
==
1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
))
{
return
false
;
}
ClientCard
target
=
Bot
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
IsAttack
()
&&
!
card
.
HasType
(
CardType
.
Link
)
&&
card
.
Attacked
&&
!
card
.
IsShouldNotBeTarget
());
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
if
(!
Bot
.
MonsterZone
.
IsExistingMatchingCard
(
card
=>
card
.
IsAttack
()
&&
!
card
.
HasType
(
CardType
.
Link
)))
{
target
=
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
IsAttack
()
&&
!
card
.
HasType
(
CardType
.
Link
)
&&
!
card
.
IsShouldNotBeTarget
());
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
return
false
;
}
}
private
bool
BabelEffect
()
private
bool
BabelEffect
()
{
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
...
@@ -855,7 +1058,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -855,7 +1058,7 @@ namespace WindBot.Game.AI.Decks
private
bool
OneCardComboSummon
()
private
bool
OneCardComboSummon
()
{
{
if
(
Bot
.
HasInExtra
(
CardId
.
SalamangreatAlmiraj
)
&&
Bot
.
HasInExtra
(
new
[]
{
CardId
.
CrystronNeedlefiber
,
CardId
.
KnightmarePhoenix
}))
if
(
Bot
.
HasInExtra
(
CardId
.
SalamangreatAlmiraj
)
&&
Bot
.
HasInExtra
(
new
[]
{
CardId
.
CrystronNeedlefiber
,
CardId
.
KnightmarePhoenix
})
&&
Bot
.
GetMonsterCount
()
<
3
)
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -865,7 +1068,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -865,7 +1068,7 @@ namespace WindBot.Game.AI.Decks
private
bool
LinkMaterialSummon
()
private
bool
LinkMaterialSummon
()
{
{
if
(
Bot
.
HasInExtra
(
CardId
.
KnightmarePhoenix
)
&&
Bot
.
GetMonsterCount
()
>
0
)
if
(
Bot
.
HasInExtra
(
CardId
.
KnightmarePhoenix
)
&&
Bot
.
GetMonsterCount
()
>
0
&&
Bot
.
GetMonsterCount
()
<
3
)
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -875,7 +1078,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -875,7 +1078,7 @@ namespace WindBot.Game.AI.Decks
private
bool
TunerSummon
()
private
bool
TunerSummon
()
{
{
if
(
Bot
.
HasInExtra
(
new
[]
{
CardId
.
CrystronNeedlefiber
,
CardId
.
KnightmarePhoenix
})
&&
Bot
.
GetMonsterCount
()
>
0
)
if
(
Bot
.
HasInExtra
(
new
[]
{
CardId
.
CrystronNeedlefiber
,
CardId
.
KnightmarePhoenix
})
&&
Bot
.
GetMonsterCount
()
>
0
&&
Bot
.
GetMonsterCount
()
<
3
)
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -940,11 +1143,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -940,11 +1143,11 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
IsFacedown
())
if
(
Card
.
IsFacedown
())
return
true
;
return
true
;
return
DefaultMonsterRepos
();
return
DefaultMonsterRepos
();
}
}
}
}
}
}
Game/AI/Decks/Rank5Executor.cs
View file @
f4966efc
...
@@ -220,8 +220,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -220,8 +220,9 @@ namespace WindBot.Game.AI.Decks
{
{
CardId
.
WindUpSoldier
,
CardId
.
WindUpSoldier
,
CardId
.
StarDrawing
,
CardId
.
StarDrawing
,
CardId
.
ChronomalyGoldenJet
CardId
.
ChronomalyGoldenJet
,
})
||
(
Bot
.
HasInHand
(
CardId
.
MistArchfiend
)
&&
NeedLV5
()))
CardId
.
MistArchfiend
}))
{
{
NormalSummoned
=
false
;
NormalSummoned
=
false
;
DoubleSummonUsed
=
true
;
DoubleSummonUsed
=
true
;
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
f4966efc
...
@@ -79,9 +79,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -79,9 +79,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number61Volcasaurus
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number61Volcasaurus
);
// Weapons
// Weapons
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwTornadoBringer
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwTornadoBringer
,
ZwWeapon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwLightningBlade
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwLightningBlade
,
ZwWeapon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwAsuraStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwAsuraStrike
,
ZwWeapon
);
// Special summons
// Special summons
...
@@ -122,6 +122,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -122,6 +122,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnStrike
,
DefaultSolemnStrike
);
}
}
private
int
ZwCount
=
0
;
public
override
void
OnNewTurn
()
{
ZwCount
=
0
;
}
public
override
bool
OnSelectHand
()
public
override
bool
OnSelectHand
()
{
{
return
false
;
return
false
;
...
@@ -164,10 +171,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -164,10 +171,16 @@ namespace WindBot.Game.AI.Decks
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
return
true
;
return
true
;
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
return
!
Card
.
IsDisabled
();
return
!
Card
.
IsDisabled
()
&&
ZwWeapon
()
;
return
false
;
return
false
;
}
}
private
bool
ZwWeapon
()
{
ZwCount
++;
return
ZwCount
<
10
;
}
private
bool
ReinforcementOfTheArmy
()
private
bool
ReinforcementOfTheArmy
()
{
{
AI
.
SelectCard
(
AI
.
SelectCard
(
...
...
Game/GameBehavior.cs
View file @
f4966efc
...
@@ -506,6 +506,11 @@ namespace WindBot.Game
...
@@ -506,6 +506,11 @@ namespace WindBot.Game
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_duel
.
Fields
[
0
].
UnderAttack
=
false
;
_duel
.
Fields
[
0
].
UnderAttack
=
false
;
_duel
.
Fields
[
1
].
UnderAttack
=
false
;
_duel
.
Fields
[
1
].
UnderAttack
=
false
;
List
<
ClientCard
>
monsters
=
_duel
.
Fields
[
0
].
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
monster
.
Attacked
=
false
;
}
_select_hint
=
0
;
_select_hint
=
0
;
_ai
.
OnNewPhase
();
_ai
.
OnNewPhase
();
}
}
...
...
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