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nanahira
windbot
Commits
f193f1f9
Commit
f193f1f9
authored
Mar 18, 2021
by
wind2009
Committed by
GitHub
Mar 18, 2021
Browse files
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Plain Diff
Add HintMsg and operation for it in OnSelectCard() (#142)
parent
bbb765d1
Changes
5
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Inline
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Showing
5 changed files
with
115 additions
and
16 deletions
+115
-16
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+1
-3
Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+45
-7
Game/AI/Decks/WitchcraftExecutor.cs
Game/AI/Decks/WitchcraftExecutor.cs
+6
-6
Game/AI/HintMsg.cs
Game/AI/HintMsg.cs
+62
-0
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Game/AI/Decks/AltergeistExecutor.cs
View file @
f193f1f9
...
...
@@ -2742,8 +2742,6 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
int
HIINT_TOGRAVE
=
504
;
if
(
max
==
1
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
&&
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
23002292
)
&&
Bot
.
GetRemainingCount
(
CardId
.
WakingtheDragon
,
1
)
>
0
)
{
...
...
@@ -2764,7 +2762,7 @@ namespace WindBot.Game.AI.Decks
Logger
.
DebugWriteLine
(
"EvenlyMatched: min="
+
min
.
ToString
()
+
", max="
+
max
.
ToString
());
}
else
if
(
cards
[
0
].
Location
==
CardLocation
.
Hand
&&
cards
[
cards
.
Count
-
1
].
Location
==
CardLocation
.
Hand
&&
(
hint
==
501
||
hint
==
HIINT
_TOGRAVE
)
&&
min
==
max
)
&&
(
hint
==
HintMsg
.
HINTMSG_DISCARD
||
hint
==
HintMsg
.
HINTMSG
_TOGRAVE
)
&&
min
==
max
)
{
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
OneForOne
))
return
null
;
Logger
.
DebugWriteLine
(
"Hand drop except OneForOne"
);
...
...
Game/AI/Decks/LuckyExecutor.cs
View file @
f193f1f9
...
...
@@ -65,6 +65,12 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightEffect
);
}
public
List
<
int
>
REMOVE_HINTMSG
=
new
List
<
int
>
{
HintMsg
.
HINTMSG_RELEASE
,
HintMsg
.
HINTMSG_DESTROY
,
HintMsg
.
HINTMSG_REMOVE
,
HintMsg
.
HINTMSG_TOGRAVE
,
HintMsg
.
HINTMSG_RTOHAND
,
HintMsg
.
HINTMSG_TODECK
,
HintMsg
.
HINTMSG_DISABLE
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
...
...
@@ -72,12 +78,43 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
REMOVE_HINTMSG
.
Contains
(
hint
))
{
IList
<
ClientCard
>
selfCards
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
enemyCards
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
?.
Controller
==
0
)
{
selfCards
.
Add
(
card
);
}
else
{
enemyCards
.
Add
(
card
);
}
}
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
}
while
(
selfCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
selfCards
[
Program
.
Rand
.
Next
(
selfCards
.
Count
)];
selected
.
Add
(
card
);
selfCards
.
Remove
(
card
);
}
}
else
{
// select random cards
while
(
selected
.
Count
<
max
)
{
...
...
@@ -85,6 +122,7 @@ namespace WindBot.Game.AI.Decks
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
return
selected
;
}
...
...
Game/AI/Decks/WitchcraftExecutor.cs
View file @
f193f1f9
...
...
@@ -309,8 +309,8 @@ namespace WindBot.Game.AI.Decks
// overwrite OnSelectCard to act normally in SelectUnselect
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
// Patronus
HINTMSG_ATOHAND
if
(
hint
==
506
)
// Patronus
if
(
hint
==
HintMsg
.
HINTMSG_ATOHAND
)
{
bool
flag
=
true
;
foreach
(
ClientCard
card
in
cards
)
...
...
@@ -334,8 +334,8 @@ namespace WindBot.Game.AI.Decks
return
selected
;
}
}
// MaxxC
HINTMSG_SPSUMMON
if
(
hint
==
509
&&
enemy_activate_MaxxC
)
// MaxxC
solution
if
(
hint
==
HintMsg
.
HINTMSG_SPSUMMON
&&
enemy_activate_MaxxC
)
{
// check whether SS from deck while using effect
bool
flag
=
true
;
...
...
@@ -392,8 +392,8 @@ namespace WindBot.Game.AI.Decks
}
}
}
// MadameVerre
HINTMSG_CONFIRM
if
(
hint
==
526
)
// MadameVerre
if
(
hint
==
HintMsg
.
HINTMSG_CONFIRM
)
{
Logger
.
DebugWriteLine
(
"** min-max: "
+
min
.
ToString
()
+
" / "
+
max
.
ToString
());
foreach
(
ClientCard
card
in
cards
)
...
...
Game/AI/HintMsg.cs
0 → 100644
View file @
f193f1f9
namespace
WindBot.Game.AI
{
public
static
class
HintMsg
{
public
const
int
HINTMSG_RELEASE
=
500
,
HINTMSG_DISCARD
=
501
,
HINTMSG_DESTROY
=
502
,
HINTMSG_REMOVE
=
503
,
HINTMSG_TOGRAVE
=
504
,
HINTMSG_RTOHAND
=
505
,
HINTMSG_ATOHAND
=
506
,
HINTMSG_TODECK
=
507
,
HINTMSG_SUMMON
=
508
,
HINTMSG_SPSUMMON
=
509
,
HINTMSG_SET
=
510
,
HINTMSG_FMATERIAL
=
511
,
HINTMSG_SMATERIAL
=
512
,
HINTMSG_XMATERIAL
=
513
,
HINTMSG_FACEUP
=
514
,
HINTMSG_FACEDOWN
=
515
,
HINTMSG_ATTACK
=
516
,
HINTMSG_DEFENSE
=
517
,
HINTMSG_EQUIP
=
518
,
HINTMSG_REMOVEXYZ
=
519
,
HINTMSG_CONTROL
=
520
,
HINTMSG_DESREPLACE
=
521
,
HINTMSG_FACEUPATTACK
=
522
,
HINTMSG_FACEUPDEFENSE
=
523
,
HINTMSG_FACEDOWNATTACK
=
524
,
HINTMSG_FACEDOWNDEFENSE
=
525
,
HINTMSG_CONFIRM
=
526
,
HINTMSG_TOFIELD
=
527
,
HINTMSG_POSCHANGE
=
528
,
HINTMSG_SELF
=
529
,
HINTMSG_OPPO
=
530
,
HINTMSG_TRIBUTE
=
531
,
HINTMSG_DEATTACHFROM
=
532
,
HINTMSG_LMATERIAL
=
533
,
HINTMSG_ATTACKTARGET
=
549
,
HINTMSG_EFFECT
=
550
,
HINTMSG_TARGET
=
551
,
HINTMSG_COIN
=
552
,
HINTMSG_DICE
=
553
,
HINTMSG_CARDTYPE
=
554
,
HINTMSG_OPTION
=
555
,
HINTMSG_RESOLVEEFFECT
=
556
,
HINTMSG_SELECT
=
560
,
HINTMSG_POSITION
=
561
,
HINTMSG_ATTRIBUTE
=
562
,
HINTMSG_RACE
=
563
,
HINTMSG_CODE
=
564
,
HINGMSG_NUMBER
=
565
,
HINGMSG_LVRANK
=
567
,
HINTMSG_RESOLVECARD
=
568
,
HINTMSG_ZONE
=
569
,
HINTMSG_DISABLEZONE
=
570
,
HINTMSG_TOZONE
=
571
,
HINTMSG_COUNTER
=
572
,
HINTMSG_DISABLE
=
573
,
HINTMSG_OPERATECARD
=
574
;
}
}
\ No newline at end of file
WindBot.csproj
View file @
f193f1f9
...
...
@@ -125,6 +125,7 @@
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
<Compile
Include=
"Game\AI\Executor.cs"
/>
<Compile
Include=
"Game\AI\HintMsg.cs"
/>
<Compile
Include=
"Game\AI\Opcodes.cs"
/>
<Compile
Include=
"Game\AI\Zones.cs"
/>
<Compile
Include=
"Game\AI\ExecutorType.cs"
/>
...
...
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