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nanahira
windbot
Commits
f0581a87
Commit
f0581a87
authored
Oct 10, 2023
by
wind2009
Committed by
GitHub
Oct 10, 2023
Browse files
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Plain Diff
Fix Dogmatika (#174)
parent
34dd165e
Changes
3
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3 changed files
with
87 additions
and
14 deletions
+87
-14
Game/AI/Decks/DogmatikaExecutor.cs
Game/AI/Decks/DogmatikaExecutor.cs
+74
-14
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+10
-0
Game/ClientCard.cs
Game/ClientCard.cs
+3
-0
No files found.
Game/AI/Decks/DogmatikaExecutor.cs
View file @
f0581a87
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
f0581a87
...
@@ -125,6 +125,13 @@ namespace WindBot.Game.AI
...
@@ -125,6 +125,13 @@ namespace WindBot.Game.AI
public
const
int
VaylantzWorld_ShinraBansho
=
49568943
;
public
const
int
VaylantzWorld_ShinraBansho
=
49568943
;
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
RescueACEHydrant
=
37617348
;
}
protected
class
_Setcode
{
public
const
int
RescueACE
=
0x18b
;
}
}
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
...
@@ -253,6 +260,9 @@ namespace WindBot.Game.AI
...
@@ -253,6 +260,9 @@ namespace WindBot.Game.AI
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
return
false
;
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
RescueACEHydrant
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
monster
.
HasSetcode
(
_Setcode
.
RescueACE
)
&&
!
monster
.
IsCode
(
_CardId
.
RescueACEHydrant
)))
return
false
;
return
true
;
return
true
;
}
}
...
...
Game/ClientCard.cs
View file @
f0581a87
...
@@ -82,6 +82,9 @@ namespace WindBot.Game
...
@@ -82,6 +82,9 @@ namespace WindBot.Game
Name
=
Data
.
Name
;
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
Alias
=
Data
.
Alias
;
}
else
{
Name
=
null
;
Alias
=
0
;
}
}
}
}
...
...
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