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nanahira
windbot
Commits
e6585bbf
Commit
e6585bbf
authored
Mar 18, 2021
by
nanahira
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Merge branch 'master' of github.com:IceYGO/windbot
parents
bb7f6a1b
bbb765d1
Pipeline
#2687
failed with stages
in 41 seconds
Changes
6
Pipelines
1
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6 changed files
with
2267 additions
and
2252 deletions
+2267
-2252
Game/AI/Decks/FamiliarPossessedExecutor.cs
Game/AI/Decks/FamiliarPossessedExecutor.cs
+641
-643
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+1273
-1273
Game/AI/Decks/TimeThiefExecutor.cs
Game/AI/Decks/TimeThiefExecutor.cs
+334
-334
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+1
-1
Game/Deck.cs
Game/Deck.cs
+1
-1
Program.cs
Program.cs
+17
-0
No files found.
Game/AI/Decks/FamiliarPossessedExecutor.cs
View file @
e6585bbf
...
...
@@ -60,8 +60,7 @@ namespace WindBot.Game.AI.Decks
public
const
int
WynnP
=
30674956
;
public
const
int
HiitaP
=
48815792
;
public
const
int
LynaP
=
9839945
;
// side
// side
public
const
int
Raigeki
=
12580477
;
public
const
int
lightningStorm
=
14532163
;
public
const
int
CosmicCyclone
=
8267140
;
...
...
@@ -100,7 +99,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpieFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CosmicCyclone
,
DefaultMysticalSpaceTyphoon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Raigeki
,
DefaultRaigeki
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDesires
,
PotOfDesireseff
);
//sp
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuriboh
,
Linkuriboheff
);
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
e6585bbf
Game/AI/Decks/TimeThiefExecutor.cs
View file @
e6585bbf
Game/AI/Dialogs.cs
View file @
e6585bbf
...
...
@@ -59,7 +59,7 @@ namespace WindBot.Game.AI
_game
=
game
;
DataContractJsonSerializer
serializer
=
new
DataContractJsonSerializer
(
typeof
(
DialogsData
));
string
dialogfilename
=
game
.
Dialog
;
using
(
FileStream
fs
=
File
.
OpenRead
(
"Dialogs/"
+
dialogfilename
+
".
json"
))
using
(
FileStream
fs
=
Program
.
ReadFile
(
"Dialogs"
,
dialogfilename
,
"
json"
))
{
DialogsData
data
=
(
DialogsData
)
serializer
.
ReadObject
(
fs
);
_welcome
=
data
.
welcome
;
...
...
Game/Deck.cs
View file @
e6585bbf
...
...
@@ -43,7 +43,7 @@ namespace WindBot.Game
StreamReader
reader
=
null
;
try
{
reader
=
new
StreamReader
(
new
FileStream
(
"Decks/"
+
name
+
".ydk"
,
FileMode
.
Open
,
FileAccess
.
Read
));
reader
=
new
StreamReader
(
Program
.
ReadFile
(
"Decks"
,
name
,
"ydk"
));
Deck
deck
=
new
Deck
();
bool
side
=
false
;
...
...
Program.cs
View file @
e6585bbf
...
...
@@ -201,5 +201,22 @@ namespace WindBot
}
#endif
}
public
static
FileStream
ReadFile
(
string
directory
,
string
filename
,
string
extension
)
{
string
tryfilename
=
filename
+
"."
+
extension
;
string
fullpath
=
Path
.
Combine
(
directory
,
tryfilename
);
if
(!
File
.
Exists
(
fullpath
))
fullpath
=
filename
;
if
(!
File
.
Exists
(
fullpath
))
fullpath
=
Path
.
Combine
(
"../"
,
filename
);
if
(!
File
.
Exists
(
fullpath
))
fullpath
=
Path
.
Combine
(
"../deck/"
,
filename
);
if
(!
File
.
Exists
(
fullpath
))
fullpath
=
Path
.
Combine
(
"../"
,
tryfilename
);
if
(!
File
.
Exists
(
fullpath
))
fullpath
=
Path
.
Combine
(
"../deck/"
,
tryfilename
);
return
new
FileStream
(
fullpath
,
FileMode
.
Open
,
FileAccess
.
Read
);
}
}
}
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