Commit bcfccd5b authored by mercury233's avatar mercury233

readme

parent 8a2475ff
......@@ -38,6 +38,12 @@ The version of YGOPro.
`Hand`
If you are testing deck, you may want to make sure the bot go first or second. `Hand=1` will make the bot always show Scissors, 2 for Rock, 3 for Paper.
`Chat`
False to turn the chat of bot off.
`Debug`
Print verbose log of card movement info. False at default. (May be updated in future)
`ServerMode` and `ServerPort`
WindBot can run as a "server", provide a http interface to create bot.
......@@ -61,6 +67,10 @@ WindBot can run as a "server", provide a http interface to create bot.
* Blue-Eyes
* ChainBurn
* DarkMagician
* Dragunity
* Qliphort
......@@ -69,6 +79,8 @@ WindBot can run as a "server", provide a http interface to create bot.
* Rank V
* SkyStriker
* ST1732
* Toadally Awesome (old lflist, master rule 3 only)
......@@ -85,8 +97,6 @@ WindBot can run as a "server", provide a http interface to create bot.
* Blackwing
* ChainBurn
* CyberDragon
* Evilswarm
......@@ -117,6 +127,23 @@ The parameters are same as commandlines, but low cased.
### Changelog
#### v0x1344 (2018-06-05)
- Update YGOPro protrol to 0x1344
- New decks: DarkMagician, SkyStriker
- Add param to turn chat off
- Add param to print verbose log
- Add part of `Zones` enum and `AI.SelectPlace`
- Add `ClientCard.IsTuner`, `ClientCard.LinkMarker`, `ClientCard.HasLinkMarker`
- Add `ShouldNotBeTarget` and `ShouldBeDisabledBeforeItUseEffectMonster` enum
- Add `AI.Utils.GetBestBotMonster`, `AI.Utils.GetWorstBotMonster` and `AI.Utils.ChainContainPlayer`
- Add `Executor.OnCardSorting` and `Executor.OnDraw`
- Add `ClientField.GetColumnCount` and `ClientField.HasInHandOrInSpellZone` etc.
- Misc updates to LightswornShaddoldinosour and ChainBurn deck
- Misc updates to default executors
- Fix OnSelectUnselectCard
- Fix OnMove to keep card data when moving
#### v0x1343 (2018-04-11)
- Update YGOPro protrol to 0x1343
......@@ -185,7 +212,7 @@ The parameters are same as commandlines, but low cased.
* Documents for creating AI
* `AI.SelectZone`
* `AI.SelectPlace` for linked zones or not linked zones
* `AI.SelectTribute`
......
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