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nanahira
windbot
Commits
b965f487
Commit
b965f487
authored
Mar 06, 2024
by
jwyxym
Committed by
GitHub
Mar 06, 2024
Browse files
Options
Browse Files
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Plain Diff
Update AutoChessExecutor.cs
parent
cff994ea
Changes
1
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Showing
1 changed file
with
75 additions
and
65 deletions
+75
-65
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+75
-65
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
b965f487
...
...
@@ -295,7 +295,7 @@ namespace WindBot.Game.AI.Decks
||
EnemyCardTargetMonsterFaceDown
(
card
)
||
EnemyCardTargetFaceDown
(
card
)
||
EnemyCardTargetFaceUp
(
card
)
||
EnemyCardTarget
(
card
)
||
EnemyCardTarget
(
card
,
ActivateDescription
)
)
return
true
;
return
false
;
...
...
@@ -303,7 +303,7 @@ namespace WindBot.Game.AI.Decks
private
bool
NotLinkMaterialCard
(
ClientCard
card
,
ClientCard
lcard
)
{
if
(
card
.
IsFacedown
()
||
!
IsAvailableLinkZone
())
if
(
card
.
IsFacedown
()
||
!
IsAvailableLinkZone
(
lcard
))
return
false
;
if
((
card
.
HasType
(
CardType
.
Fusion
)
&&
card
.
Level
>=
7
)
...
...
@@ -663,7 +663,7 @@ namespace WindBot.Game.AI.Decks
return
res
;
}
private
bool
IsAvailableZone
(
int
seq
)
private
bool
IsAvailableZone
(
int
seq
,
ClientCard
lcard
)
{
ClientCard
card
=
Bot
.
MonsterZone
[
seq
];
if
(
seq
==
5
&&
Bot
.
MonsterZone
[
6
]
!=
null
&&
Bot
.
MonsterZone
[
6
].
Controller
==
0
)
return
false
;
...
...
@@ -671,10 +671,15 @@ namespace WindBot.Game.AI.Decks
if
(
card
==
null
)
return
true
;
if
(
card
.
Controller
!=
0
)
return
false
;
if
(
card
.
IsFacedown
())
return
false
;
if
(
card
.
IsDisabled
())
return
true
;
if
((
card
.
HasType
(
CardType
.
Fusion
)
&&
card
.
Level
>=
7
)
||
(
card
.
HasType
(
CardType
.
Synchro
)
&&
(
card
.
Level
>=
7
||
card
.
Id
==
2956282
||
card
.
Id
==
33198837
||
card
.
Id
==
43932460
||
card
.
Id
==
29981921
))
||
card
.
HasType
(
CardType
.
Xyz
)
||
card
.
LinkCount
>=
lcard
.
LinkCount
)
return
false
;
return
true
;
}
private
bool
IsAvailableLinkZone
()
private
bool
IsAvailableLinkZone
(
ClientCard
lcard
)
{
int
zones
=
0
;
List
<
ClientCard
>
cards
=
Bot
.
GetMonstersInMainZone
().
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()).
ToList
();
...
...
@@ -727,13 +732,13 @@ namespace WindBot.Game.AI.Decks
}
}
zones
&=
0x7f
;
if
((
zones
&
Zones
.
z0
)
>
0
&&
IsAvailableZone
(
0
))
return
true
;
if
((
zones
&
Zones
.
z1
)
>
0
&&
IsAvailableZone
(
1
))
return
true
;
if
((
zones
&
Zones
.
z2
)
>
0
&&
IsAvailableZone
(
2
))
return
true
;
if
((
zones
&
Zones
.
z3
)
>
0
&&
IsAvailableZone
(
3
))
return
true
;
if
((
zones
&
Zones
.
z4
)
>
0
&&
IsAvailableZone
(
4
))
return
true
;
if
(
IsAvailableZone
(
5
))
return
true
;
if
(
IsAvailableZone
(
6
))
return
true
;
if
((
zones
&
Zones
.
z0
)
>
0
&&
IsAvailableZone
(
0
,
lcard
))
return
true
;
if
((
zones
&
Zones
.
z1
)
>
0
&&
IsAvailableZone
(
1
,
lcard
))
return
true
;
if
((
zones
&
Zones
.
z2
)
>
0
&&
IsAvailableZone
(
2
,
lcard
))
return
true
;
if
((
zones
&
Zones
.
z3
)
>
0
&&
IsAvailableZone
(
3
,
lcard
))
return
true
;
if
((
zones
&
Zones
.
z4
)
>
0
&&
IsAvailableZone
(
4
,
lcard
))
return
true
;
if
(
IsAvailableZone
(
5
,
lcard
))
return
true
;
if
(
IsAvailableZone
(
6
,
lcard
))
return
true
;
return
false
;
}
...
...
@@ -918,7 +923,7 @@ namespace WindBot.Game.AI.Decks
}
return
false
;
}
else
if
(
EnemyCardTarget
(
Card
))
else
if
(
EnemyCardTarget
(
Card
,
ActivateDescription
))
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
if
(
cards
.
Count
()
>
0
)
...
...
@@ -1094,16 +1099,51 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
HasType
(
CardType
.
Link
))
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
NotLinkMaterialCard
(
card
,
Card
)).
ToList
();
if
(
cards
.
Count
()
<
Card
.
LinkCount
)
return
false
;
if
(
Card
.
Id
==
98127549
)
return
false
;
return
true
;
}
return
true
;
}
public
override
bool
OnSelectYesNo
(
int
desc
)
{
if
(
desc
==
Util
.
GetStringId
(
63014935
,
2
))
return
Bot
.
LifePoints
<=
1000
;
return
true
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
p_summoning
||
((
Card
==
Util
.
GetPZone
(
0
,
0
)
||
Card
==
Util
.
GetPZone
(
0
,
1
))
&&
hint
==
HintMsg
.
SpSummon
)
&&
Card
.
HasType
(
CardType
.
Pendulum
))
{
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)).
ToList
();
p_summoning
=
false
;
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
}
if
(
hint
==
533
&&
Card
.
HasType
(
CardType
.
Link
)
&&
Card
.
Location
==
CardLocation
.
Extra
)
{
IList
<
ClientCard
>
lcards
=
cards
.
Where
(
card
=>
NotLinkMaterialCard
(
card
,
Card
)).
ToList
();
IList
<
ClientCard
>
lcards1
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
lcards2
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
scards
=
new
List
<
ClientCard
>();
if
(
cards
.
Count
()
<
Card
.
LinkCount
)
return
false
;
if
(
Card
.
LinkCount
==
98127549
)
return
false
;
if
(
Card
.
LinkCount
>
4
)
{
lcards1
=
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
lcards2
=
cards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
lcards1
=
l
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
lcards2
=
l
cards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
if
(
lcards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards1
)
...
...
@@ -1120,68 +1160,38 @@ namespace WindBot.Game.AI.Decks
scards
.
Add
(
card
);
}
}
AI
.
SelectMaterials
(
scards
);
return
true
;
}
else
if
(
Card
.
LinkCount
>
2
)
{
lcards1
=
cards
.
Where
(
card
=>
card
.
LinkCount
==
3
).
ToList
();
lcards2
=
cards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
int
a
=
0
;
lcards1
=
lcards
.
Where
(
card
=>
card
.
LinkCount
==
3
).
ToList
();
lcards2
=
lcards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
if
(
lcards1
.
Count
()
==
0
)
lcards1
=
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
if
(
lcards2
.
Count
()
==
0
)
lcards2
=
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
lcards1
=
l
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
if
(
lcards2
.
Count
()
==
0
&&
lcards1
.
Any
(
card
=>
card
.
LinkCount
==
3
)
)
lcards2
=
l
cards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
if
(
lcards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards1
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
scards
.
Add
(
card
);
if
(
lcards2
.
Count
()
>
0
&&
a
==
0
)
{
a
++;
foreach
(
ClientCard
card2
in
lcards2
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
scards
.
Add
(
card2
);
}
}
}
}
if
(
lcards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards2
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
scards
.
Add
(
card
);
}
}
AI
.
SelectMaterials
(
scards
);
return
true
;
}
else
AI
.
SelectMaterials
(
cards
);
return
true
;
}
return
true
;
}
public
override
bool
OnSelectYesNo
(
int
desc
)
{
if
(
desc
==
Util
.
GetStringId
(
63014935
,
2
))
return
Bot
.
LifePoints
<=
1000
;
return
true
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
scards
=
lcards
;
if
(
p_summoning
||
((
Card
==
Util
.
GetPZone
(
0
,
0
)
||
Card
==
Util
.
GetPZone
(
0
,
1
))
&&
hint
==
HintMsg
.
SpSummon
)
&&
Card
.
HasType
(
CardType
.
Pendulum
))
{
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)).
ToList
();
p_summoning
=
false
;
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
min
);
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Hand
))
...
...
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