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nanahira
windbot
Commits
b816188f
Commit
b816188f
authored
Mar 08, 2024
by
nanahira
Browse files
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Browse Files
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Plain Diff
Revert "revert"
This reverts commit
2766b382
.
parent
492face2
Changes
1
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Showing
1 changed file
with
194 additions
and
138 deletions
+194
-138
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+194
-138
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
b816188f
...
@@ -19,6 +19,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -19,6 +19,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
PendulumActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
PendulumActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipEffectActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipEffectActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
SelectOnfieldCardActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
ActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
ActivateFunction
);
AddExecutor
(
ExecutorType
.
Summon
,
MonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
MonsterSummon
);
...
@@ -110,6 +111,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -110,6 +111,8 @@ namespace WindBot.Game.AI.Decks
FilpMonster(ClientCard card)
FilpMonster(ClientCard card)
装备检测
装备检测
EquipForEnemy(ClientCard card)
EquipForEnemy(ClientCard card)
发动检测
OtherActivate(ClientCard card)
卡片选择检测
卡片选择检测
“以场上1张表侧表示的魔法卡为对象”的记述相关卡
“以场上1张表侧表示的魔法卡为对象”的记述相关卡
EnemyCardTargetSpellFaceUp(ClientCard card)
EnemyCardTargetSpellFaceUp(ClientCard card)
...
@@ -133,6 +136,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -133,6 +136,10 @@ namespace WindBot.Game.AI.Decks
EnemyCardTargetMonsterFaceDown(ClientCard card)
EnemyCardTargetMonsterFaceDown(ClientCard card)
“以场上1只怪兽为对象”的记述相关卡
“以场上1只怪兽为对象”的记述相关卡
EnemyCardTargetMonster(ClientCard card)
EnemyCardTargetMonster(ClientCard card)
“选场上1张卡”的记述相关卡
EnemyCardUnTarget(ClientCard card)
“选场上1只怪兽”的记述相关卡
EnemyCardUnTargetMonster(ClientCard card)
得到某个位置的卡片的函数(从神数不神那借来的)
得到某个位置的卡片的函数(从神数不神那借来的)
GetZoneCards(CardLocation loc, ClientField player)
GetZoneCards(CardLocation loc, ClientField player)
系统提示检测
系统提示检测
...
@@ -144,6 +151,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -144,6 +151,8 @@ namespace WindBot.Game.AI.Decks
EquipActivateFunction()
EquipActivateFunction()
装备卡的效果的发动
装备卡的效果的发动
EquipEffectActivateFunction()
EquipEffectActivateFunction()
选择场上卡片的效果的发动
SelectOnfieldCardActivateFunction()
其他
其他
ActivateFunction()
ActivateFunction()
怪兽相关函数
怪兽相关函数
...
@@ -269,6 +278,27 @@ namespace WindBot.Game.AI.Decks
...
@@ -269,6 +278,27 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
OtherActivate
(
ClientCard
card
)
{
if
((
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
)
||
(
card
.
HasType
(
CardType
.
Equip
)
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
43527730
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
EnemyCardTargetSpellFaceUp
(
card
)
||
EnemyCardTargetTrapFaceUp
(
card
)
||
EnemyCardTargetSpellAndTrap
(
card
)
||
EnemyCardTargetSpellAndTrapFaceUp
(
card
)
||
EnemyCardTargetSpellAndTrapFaceDown
(
card
)
||
EnemyCardTargetMonster
(
card
)
||
EnemyCardTargetMonsterFaceUp
(
card
)
||
EnemyCardTargetMonsterFaceDown
(
card
)
||
EnemyCardTargetFaceDown
(
card
)
||
EnemyCardTargetFaceUp
(
card
)
||
EnemyCardTarget
(
card
)
)
return
true
;
return
false
;
}
private
bool
EnemyCardTargetSpellFaceUp
(
ClientCard
card
)
private
bool
EnemyCardTargetSpellFaceUp
(
ClientCard
card
)
{
{
if
(
card
.
Id
==
76137614
)
if
(
card
.
Id
==
76137614
)
...
@@ -489,6 +519,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -489,6 +519,7 @@ namespace WindBot.Game.AI.Decks
||
(
card
.
Id
==
75147529
&&
ActivateDescription
==
Util
.
GetStringId
(
75147529
,
0
))
||
(
card
.
Id
==
75147529
&&
ActivateDescription
==
Util
.
GetStringId
(
75147529
,
0
))
||
(
card
.
Id
==
53184342
&&
ActivateDescription
==
Util
.
GetStringId
(
53184342
,
1
))
||
(
card
.
Id
==
53184342
&&
ActivateDescription
==
Util
.
GetStringId
(
53184342
,
1
))
||
(
card
.
Id
==
21250202
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
21250202
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
93713837
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
50275295
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
50275295
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
55623480
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
55623480
&&
card
.
Location
==
CardLocation
.
Grave
)
)
)
...
@@ -540,6 +571,57 @@ namespace WindBot.Game.AI.Decks
...
@@ -540,6 +571,57 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
EnemyCardUnTarge
(
ClientCard
card
)
{
int
[]
cardsname
=
new
[]
{
41685633
,
17494901
,
32180819
,
44009443
,
44424095
,
50501121
,
52875873
,
58873391
,
62188962
,
66789970
,
76203291
,
85893201
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
75775867
&&
ActivateDescription
==
Util
.
GetStringId
(
75775867
,
0
))
||
(
card
.
Id
==
77656797
&&
ActivateDescription
==
Util
.
GetStringId
(
77656797
,
0
))
||
(
card
.
Id
==
51316684
&&
ActivateDescription
==
Util
.
GetStringId
(
51316684
,
0
))
||
(
card
.
Id
==
83550869
&&
ActivateDescription
==
Util
.
GetStringId
(
83550869
,
0
))
||
(
card
.
Id
==
99726621
&&
ActivateDescription
==
Util
.
GetStringId
(
99726621
,
0
))
||
(
card
.
Id
==
20665527
&&
ActivateDescription
==
Util
.
GetStringId
(
20665527
,
1
))
||
(
card
.
Id
==
24070330
&&
ActivateDescription
==
Util
.
GetStringId
(
24070330
,
1
))
||
(
card
.
Id
==
40221691
&&
ActivateDescription
==
Util
.
GetStringId
(
40221691
,
1
))
||
(
card
.
Id
==
84425220
&&
ActivateDescription
==
Util
.
GetStringId
(
84425220
,
1
))
||
(
card
.
Id
==
34446231
&&
ActivateDescription
==
Util
.
GetStringId
(
34446231
,
1
))
||
(
card
.
Id
==
70636044
&&
ActivateDescription
==
Util
.
GetStringId
(
70636044
,
2
))
||
(
card
.
Id
==
92650749
&&
ActivateDescription
==
Util
.
GetStringId
(
92650749
,
3
))
||
(
card
.
Id
==
50687050
&&
ActivateDescription
==
Util
.
GetStringId
(
50687050
,
4
))
||
(
card
.
Id
==
84941194
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
99307040
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
99414629
&&
!
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
42620460
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
86509711
&&
card
.
Location
==
CardLocation
.
Grave
)
)
return
true
;
return
false
;
}
private
bool
EnemyCardUnTargetMonster
(
ClientCard
card
)
{
int
[]
cardsname
=
new
[]
{
10000090
,
41685633
,
17494901
,
32180819
,
44009443
,
44424095
,
50501121
,
52875873
,
58873391
,
62188962
,
66789970
,
76203291
,
85893201
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
44146295
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
26655293
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
66947913
&&
!
card
.
Location
==
CardLocation
.
Hand
)
||
card
.
Id
==
67725394
&&
ActivateDescription
==
Util
.
GetStringId
(
67725394
,
2
)
||
card
.
Id
==
83414006
&&
ActivateDescription
==
Util
.
GetStringId
(
83414006
,
2
)
)
return
true
;
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
...
@@ -665,82 +747,155 @@ namespace WindBot.Game.AI.Decks
...
@@ -665,82 +747,155 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
Id
==
43527730
)
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
Id
==
43527730
)
return
!
Card
.
EquipTarget
.
HasSetcode
(
0x18d
);
return
!
Card
.
EquipTarget
.
HasSetcode
(
0x18d
);
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
Id
==
57736667
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
}
return
false
;
return
false
;
}
}
private
bool
ActivateFunction
()
private
bool
SelectOnfieldCard
ActivateFunction
()
{
{
if
((
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
)
||
(
Card
.
HasType
(
CardType
.
Equip
)
&&
Card
.
Location
==
CardLocation
.
Hand
)
||
((
Card
.
Id
==
43527730
||
Card
.
Id
==
57736667
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
)
return
false
;
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
EnemyCardTargetSpellFaceUp
(
Card
))
if
(
EnemyCardTargetSpellFaceUp
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
((
card
.
HasType
(
CardType
.
Spell
)
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)))
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
((
card
.
HasType
(
CardType
.
Spell
)
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)))
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetTrapFaceUp
(
Card
))
else
if
(
EnemyCardTargetTrapFaceUp
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Trap
)
&&
card
.
IsFaceup
())
&&
(
card
.
HasType
(
CardType
.
Continuous
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Trap
)
&&
card
.
IsFaceup
())
&&
(
card
.
HasType
(
CardType
.
Continuous
))).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetSpellAndTrapFaceUp
(
Card
))
else
if
(
EnemyCardTargetSpellAndTrapFaceUp
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetSpellAndTrapFaceDown
(
Card
))
else
if
(
EnemyCardTargetSpellAndTrapFaceDown
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetSpellAndTrap
(
Card
))
else
if
(
EnemyCardTargetSpellAndTrap
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetFaceUp
(
Card
))
else
if
(
EnemyCardTargetFaceUp
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetFaceDown
(
Card
))
else
if
(
EnemyCardTargetFaceDown
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTarget
(
Card
))
else
if
(
EnemyCardTarget
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetMonsterFaceUp
(
Card
))
else
if
(
EnemyCardTargetMonsterFaceUp
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetMonsterFaceDown
(
Card
))
else
if
(
EnemyCardTargetMonsterFaceDown
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
EnemyCardTargetMonster
(
Card
))
else
if
(
EnemyCardTargetMonster
(
Card
))
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
else
if
(
EnemyCardUnTarget
(
Card
))
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
else
if
(
EnemyCardUnTargetMonster
(
Card
))
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
);
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
}
else
if
(
Card
.
Id
==
43898403
)
else
if
(
Card
.
Id
==
43898403
)
{
{
...
@@ -750,9 +905,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -750,9 +905,7 @@ namespace WindBot.Game.AI.Decks
else
if
(
Card
.
Id
==
60461804
)
else
if
(
Card
.
Id
==
60461804
)
{
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
return
true
;
return
true
;
}
ClientCard
target
=
Util
.
GetProblematicEnemyCard
(
2500
);
ClientCard
target
=
Util
.
GetProblematicEnemyCard
(
2500
);
if
(
target
!=
null
&&
!
Util
.
ChainContainPlayer
(
0
))
if
(
target
!=
null
&&
!
Util
.
ChainContainPlayer
(
0
))
...
@@ -761,17 +914,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -761,17 +914,16 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectNextCard
(
target
);
AI
.
SelectNextCard
(
target
);
return
true
;
return
true
;
}
}
return
false
;
return
false
;
}
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
{
return
Duel
.
LastChainPlayer
==
1
;
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
63014935
,
0
))
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
63014935
,
0
))
{
return
Enemy
.
LifePoints
<=
1000
;
return
Enemy
.
LifePoints
<=
1000
;
return
false
;
}
}
private
bool
ActivateFunction
()
{
if
(
OtherActivate
(
Card
))
return
false
;
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
...
@@ -881,13 +1033,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -881,13 +1033,12 @@ namespace WindBot.Game.AI.Decks
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
else
if
(
min
==
0
)
return
result
;
}
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Hand
))
if
(
HintFunction
(
hint
,
13
,
new
[]{
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Hand
))
{
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
card
.
HasSetcode
(
0x40
)).
ToList
();
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
(!
card
.
HasSetcode
(
0x40
)
||
card
.
Location
!=
CardLocation
.
Hand
)).
ToList
();
if
(
scards
.
Count
()
<
min
)
if
(
scards
.
Count
()
<
min
)
{
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x40
)).
ToList
();
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x40
)
&&
card
.
Location
==
CardLocation
.
Hand
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
if
(
scards2
.
Count
()
>
0
)
{
{
foreach
(
ClientCard
card
in
scards2
)
foreach
(
ClientCard
card
in
scards2
)
...
@@ -901,102 +1052,6 @@ namespace WindBot.Game.AI.Decks
...
@@ -901,102 +1052,6 @@ namespace WindBot.Game.AI.Decks
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
}
if
((
HintFunction
(
hint
,
13
,
new
[]{
501
,
506
,
508
,
509
})
||
hint
==
573
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Onfield
))
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
return
scards
;
}
if
((
hint
==
503
||
hint
==
507
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
cards
.
Count
(
card
=>
card
!=
null
&&
(
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
))
==
cards
.
Count
())
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
500
,
501
,
502
,
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Count
(
card
=>
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
||
card
.
Location
==
CardLocation
.
Removed
||
card
.
Location
==
CardLocation
.
Hand
||
card
.
Location
==
CardLocation
.
Deck
)
==
cards
.
Count
())
{
IList
<
ClientCard
>
scards
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
scards1
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Removed
).
ToList
();
IList
<
ClientCard
>
scards3
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Grave
).
ToList
();
IList
<
ClientCard
>
scards4
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Hand
).
ToList
();
IList
<
ClientCard
>
scards5
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Onfield
).
ToList
();
if
(
scards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards1
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards3
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards3
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards4
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards4
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards5
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards5
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
(
HintMsgForEnemy
.
Contains
(
hint
))
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
...
@@ -1079,8 +1134,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -1079,8 +1134,9 @@ namespace WindBot.Game.AI.Decks
return
new
List
<
ClientCard
>(
new
[]
{
card
});
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
}
}
if
(
selected
.
Count
()
>
0
)
return
selected
;
return
selected
;
return
base
.
OnSelectCard
(
_cards
,
min
,
max
,
hint
,
cancelable
);
}
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
...
...
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