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nanahira
windbot
Commits
ada6ca29
Commit
ada6ca29
authored
May 13, 2024
by
nanahira
Browse files
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Plain Diff
Merge branch 'master' of git.mycard.moe:nanahira/windbot
parents
324251d7
88a17674
Pipeline
#27025
passed with stages
in 51 seconds
Changes
2
Pipelines
1
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Showing
2 changed files
with
143 additions
and
23 deletions
+143
-23
Decks/AI_MokeyMokeyKing.ydk
Decks/AI_MokeyMokeyKing.ydk
+6
-6
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+137
-17
No files found.
Decks/AI_MokeyMokeyKing.ydk
View file @
ada6ca29
#created by ...
#main
59546797
59546797
17257342
85802526
85802526
...
...
@@ -21,13 +20,9 @@
13313278
86209650
86209650
86209650
21088856
54959865
54959865
54959865
83819309
2139640
81383947
81383947
81383947
...
...
@@ -56,10 +51,15 @@
58074572
66719324
66719324
66719324
84257639
84257639
84257639
12021072
12021072
51481927
51481927
94317736
94317736
#extra
70780151
45379225
...
...
Game/AI/Decks/AutoChessExecutor.cs
View file @
ada6ca29
...
...
@@ -15,12 +15,12 @@ namespace WindBot.Game.AI.Decks
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
SelectOnfieldCardActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
ActivateFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
SPSummonFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
PendulumActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipEffectActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
EquipActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
SelectOnfieldCardActivateFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
ActivateFunction
);
AddExecutor
(
ExecutorType
.
Summon
,
MonsterSummon
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
MonsterSet
);
...
...
@@ -97,7 +97,6 @@ namespace WindBot.Game.AI.Decks
};
private
bool
p_summoning
=
false
;
/*
函数目录 Function Catalogue
卡片过滤函数
...
...
@@ -114,7 +113,9 @@ namespace WindBot.Game.AI.Decks
发动检测
OtherActivate(ClientCard card)
素材检测
NotLinkMaterialCard(ClientCard card)
IsLinkMaterialCard(ClientCard card)
不能作为link素材的卡
NotLinkMaterialsCard(ClientCard card)
卡片选择检测
“以场上1张表侧表示的魔法卡为对象”的记述相关卡
EnemyCardTargetSpellFaceUp(ClientCard card)
...
...
@@ -177,6 +178,14 @@ namespace WindBot.Game.AI.Decks
OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
*/
private
bool
NotLinkMaterialsCard
(
ClientCard
card
)
//不能作为link素材的怪
{
int
[]
NotLinkMaterials_
=
{
146746
/*钩舌*/
,
2220237
/*安全守卫者*/
,
17217034
,
26692769
,
28168628
,
33918636
,
36768783
,
57282724
,
59900656
,
66023650
,
71095768
,
72330894
};
int
[]
NotLinkMaterialsThisTurn
=
{
3507053
,
4729591
,
23656668
,
27381364
,
30118200
,
40216089
,
71607202
,
72329844
,
77102944
,
81769387
,
82184400
,
83152482
/*同盟运输车*/
,
85243785
/*连接十字的token*/
};
//当回合不能作为link素材的怪(反正是先单列了,之后能处理再说)
return
NotLinkMaterials_
.
Any
(
ID
=>
ID
==
card
.
Id
)
||
NotLinkMaterialsThisTurn
.
Any
(
ID
=>
ID
==
card
.
Id
);
}
private
bool
BlackmailAttackerSunmmon
(
ClientCard
card
)
{
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
...
...
@@ -282,6 +291,8 @@ namespace WindBot.Game.AI.Decks
private
bool
OtherActivate
(
ClientCard
card
)
{
if
(
card
.
Id
==
84815190
&&
ActivateDescription
!=
Util
.
GetStringId
(
84815190
,
0
)
&&
ActivateDescription
!=
Util
.
GetStringId
(
84815190
,
1
))
return
true
;
if
((
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
)
||
(
card
.
HasType
(
CardType
.
Equip
)
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
43527730
&&
card
.
Location
==
CardLocation
.
SpellZone
)
...
...
@@ -303,17 +314,33 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
Not
LinkMaterialCard
(
ClientCard
card
,
ClientCard
lcard
)
private
bool
Is
LinkMaterialCard
(
ClientCard
card
,
ClientCard
lcard
)
{
if
(
card
.
IsFacedown
()
||
!
IsAvailableLinkZone
(
lcard
))
return
false
;
if
((
card
.
HasType
(
CardType
.
Fusion
)
&&
card
.
Level
>=
7
)
||
(
card
.
HasType
(
CardType
.
Synchro
)
&&
(
card
.
Level
>=
7
||
card
.
Id
==
2956282
||
card
.
Id
==
33198837
||
card
.
Id
==
43932460
||
card
.
Id
==
29981921
))
||
card
.
HasType
(
CardType
.
Xyz
)
||
card
.
LinkCount
>=
lcard
.
LinkCount
)
return
false
;
if
(
NotLinkMaterialsCard
(
card
))
//不能成link素材不要啦
return
false
;
int
[]
XyzHasEffectWithoutMaterials
=
{
2609443
/*先史遗产 维摩那*/
,
6165656
/*混沌No.88 机关傀儡-灾厄狮子*/
,
6387204
/*混沌No.6 先史遗产 混沌大西洲巨人*/
,
7020743
/*怒小儿*/
,
8165596
/*No.90 银河眼光子卿*/
,
8387138
/*No.27 重型战舰-准无畏舰*/
,
9349094
/*神树兽 许珀利冬*/
,
10406322
/*森罗的守神 森精*/
,
10443957
/*电子龙·无限*/
,
10666000
/*No.1 感染蝇王 巴力·西卜*/
,
10678778
/*魔海城 埃该翁*/
,
11522979
/*混沌No.69 纹章死神 沌徽*/
,
12744567
/*混沌No.101 寂静荣誉暗黑骑士*/
,
15862758
/*混沌虚数No.1000 梦幻虚光神 原数天灵·原数天地*/
,
18897163
/*DDD 超死伟王 黑地狱终末神*/
,
20248754
/*海造贼-静寂之暗夜号*/
,
20343502
/*魔偶甜点教师·眼镜蛋奶酥*/
,
23848752
/*英豪冠军 铁手套王*/
,
23998625
/*No.53 伪骸神 心地心*/
,
26973555
/*未来No.0 未来龙皇 霍普*/
,
65305468
/*未来No.0 未来皇 霍普*/
,
32453837
/*No.2 蚊学忍者 影蚊*/
,
34001672
/*百鬼罗刹 巨魁加邦加*/
,
42160203
/*霸王眷龙 暗叛逆*/
,
45935145
/*死祖之隶龙 沃洛*/
,
47017574
/*混沌No.92 伪骸虚龙 心地心混沌龙*/
,
48285768
/*护宝炮妖欢乐制造机*/
,
48626373
/*俱舍怒威族·阿莱斯哈特*/
,
49202331
/*混沌超量 超巨大空中要塞 宝比伦号*/
,
51543904
/*No.99 希望皇龙 霍普德拉古恩*/
,
54191698
/*No.29 招财猫人偶*/
,
55285840
/*时间潜行者·表盘修复师*/
,
63767246
/*No.38 希望魁龙 银河巨神*/
,
67557908
/*No.4 猛毒刺胞 隐形水母怪*/
,
67630394
/*重铠装-暗黑骑士枪兵*/
,
68679595
/*兽装合体 狮子霍普雷*/
,
71222868
/*急袭猛禽-起翼叛逆猎鹰*/
,
73542331
/*俱舍怒威族的香格里拉茧*/
,
75402014
/*龙装合体 龙王霍普雷*/
,
81927732
/*急袭猛禽-革命猎鹰*/
,
90809975
/*饼蛙*/
,
93039339
/*灾厄之星 提·丰*/
,
95474755
/*No.89 电脑兽 系统破坏神*/
,
86221741
/*急袭猛禽-究极猎鹰*/
};
//没素材也有效果的超量怪(不是很肯定,有争议再修改)
if
(
card
.
HasType
(
CardType
.
Xyz
))
//没素材没效果就会做成link哦
{
if
(
card
.
Overlays
.
Count
()
>
0
||
XyzHasEffectWithoutMaterials
.
Any
(
ID
=>
card
.
Id
==
ID
))
return
false
;
}
return
true
;
}
...
...
@@ -1099,10 +1126,59 @@ namespace WindBot.Game.AI.Decks
}
if
(
Card
.
HasType
(
CardType
.
Link
))
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
NotLinkMaterialCard
(
card
,
Card
)).
ToList
();
if
(
cards
.
Count
()
<
Card
.
LinkCount
)
return
false
;
if
(
Card
.
Id
==
98127549
)
return
false
;
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
IsLinkMaterialCard
(
card
,
Card
)).
ToList
();
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
if
(
Card
.
Id
==
98127549
)
//是可爱的冥神哒
{
List
<
ClientCard
>
Enemycards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
NotLinkMaterialsCard
(
card
)).
ToList
();
return
((
Enemycards
.
Any
(
card
=>
card
.
LinkCount
==
2
)
||
(
cards
.
Any
(
card
=>
card
.
LinkCount
==
2
)
&&
Enemycards
.
Count
()>
0
))
&&
cards
.
Count
(
card
=>
card
.
LinkCount
<=
2
)
>
2
||
(
cards
.
Count
(
card
=>
card
.
LinkCount
<=
2
)
>
3
&&
Enemycards
.
Count
()
>
0
));
//如果我们场上有四个怪或者有link2,或者对面有link2就出冥神吧。
}
int
[]
Link4_1
=
{
45112597
};
//一只以上的素材link4
int
[]
Link4_2
=
{
2411269
,
2645637
/*神弓*/
,
3134857
,
4280258
,
5043010
,
5821478
,
6908161
,
11516241
,
12081875
,
20665527
,
20934852
,
21887175
,
22593417
,
23530726
,
23790299
,
31313405
,
31833038
,
34446231
,
38030232
,
38030232
,
41302052
,
47910940
,
30286474
,
29479265
,
50546029
,
57134592
,
60025883
,
61470213
,
65330383
,
66403530
,
68295149
,
70875686
,
73345237
,
79266769
,
86066372
,
88000953
,
88406570
,
92770064
,
93672138
,
94207108
,
99726621
};
//两只以上的素材link4
int
[]
Link4_3
=
{
47946130
,
68987122
,
74997493
/*锁龙蛇*/
,
85289965
/*刺刀*/
,
96113307
};
//三只以上的素材link4
int
[]
Link3_2
=
{
1487805
,
1861629
,
2772337
/*咎姬*/
,
3792766
,
5402805
,
5524387
,
6622715
,
13452889
,
13536606
,
17739335
,
22510667
,
23935886
,
24151924
,
24487411
,
24882256
,
26692769
,
30010480
,
30163008
,
30194529
,
30822527
,
30989084
,
32617464
,
33897356
,
36114945
,
38342335
/*幻崩独角兽*/
,
38502358
,
40669071
,
41463181
,
44097050
,
44478599
,
45002991
,
45819647
,
46947713
,
48183890
,
48589580
,
48736598
,
49105782
,
49725936
,
50750868
,
52331012
,
56741506
,
56818742
,
58036229
,
60279710
,
61245672
,
61665245
,
61665245
,
65285459
,
66023650
,
67288539
,
67598234
,
70514456
,
72330894
,
72529749
,
72860663
,
76145142
,
77967790
,
78437364
,
82566662
,
84521924
,
84546257
,
85216896
,
86750474
,
86926989
,
87054946
,
89238128
,
91140491
,
92812851
,
93084621
,
93503294
,
95372220
,
95493471
,
95515058
};
//2只以上的素材link3
if
(
Card
.
LinkCount
==
4
)
//link4的怪兽
{
if
(
Link4_1
.
Any
(
ID
=>
Card
.
Id
==
ID
))
//一只(用一个link4当素材)
{
List
<
ClientCard
>
Link4
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
LinkCount
==
4
&&
IsAvailableLinkZone
(
card
)).
ToList
();
return
(
Link4
.
Count
()
>
0
);
}
if
(
Link4_2
.
Any
(
ID
=>
Card
.
Id
==
ID
))
//两只以上(用3+1或2+2当素材)
{
foreach
(
var
card
in
cards
)
if
(
card
.
LinkCount
<
4
)
materials
.
Add
(
card
);
return
((
materials
.
Any
(
card
=>
card
.
LinkCount
==
3
)
&&
materials
.
Count
()
>
1
)
||
materials
.
Count
(
card
=>
card
.
LinkCount
==
2
)
>=
2
);
}
if
(
Link4_3
.
Any
(
ID
=>
Card
.
Id
==
ID
))
//三只以上(用2+1+1当素材)
{
foreach
(
var
card
in
cards
)
if
(
card
.
LinkCount
<
3
)
materials
.
Add
(
card
);
return
(
materials
.
Any
(
card
=>
card
.
LinkCount
==
2
)
&&
materials
.
Count
()
>
2
);
}
}
if
(
Card
.
LinkCount
==
3
)
//link3的怪兽
{
if
(
Link3_2
.
Any
(
ID
=>
Card
.
Id
==
ID
))
//两只以上(用2+1当素材)
{
foreach
(
var
card
in
cards
)
if
(
card
.
LinkCount
<
3
)
materials
.
Add
(
card
);
return
((
materials
.
Any
(
card
=>
card
.
LinkCount
==
2
)
&&
materials
.
Count
()
>
1
));
}
}
if
(
Card
.
LinkCount
==
2
)
//link2的怪兽
{
foreach
(
var
card
in
cards
)
if
(
card
.
LinkCount
<
2
)
materials
.
Add
(
card
);
return
(
materials
.
Count
())
>
0
;
}
return
true
;
}
return
true
;
...
...
@@ -1137,23 +1213,59 @@ namespace WindBot.Game.AI.Decks
if
(
hint
==
533
&&
Card
.
HasType
(
CardType
.
Link
)
&&
Card
.
Location
==
CardLocation
.
Extra
)
{
IList
<
ClientCard
>
lcards
=
cards
.
Where
(
card
=>
Not
LinkMaterialCard
(
card
,
Card
)).
ToList
();
IList
<
ClientCard
>
lcards
=
cards
.
Where
(
card
=>
Is
LinkMaterialCard
(
card
,
Card
)).
ToList
();
IList
<
ClientCard
>
lcards1
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
lcards2
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
lcards3
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
scards
=
new
List
<
ClientCard
>();
if
(
Card
.
LinkCount
>
4
)
if
(
Card
.
Id
==
98127549
)
//是冥神捏
{
lcards1
=
lcards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
lcards2
=
lcards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
lcards1
=
lcards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
//对方场上的怪
lcards2
=
lcards
.
Where
(
card
=>
card
.
Controller
==
0
&&
card
.
LinkCount
==
2
).
ToList
();
//自己场上的link2
lcards3
=
lcards
.
Where
(
card
=>
card
.
Controller
==
0
&&
card
.
LinkCount
<
2
).
ToList
();
//自己场上的别的东西
if
(
lcards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards1
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
if
(
card
.
LinkCount
==
2
)
{
scards
.
Add
(
card
);
break
;
}
}
if
(
scards
.
Count
()==
0
)
{
foreach
(
ClientCard
card
in
lcards1
)
{
if
(!
lcards
.
Any
(
ecard
=>
ecard
.
Attack
>
card
.
Attack
))
{
scards
.
Add
(
card
);
break
;
}
}
}
}
if
(
lcards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards2
)
{
scards
.
Add
(
card
);
}
}
if
(
lcards3
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards3
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
scards
.
Add
(
card
);
}
}
}
else
if
(
Card
.
LinkCount
>
4
)
{
lcards1
=
lcards
.
Where
(
card
=>
card
.
LinkCount
>=
2
).
ToList
();
lcards2
=
lcards
.
Where
(
card
=>
card
.
LinkCount
<
2
).
ToList
();
if
(
lcards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards1
)
{
...
...
@@ -1161,12 +1273,20 @@ namespace WindBot.Game.AI.Decks
scards
.
Add
(
card
);
}
}
if
(
lcards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
lcards2
)
{
if
(
scards
.
Count
()
>=
Card
.
LinkCount
)
break
;
scards
.
Add
(
card
);
}
}
}
else
if
(
Card
.
LinkCount
>
2
)
{
int
a
=
0
;
lcards1
=
lcards
.
Where
(
card
=>
card
.
LinkCount
==
3
).
ToList
();
lcards2
=
lcards
.
Where
(
card
=>
card
.
LinkCount
<
2
||
card
.
LinkCount
==
0
).
ToList
();
lcards2
=
lcards
.
Where
(
card
=>
card
.
LinkCount
<
2
).
ToList
();
if
(
lcards1
.
Count
()
==
0
)
lcards1
=
lcards
.
Where
(
card
=>
card
.
LinkCount
==
2
).
ToList
();
if
(
lcards2
.
Count
()
==
0
&&
lcards1
.
Any
(
card
=>
card
.
LinkCount
==
3
))
...
...
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