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nanahira
windbot
Commits
91288ccf
Commit
91288ccf
authored
Feb 28, 2024
by
nanahira
Browse files
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Browse Files
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Merge branch 'auto' of github.com:jwyxym/windbot
parents
99b48eb3
bff848b5
Pipeline
#25607
passed with stages
in 52 seconds
Changes
1
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1
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1 changed file
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66 deletions
+112
-66
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+112
-66
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Game/AI/Decks/AutoChessExecutor.cs
View file @
91288ccf
...
...
@@ -67,23 +67,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SandaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
GabrionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MichionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ZaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
HailonTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SadionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MetaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
KamionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LazionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LeftArmofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RightLegofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LeftLegofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RightArmofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ExodiaTheForbiddenOne
,
JustDontIt
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
...
...
@@ -113,9 +96,24 @@ namespace WindBot.Game.AI.Decks
};
//非常愚蠢的穷举函数
private
bool
BlackmailAttackerSunmmon
(
int
cardId
)
//黑手!(其实是碰瓷)
private
bool
BlackmailAttackerSunmmon
(
ClientCard
card
)
//黑手!(其实是碰瓷)
{
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
false
;
}
private
bool
BlackmailAttackerSunmmon2
(
int
cardId
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
==
null
)
return
false
;
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
...
...
@@ -156,9 +154,8 @@ namespace WindBot.Game.AI.Decks
}
private
bool
DontSummon
(
int
cardI
d
)
//别通召这些
private
bool
DontSummon
(
ClientCard
car
d
)
//别通召这些
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
87102774
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
89169343
...
...
@@ -171,21 +168,32 @@ namespace WindBot.Game.AI.Decks
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
if
(
card
.
Id
==
cardname
)
return
true
;
}
return
false
;
}
private
bool
FilpMonster
(
int
cardI
d
)
//反转
private
bool
FilpMonster
(
ClientCard
car
d
)
//反转
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasType
(
CardType
.
Flip
))
return
true
;
int
[]
cardsname
=
new
[]
{
20073910
,
89707961
,
41753322
,
86346363
,
75421661
,
87483942
,
40659562
,
41039846
,
72370114
,
92693205
,
22134079
,
16509093
,
96352326
,
923596
,
47111934
,
81306586
,
26016357
,
52323207
,
64804316
,
75209824
,
71071546
,
92736188
,
16279989
,
97584500
,
72913666
,
71415349
,
51196805
,
85463083
,
41872150
,
75109441
,
3510565
,
15383415
,
2326738
,
80885284
,
84472026
,
93294869
,
27491571
,
54490275
,
36239585
,
2694423
,
81278754
,
24101897
,
46925518
,
99641328
,
61318483
,
54512827
,
81907872
,
98707192
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
if
(
card
.
Id
==
cardname
)
return
true
;
}
return
false
;
}
private
bool
EquipForEnemy
(
ClientCard
card
)
//装备给对手
{
int
[]
cardsname
=
new
[]
{
33453260
,
79912449
,
32919136
,
45986603
,
45247637
,
44092304
,
46967601
,
94303232
,
56948373
,
69954399
,
83584898
,
62472614
,
75560629
,
23842445
,
24668830
,
98867329
,
50152549
,
62472614
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
return
false
;
...
...
@@ -343,7 +351,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
(
Card
.
HasSetcode
(
0x18d
)
)
if
(
Card
.
Id
==
43527730
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
==
0
)
...
...
@@ -354,8 +362,12 @@ namespace WindBot.Game.AI.Decks
cards
.
Reverse
();
}
AI
.
SelectCard
(
cards
[
0
]);
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
else
if
(
Card
.
Id
==
41927278
)
{
...
...
@@ -368,18 +380,30 @@ namespace WindBot.Game.AI.Decks
cards
.
Reverse
();
}
AI
.
SelectCard
(
cards
[
0
]);
return
cards
.
Count
()
>
0
;
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
else
if
(
Card
.
Id
==
6203182
||
Card
.
Id
==
69954399
)
else
if
(
EquipForEnemy
(
Card
)
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
HasSetcode
(
0x18d
)).
ToList
();
return
false
;
}
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
return
false
;
}
return
false
;
}
...
...
@@ -396,17 +420,35 @@ namespace WindBot.Game.AI.Decks
{
return
!
Card
.
EquipTarget
.
HasSetcode
(
0x18d
);
}
if
(
Card
.
Id
==
32939238
||
Card
.
Id
==
57736667
||
Card
.
Id
==
36148308
)
if
(
Card
.
Id
==
32939238
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectNextCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
return
false
;
}
if
(
Card
.
Id
==
57736667
||
Card
.
Id
==
36148308
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
}
if
(
Card
.
Id
==
99013397
||
Card
.
Id
==
70423794
||
Card
.
Id
==
22147147
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
return
false
;
}
return
DefaultDontChainMyself
();
}
...
...
@@ -415,14 +457,22 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
64867422
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
return
false
;
}
if
(
Card
.
Id
==
66947913
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
cards
.
Count
()
>
0
;
return
true
;
}
return
false
;
}
return
DefaultDontChainMyself
();
}
...
...
@@ -472,17 +522,15 @@ namespace WindBot.Game.AI.Decks
return
DefaultDontChainMyself
();
}
private
bool
JustDontIt
()
{
return
false
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
BlackmailAttackerSunmmon
(
cardId
))
if
(
BlackmailAttackerSunmmon
2
(
cardId
))
return
CardPosition
.
FaceUpAttack
;
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
Battle
)
return
CardPosition
.
FaceUpDefence
;
if
(
Bot
.
LifePoints
<=
1500
)
{
...
...
@@ -493,16 +541,19 @@ namespace WindBot.Game.AI.Decks
}
else
{
if
(
cardData
.
Defense
<
3000
)
return
CardPosition
.
FaceUpAttack
;
else
if
(
cardData
.
Defense
>=
2000
&&
cardData
.
Defense
>
cardData
.
Attack
)
return
CardPosition
.
FaceUpDefence
;
else
return
CardPosition
.
FaceUpAttack
;
}
}
return
0
;
}
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
int
atk
=
attacker
.
Attack
;
if
(!
attacker
.
IsAttack
())
atk
=
attacker
.
GetDefensePower
();
...
...
@@ -513,9 +564,6 @@ namespace WindBot.Game.AI.Decks
if
(
BlackmailAttacker
(
attacker
,
Bot
))
{
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
if
(
cards1
.
Count
()
>
0
&&
cards2
.
Count
()
>
0
)
{
int
dam1
=
cards1
[
0
].
GetDefensePower
();
...
...
@@ -563,12 +611,9 @@ namespace WindBot.Game.AI.Decks
return
null
;
}
private
bool
MonsterRepos
()
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
.
Id
))
&&
Card
.
IsFacedown
())
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
))
&&
Card
.
IsFacedown
())
{
return
true
;
}
...
...
@@ -581,27 +626,28 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
true
;
}
if
(
Card
.
Defense
>
Card
.
Attack
)
else
if
(
Card
.
Defense
>
Card
.
Attack
)
return
DefaultMonsterRepos
();
else
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
Bot
.
LifePoints
<=
1500
;
if
(
Card
.
IsDefense
())
return
Bot
.
LifePoints
>
1500
;
return
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
==
0
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
>
0
&&
Card
.
Attack
<
1500
;
else
return
Bot
.
LifePoints
>
1500
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
)
>
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
==
0
||
Card
.
Attack
>=
1500
;
}
return
false
;
}
return
false
;
}
private
bool
MonsterSummon
()
{
if
(
DontSummon
(
Card
.
Id
))
if
(
DontSummon
(
Card
))
return
false
;
if
(
BlackmailAttackerSunmmon
(
Card
.
Id
))
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultMonsterSummon
();
else
if
(
FilpMonster
(
Card
.
Id
))
else
if
(
FilpMonster
(
Card
))
return
false
;
else
if
(
Card
.
Level
>
4
||
Bot
.
LifePoints
>
1500
)
return
DefaultMonsterSummon
();
...
...
@@ -612,7 +658,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
MonsterSet
()
{
if
(
FilpMonster
(
Card
.
Id
))
if
(
FilpMonster
(
Card
))
return
DefaultMonsterSummon
();
if
(
Card
.
HasSetcode
(
0x40
))
return
false
;
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
Bot
.
LifePoints
<=
4000
));
...
...
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