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nanahira
windbot
Commits
7dcdfd1f
Commit
7dcdfd1f
authored
Feb 27, 2018
by
wind2009
Committed by
GitHub
Feb 27, 2018
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update TrickstarExecutor.cs
Add Missus Radiant and Borreload Dragon
parent
4667397f
Changes
1
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Inline
Side-by-side
Showing
1 changed file
with
196 additions
and
19 deletions
+196
-19
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+196
-19
No files found.
Game/AI/Decks/TrickstarExecutor.cs
View file @
7dcdfd1f
...
@@ -49,13 +49,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -49,13 +49,16 @@ namespace WindBot.Game.AI.Decks
public
const
int
Beelze
=
34408491
;
public
const
int
Beelze
=
34408491
;
public
const
int
Abyss
=
9753964
;
public
const
int
Abyss
=
9753964
;
public
const
int
Exterio
=
99916754
;
public
const
int
Missus
=
3987233
;
}
}
public
int
getLinkMarker
(
int
id
)
public
int
getLinkMarker
(
int
id
)
{
{
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
)
return
2
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
||
id
==
CardId
.
Missus
)
return
2
;
return
1
;
return
1
;
}
}
...
@@ -81,6 +84,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -81,6 +84,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Abyss
,
Abyss_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Abyss
,
Abyss_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Exterio
,
Exterio_counter
);
// spell clean
// spell clean
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
...
@@ -90,17 +94,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -90,17 +94,21 @@ namespace WindBot.Game.AI.Decks
// ex_monster act
// ex_monster act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Beelze
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Beelze
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Missus
,
Missus_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
Crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
Crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
Linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
Linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
,
Phoneix_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
,
Phoneix_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
Unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
Unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
Snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
Snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
borrel
,
Borrel_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
,
Tuner_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
,
Tuner_eff
);
// ex ss
// ex ss
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
Snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
Snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Missus
,
Missus_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
borrel
,
Borrel_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
Phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
Phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
Unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
Unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
Crystal_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
Crystal_ss
);
...
@@ -179,6 +187,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -179,6 +187,17 @@ namespace WindBot.Game.AI.Decks
};
};
}
}
public
int
GetTotalATK
(
IList
<
ClientCard
>
list
)
{
int
atk
=
0
;
foreach
(
ClientCard
c
in
list
)
{
if
(
c
==
null
)
continue
;
atk
+=
c
.
Attack
;
}
return
atk
;
}
public
bool
Grass_ss
()
public
bool
Grass_ss
()
{
{
if
(
Bot
.
ExtraDeck
.
Count
>
0
)
if
(
Bot
.
ExtraDeck
.
Count
>
0
)
...
@@ -299,7 +318,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -299,7 +318,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
GetLastChainCard
().
Id
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Grass
))))
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
GetLastChainCard
().
Id
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Grass
))))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
{
int
total_atk
=
0
;
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
...
@@ -444,10 +463,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -444,10 +463,21 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
public
bool
Hand_act_eff
()
{
{
if
(
Card
.
Id
==
CardId
.
Urara
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
LastChainPlayer
==
1
);
return
(
LastChainPlayer
==
1
);
}
}
public
bool
Exterio_counter
()
{
if
(
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
Useless_List
());
return
true
;
}
return
false
;
}
public
bool
G_act
()
public
bool
G_act
()
{
{
return
(
Duel
.
Player
==
1
);
return
(
Duel
.
Player
==
1
);
...
@@ -529,7 +559,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -529,7 +559,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Red_ss
()
public
bool
Red_ss
()
{
{
if
(
red_ss_count
>=
9
)
return
false
;
if
(
red_ss_count
>=
6
)
return
false
;
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
...
@@ -554,7 +584,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -554,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
IsTrickstar
(
c
.
Id
))
if
(
IsTrickstar
(
c
.
Id
))
{
{
if
(
c
.
Attacked
)
if
(
c
.
Attacked
&&
c
.
Id
!=
CardId
.
Red
)
{
{
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
red_ss_count
+=
1
;
red_ss_count
+=
1
;
...
@@ -577,6 +607,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -577,6 +607,15 @@ namespace WindBot.Game.AI.Decks
}
}
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
{
{
if
(!
c
.
Attacked
)
{
ClientCard
badatk
=
Enemy
.
GetMonsters
().
GetLowestAttackMonster
();
ClientCard
baddef
=
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
();
int
enemy_power
=
99999
;
if
(
badatk
!=
null
&&
badatk
.
Attack
<=
enemy_power
)
enemy_power
=
badatk
.
Attack
;
if
(
baddef
!=
null
&&
baddef
.
Defense
<=
enemy_power
)
enemy_power
=
baddef
.
Defense
;
if
(
c
.
Attack
>
enemy_power
)
return
false
;
}
if
(
tosolve_enemy
.
Attack
>
1600
)
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
if
(
tosolve_enemy
.
Attack
>
1600
)
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
red_ss_count
+=
1
;
red_ss_count
+=
1
;
...
@@ -611,7 +650,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -611,7 +650,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Yellow_eff
()
public
bool
Yellow_eff
()
{
{
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -627,7 +666,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -627,7 +666,7 @@ namespace WindBot.Game.AI.Decks
}
}
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
{
{
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)>
0
&&
!
pink_ss
)
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
&&
!
pink_ss
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -640,7 +679,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -640,7 +679,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
CardId
.
Yellow
});
});
}
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -653,7 +692,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -653,7 +692,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
CardId
.
Yellow
});
});
}
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -724,6 +763,18 @@ namespace WindBot.Game.AI.Decks
...
@@ -724,6 +763,18 @@ namespace WindBot.Game.AI.Decks
});
});
}
}
return
true
;
return
true
;
}
else
if
((
Bot
.
HasInHand
(
CardId
.
Red
)
||
Bot
.
HasInHand
(
CardId
.
Stage
))
&&
Bot
.
GetRemainingCount
(
CardId
.
Re
,
1
)
>
0
&&
Bot
.
HasInHand
(
CardId
.
LockBird
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Re
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Ring
,
CardId
.
Pink
,
CardId
.
Stage
,
CardId
.
Yellow
});
return
true
;
}
else
}
else
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
...
@@ -802,7 +853,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -802,7 +853,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
lockbird_useful
=
true
;
lockbird_useful
=
true
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
ChainContainsCard
(
CardId
.
Re
);
if
(
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
ChainContainsCard
(
CardId
.
Re
);
return
fals
e
;
return
tru
e
;
}
}
public
bool
Reincarnation
()
public
bool
Reincarnation
()
...
@@ -930,7 +981,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -930,7 +981,11 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
}
}
if
(
count
>=
2
)
return
true
;
if
(
count
<
2
)
return
false
;
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
m
.
Id
)
<=
2
)
return
true
;
}
return
false
;
return
false
;
}
}
...
@@ -1031,7 +1086,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -1031,7 +1086,16 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
)
{
IList
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
<=
2
)
list
.
Add
(
monster
);
if
(
list
.
Count
>=
2
)
break
;
}
return
(
list
.
Count
>=
2
&&
GetTotalATK
(
list
)
<=
1100
);
}
}
}
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
...
@@ -1059,7 +1123,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -1059,7 +1123,17 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
==
1
)
m_list
.
Add
(
monster
);
if
(
m_list
.
Count
==
2
)
break
;
}
return
(
m_list
.
Count
==
2
&&
GetTotalATK
(
m_list
)
<=
1900
);
}
return
false
;
}
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
...
@@ -1095,13 +1169,31 @@ namespace WindBot.Game.AI.Decks
...
@@ -1095,13 +1169,31 @@ namespace WindBot.Game.AI.Decks
public
bool
Unicorn_ss
()
{
public
bool
Unicorn_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
int
link_count
=
0
;
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
==
2
)
{
link_count
+=
2
;
m_list
.
Add
(
monster
);
}
else
if
(
getLinkMarker
(
monster
.
Id
)
==
1
)
{
link_count
+=
1
;
m_list
.
Add
(
monster
);
}
if
(
link_count
>=
3
)
break
;
}
return
(
link_count
>=
3
&&
GetTotalATK
(
m_list
)
<=
2200
);
}
return
false
;
}
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
{
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
...
@@ -1131,13 +1223,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -1131,13 +1223,11 @@ namespace WindBot.Game.AI.Decks
public
bool
Snake_ss
()
public
bool
Snake_ss
()
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
int
total_atk
=
0
;
// exzone fo first
// exzone fo first
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
{
if
(
e_m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
e_m
.
Id
))
if
(
e_m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
e_m
.
Id
))
{
{
total_atk
+=
e_m
.
Attack
;
targets
.
Add
(
e_m
);
targets
.
Add
(
e_m
);
}
}
}
}
...
@@ -1145,12 +1235,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -1145,12 +1235,11 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
m
.
Id
))
if
(
m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
m
.
Id
))
{
{
total_atk
+=
m
.
Attack
;
targets
.
Add
(
m
);
targets
.
Add
(
m
);
}
}
if
(
targets
.
Count
>=
4
)
if
(
targets
.
Count
>=
4
)
{
{
if
(
Duel
.
LifePoints
[
1
]
<=
total_atk
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
if
(
Duel
.
LifePoints
[
1
]
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
AI
.
SelectMaterials
(
targets
);
AI
.
SelectMaterials
(
targets
);
AI
.
SelectYesNo
(
true
);
AI
.
SelectYesNo
(
true
);
snake_four_s
=
true
;
snake_four_s
=
true
;
...
@@ -1191,6 +1280,94 @@ namespace WindBot.Game.AI.Decks
...
@@ -1191,6 +1280,94 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
public
bool
Missus_ss
()
{
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
getLinkMarker
(
monster
.
Id
)
==
1
)
material_list
.
Add
(
monster
);
}
if
(
material_list
.
Count
<
2
)
return
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
)
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
&&
Bot
.
HasInExtra
(
CardId
.
borrel
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Missus
))
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
return
false
;
}
public
bool
Missus_eff
()
{
AI
.
SelectCard
(
new
[]
{
CardId
.
MG
,
CardId
.
Missus
,
CardId
.
snake
});
return
true
;
}
public
bool
Borrel_ss
()
{
bool
already_link2
=
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
))
{
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
if
(
getLinkMarker
(
e_m
.
Id
)
<
3
)
{
if
(
getLinkMarker
(
e_m
.
Id
)
==
2
)
already_link2
=
true
;
material_list
.
Add
(
e_m
);
}
}
foreach
(
ClientCard
m
in
Bot
.
GetMonstersInMainZone
())
{
if
(
getLinkMarker
(
m
.
Id
)
<
3
)
{
if
(
getLinkMarker
(
m
.
Id
)
==
2
&&
!
already_link2
)
{
already_link2
=
true
;
material_list
.
Add
(
m
);
}
else
if
(
m
.
Id
!=
CardId
.
Sheep
+
1
&&
(
m
.
Id
!=
CardId
.
Eater
))
{
material_list
.
Add
(
m
);
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
break
;
}
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
)
{
if
(
GetTotalATK
(
material_list
)
>=
3000
)
return
false
;
}
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
}
return
false
;
}
public
bool
Borrel_eff
()
{
if
(
ActivateDescription
==
-
1
)
return
true
;
ClientCard
BestEnemy
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
WorstBot
=
Bot
.
GetMonsters
().
GetLowestAttackMonster
();
if
(
BestEnemy
==
null
||
BestEnemy
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
WorstBot
==
null
||
WorstBot
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
BestEnemy
.
Attack
>=
WorstBot
.
RealPower
)
{
AI
.
SelectCard
(
BestEnemy
);
return
true
;
}
return
false
;
}
public
bool
MonsterRepos
()
public
bool
MonsterRepos
()
{
{
if
(
Card
.
Id
==
CardId
.
Eater
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
Id
==
CardId
.
Eater
&&
Card
.
IsAttack
())
return
false
;
...
@@ -1228,7 +1405,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1228,7 +1405,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
White
)
&&
!
white_eff_used
)
if
(
IsTrickstar
(
attacker
.
Id
)
&&
Bot
.
HasInHand
(
CardId
.
White
)
&&
!
white_eff_used
)
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
attacker
.
RealPower
=
99999
;
attacker
.
RealPower
=
99999
;
...
...
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