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nanahira
windbot
Commits
68a5da9c
Commit
68a5da9c
authored
Feb 25, 2024
by
jwyxym
Committed by
GitHub
Feb 25, 2024
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Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
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Game/AI/Decks/AutoChessExecutor.cs
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68a5da9c
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
static
WindBot
.
Game
.
AI
.
Decks
.
TimeThiefExecutor
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"AutoChess"
,
"AI_Test"
,
"Test"
)]
public
class
AutoChessExecutor
:
DefaultExecutor
{
public
AutoChessExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
ActivateFunction
);
AddExecutor
(
ExecutorType
.
Summon
,
MonsterSummon
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
MonsterSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
MysticalSpaceTyphoon
,
DefaultMysticalSpaceTyphoon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
CosmicCyclone
,
DefaultCosmicCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
GalaxyCyclone
,
DefaultGalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
BookOfMoon
,
DefaultBookOfMoon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
CompulsoryEvacuationDevice
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
CallOfTheHaunted
,
DefaultCallOfTheHaunted
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
Scapegoat
,
DefaultScapegoat
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
AshBlossom
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
GhostOgreAndSnowRabbit
,
DefaultGhostOgreAndSnowRabbit
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
GhostBelle
,
DefaultGhostBelleAndHauntedMansion
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EffectVeiler
,
DefaultEffectVeiler
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
CalledByTheGrave
,
DefaultCalledByTheGrave
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
InfiniteImpermanence
,
DefaultInfiniteImpermanence
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
BreakthroughSkill
,
DefaultBreakthroughSkill
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SolemnJudgment
,
DefaultSolemnJudgment
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SolemnWarning
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SolemnStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
TorrentialTribute
,
DefaultTorrentialTribute
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
HeavyStorm
,
DefaultHeavyStorm
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
HarpiesFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
HammerShot
,
DefaultHammerShot
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
DarkHole
,
DefaultDarkHole
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
Raigeki
,
DefaultRaigeki
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SmashingGround
,
DefaultSmashingGround
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
PotOfDesires
,
DefaultPotOfDesires
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
AllureofDarkness
,
DefaultAllureofDarkness
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
DimensionalBarrier
,
DefaultDimensionalBarrier
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
InterruptedKaijuSlumber
,
DefaultInterruptedKaijuSlumber
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GadarlatheMysteryDustKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
RadiantheMultidimensionalKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
KumongoustheStickyStringKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
DogorantheMadFlameKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SandaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
GabrionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MichionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ZaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
HailonTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SadionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MetaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
KamionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LazionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LeftArmofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RightLegofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LeftLegofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RightArmofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ExodiaTheForbiddenOne
,
JustDontIt
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
HintMsg
.
Release
,
HintMsg
.
Destroy
,
HintMsg
.
Remove
,
HintMsg
.
ToGrave
,
HintMsg
.
ReturnToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
private
List
<
int
>
HintMsgForDeck
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
Remove
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
};
private
List
<
int
>
HintMsgForSelf
=
new
List
<
int
>
{
HintMsg
.
Equip
};
private
List
<
int
>
HintMsgForMaterial
=
new
List
<
int
>
{
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Release
};
private
List
<
int
>
HintMsgForMaxSelect
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
,
HintMsg
.
Destroy
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForDeck
.
Contains
(
hint
))
{
IList
<
ClientCard
>
deckCards
=
cards
.
Where
(
card
=>
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
// select deck's card first
while
(
deckCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
deckCards
[
Program
.
Rand
.
Next
(
deckCards
.
Count
)];
selected
.
Add
(
card
);
deckCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForSelf
.
Contains
(
hint
))
{
IList
<
ClientCard
>
botCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
0
).
ToList
();
// select bot's card first
while
(
botCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
botCards
[
Program
.
Rand
.
Next
(
botCards
.
Count
)];
selected
.
Add
(
card
);
botCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaterial
.
Contains
(
hint
))
{
IList
<
ClientCard
>
materials
=
cards
.
OrderBy
(
card
=>
card
.
Attack
).
ToList
();
// select low attack first
while
(
materials
.
Count
>
0
&&
selected
.
Count
<
min
)
{
ClientCard
card
=
materials
[
0
];
selected
.
Add
(
card
);
materials
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
// select random cards
while
(
selected
.
Count
<
min
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
hint
==
HintMsg
.
SpSummon
&&
max
==
1
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
IsCode
(
60461804
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
return
selected
;
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
{
return
Program
.
Rand
.
Next
(
options
.
Count
);
}
private
bool
ActivateFunction
()
{
if
(
Card
.
Id
==
60461804
)
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
return
true
;
}
ClientCard
target
=
Util
.
GetProblematicEnemyCard
(
2500
);
if
(
target
!=
null
&&
!
Util
.
ChainContainPlayer
(
0
))
{
AI
.
SelectCard
(
Card
);
AI
.
SelectNextCard
(
target
);
return
true
;
}
return
false
;
}
return
DefaultDontChainMyself
();
}
private
bool
JustDontIt
()
{
return
false
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
BlackmailAttackerSunmmon
(
cardId
))
return
CardPosition
.
FaceUpAttack
;
if
(
cardData
.
Attack
<
0
)
return
CardPosition
.
FaceUpAttack
;
if
(
cardData
.
Attack
<=
1000
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
int
atk
=
attacker
.
Attack
;
List
<
ClientCard
>
cards
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()).
ToList
();
List
<
ClientCard
>
cards1
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
((
defender
.
IsAttack
()
&&
defender
.
Attack
>=
atk
)
||
(!
defender
.
IsAttack
()
&&
defender
.
GetDefensePower
()
>=
atk
))).
ToList
();
List
<
ClientCard
>
cards2
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
defender
.
IsAttack
()
&&
defender
.
Attack
<
atk
).
ToList
();
cards2
.
Sort
(
CardContainer
.
CompareCardAttack
);
List
<
ClientCard
>
cards3
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
!
defender
.
IsAttack
()
&&
defender
.
GetDefensePower
()
<
atk
).
ToList
();
List
<
ClientCard
>
cards4
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
defender
.
IsFacedown
()).
ToList
();
List
<
ClientCard
>
cards5
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()).
ToList
();
if
(
BlackmailAttacker
(
attacker
,
Bot
))
{
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
if
(
cards1
.
Count
()
>
0
&&
cards2
.
Count
()
>
0
)
{
int
dam1
=
-
1
;
int
dam2
=
cards2
[
0
].
Attack
;
if
(
cards1
[
0
].
IsAttack
())
dam1
=
cards1
[
0
].
Attack
;
else
dam1
=
cards1
[
0
].
GetDefensePower
();
if
(
dam1
-
atk
>
atk
-
dam2
)
return
AI
.
Attack
(
attacker
,
cards1
[
0
]);
else
return
AI
.
Attack
(
attacker
,
cards2
[
0
]);
}
else
if
(
cards1
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
cards1
[
0
]);
else
if
(
cards2
.
Count
()
>
0
)
{
return
AI
.
Attack
(
attacker
,
cards2
[
0
]);
}
else
if
(
cards4
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
cards4
[
0
]);
else
if
(
cards3
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
cards3
[
0
]);
else
if
(
cards5
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards5
);
}
if
(
cards5
.
Count
()
>
0
&&
cards5
.
Any
(
defender
=>
defender
!=
null
&&
defender
.
HasSetcode
(
0x10
)))
{
List
<
ClientCard
>
scards
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
defender
.
Id
==
69058960
&&
!
defender
.
IsDisabled
()
&&
defender
.
IsFaceup
()).
ToList
();
return
base
.
OnSelectAttackTarget
(
attacker
,
scards
);
}
else
if
(
cards2
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards2
);
else
if
(
cards4
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
cards4
[
0
]);
else
if
(
cards3
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards3
);
return
null
;
}
private
bool
BlackmailAttacker
(
ClientCard
card
,
ClientField
player
)
{
if
(!
card
.
IsDisabled
())
{
if
(
card
.
HasSetcode
(
0x4a
)
||
card
.
Id
==
34031284
||
card
.
Id
==
35494087
||
card
.
Id
==
54366836
||
card
.
Id
==
94004268
||
card
.
Id
==
97403510
||
(
card
.
HasSetcode
(
0x18d
)
&&
card
.
EquipCards
.
Count
()>
0
)
||
(
card
.
Id
==
59627393
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
93730230
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
69058960
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
95442074
&&
scard
.
IsFaceup
()))
||
(
card
.
Id
==
95442074
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
69058960
&&
scard
.
IsFaceup
()))
)
return
true
;
}
if
(
card
.
IsFaceup
())
{
if
((
card
.
HasSetcode
(
0x1a5
)
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
65261141
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x2a
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
17285476
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
Id
==
24874631
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
24874630
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
)
return
true
;
}
return
false
;
}
private
bool
BlackmailAttackerSunmmon
(
int
cardId
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
false
;
}
private
bool
DontSummon
(
int
cardId
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
67750322
,
68819554
,
26084285
,
15613529
,
19096726
,
59546797
,
12235475
,
38695361
,
37742478
,
26914168
,
43534808
,
13313278
,
99581584
,
04192696
,
89662736
,
81109178
,
18444902
,
04807253
,
12423762
,
72318602
,
86613346
,
82489470
,
16223761
,
08152834
/*时尚小垃圾*/
,
97268402
/*效果遮蒙者*/
,
24508238
/*D.D.乌鸦*/
,
94145021
/*锁鸟*/
,
14558127
,
14558128
,
52038441
,
52038442
,
59438930
,
59438931
,
60643553
,
60643554
,
62015408
,
62015409
,
73642296
,
73642297
/*手坑六姐妹*/
,
15721123
,
23434538
,
25137581
,
46502744
,
80978111
,
87170768
,
94081496
/*xx的G*/
,
17266660
,
21074344
,
94689635
/*byd原来宣告者没字段啊*/
,
20450925
,
19665973
,
28427869
,
27352108
/*攻宣坑*/
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
temp
=
new
List
<
ClientCard
>();
if
((
loc
&
CardLocation
.
Hand
)
>
0
)
{
temp
=
player
.
Hand
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
)
{
temp
=
player
.
GetMonsters
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
temp
=
player
.
GetSpells
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Grave
)
>
0
)
{
temp
=
player
.
Graveyard
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Removed
)
>
0
)
{
temp
=
player
.
Banished
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
return
res
;
}
private
bool
MonsterRepos
()
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Card
.
HasType
(
CardType
.
Flip
)
&&
Card
.
IsFacedown
())
{
return
true
;
}
else
if
(
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
if
(
BlackmailAttacker
(
Card
,
Bot
))
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
true
;
}
return
DefaultMonsterRepos
();
}
return
false
;
}
private
bool
MonsterSummon
()
{
if
(
BlackmailAttackerSunmmon
(
Card
.
Id
))
return
DefaultMonsterSummon
();
else
if
(
Card
.
HasType
(
CardType
.
Flip
))
return
false
;
else
if
(
Card
.
Level
>
4
)
return
DefaultMonsterSummon
();
else
if
(
Bot
.
LifePoints
>
1500
)
{
if
(
DontSummon
(
Card
.
Id
))
return
false
;
else
return
DefaultMonsterSummon
();
}
else
if
(
Bot
.
LifePoints
<=
1500
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
(
card
=>
card
!=
null
&&
card
.
Attack
<
Card
.
Attack
))
return
false
;
}
private
bool
MonsterSet
()
{
if
(
Card
.
HasType
(
CardType
.
Flip
))
return
DefaultMonsterSummon
();
if
(
card
.
HasSetcode
(
0x40
))
return
false
;
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
Card
.
HasType
(
CardType
.
Flip
)
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
<=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
());
}
}
}
\ No newline at end of file
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