Commit 4f768138 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:IceYGO/windbot

parents 92ccb1d8 34b7eb09
...@@ -197,6 +197,7 @@ namespace WindBot.Game.AI.Decks ...@@ -197,6 +197,7 @@ namespace WindBot.Game.AI.Decks
bool MagicianRightHand_used = false; bool MagicianRightHand_used = false;
ClientCard MagiciansLeftHand_negate = null; ClientCard MagiciansLeftHand_negate = null;
ClientCard MagicianRightHand_negate = null; ClientCard MagicianRightHand_negate = null;
int PSYOmega_count = 0;
// go first // go first
public override bool OnSelectHand() public override bool OnSelectHand()
...@@ -282,7 +283,8 @@ namespace WindBot.Game.AI.Decks ...@@ -282,7 +283,8 @@ namespace WindBot.Game.AI.Decks
FirstCheckSS.Clear(); FirstCheckSS.Clear();
UseSSEffect.Clear(); UseSSEffect.Clear();
ActivatedCards.Clear(); ActivatedCards.Clear();
// CalledbytheGrave刷新 int PSYOmega_count = 0;
// CalledbytheGrave refrest
List<int> key_list = CalledbytheGraveCount.Keys.ToList(); List<int> key_list = CalledbytheGraveCount.Keys.ToList();
foreach (int dic in key_list) foreach (int dic in key_list)
{ {
...@@ -2501,15 +2503,20 @@ namespace WindBot.Game.AI.Decks ...@@ -2501,15 +2503,20 @@ namespace WindBot.Game.AI.Decks
// recycle from grave // recycle from grave
if (Card.Location == CardLocation.Grave) if (Card.Location == CardLocation.Grave)
{ {
if (PSYOmega_count >= 5){
return false;
}
List<ClientCard> enemy_danger = CheckDangerousCardinEnemyGrave(); List<ClientCard> enemy_danger = CheckDangerousCardinEnemyGrave();
if (enemy_danger.Count > 0) if (enemy_danger.Count > 0)
{ {
AI.SelectCard(enemy_danger); AI.SelectCard(enemy_danger);
PSYOmega_count ++;
return true; return true;
} }
if (!Bot.HasInHandOrInSpellZoneOrInGraveyard(CardId.Holiday) && Bot.HasInGraveyard(important_witchcraft)) if (!Bot.HasInHandOrInSpellZoneOrInGraveyard(CardId.Holiday) && Bot.HasInGraveyard(important_witchcraft))
{ {
AI.SelectCard(important_witchcraft); AI.SelectCard(important_witchcraft);
PSYOmega_count ++;
return true; return true;
} }
if (CheckProblematicCards() == null) if (CheckProblematicCards() == null)
...@@ -2518,6 +2525,7 @@ namespace WindBot.Game.AI.Decks ...@@ -2518,6 +2525,7 @@ namespace WindBot.Game.AI.Decks
CardId.MaxxC, CardId.AshBlossom_JoyousSpring, CardId.MaxxC, CardId.AshBlossom_JoyousSpring,
CardId.MagicianRightHand, CardId.MagiciansLeftHand, CardId.MagiciansRestage, CardId.Patronus, CardId.MagicianRightHand, CardId.MagiciansLeftHand, CardId.MagiciansRestage, CardId.Patronus,
CardId.LightningStorm, CardId.Reasoning); CardId.LightningStorm, CardId.Reasoning);
PSYOmega_count ++;
return true; return true;
} }
} }
......
...@@ -130,6 +130,11 @@ WindBot can run as a "server", provide a http interface to create bot. ...@@ -130,6 +130,11 @@ WindBot can run as a "server", provide a http interface to create bot.
* Nekroz * Nekroz
### AI Template Generator
A Java program which generate executor code from deck, made by Levyaton.
https://github.com/Levyaton/WindbotTemplateGenerator
### Server mode ### Server mode
WindBot can run as a "server", provide a http interface to create bot. WindBot can run as a "server", provide a http interface to create bot.
......
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