Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
windbot
Commits
486ccf0b
Commit
486ccf0b
authored
Jun 18, 2023
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
b74434b8
cfbdc0de
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
328 additions
and
218 deletions
+328
-218
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Dialogs/Zefra.zh-CN.json
Dialogs/Zefra.zh-CN.json
+5
-0
Game/AI/Decks/ZefraExecutor.cs
Game/AI/Decks/ZefraExecutor.cs
+294
-216
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+15
-2
Game/AI/Executor.cs
Game/AI/Executor.cs
+1
-0
Game/GameAI.cs
Game/GameAI.cs
+8
-0
No files found.
BotWrapper/bot.conf
View file @
486ccf0b
...
...
@@ -213,3 +213,8 @@ SUPPORT_MASTER_RULE_2020
Name
=神数不神
Deck
=
Tearlaments
Dialog
=
Zefra
.
zh
-
CN
旧式地天使珠泪哀歌族卡组。
AI_LV3
SUPPORT_MASTER_RULE_2020
!神数不神-神数
Name
=神数不神
Deck
=
Zefra
Dialog
=
Zefra
.
zh
-
CN
神数卡组。
AI_LV3
SUPPORT_MASTER_RULE_2020
Dialogs/Zefra.zh-CN.json
View file @
486ccf0b
...
...
@@ -50,5 +50,10 @@
"乎,我发动{0}!"
,
"不好意思拉,我有{0}"
,
"哈哈,发动{0}的效果!"
],
"custom"
:
[
"呱!本体出征!"
,
"凸(艹皿艹 )卡手不玩拉!!!"
,
"嘿不慌,还有摆子场( ̄y▽ ̄)╭"
]
}
Game/AI/Decks/ZefraExecutor.cs
View file @
486ccf0b
...
...
@@ -106,6 +106,16 @@ namespace WindBot.Game.AI.Decks
private
bool
HeavymetalfoesElectrumite_activate
=
false
;
private
bool
should_destory
=
false
;
private
List
<
ClientCard
>
Odd_EyesMeteorburstDragon_materials
=
new
List
<
ClientCard
>();
private
bool
duel_start
=
true
;
private
int
activate_count
=
0
;
private
int
summon_count
=
0
;
private
bool
enemy_activate
=
false
;
private
enum
CustomMessage
{
Happy
,
Angry
,
Surprise
}
private
static
class
Toos
{
public
delegate
bool
Delegate
(
ClientCard
card
);
...
...
@@ -437,21 +447,21 @@ namespace WindBot.Game.AI.Decks
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CalledbytheGrave
,
CalledbytheGraveEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadSavageDragon
,
BorreloadSavageDragonEffect_2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
F_A_DawnDragster
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
F_A_DawnDragster
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NinePillarsofYangZing
,
NinePillarsofYangZingEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZefraDivineStrike
,
ZefraDivineStrikeEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HeraldoftheArcLight
,
HeraldoftheArcLightEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TruKingofAllCalamities
,
TruKingofAllCalamitiesEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSY_FramegearGamma
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TruKingofAllCalamities
,
TruKingofAllCalamitiesEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSY_FramegearGamma
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SupremeKingDragonDarkwurm
,
SupremeKingDragonDarkwurmEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ServantofEndymion
,
ServantofEndymionEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Terraforming
,
TerraformingEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SpellPowerMastery
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SpellPowerMastery
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DragonShrine
,
DragonShrineEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FoolishBurial
,
FoolishBurialEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkContractwiththGate
,
DarkContractwiththGateEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Terraforming
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Terraforming
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OracleofZefra
,
OracleofZefraEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZefraProvidence
,
ZefraProvidenceEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AstrographSorcerer
,
AstrographSorcererEffect
);
...
...
@@ -487,7 +497,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Blackwing_ZephyrostheElite
,
Blackwing_ZephyrostheEliteEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Raidraptor_ForceStrix
,
Raidraptor_ForceStrixSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Raidraptor_ForceStrix
,
Raidraptor_ForceStrixEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Rank_Up_MagicSoulShaveForce
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Rank_Up_MagicSoulShaveForce
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Raider_Wing
,
Raider_WingEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Raidraptor_SingingLanius
);
//xyz mode
...
...
@@ -520,7 +530,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
DDSavantKepler
,
CardId
.
StellarknightZefraxciton
,
CardId
.
ShaddollZefracore
,
CardId
.
SupremeKingDragonDarkwurm
};
for
(
int
i
=
0
;
i
<
p_summon_ids
.
Count
;
++
i
)
AddExecutor
(
ExecutorType
.
Summon
,
p_summon_ids
[
i
],
DefaultSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
DefaultSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Deskbot001
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Deskbot001
,
ResetFlag
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TheMightyMasterofMagic
,
TheMightyMasterofMagicEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestrudotheLostDragon_Frisson
,
DestrudotheLostDragon_FrissonEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Blackwing_ZephyrostheElite
,
DefaultSummon_2
);
...
...
@@ -530,9 +540,15 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet_2
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultPActivate
);
AddExecutor
(
ExecutorType
.
GoToEndPhase
,
GoToEndPhase
);
}
public
override
void
OnNewTurn
()
{
if
(
duel_start
)
{
duel_start
=
false
;
AI
.
SendCustomChat
((
int
)
CustomMessage
.
Happy
);
}
activate_SupremeKingDragonDarkwurm_1
=
false
;
activate_SupremeKingDragonDarkwurm_2
=
false
;
activate_JetSynchron
=
false
;
...
...
@@ -554,17 +570,25 @@ namespace WindBot.Game.AI.Decks
HeavymetalfoesElectrumite_activate
=
false
;
spell_activate_count
=
0
;
p_count
=
0
;
activate_count
=
0
;
summon_count
=
0
;
enemy_activate
=
false
;
}
private
bool
ZefraProvidenceEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
ActivateDescription
==
96
)
{
return
true
;
if
(
should_destory
)
{
should_destory
=
false
;
return
false
;
}
return
BeforeResult
(
ExecutorType
.
Activate
);
}
else
{
activate_ZefraProvidence
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
...
...
@@ -615,7 +639,7 @@ namespace WindBot.Game.AI.Decks
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
).
Count
>
0
))
{
summoned
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
...
...
@@ -630,11 +654,11 @@ namespace WindBot.Game.AI.Decks
{
AI
.
SelectCard
(
CardId
.
Raider_Wing
);
AI
.
SelectNextCard
(
CardId
.
Raidraptor_SingingLanius
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
Raidraptor_ForceStrixSummon
()
{
return
xyz_mode
;
return
xyz_mode
&&
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
Blackwing_ZephyrostheEliteEffect_2
()
...
...
@@ -642,7 +666,7 @@ namespace WindBot.Game.AI.Decks
if
(!
xyz_mode
&&
Bot
.
GetMonstersInMainZone
().
Count
>
4
)
return
false
;
List
<
ClientCard
>
cards
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
,
true
),
card
=>
{
return
!
IsNoLinkCards
(
card
)
&&
!
card
.
IsExtraCard
()
&&
!(
card
.
Location
==
CardLocation
.
SpellZone
&&
Func
.
IsCode
(
card
,
CardId
.
SaryujaSkullDread
,
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
HeavymetalfoesElectrumite
,
CardId
.
CrystronHalqifibrax
,
CardId
.
Raidraptor_WiseStrix
,
&&
Func
.
IsCode
(
card
,
CardId
.
SaryujaSkullDread
,
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
HeavymetalfoesElectrumite
,
CardId
.
CrystronHalqifibrax
,
CardId
.
Raidraptor_WiseStrix
,
CardId
.
Linkuriboh
));
});
if
(
cards
.
Count
<=
0
||
(
cards
.
Count
<
2
&&
func
.
CardsCheckCount
(
cards
,
func
.
HasLevel
,
4
)
==
cards
.
Count
))
...
...
@@ -656,8 +680,8 @@ namespace WindBot.Game.AI.Decks
if
(
cardA
.
Location
==
CardLocation
.
MonsterZone
&&
cardB
.
Location
!=
CardLocation
.
MonsterZone
)
return
1
;
if
(
cardA
.
Location
==
CardLocation
.
SpellZone
&&
cardB
.
Location
==
CardLocation
.
SpellZone
)
{
if
(
cardA
.
IsCode
(
CardId
.
OracleofZefra
)
&&
!
cardB
.
IsCode
(
CardId
.
OracleofZefra
))
return
-
1
;
if
(!
cardA
.
IsCode
(
CardId
.
OracleofZefra
)
&&
cardB
.
IsCode
(
CardId
.
OracleofZefra
))
return
1
;
if
(
cardA
.
IsCode
(
CardId
.
OracleofZefra
)
&&
!
cardB
.
IsCode
(
CardId
.
OracleofZefra
))
return
-
1
;
if
(!
cardA
.
IsCode
(
CardId
.
OracleofZefra
)
&&
cardB
.
IsCode
(
CardId
.
OracleofZefra
))
return
1
;
return
0
;
}
if
(
xyz_mode
)
...
...
@@ -673,14 +697,46 @@ namespace WindBot.Game.AI.Decks
});
Blackwing_ZephyrostheElite_activate
=
false
;
AI
.
SelectCard
(
cards
);
return
BeforeResult
(
ExecutorType
.
Activate
);
}
public
override
void
OnChaining
(
int
player
,
ClientCard
card
)
{
if
(
card
==
null
)
return
;
if
(
player
==
1
&&
Func
.
IsCode
(
card
,
14558127
,
59438930
,
94145021
,
38814750
,
73642296
,
97268402
))
enemy_activate
=
true
;
base
.
OnChaining
(
player
,
card
);
}
private
bool
BeforeResult
(
ExecutorType
type
)
{
if
(
type
==
ExecutorType
.
Activate
)
{
ResetFlag
();
++
activate_count
;
}
if
(
type
==
ExecutorType
.
Summon
)
{
++
summon_count
;
}
return
true
;
}
private
bool
GoToEndPhase
()
{
if
(
Duel
.
Player
==
0
&&
Duel
.
Turn
==
1
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
IsNoLinkCards
)
<=
0
&&
activate_count
+
summon_count
<
5
&&
!
enemy_activate
)
{
AI
.
SendCustomChat
((
int
)
CustomMessage
.
Angry
);
return
true
;
}
return
false
;
}
private
bool
DefaultPActivate
()
{
if
(
PendulumActivate
()
&&
Func
.
IsCode
(
Card
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
SecretoftheYangZing
))
if
(
PendulumActivate
()
&&
Func
.
IsCode
(
Card
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
SecretoftheYangZing
))
{
return
Bot
.
HasInHandOrInSpellZone
(
CardId
.
NinePillarsofYangZing
)
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
SpellZone
,
true
),
card
=>
{
return
Func
.
IsCode
(
Card
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
SecretoftheYangZing
);
})
<=
0
;
true
),
card
=>
{
return
Func
.
IsCode
(
Card
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
SecretoftheYangZing
);
})
<=
0
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -693,7 +749,7 @@ namespace WindBot.Game.AI.Decks
{
if
(!
xyz_mode
)
return
false
;
AI
.
SelectMaterials
(
CardId
.
Raidraptor_ArsenalFalcon
,
CardId
.
Blackwing_ZephyrostheElite
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
Raidraptor_WiseStrixEffect
()
{
...
...
@@ -705,17 +761,17 @@ namespace WindBot.Game.AI.Decks
if
(
HasInDeck
(
CardId
.
Raider_Wing
))
++
count
;
if
(
count
<=
1
)
return
false
;
AI
.
SelectCard
(
CardId
.
Raider_Wing
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
Raidraptor_ArsenalFalconEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
AI
.
SelectCard
(
CardId
.
SupremeKingGateZero
);
AI
.
SelectNextCard
(
new
int
[]
{
CardId
.
Blackwing_ZephyrostheElite
,
CardId
.
Raider_Wing
,
CardId
.
Raidraptor_SingingLanius
});
return
true
;
AI
.
SelectNextCard
(
new
int
[]
{
CardId
.
Blackwing_ZephyrostheElite
,
CardId
.
Raider_Wing
,
CardId
.
Raidraptor_SingingLanius
});
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -727,7 +783,7 @@ namespace WindBot.Game.AI.Decks
if
(
materials_lists
.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
materials_lists
[
0
]);
xyz_mode
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
Odd_EyesMeteorburstDragonCheck
()
{
...
...
@@ -740,6 +796,14 @@ namespace WindBot.Game.AI.Decks
var
materials_sy_lists
=
Util
.
GetSynchroMaterials
(
pre_materials
,
7
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
)
&&
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
if
(
materials_sy_lists
.
Count
<=
0
)
return
false
;
Odd_EyesMeteorburstDragon_materials
.
Clear
();
foreach
(
var
materials
in
materials_sy_lists
)
{
if
(
func
.
CardsCheckCount
(
materials
,
func
.
IsCode
,
CardId
.
SupremeKingGateZero
)
>
0
)
{
Odd_EyesMeteorburstDragon_materials
.
AddRange
(
materials
);
return
true
;
}
}
Odd_EyesMeteorburstDragon_materials
.
AddRange
(
materials_sy_lists
[
0
]);
return
true
;
}
...
...
@@ -747,38 +811,38 @@ namespace WindBot.Game.AI.Decks
{
if
(!
Odd_EyesMeteorburstDragonCheck
())
return
false
;
AI
.
SelectMaterials
(
Odd_EyesMeteorburstDragon_materials
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
Odd_EyesMeteorburstDragonEffect
()
{
AI
.
SelectCard
(
CardId
.
SupremeKingGateZero
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
DDSavantKeplerSummon
()
{
if
(
HasInDeck
(
CardId
.
DarkContractwiththGate
))
{
summoned
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
// private void DebugCards(string msg, IList<ClientCard> cards)
// {
//#if DEBUG
// Logger.DebugWriteLine(cards.Count + msg);
// foreach (var card in cards)
// {
// if (card == null) continue;
// NamedCard namedCard = NamedCard.Get(card.Id);
// if (namedCard == null) continue;
// Logger.DebugWriteLine(msg + namedCard.Name);
// }
//#endif
// }
// private void DebugCards(string msg, IList<ClientCard> cards)
// {
//#if DEBUG
// Logger.DebugWriteLine(cards.Count + msg);
// foreach (var card in cards)
// {
// if (card == null) continue;
// NamedCard namedCard = NamedCard.Get(card.Id);
// if (namedCard == null) continue;
// Logger.DebugWriteLine(msg + namedCard.Name);
// }
//#endif
// }
private
bool
ServantofEndymionEffect_2
()
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
return
BeforeResult
(
ExecutorType
.
Activate
)
;
return
false
;
}
private
bool
IsSpsummonPMonster
(
ClientCard
card
)
...
...
@@ -817,7 +881,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -826,15 +890,16 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
AI
.
SelectCard
(
CardId
.
RitualBeastTamerZeframpilica
,
CardId
.
SatellarknightZefrathuban
,
CardId
.
StellarknightZefraxciton
,
CardId
.
FlameBeastoftheNekroz
,
CardId
.
ShaddollZefracore
,
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
NinePillarsofYangZingEffect
()
{
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
List
<
ClientCard
>
cards
=
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
},
Bot
.
MonsterZone
);
cards
.
AddRange
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
},
Bot
.
SpellZone
));
List
<
ClientCard
>
cards
=
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
},
Bot
.
MonsterZone
);
cards
.
AddRange
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
},
Bot
.
SpellZone
));
AI
.
SelectCard
(
cards
);
return
true
;
should_destory
=
true
;
return
BeforeResult
(
ExecutorType
.
Activate
);
}
private
bool
IsActivateBlackwing_ZephyrostheElite
()
{
...
...
@@ -848,19 +913,19 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
if
(
IsActivateBlackwing_ZephyrostheElite
())
return
true
;
if
(
IsActivateBlackwing_ZephyrostheElite
())
return
BeforeResult
(
ExecutorType
.
Activate
)
;
if
((!
HasInDeck
(
CardId
.
TheMightyMasterofMagic
)
&&
!
HasInDeck
(
CardId
.
MythicalBeastJackalKing
)
||
GetSpellActivateCount
()
<
2
))
return
false
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
if
(
func
.
HasInZone
(
Bot
,
CardLocation
.
Hand
|
CardLocation
.
PendulumZone
,
CardId
.
Zefraath
,
true
))
{
return
func
.
CardsCheckAny
(
Bot
.
Hand
,
IsSpsummonPMonster
);
return
func
.
CardsCheckAny
(
Bot
.
Hand
,
IsSpsummonPMonster
)
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
else
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
BeforeResult
(
ExecutorType
.
Activate
)
;
else
return
false
;
}
private
bool
IsZefraScaleAbove
(
ClientCard
card
)
...
...
@@ -873,16 +938,16 @@ namespace WindBot.Game.AI.Decks
}
private
bool
TerraformingEffect
()
{
return
Bot
.
HasInHand
(
CardId
.
OracleofZefra
);
return
Bot
.
HasInHand
(
CardId
.
OracleofZefra
)
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
DDSavantKeplerEffect
()
{
if
(
PendulumActivate
())
return
false
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
FoolishBurialEffect
()
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
List
<
ClientCard
>
GetSynchroMaterials
()
{
...
...
@@ -892,28 +957,31 @@ namespace WindBot.Game.AI.Decks
}
private
bool
DestrudotheLostDragon_FrissonEffect
()
{
if
(
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
))
return
true
;
if
(
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
))
return
BeforeResult
(
ExecutorType
.
Activate
)
;
if
(!
Bot
.
HasInExtra
(
CardId
.
F_A_DawnDragster
)
&&
!
Bot
.
HasInExtra
(
CardId
.
Odd_EyesMeteorburstDragon
))
return
false
;
List
<
ClientCard
>
pre_materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
{
return
SecretoftheYangZingCheck
(
card
)
&&
!
IsNoLinkCards
(
card
)
&&
!
card
.
HasType
(
CardType
.
Tuner
)
&&
card
.
Level
>
0
;
});
List
<
ClientCard
>
pre_materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
{
return
SecretoftheYangZingCheck
(
card
)
&&
!
IsNoLinkCards
(
card
)
&&
!
card
.
HasType
(
CardType
.
Tuner
)
&&
card
.
Level
>
0
;
});
if
(
pre_materials
.
Count
<=
0
)
return
false
;
List
<
ClientCard
>
cards
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
List
<
ClientCard
>
cards
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
{
return
!
IsNoLinkCards
(
card
)
&&
card
.
Level
>
0
&&
!
card
.
HasType
(
CardType
.
Tuner
);
});
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
IsCanSynchroSummon
(
int
level
)
{
return
func
.
CardsCheckAny
(
GetSynchroMaterials
(),
card
=>
{
return
(
card
.
Level
+
level
==
8
return
func
.
CardsCheckAny
(
GetSynchroMaterials
(),
card
=>
{
return
(
card
.
Level
+
level
==
8
&&
func
.
CardsCheckAny
(
Bot
.
ExtraDeck
,
synchro_card
=>
{
return
Func
.
IsCode
(
synchro_card
,
CardId
.
BorreloadSavageDragon
,
CardId
.
PSY_FramelordOmega
);
}))
||
(
card
.
Level
+
level
==
7
&&
SecretoftheYangZingCheck
(
card
)
&&
func
.
CardsCheckAny
(
Bot
.
ExtraDeck
,
synchro_card
=>
{
return
Func
.
IsCode
(
synchro_card
,
CardId
.
Odd_EyesMeteorburstDragon
,
CardId
.
F_A_DawnDragster
);
}))
||
(
card
.
Level
+
level
==
5
&&
Bot
.
HasInExtra
(
CardId
.
Denglong_FirstoftheYangZing
))
||
(
card
.
Level
+
level
==
4
&&
Bot
.
HasInExtra
(
CardId
.
HeraldoftheArcLight
));
});
||
(
card
.
Level
+
level
==
4
&&
Bot
.
HasInExtra
(
CardId
.
HeraldoftheArcLight
));
});
}
private
bool
DDLamiaEffect
()
{
if
(
Bot
.
HasInExtra
(
CardId
.
MechaPhantomBeastAuroradon
)
&&
Bot
.
GetMonstersInMainZone
().
Count
>=
3
)
return
false
;
if
(!
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
!
IsCanSynchroSummon
(
Card
.
Level
))
return
false
;
AI
.
SelectCard
(
CardId
.
DarkContractwiththGate
,
CardId
.
DDSavantKepler
);
activate_DDLamia
=
true
;
...
...
@@ -921,7 +989,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
DragonShrineEffect
()
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
ZefraathEffect
()
{
...
...
@@ -929,7 +997,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
activate_p_Zefraath
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -937,9 +1005,9 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
BorreloadSavageDragonSummon_2
()
{
...
...
@@ -948,19 +1016,19 @@ namespace WindBot.Game.AI.Decks
}
private
bool
BorreloadSavageDragonSummon
()
{
var
materials_lists
=
Util
.
GetSynchroMaterials
(
Bot
.
MonsterZone
,
Card
.
Level
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
F_A_DawnDragster
)
&&
!
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
)
&&
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
var
materials_lists
=
Util
.
GetSynchroMaterials
(
Bot
.
MonsterZone
,
Card
.
Level
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
F_A_DawnDragster
)
&&
!
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
)
&&
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
foreach
(
var
materials
in
materials_lists
)
{
if
(
func
.
CardsCheckAny
(
materials
,
func
.
IsCode
,
CardId
.
MechaPhantomBeastToken
))
{
AI
.
SelectMaterials
(
materials
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
}
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
BorreloadSavageDragonEffect
()
{
...
...
@@ -976,23 +1044,23 @@ namespace WindBot.Game.AI.Decks
CardId
.
CrystronHalqifibrax
,
CardId
.
Raidraptor_WiseStrix
});
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
TheMightyMasterofMagicEffect
()
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
AI
.
SelectCard
(
CardId
.
ServantofEndymion
,
CardId
.
TheMightyMasterofMagic
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
private
bool
checkPActivate
()
...
...
@@ -1002,8 +1070,10 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
HasInHand
(
CardId
.
Zefraath
)
&&
(
Bot
.
SpellZone
[
0
]
!=
null
||
Bot
.
SpellZone
[
4
]
!=
null
))
return
false
;
if
(
Bot
.
SpellZone
[
0
]
==
null
&&
Bot
.
SpellZone
[
4
]
==
null
)
{
if
(!
Bot
.
HasInHand
(
CardId
.
Zefraath
)
&&
!
func
.
CardsCheckAny
(
Bot
.
Hand
,
card
=>
{
return
IsSpsummonPMonster
(
card
)
&&
(
Card
.
LScale
>=
5
?
card
.
LScale
<
5
:
card
.
LScale
>
5
)
&&
func
.
GetPSpSummonMonster
(
Bot
,
card
,
Card
)?.
Count
>
0
;
}))
return
false
;
if
(!
Bot
.
HasInHand
(
CardId
.
Zefraath
)
&&
!
func
.
CardsCheckAny
(
Bot
.
Hand
,
card
=>
{
return
IsSpsummonPMonster
(
card
)
&&
(
Card
.
LScale
>=
5
?
card
.
LScale
<
5
:
card
.
LScale
>
5
)
&&
func
.
GetPSpSummonMonster
(
Bot
,
card
,
Card
)?.
Count
>
0
;
}))
return
false
;
}
else
{
...
...
@@ -1016,17 +1086,17 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
activate_SecretoftheYangZing
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
SatellarknightZefrathubanEffect
()
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -1035,7 +1105,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
LastChainPlayer
==
1
)
{
ClientCard
card
=
Util
.
GetLastChainCard
();
return
card
!=
null
&&
!
card
.
HasType
(
CardType
.
Continuous
|
CardType
.
Field
)
&&
card
.
HasType
(
CardType
.
Spell
|
CardType
.
Trap
);
return
card
!=
null
&&
!
card
.
HasType
(
CardType
.
Continuous
|
CardType
.
Field
)
&&
card
.
HasType
(
CardType
.
Spell
|
CardType
.
Trap
)
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -1043,42 +1113,42 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
OracleofZefraEffect
()
{
activate_OracleofZefra
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
FlameBeastoftheNekrozEffect
()
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
private
bool
AstrographSorcererEffect
()
{
if
(
PendulumActivate
())
return
false
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
StellarknightZefraxcitonEffect
()
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
private
bool
IsNoLinkCards
(
ClientCard
card
)
...
...
@@ -1090,7 +1160,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
LinkuribohSummon
()
{
List
<
ClientCard
>
materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
func
.
HasLevel
,
1
);
List
<
ClientCard
>
materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
func
.
HasLevel
,
1
);
if
(
func
.
CardsCheckCount
(
materials
,
Func
.
NegateFunc
(
func
.
HasType
),
CardType
.
Tuner
)
<=
0
&&
func
.
CardsCheckCount
(
materials
,
func
.
HasType
,
CardType
.
Tuner
)
<=
1
)
return
false
;
materials
.
Sort
((
cardA
,
cardB
)
=>
...
...
@@ -1106,7 +1176,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
HasType
(
CardType
.
Trap
))
{
AI
.
SelectPlace
(
Zones
.
z1
|
Zones
.
z2
|
Zones
.
z3
|
Zones
.
z4
|
Zones
.
z0
);
AI
.
SelectPlace
(
Zones
.
z1
|
Zones
.
z2
|
Zones
.
z3
|
Zones
.
z4
|
Zones
.
z0
);
return
true
;
}
return
false
;
...
...
@@ -1124,30 +1194,30 @@ namespace WindBot.Game.AI.Decks
{
if
(
PendulumActivate
())
{
return
PendulumDefaultActivate
();
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
private
bool
PSY_FramelordOmegaEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
if
(
Duel
.
Player
==
0
)
return
true
;
if
(
Duel
.
Player
==
0
)
return
BeforeResult
(
ExecutorType
.
Activate
)
;
else
{
if
(
Bot
.
Banished
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
JetSynchron
,
CardId
.
DDLamia
},
Bot
.
Banished
));
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
else
{
if
(
Bot
.
Graveyard
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
Zefraath
,
CardId
.
CrystronHalqifibrax
,
CardId
.
Denglong_FirstoftheYangZing
,
CardId
.
BorreloadSavageDragon
,
CardId
.
DDLamia
},
Bot
.
Graveyard
));
return
true
;
AI
.
SelectCard
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
Zefraath
,
CardId
.
CrystronHalqifibrax
,
CardId
.
Denglong_FirstoftheYangZing
,
CardId
.
BorreloadSavageDragon
,
CardId
.
DDLamia
},
Bot
.
Graveyard
));
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
private
bool
Psummon
()
...
...
@@ -1176,7 +1246,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
func
.
HasType
,
CardType
.
Pendulum
);
if
(
materials
.
Count
>
0
)
{
materials
.
Sort
((
cardA
,
cardB
)
=>
materials
.
Sort
((
cardA
,
cardB
)
=>
{
if
((
cardA
.
Level
==
3
||
cardA
.
HasType
(
CardType
.
Tuner
))
&&
cardB
.
Level
!=
3
&&
!
cardB
.
HasType
(
CardType
.
Tuner
))
return
-
1
;
if
(
cardA
.
Level
!=
3
&&
!
cardA
.
HasType
(
CardType
.
Tuner
)
&&
(
cardB
.
Level
==
3
||
cardB
.
HasType
(
CardType
.
Tuner
)))
return
1
;
...
...
@@ -1188,12 +1258,12 @@ namespace WindBot.Game.AI.Decks
{
if
(
IsExtraZoneCard
(
material
))
result
.
Insert
(
0
,
material
);
else
if
(
IsNoLinkCards
(
material
)
||
(
material
.
HasType
(
CardType
.
Tuner
)
&&
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
func
.
HasType
,
CardType
.
Tuner
)
<=
0
))
continue
;
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
func
.
HasType
,
CardType
.
Tuner
)
<=
0
))
continue
;
else
result
.
Add
(
material
);
}
if
(
result
.
Count
<
2
)
return
false
;
AI
.
SelectMaterials
(
result
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
...
...
@@ -1202,37 +1272,38 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
IsCode
(
CardId
.
SecretoftheYangZing
)
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
NinePillarsofYangZing
))
{
return
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Hand
|
CardLocation
.
PendulumZone
|
CardLocation
.
MonsterZone
,
true
),
p_card
=>
{
return
p_card
.
HasSetcode
(
0xc4
)
&&
p_card
.
HasType
(
CardType
.
Pendulum
);})
<=
0
;
return
p_card
.
HasSetcode
(
0xc4
)
&&
p_card
.
HasType
(
CardType
.
Pendulum
);
})
<=
0
;
}
return
true
;
}
private
bool
F_A_DawnDragsterSummon
()
{
List
<
ClientCard
>
pre_materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
SecretoftheYangZingCheck
);
var
materials_lists
=
Util
.
GetSynchroMaterials
(
pre_materials
,
7
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
)
&&
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
List
<
ClientCard
>
pre_materials
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
SecretoftheYangZingCheck
);
var
materials_lists
=
Util
.
GetSynchroMaterials
(
pre_materials
,
7
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
)
&&
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
foreach
(
var
materials
in
materials_lists
)
{
if
(
func
.
CardsCheckCount
(
materials
,
card
=>
if
(
func
.
CardsCheckCount
(
materials
,
card
=>
{
return
card
.
HasType
(
CardType
.
Tuner
)
&&
card
.
HasRace
(
CardRace
.
Machine
);
})
<=
0
)
})
<=
0
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
}
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
CrystronHalqifibraxEffect
()
{
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
MechaPhantomBeastAuroradonSummon
()
{
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
4
||
(!
HasInDeck
(
CardId
.
MechaPhantomBeastO_Lion
)
&&
!
IsCanSPSummonTunerLevel1
()
&&
!
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
|
CardLocation
.
Grave
,
true
),
func
.
IsCode
,
CardId
.
Deskbot001
)))
return
false
;
&&
!
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
|
CardLocation
.
Grave
,
true
),
func
.
IsCode
,
CardId
.
Deskbot001
)))
return
false
;
if
(
XyzModeCheck
())
{
List
<
ClientCard
>
pre_materials
=
new
List
<
ClientCard
>();
...
...
@@ -1243,10 +1314,14 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
key_materials_2
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Grave
),
card
=>
{
return
card
.
IsCode
(
CardId
.
JetSynchron
)
&&
!
activate_JetSynchron
;
});
pre_materials
.
AddRange
(
key_materials
);
pre_materials
.
AddRange
(
key_materials_2
);
if
(!
summoned
)
pre_materials
.
AddRange
(
func
.
CardsCheckWhere
(
Bot
.
Hand
,
Func
.
NegateFunc
(
func
.
IsCode
),
CardId
.
DestrudotheLostDragon_Frisson
));
if
(!
summoned
)
pre_materials
.
AddRange
(
func
.
CardsCheckWhere
(
Bot
.
Hand
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
DestrudotheLostDragon_Frisson
)
&&
card
.
Level
<
5
;
}
));
pre_materials
.
AddRange
(
Bot
.
MonsterZone
);
var
materials_lists
=
Util
.
GetSynchroMaterials
(
pre_materials
,
7
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
);});
if
(
materials_lists
.
Count
>
0
)
return
false
;
var
synchro_materials_lists
=
Util
.
GetSynchroMaterials
(
pre_materials
,
7
,
1
,
1
,
false
,
true
,
null
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
);
});
var
xyz_materials_lists
=
Util
.
GetXyzMaterials
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
|
CardLocation
.
PendulumZone
),
7
,
1
,
false
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
F_A_DawnDragster
)
&&
!
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
);
});
var
xyz_materials_lists_2
=
Util
.
GetXyzMaterials
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
),
7
,
2
,
false
,
card
=>
{
return
!
card
.
IsCode
(
CardId
.
F_A_DawnDragster
)
&&
!
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
);
});
if
((
synchro_materials_lists
.
Count
>
0
&&
xyz_materials_lists
.
Count
>
0
)
||
xyz_materials_lists_2
.
Count
>
0
)
return
false
;
}
List
<
ClientCard
>
m
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
...
...
@@ -1270,9 +1345,9 @@ namespace WindBot.Game.AI.Decks
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
SaryujaSkullDread
,
2
))
{
AI
.
SelectCard
(
GetSendToDeckIds
());
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
SaryujaSkullDreadSummon
()
{
...
...
@@ -1285,7 +1360,8 @@ namespace WindBot.Game.AI.Decks
temp_materials
.
Sort
((
cardA
,
cardB
)
=>
{
if
((
cardA
.
HasType
(
CardType
.
Tuner
)
&&
cardB
.
HasType
(
CardType
.
Tuner
))
||
(!
cardA
.
HasType
(
CardType
.
Tuner
)
&&
!
cardB
.
HasType
(
CardType
.
Tuner
)))
{
||
(!
cardA
.
HasType
(
CardType
.
Tuner
)
&&
!
cardB
.
HasType
(
CardType
.
Tuner
)))
{
return
CardContainer
.
CompareCardLevel
(
cardA
,
cardB
);
}
else
if
(
cardA
.
HasType
(
CardType
.
Tuner
)
&&
!
cardB
.
HasType
(
CardType
.
Tuner
))
return
1
;
...
...
@@ -1301,8 +1377,8 @@ namespace WindBot.Game.AI.Decks
if
(
link_count
>=
4
)
{
if
(
materials_count
==
3
&&
Bot
.
Deck
.
Count
>
4
&&
((
func
.
CardsCheckCount
(
Bot
.
Hand
,
func
.
HasType
,
CardType
.
Tuner
)
>
0
||
(
Bot
.
HasInMonstersZone
(
CardId
.
DDLamia
,
false
,
false
,
true
)
&&
!
activate_DDLamia
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
|
CardLocation
.
Hand
,
true
),
card
=>
{
return
Func
.
HasSetCode
(
card
,
0xaf
,
0xae
)
&&
card
.
Id
!=
CardId
.
DDLamia
;
})
||
(
Bot
.
HasInMonstersZone
(
CardId
.
DDLamia
,
false
,
false
,
true
)
&&
!
activate_DDLamia
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
|
CardLocation
.
Hand
,
true
),
card
=>
{
return
Func
.
HasSetCode
(
card
,
0xaf
,
0xae
)
&&
card
.
Id
!=
CardId
.
DDLamia
;
})
>
0
)
||
(
Bot
.
HasInMonstersZone
(
CardId
.
JetSynchron
,
false
,
false
,
true
)
&&
!
activate_JetSynchron
))
||
xyz_mode
))
{
--
link_count
;
...
...
@@ -1313,7 +1389,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
materials
.
Count
<
3
)
return
false
;
AI
.
SelectMaterials
(
materials
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
CrystronHalqifibraxSummon
()
{
...
...
@@ -1327,6 +1403,10 @@ namespace WindBot.Game.AI.Decks
mainMonsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
materials
.
AddRange
(
mainMonsters
);
AI
.
SelectMaterials
(
materials
);
if
(
materials
.
Distinct
().
Count
()
<=
3
)
{
AI
.
SendCustomChat
((
int
)
CustomMessage
.
Surprise
);
}
return
true
;
}
private
bool
PendulumActivate
()
...
...
@@ -1343,13 +1423,13 @@ namespace WindBot.Game.AI.Decks
}
private
bool
SupremeKingGateZeroEffect
()
{
if
(
PendulumActivate
())
return
PendulumDefaultActivate
();
if
(
PendulumActivate
())
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
return
false
;
}
private
bool
MythicalBeastJackalKingEffect
()
{
if
(
PendulumActivate
())
return
PendulumDefaultActivate
();
return
true
;
if
(
PendulumActivate
())
return
PendulumDefaultActivate
()
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
Denglong_FirstoftheYangZingSummon_2
()
{
...
...
@@ -1362,7 +1442,7 @@ namespace WindBot.Game.AI.Decks
card
=>
{
return
!
card
.
IsCode
(
CardId
.
HeraldoftheArcLight
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
private
bool
Denglong_FirstoftheYangZingEffect
()
{
...
...
@@ -1373,7 +1453,7 @@ namespace WindBot.Game.AI.Decks
}
else
{
AI
.
SelectCard
(
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
LightoftheYangZing
);
AI
.
SelectCard
(
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
,
CardId
.
LightoftheYangZing
);
}
return
true
;
}
...
...
@@ -1381,14 +1461,14 @@ namespace WindBot.Game.AI.Decks
{
if
(
SpellActivate
())
{
return
HasInDeck
(
CardId
.
DDLamia
)
||
func
.
HasInZone
(
Bot
,
CardLocation
.
PendulumZone
,
CardId
.
ServantofEndymion
,
true
,
tru
e
);
return
(
HasInDeck
(
CardId
.
DDLamia
)
||
func
.
HasInZone
(
Bot
,
CardLocation
.
PendulumZone
,
CardId
.
ServantofEndymion
,
true
,
true
))
&&
BeforeResult
(
ExecutorType
.
Activat
e
);
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
int
DisabledSort
(
ClientCard
cardA
,
ClientCard
cardB
)
private
int
DisabledSort
(
ClientCard
cardA
,
ClientCard
cardB
)
{
bool
RitualBeastTamerZeframpilica_flag
=
!
summoned
&&
Bot
.
HasInExtra
(
CardId
.
HeraldoftheArcLight
)
&&
IsCanSPSummonTunerLevel1
();
if
(((
cardA
.
IsCode
(
CardId
.
RitualBeastTamerZeframpilica
)
&&
RitualBeastTamerZeframpilica_flag
)
||
Func
.
IsCode
(
cardA
,
CardId
.
MaxxC
,
CardId
.
Zefraath
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
TheMightyMasterofMagic
)
||
cardA
.
HasType
(
CardType
.
Trap
)
||
cardA
.
HasType
(
CardType
.
Tuner
))
if
(((
cardA
.
IsCode
(
CardId
.
RitualBeastTamerZeframpilica
)
&&
RitualBeastTamerZeframpilica_flag
)
||
Func
.
IsCode
(
cardA
,
CardId
.
MaxxC
,
CardId
.
Zefraath
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
TheMightyMasterofMagic
)
||
cardA
.
HasType
(
CardType
.
Trap
)
||
cardA
.
HasType
(
CardType
.
Tuner
))
&&
!
cardB
.
IsCode
(
CardId
.
RitualBeastTamerZeframpilica
)
&&
!
cardB
.
HasType
(
CardType
.
Trap
)
&&
!
Func
.
IsCode
(
cardB
,
CardId
.
MaxxC
,
CardId
.
Zefraath
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
TheMightyMasterofMagic
)
&&
!
cardB
.
HasType
(
CardType
.
Tuner
))
return
1
;
else
if
(!
cardA
.
IsCode
(
CardId
.
RitualBeastTamerZeframpilica
)
&&
!
cardA
.
HasType
(
CardType
.
Trap
)
&&
!
Func
.
IsCode
(
cardA
,
CardId
.
MaxxC
,
CardId
.
Zefraath
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
TheMightyMasterofMagic
)
&&
!
cardA
.
HasType
(
CardType
.
Tuner
)
&&
((
cardB
.
IsCode
(
CardId
.
RitualBeastTamerZeframpilica
)
&&
RitualBeastTamerZeframpilica_flag
)
||
Func
.
IsCode
(
cardB
,
CardId
.
MaxxC
,
CardId
.
Zefraath
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
TheMightyMasterofMagic
)
||
cardB
.
HasType
(
CardType
.
Trap
)
||
cardB
.
HasType
(
CardType
.
Tuner
)))
return
-
1
;
...
...
@@ -1426,9 +1506,9 @@ namespace WindBot.Game.AI.Decks
ids
.
Add
(
CardId
.
LightoftheYangZing
);
ids
.
Add
(
CardId
.
Rank_Up_MagicSoulShaveForce
);
if
(
activate_ZefraProvidence
)
ids
.
Add
(
CardId
.
ZefraProvidence
);
if
(
activate_OracleofZefra
)
ids
.
Add
(
CardId
.
OracleofZefra
);
if
(
activate_DragonShrine
)
ids
.
Add
(
CardId
.
DragonShrine
);
if
(
activate_SpellPowerMastery
)
ids
.
Add
(
CardId
.
SpellPowerMastery
);
if
(
activate_OracleofZefra
)
ids
.
Add
(
CardId
.
OracleofZefra
);
if
(
activate_DragonShrine
)
ids
.
Add
(
CardId
.
DragonShrine
);
if
(
activate_SpellPowerMastery
)
ids
.
Add
(
CardId
.
SpellPowerMastery
);
List
<
ClientCard
>
hands
=
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Hand
);
hands
.
Sort
(
DisabledSort
);
List
<
int
>
hand_ids
=
Func
.
ClientCardsToCardsId
(
hands
,
true
);
...
...
@@ -1440,7 +1520,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Player
==
1
)
{
AI
.
SelectAttributes
(
new
CardAttribute
[]
{
CardAttribute
.
Divine
});
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
...
...
@@ -1456,7 +1536,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
dcards
=
func
.
CardsIdToClientCards
(
GetDisabledIds
(),
Bot
.
Hand
);
if
(!
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
dcards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
dcards
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
return
false
;
...
...
@@ -1467,7 +1547,7 @@ namespace WindBot.Game.AI.Decks
else
{
if
(!
HasInDeck
(
CardId
.
MechaPhantomBeastO_Lion
)
&&
Func
.
GetZoneCards
(
Enemy
,
CardLocation
.
Onfield
).
Count
<=
0
&&
func
.
CardsCheckCount
(
Bot
.
Graveyard
,
func
.
HasType
,
CardType
.
Trap
)
<=
0
)
return
false
;
&&
Func
.
GetZoneCards
(
Enemy
,
CardLocation
.
Onfield
).
Count
<=
0
)
return
false
;
List
<
ClientCard
>
tRelease
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
nRelease
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
Bot
.
GetMonsters
())
...
...
@@ -1491,36 +1571,38 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
activate_SupremeKingDragonDarkwurm_1
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
activate_SupremeKingDragonDarkwurm_2
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
private
bool
SupremeKingDragonDarkwurmSummon
()
{
if
((!
activate_p_Zefraath
&&
Bot
.
HasInHand
(
CardId
.
Zefraath
)
&&
!
activate_SupremeKingDragonDarkwurm_1
&&
HasInDeck
(
CardId
.
SupremeKingGateZero
)
&&
func
.
CardsCheckAny
(
Bot
.
Hand
,
func
.
HasType
,
CardType
.
Tuner
))
||(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Hand
),
card
=>
{
return
card
.
LinkCount
>
5
;
})
&&
||
(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Hand
),
card
=>
{
return
card
.
LinkCount
>
5
;
})
&&
!
Bot
.
HasInHand
(
CardId
.
SupremeKingGateZero
)
&&
!
activate_SupremeKingDragonDarkwurm_2
))
{
summoned
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
private
bool
DefaultSummon_2
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
&&
Card
.
Level
<=
4
&&
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
{
return
Card
.
HasType
(
CardType
.
Tuner
)
?
true
:
card
.
HasType
(
CardType
.
Tuner
);
})))
{
&&
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
,
true
),
card
=>
{
return
Card
.
HasType
(
CardType
.
Tuner
)
?
true
:
card
.
HasType
(
CardType
.
Tuner
);
})))
{
summoned
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
private
bool
IsCanSPSummonTunerLevel1
()
{
private
bool
IsCanSPSummonTunerLevel1
()
{
return
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
MonsterZone
|
CardLocation
.
Grave
,
true
),
card
=>
{
return
(
card
.
IsCode
(
CardId
.
DDLamia
)
&&
!
activate_DDLamia
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
|
CardLocation
.
Hand
,
true
),
scard
=>
{
return
Func
.
HasSetCode
(
scard
,
0xaf
,
0xae
)
&&
scard
.
Id
!=
CardId
.
DDLamia
;
})
>
0
)
||
(
card
.
IsCode
(
CardId
.
JetSynchron
)
&&
!
activate_JetSynchron
)
&&
Bot
.
GetMonstersInMainZone
().
Count
<=
3
;
...
...
@@ -1534,20 +1616,20 @@ namespace WindBot.Game.AI.Decks
||
(
IsCanSPSummonTunerLevel1
()
&&
((
Card
.
Level
==
3
&&
Bot
.
HasInExtra
(
CardId
.
HeraldoftheArcLight
))
||
(
Card
.
Level
==
4
&&
Bot
.
HasInExtra
(
CardId
.
Denglong_FirstoftheYangZing
))))
||
(
Card
.
Id
==
CardId
.
SupremeKingDragonDarkwurm
&&
!
activate_SupremeKingDragonDarkwurm_2
)
||(
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
Bot
.
HasInHandOrInGraveyard
(
CardId
.
DestrudotheLostDragon_Frisson
)
&&
!
activate_DestrudotheLostDragon_Frisson
))
||
(
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
Bot
.
HasInHandOrInGraveyard
(
CardId
.
DestrudotheLostDragon_Frisson
)
&&
!
activate_DestrudotheLostDragon_Frisson
))
{
summoned
=
true
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Summon
)
;
}
return
false
;
}
private
bool
OneforOneEffect
()
{
AI
.
SelectCard
(
GetDisabledIds
());
AI
.
SelectNextCard
(
CardId
.
JetSynchron
,
CardId
.
LightoftheYangZing
,
CardId
.
DDLamia
);
return
true
;
AI
.
SelectNextCard
(
CardId
.
JetSynchron
,
CardId
.
LightoftheYangZing
,
CardId
.
DDLamia
);
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
void
HeavymetalfoesElectrumiteAddIds
(
List
<
int
>
ids
)
private
void
HeavymetalfoesElectrumiteAddIds
(
List
<
int
>
ids
)
{
if
(!
summoned
&&
HasInDeck
(
CardId
.
DarkContractwiththGate
)
&&
HasInDeck
(
CardId
.
DDLamia
))
{
...
...
@@ -1569,47 +1651,52 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
if
(
Duel
.
Player
!=
0
)
return
true
;
if
(
Duel
.
Player
!=
0
)
return
BeforeResult
(
ExecutorType
.
Activate
)
;
return
false
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
Raider_WingEffect
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
Raidraptor_ForceStrix
,
false
,
true
,
true
))
return
false
;
AI
.
SelectCard
(
CardId
.
Raidraptor_ForceStrix
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
private
bool
HeavymetalfoesElectrumiteEffect
()
{
if
(
ActivateDescription
!=
-
1
)
{
List
<
ClientCard
>
cards
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
SpellZone
,
true
),
Func
.
NegateFunc
(
func
.
IsCode
),
CardId
.
DarkContractwiththGate
);
List
<
ClientCard
>
cards
=
func
.
CardsCheckWhere
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
SpellZone
,
true
),
Func
.
NegateFunc
(
func
.
IsCode
),
CardId
.
DarkContractwiththGate
);
if
(
cards
.
Count
<=
0
)
{
HeavymetalfoesElectrumite_activate
=
true
;
return
false
;
}
HeavymetalfoesElectrumite_activate
=
false
;
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
public
override
bool
OnSelectHand
()
{
return
true
;
}
private
bool
ResetFlag
()
{
should_destory
=
false
;
return
true
;
}
private
bool
HeraldoftheArcLightEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
return
Duel
.
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
&&
BeforeResult
(
ExecutorType
.
Activate
)
;
}
return
false
;
}
private
bool
CalledbytheGraveEffect
()
{
if
((
Bot
.
SpellZone
[
5
]
==
Card
||
Bot
.
SpellZone
[
0
]
==
Card
)
&&
Duel
.
Player
==
0
)
return
true
;
if
((
Bot
.
SpellZone
[
5
]
==
Card
||
Bot
.
SpellZone
[
0
]
==
Card
)
&&
Duel
.
Player
==
0
)
return
BeforeResult
(
ExecutorType
.
Activate
)
;
ClientCard
card
=
Util
.
GetLastChainCard
();
if
(
card
==
null
)
return
false
;
int
id
=
card
.
Id
;
...
...
@@ -1619,23 +1706,16 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
Location
==
CardLocation
.
Grave
&&
card
.
HasType
(
CardType
.
Monster
))
{
AI
.
SelectCard
(
card
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
else
if
(
g_cards
.
Count
()
>
0
&&
card
.
HasType
(
CardType
.
Monster
))
{
AI
.
SelectCard
(
g_cards
);
return
true
;
return
BeforeResult
(
ExecutorType
.
Activate
)
;
}
}
return
false
;
}
public
override
bool
OnSelectYesNo
(
int
desc
)
{
/*
can't get code 74580251 Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
*/
return
base
.
OnSelectYesNo
(
desc
);
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
NamedCard
card
=
NamedCard
.
Get
(
cardId
);
...
...
@@ -1691,27 +1771,19 @@ namespace WindBot.Game.AI.Decks
return
base
.
OnSelectPlace
(
cardId
,
player
,
location
,
available
);
}
public
override
void
OnChainEnd
()
{
should_destory
=
false
;
base
.
OnChainEnd
();
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
{
return
base
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
}
private
IList
<
ClientCard
>
_OnSelectPendulumSummon
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
private
IList
<
ClientCard
>
_OnSelectPendulumSummon
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
List
<
int
>
ids
=
func
.
GetSelectCardIdList
();
List
<
ClientCard
>
result
=
func
.
GetSelectCardList
();
List
<
ClientCard
>
exs
=
func
.
CardsCheckWhere
(
cards
,
func
.
IsLocation
,
CardLocation
.
Extra
);
List
<
ClientCard
>
hs
=
func
.
CardsCheckWhere
(
cards
,
Func
.
NegateFunc
(
func
.
IsLocation
),
CardLocation
.
Extra
);
if
(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
PendulumZone
,
true
),
card
=>
{
return
card
.
HasSetcode
(
0xc4
)
&&
!
card
.
IsCode
(
CardId
.
Zefraath
);})
&&
func
.
CardsCheckAny
(
exs
,
func
.
IsCode
,
CardId
.
ShaddollZefracore
))
ids
.
Add
(
CardId
.
ShaddollZefracore
);
result
=
func
.
CardsIdToClientCards
(
ids
,
cards
);
List
<
ClientCard
>
hs
=
func
.
CardsCheckWhere
(
cards
,
Func
.
NegateFunc
(
func
.
IsLocation
),
CardLocation
.
Extra
);
if
(
func
.
CardsCheckAny
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
PendulumZone
,
true
),
card
=>
{
return
card
.
HasSetcode
(
0xc4
)
&&
!
card
.
IsCode
(
CardId
.
Zefraath
);
})
&&
func
.
CardsCheckAny
(
exs
,
func
.
IsCode
,
CardId
.
ShaddollZefracore
))
ids
.
Add
(
CardId
.
ShaddollZefracore
);
result
=
func
.
CardsIdToClientCards
(
ids
,
cards
);
List
<
ClientCard
>
temp_cards
=
func
.
CardsCheckWhere
(
cards
,
Func
.
NegateFunc
(
func
.
IsCode
),
CardId
.
MaxxC
);
result
.
AddRange
(
temp_cards
);
if
(
result
.
Count
<=
0
)
return
Func
.
CheckSelectCount
(
Util
,
result
,
cards
,
min
,
min
);
if
(
result
.
Count
<=
0
)
return
Func
.
CheckSelectCount
(
Util
,
result
,
cards
,
min
,
min
);
if
(
result
[
0
]
!=
null
&&
result
[
0
].
Location
!=
CardLocation
.
Extra
)
++
p_count
;
return
Func
.
CheckSelectCount
(
Util
,
result
,
cards
,
max
,
max
);
}
...
...
@@ -1848,9 +1920,9 @@ namespace WindBot.Game.AI.Decks
result
=
func
.
CardsIdToClientCards
(
ids
,
cards
);
}
}
else
if
(
hint
==
HintMsg
.
ToDeck
&&
func
.
CardsCheckALL
(
cards
,
func
.
IsLocation
,
true
,
CardLocation
.
Hand
)
&&
min
==
3
&&
max
==
3
)
else
if
(
hint
==
HintMsg
.
ToDeck
&&
func
.
CardsCheckALL
(
cards
,
func
.
IsLocation
,
true
,
CardLocation
.
Hand
)
&&
min
==
3
&&
max
==
3
)
{
result
=
func
.
CardsIdToClientCards
(
GetSendToDeckIds
(),
cards
);
result
=
func
.
CardsIdToClientCards
(
GetSendToDeckIds
(),
cards
);
}
else
if
(
hint
==
HintMsg
.
ToGrave
&&
func
.
CardsCheckALL
(
cards
,
func
.
IsLocation
,
true
,
CardLocation
.
Deck
))
{
...
...
@@ -1933,7 +2005,8 @@ namespace WindBot.Game.AI.Decks
HeavymetalfoesElectrumiteAddIds
(
ids
);
result
=
func
.
CardsIdToClientCards
(
ids
,
cards
);
}
else
if
(!(
IS_YGOPRO
&
!(
hint
==
HintMsg
.
SpSummon
))
&&
func
.
CardsCheckALL
(
cards
,
card
=>{
return
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
)
||
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
);
else
if
(!(
IS_YGOPRO
&
!(
hint
==
HintMsg
.
SpSummon
))
&&
func
.
CardsCheckALL
(
cards
,
card
=>
{
return
card
.
IsCode
(
CardId
.
TheMightyMasterofMagic
)
||
card
.
IsCode
(
CardId
.
MythicalBeastJackalKing
);
},
true
))
{
ids
.
Add
(
CardId
.
MythicalBeastJackalKing
);
...
...
@@ -1945,7 +2018,7 @@ namespace WindBot.Game.AI.Decks
{
p_summoning
=
false
;
if
(
p_count
>=
3
&&
!
Bot
.
HasInExtra
(
CardId
.
SaryujaSkullDread
)
&&
Bot
.
HasInExtra
(
CardId
.
MechaPhantomBeastAuroradon
))
return
Func
.
CheckSelectCount
(
Util
,
result
,
cards
,
min
,
min
);
return
_OnSelectPendulumSummon
(
cards
,
min
,
max
);
return
_OnSelectPendulumSummon
(
cards
,
min
,
max
);
}
else
if
(
hint
==
HintMsg
.
Destroy
)
{
...
...
@@ -1955,7 +2028,7 @@ namespace WindBot.Game.AI.Decks
if
(
func
.
CardsCheckALL
(
cards
,
func
.
HasSetCode
,
true
,
0x9e
))
{
if
(!
activate_SecretoftheYangZing
)
result
=
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
},
func
.
CardsCheckWhere
(
cards
,
func
.
IsLocation
,
CardLocation
.
MonsterZone
));
func
.
IsLocation
,
CardLocation
.
MonsterZone
));
result
.
AddRange
(
func
.
CardsIdToClientCards
(
new
List
<
int
>
{
CardId
.
SecretoftheYangZing
,
CardId
.
Zefraxi_TreasureoftheYangZing
},
func
.
CardsCheckWhere
(
cards
,
Func
.
NegateFunc
(
func
.
IsLocation
),
CardLocation
.
MonsterZone
)));
}
...
...
@@ -1995,13 +2068,15 @@ namespace WindBot.Game.AI.Decks
{
CardId
.
TheMightyMasterofMagic
,
CardId
.
MythicalBeastJackalKing
,
CardId
.
SecretoftheYangZing
};
if
(
func
.
CardsCheckALL
(
cards
,
func
.
IsLocation
,
true
,
CardLocation
.
Hand
))
if
(
func
.
CardsCheckALL
(
cards
,
func
.
IsLocation
,
true
,
CardLocation
.
Hand
))
{
if
(
summoned
&&
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
func
.
CardsCheckCount
(
Bot
.
MonsterZone
,
card
=>
{
return
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Tuner
);})
<=
0
&&
!(
Bot
.
HasInGraveyard
(
CardId
.
DDLamia
)
&&
!
activate_DDLamia
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
|
CardLocation
.
Hand
,
true
),
card
=>
{
return
Func
.
HasSetCode
(
card
,
0xaf
,
0xae
)
&&
card
.
Id
!=
CardId
.
DDLamia
;
})
if
(
summoned
&&
Bot
.
HasInExtra
(
CardId
.
CrystronHalqifibrax
)
&&
func
.
CardsCheckCount
(
Bot
.
MonsterZone
,
card
=>
{
return
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Tuner
);
})
<=
0
&&
!(
Bot
.
HasInGraveyard
(
CardId
.
DDLamia
)
&&
!
activate_DDLamia
&&
func
.
CardsCheckCount
(
Func
.
GetZoneCards
(
Bot
,
CardLocation
.
Onfield
|
CardLocation
.
Hand
,
true
),
card
=>
{
return
Func
.
HasSetCode
(
card
,
0xaf
,
0xae
)
&&
card
.
Id
!=
CardId
.
DDLamia
;
})
<=
0
)
&&
!(
Bot
.
HasInGraveyard
(
CardId
.
JetSynchron
)
&&
!
activate_JetSynchron
)
&&
!(
Bot
.
HasInGraveyard
(
CardId
.
DestrudotheLostDragon_Frisson
)
&&
!
activate_DestrudotheLostDragon_Frisson
)){
&&
!(
Bot
.
HasInGraveyard
(
CardId
.
DestrudotheLostDragon_Frisson
)
&&
!
activate_DestrudotheLostDragon_Frisson
))
{
ids
.
AddRange
(
tuner_ids
);
ids
.
AddRange
(
no_tuner_ids
);
}
...
...
@@ -2012,8 +2087,11 @@ namespace WindBot.Game.AI.Decks
}
result
=
func
.
CardsIdToClientCards
(
ids
,
cards
);
}
else
if
(
func
.
CardsCheckALL
(
cards
,
card
=>
{
return
Func
.
IsCode
(
card
,
CardId
.
LightoftheYangZing
,
CardId
.
PSY_FramegearGamma
,
CardId
.
MechaPhantomBeastO_Lion
,
CardId
.
JetSynchron
,
CardId
.
Deskbot001
,
CardId
.
DDLamia
);
})){
else
if
(
func
.
CardsCheckALL
(
cards
,
card
=>
{
return
Func
.
IsCode
(
card
,
CardId
.
LightoftheYangZing
,
CardId
.
PSY_FramegearGamma
,
CardId
.
MechaPhantomBeastO_Lion
,
CardId
.
JetSynchron
,
CardId
.
Deskbot001
,
CardId
.
DDLamia
);
}))
{
if
(
Bot
.
GetMonstersInMainZone
().
Count
<=
1
)
ids
.
Add
(
CardId
.
Deskbot001
);
ids
.
Add
(
CardId
.
JetSynchron
);
ids
.
Add
(
CardId
.
Deskbot001
);
...
...
@@ -2031,7 +2109,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
card
==
null
||
IsNoLinkCards
(
card
))
continue
;
if
(
card
.
Id
==
CardId
.
MechaPhantomBeastToken
)
tRelease
.
Add
(
card
);
else
if
(
card
.
Id
==
CardId
.
Raidraptor_WiseStrix
)
tRelease
.
Insert
(
0
,
card
);
else
if
(
card
.
Id
==
CardId
.
Raidraptor_WiseStrix
)
tRelease
.
Insert
(
0
,
card
);
else
nRelease
.
Add
(
card
);
}
result
.
AddRange
(
tRelease
);
...
...
Game/AI/Dialogs.cs
View file @
486ccf0b
...
...
@@ -35,6 +35,8 @@ namespace WindBot.Game.AI
public
string
[]
setmonster
{
get
;
set
;
}
[
DataMember
]
public
string
[]
chaining
{
get
;
set
;
}
[
DataMember
]
public
string
[]
custom
{
get
;
set
;
}
}
public
class
Dialogs
{
...
...
@@ -53,6 +55,7 @@ namespace WindBot.Game.AI
private
string
[]
_summon
;
private
string
[]
_setmonster
;
private
string
[]
_chaining
;
private
string
[]
_custom
;
public
Dialogs
(
GameClient
game
)
{
...
...
@@ -75,6 +78,7 @@ namespace WindBot.Game.AI
_summon
=
data
.
summon
;
_setmonster
=
data
.
setmonster
;
_chaining
=
data
.
chaining
;
_custom
=
data
.
custom
;
}
}
...
...
@@ -173,5 +177,14 @@ namespace WindBot.Game.AI
if
(
message
!=
""
)
_game
.
Chat
(
message
);
}
public
void
SendCustomChat
(
int
index
,
params
object
[]
opts
)
{
if
(!
_game
.
_chat
||
_custom
==
null
)
return
;
string
message
=
string
.
Format
(
_custom
[
index
],
opts
);
if
(
message
!=
""
)
_game
.
Chat
(
message
);
}
}
}
Game/AI/Executor.cs
View file @
486ccf0b
...
...
@@ -165,6 +165,7 @@ namespace WindBot.Game.AI
// For overriding
return
null
;
}
public
virtual
void
OnSelectChain
(
IList
<
ClientCard
>
cards
)
{
return
;
...
...
Game/GameAI.cs
View file @
486ccf0b
...
...
@@ -54,6 +54,14 @@ namespace WindBot.Game
_dialogs
.
SendDuelStart
();
}
/// <summary>
/// Customized called when the AI do something in a duel.
/// </summary>
public
void
SendCustomChat
(
int
index
,
params
object
[]
opts
)
{
_dialogs
.
SendCustomChat
(
index
,
opts
);
}
/// <summary>
/// Called when the AI do the rock-paper-scissors.
/// </summary>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment