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nanahira
windbot
Commits
45df71b8
Commit
45df71b8
authored
Feb 26, 2018
by
wind2009
Committed by
GitHub
Feb 26, 2018
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Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
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45df71b8
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Trickstar"
,
"AI_Trickstar"
)]
public
class
TrickstarExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
White
=
98169343
;
public
const
int
BF
=
9929398
;
public
const
int
Yellow
=
61283655
;
public
const
int
Red
=
35199656
;
public
const
int
Urara
=
14558127
;
public
const
int
Ghost
=
59438930
;
public
const
int
Pink
=
98700941
;
public
const
int
MG
=
23434538
;
public
const
int
Tuner
=
67441435
;
public
const
int
Eater
=
63845230
;
public
const
int
Feather
=
18144506
;
public
const
int
Galaxy
=
5133471
;
public
const
int
Pot
=
35261759
;
public
const
int
Trans
=
73628505
;
public
const
int
Sheep
=
73915051
;
public
const
int
Crown
=
22159429
;
public
const
int
Stage
=
35371948
;
public
const
int
Re
=
21076084
;
public
const
int
Ring
=
83555666
;
public
const
int
Strike
=
40605147
;
public
const
int
Warn
=
84749824
;
public
const
int
Linkuri
=
41999284
;
public
const
int
Linkspi
=
98978921
;
public
const
int
SafeDra
=
99111753
;
public
const
int
Crystal
=
50588353
;
public
const
int
downer
=
77058170
;
public
const
int
phoneix
=
2857636
;
public
const
int
unicorn
=
38342335
;
public
const
int
firewall
=
5043010
;
public
const
int
snake
=
74997493
;
public
const
int
borrel
=
31833038
;
public
const
int
boomer
=
5821478
;
public
const
int
TG
=
98558751
;
}
public
int
getLinkMarker
(
int
id
)
{
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
)
return
2
;
return
1
;
}
bool
NormalSummoned
=
false
;
ClientCard
stage_locked
=
null
;
bool
pink_ss
=
false
;
bool
snake_four_s
=
false
;
public
TrickstarExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
// counter
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MG
,
G_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Strike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Warn
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Urara
,
hand_act_kind
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
hand_act_kind
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
// spell clean
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Feather
,
Feather_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Galaxy
,
GalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG
,
TG_eff
);
// ex_monster act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
);
// ex ss
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
borrel
,
borrel_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
crystal_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SafeDra
,
safedragon_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuri
,
linkuri_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkspi
);
// normal act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Trans
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sheep
,
Sheep_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Eater
);
// ts
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pink
,
pink_p
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Red
,
red_ss
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Yellow
,
yellow_p
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
White
,
white_p
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Re
,
Reincarnation
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Yellow
,
yellow_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Red
,
red_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Pink
,
pink_sum
);
// normal
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Eater
,
eater_ss
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Urara
,
tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Ghost
,
tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Tuner
,
tuner_ns
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pot
,
Pot_Act
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Red
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Pink
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
}
public
bool
Stage_Lock
()
{
if
(
Card
.
Location
!=
CardLocation
.
SpellZone
)
return
false
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
AI
.
SelectCard
(
card
);
stage_locked
=
card
;
return
true
;
}
}
return
false
;
}
public
bool
GalaxyCyclone
()
{
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
stage_locked
=
null
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
AI
.
Utils
.
GetBestEnemySpell
(
true
);
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
()
&&
card
!=
stage_locked
)
{
selected
=
card
;
break
;
}
}
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
public
bool
BF_pos
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
public
bool
Feather_Act
()
{
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
card
in
spells
)
{
// 有常用贴纸
if
(
card
.
Id
==
5851097
||
card
.
Id
==
30241314
||
card
.
Id
==
81674782
||
card
.
Id
==
58921041
||
card
.
Id
==
59305593
)
{
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
// 墓地有银河旋风则不发动
foreach
(
ClientCard
self_card
in
grave
)
{
if
(
self_card
.
Id
==
CardId
.
Galaxy
)
return
false
;
}
return
true
;
}
}
// 2张以上才发动
if
(
spells
.
Count
<=
1
)
return
false
;
return
true
;
}
public
bool
Sheep_Act
()
{
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
GetLastChainCard
().
Id
==
CardId
.
Feather
))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
}
if
(
total_atk
>=
Duel
.
LifePoints
[
0
])
return
true
;
}
return
false
;
}
public
bool
Stage_act
()
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
if
(!
NormalSummoned
)
{
if
(!
Bot
.
HasInHand
(
CardId
.
Yellow
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Bot
.
HasInHand
(
CardId
.
Yellow
)
&&
!
Bot
.
HasInHand
(
CardId
.
Red
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
AI
.
Utils
.
GetBestAttack
(
Bot
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
});
stage_locked
=
null
;
return
true
;
}
else
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
return
false
;
}
if
(
NormalSummoned
)
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Yellow
)
&&
!
Bot
.
HasInHand
(
CardId
.
Red
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
AI
.
Utils
.
GetBestAttack
(
Bot
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
});
stage_locked
=
null
;
return
true
;
}
else
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
}
stage_locked
=
null
;
return
false
;
}
public
bool
Pot_Act
()
{
return
Bot
.
Deck
.
Count
>
15
;
}
public
bool
hand_act_kind
()
{
return
(
LastChainPlayer
==
1
);
}
public
bool
G_act
()
{
return
(
Duel
.
Player
==
1
);
}
public
bool
pink_p
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
((
Duel
.
LifePoints
[
1
]
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
||
Duel
.
LifePoints
[
1
]
<=
800
||
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
))
)
{
pink_ss
=
true
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Duel
.
LifePoints
[
0
]))
return
false
;
pink_ss
=
true
;
return
true
;
}
else
if
(
Card
.
Location
==
CardLocation
.
Onfield
)
{
if
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Yellow
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Yellow
,
CardId
.
White
});
return
true
;
}
}
return
true
;
}
public
bool
eater_ss
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
IsFacedown
())
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
Id
==
CardId
.
Stage
&&
Bot
.
HasInHand
(
CardId
.
Stage
))
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
foreach
(
ClientCard
e_c
in
Bot
.
ExtraDeck
)
{
targets
.
Add
(
e_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
}
foreach
(
ClientCard
s_c
in
Bot
.
SpellZone
)
{
targets
.
Add
(
s_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
}
return
false
;
}
public
bool
red_ss
()
{
if
(
Duel
.
Player
==
0
)
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
AI
.
Utils
.
IsChainTarget
(
m
))
{
AI
.
SelectCard
(
m
);
return
true
;
}
}
}
if
(
LastChainPlayer
==
1
)
return
true
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
List
<
ClientCard
>
self_m
=
Bot
.
GetMonsters
();
ClientCard
tosolve_enemy
=
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
();
foreach
(
ClientCard
c
in
self_m
)
{
if
(
c
.
Id
==
CardId
.
Yellow
||
c
.
Id
==
CardId
.
Pink
||
c
.
Id
==
CardId
.
White
)
{
if
(
c
.
Attacked
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
if
(
tosolve_enemy
!=
null
)
{
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
*
2
<
tosolve_enemy
.
Attack
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
}
}
}
}
}
else
{
if
(
LastChainPlayer
==
1
)
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
()
!=
null
)
{
return
true
;
}
}
}
return
false
;
}
public
bool
yellow_p
()
{
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Stage
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Yellow
});
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
{
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)>
0
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Ring
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Pink
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
White
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Ring
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
return
true
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
)
{
int
atk
=
AI
.
Utils
.
GetProblematicEnemyMonster
().
Attack
;
if
(
atk
>=
1800
&&
atk
<=
3600
&&
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
return
true
;
}
}
public
bool
white_p
()
{
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
// from blackwing
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
bestEnemyATK
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
bestEnemyDEF
=
Enemy
.
GetMonsters
().
GetHighestDefenseMonster
();
if
(
bestMy
==
null
||
(
bestEnemyATK
==
null
&&
bestEnemyDEF
==
null
))
return
false
;
if
(
bestEnemyATK
!=
null
&&
bestMy
.
Attack
<=
bestEnemyATK
.
Attack
&&
bestMy
.
Attack
*
2
>=
bestEnemyATK
.
Attack
)
return
true
;
if
(
bestEnemyDEF
!=
null
&&
bestMy
.
Attack
<=
bestEnemyDEF
.
Defense
&&
bestMy
.
Attack
*
2
>=
bestEnemyDEF
.
Defense
)
return
true
;
return
false
;
}
else
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
return
true
;
else
if
(
Enemy
.
GetMonsterCount
()
!=
0
)
{
return
(
Enemy
.
GetMonsters
().
GetLowestAttackMonster
().
Attack
<
2000
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
().
Defense
<
2000
);
}
return
false
;
}
}
public
bool
Reincarnation
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
ts_reborn
();
return
true
;
}
public
bool
ts_reborn
()
{
bool
can_summon
=
(
Duel
.
Player
==
0
&&
NormalSummoned
);
if
(
can_summon
)
{
if
((
Duel
.
Phase
<
DuelPhase
.
Main2
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Pink
))
{
AI
.
SelectCard
(
CardId
.
Pink
);
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
});
return
true
;
}
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
});
return
true
;
}
}
public
bool
yellow_sum
()
{
NormalSummoned
=
true
;
return
true
;
}
public
bool
red_sum
()
{
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
pink_sum
()
{
if
(
Duel
.
LifePoints
[
1
]
<=
1000
)
{
NormalSummoned
=
true
;
return
true
;
}
else
if
(!
AI
.
Utils
.
IsTurn1OrMain2
()
&&
(
Bot
.
HasInGraveyard
(
CardId
.
Yellow
)
||
Bot
.
HasInGraveyard
(
CardId
.
Red
)))
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
tuner_ns
()
{
if
(
tuner_ss
())
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
tuner_ss
()
{
if
(
Bot
.
GetMonsterCount
()
==
0
||
!
Bot
.
HasInExtra
(
CardId
.
Crystal
))
return
false
;
int
count
=
0
;
if
(
Card
.
Id
!=
CardId
.
Urara
)
count
+=
1
;
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
}
if
(
count
>=
2
)
return
true
;
return
false
;
}
public
bool
linkuri_ss
()
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
if
(
c
.
Id
!=
CardId
.
Eater
&&
c
.
Level
==
1
&&
c
.
Id
!=
CardId
.
Linkuri
&&
c
.
Id
!=
CardId
.
Linkspi
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
}
return
false
;
}
public
bool
linkuri_eff
()
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Linkuri
)
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
BF
+
1
});
return
true
;
}
public
bool
crystal_ss
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
BF
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
BF
+
1
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
BF
,
CardId
.
BF
+
1
});
return
true
;
}
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
t_check
in
Bot
.
GetMonsters
())
{
if
(
t_check
.
Id
==
CardId
.
BF
||
t_check
.
Id
==
CardId
.
Tuner
||
t_check
.
Id
==
CardId
.
Urara
||
t_check
.
Id
==
CardId
.
Ghost
)
{
targets
.
Add
(
t_check
);
break
;
}
}
if
(
targets
.
Count
==
0
)
return
false
;
foreach
(
ClientCard
e_check
in
Bot
.
GetMonsters
())
{
if
(
targets
[
0
]
!=
e_check
&&
getLinkMarker
(
e_check
.
Id
)
<=
2
&&
e_check
.
Id
!=
CardId
.
Eater
)
{
targets
.
Add
(
e_check
);
break
;
}
}
if
(
targets
.
Count
<=
1
)
return
false
;
return
false
;
}
public
bool
crystal_eff
()
{
if
(
Duel
.
Player
==
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
Ghost
,
CardId
.
Urara
});
return
true
;
}
else
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
return
true
;
return
false
;
}
public
bool
TG_eff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
true
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
target
!=
null
)
AI
.
SelectCard
(
target
);
return
true
;
}
public
bool
safedragon_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
);
}
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
if
(!((
ex_2
!=
null
&&
ex_2
.
Controller
==
0
)
||
(
ex_1
!=
null
&&
ex_1
.
Controller
==
0
)))
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
!=
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
targets
.
Add
(
s_m
);
if
(
targets
.
Count
>=
2
)
break
;
}
if
(
targets
.
Count
>=
2
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
return
false
;
}
public
bool
phoneix_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
ex_zone
=
null
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
==
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
{
ex_zone
=
s_m
;
}
else
{
if
(
s_m
.
Id
!=
CardId
.
Eater
)
{
bool
same
=
false
;
foreach
(
ClientCard
checkcard
in
targets
)
{
if
(
checkcard
.
Id
==
s_m
.
Id
)
same
=
true
;
break
;
}
if
(!
same
)
targets
.
Add
(
s_m
);
};
};
if
(
targets
.
Count
>=
2
)
break
;
}
if
(
targets
.
Count
<
2
)
{
targets
.
Add
(
ex_zone
);
}
AI
.
SelectCard
(
targets
);
return
true
;
}
public
bool
unicorn_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
{
bool
same
=
false
;
foreach
(
ClientCard
checkcard
in
targets
)
{
if
(
checkcard
.
Id
==
s_m
.
Id
)
same
=
true
;
break
;
}
if
(!
same
)
{
targets
.
Add
(
s_m
);
link_count
+=
getLinkMarker
(
s_m
.
Id
);
}
if
(
link_count
>=
3
)
break
;
}
}
if
(
link_count
<
3
)
return
false
;
AI
.
SelectCard
(
targets
);
return
true
;
}
public
bool
unicorn_eff
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
Logger
.
DebugWriteLine
(
"独角兽的效果对象:"
);
Logger
.
DebugWriteLine
(
m
.
Name
);
if
(
m
==
null
)
return
false
;
AI
.
SelectCard
(
Bot
.
Hand
[
0
]);
AI
.
SelectNextCard
(
m
);
return
true
;
}
public
bool
snake_ss
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
Attack
<
1900
)
{
targets
.
Add
(
m
);
}
}
if
(
targets
.
Count
>=
4
)
{
AI
.
SelectCard
(
targets
);
snake_four_s
=
true
;
return
true
;
}
return
false
;
}
public
bool
snake_eff
()
{
Logger
.
DebugWriteLine
(
"锁龙蛇记录:"
);
Logger
.
DebugWriteLine
(
ActivateDescription
.
ToString
());
Logger
.
DebugWriteLine
(
AI
.
Utils
.
GetStringId
(
CardId
.
snake
,
2
).
ToString
());
if
(
snake_four_s
)
{
snake_four_s
=
false
;
return
true
;
}
//if (ActivateDescription == AI.Utils.GetStringId(CardId.snake, 2)) return true;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
snake
,
1
))
{
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
Id
==
CardId
.
Red
||
hand
.
Id
==
CardId
.
Pink
)
{
AI
.
SelectCard
(
hand
);
return
true
;
}
if
(
hand
.
Id
==
CardId
.
Urara
||
hand
.
Id
==
CardId
.
Ghost
)
{
if
(
tuner_ss
())
{
AI
.
SelectCard
(
hand
);
return
true
;
}
}
}
}
return
false
;
}
public
bool
borrel_ss
()
{
return
false
;
}
public
bool
MonsterRepos
()
{
if
(
Card
.
Id
==
CardId
.
Eater
)
return
false
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
false
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
override
void
OnNewTurn
()
{
NormalSummoned
=
false
;
stage_locked
=
null
;
pink_ss
=
false
;
snake_four_s
=
false
;
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
White
))
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
attacker
.
RealPower
=
99999
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
}
}
\ No newline at end of file
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