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nanahira
windbot
Commits
34dd165e
Commit
34dd165e
authored
Oct 10, 2023
by
wind2009
Committed by
GitHub
Oct 10, 2023
Browse files
Options
Browse Files
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Plain Diff
AI_Dogmatika (#173)
parent
4c5989bc
Changes
7
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
2919 additions
and
2 deletions
+2919
-2
Decks/AI_Dogmatika.ydk
Decks/AI_Dogmatika.ydk
+59
-0
Dialogs/ecclesia.zh-CN.json
Dialogs/ecclesia.zh-CN.json
+2
-1
Game/AI/Decks/DogmatikaExecutor.cs
Game/AI/Decks/DogmatikaExecutor.cs
+2823
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+5
-0
Game/GameAI.cs
Game/GameAI.cs
+5
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+24
-1
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Decks/AI_Dogmatika.ydk
0 → 100644
View file @
34dd165e
#created by ...
#main
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#extra
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!side
\ No newline at end of file
Dialogs/ecclesia.zh-CN.json
View file @
34dd165e
{
{
"welcome"
:
[
"welcome"
:
[
"这里就是大灵峰吗?"
"这里就是大灵峰吗?"
,
"这里是教导龙国。"
],
],
"deckerror"
:
[
"deckerror"
:
[
"{0}被冰水咒缚了!"
"{0}被冰水咒缚了!"
...
...
Game/AI/Decks/DogmatikaExecutor.cs
0 → 100644
View file @
34dd165e
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/Executor.cs
View file @
34dd165e
...
@@ -113,6 +113,11 @@ namespace WindBot.Game.AI
...
@@ -113,6 +113,11 @@ namespace WindBot.Game.AI
// Some AI need do something on draw
// Some AI need do something on draw
}
}
public
virtual
void
OnMove
(
int
cardId
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
// Some AI need do something on card's moving
}
public
virtual
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
public
virtual
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
{
// For overriding
// For overriding
...
...
Game/GameAI.cs
View file @
34dd165e
...
@@ -119,6 +119,11 @@ namespace WindBot.Game
...
@@ -119,6 +119,11 @@ namespace WindBot.Game
Executor
.
OnNewPhase
();
Executor
.
OnNewPhase
();
}
}
public
void
OnMove
(
int
cardId
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
Executor
.
OnMove
(
cardId
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
}
/// <summary>
/// <summary>
/// Called when the AI got attack directly.
/// Called when the AI got attack directly.
/// </summary>
/// </summary>
...
...
Game/GameBehavior.cs
View file @
34dd165e
...
@@ -144,6 +144,7 @@ namespace WindBot.Game
...
@@ -144,6 +144,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
SpSummoned
,
OnSpSummoned
);
_messages
.
Add
(
GameMessage
.
SpSummoned
,
OnSpSummoned
);
_messages
.
Add
(
GameMessage
.
FlipSummoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
FlipSummoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
FlipSummoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
FlipSummoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
ConfirmCards
,
OnConfirmCards
);
}
}
private
void
OnJoinGame
(
BinaryReader
packet
)
private
void
OnJoinGame
(
BinaryReader
packet
)
...
@@ -634,6 +635,8 @@ namespace WindBot.Game
...
@@ -634,6 +635,8 @@ namespace WindBot.Game
(
CardLocation
)
previousLocation
+
" move to "
+
(
CardLocation
)
currentLocation
+
")"
);
(
CardLocation
)
previousLocation
+
" move to "
+
(
CardLocation
)
currentLocation
+
")"
);
}
}
}
}
_ai
.
OnMove
(
cardId
,
previousControler
,
previousLocation
,
currentControler
,
currentLocation
);
}
}
private
void
OnSwap
(
BinaryReader
packet
)
private
void
OnSwap
(
BinaryReader
packet
)
...
@@ -955,7 +958,10 @@ namespace WindBot.Game
...
@@ -955,7 +958,10 @@ namespace WindBot.Game
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
else
{
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
card
.
Controller
=
player
;
}
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
)
card
.
SetId
(
id
);
card
.
SetId
(
id
);
...
@@ -1891,5 +1897,22 @@ namespace WindBot.Game
...
@@ -1891,5 +1897,22 @@ namespace WindBot.Game
}
}
_duel
.
SummoningCards
.
Clear
();
_duel
.
SummoningCards
.
Clear
();
}
}
private
void
OnConfirmCards
(
BinaryReader
packet
)
{
/*int playerid = */
packet
.
ReadByte
();
int
count
=
packet
.
ReadByte
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
cardId
=
packet
.
ReadInt32
();
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
loc
=
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
cardId
>
0
)
card
.
SetId
(
cardId
);
if
(
_debug
)
Logger
.
WriteLine
(
"(Confirm "
+
player
.
ToString
()
+
"'s "
+
(
CardLocation
)
loc
+
" card: "
+
(
card
.
Name
??
"UnKnowCard"
)
+
")"
);
}
}
}
}
}
}
WindBot.csproj
View file @
34dd165e
...
@@ -83,6 +83,7 @@
...
@@ -83,6 +83,7 @@
<Compile
Include=
"Game\AI\Decks\SalamangreatExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\SalamangreatExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\CyberDragonExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\CyberDragonExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DarkMagicianExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DarkMagicianExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DogmatikaExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\OrcustExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\OrcustExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\SkyStrikerExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\SkyStrikerExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyKingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyKingExecutor.cs"
/>
...
...
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