Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
windbot
Commits
345b2be1
Commit
345b2be1
authored
Jul 09, 2024
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
c3828c90
11169f23
Changes
10
Show whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
91 additions
and
37 deletions
+91
-37
Game/AI/Decks/SuperheavySamuraiExecutor.cs
Game/AI/Decks/SuperheavySamuraiExecutor.cs
+44
-22
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+3
-1
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+12
-1
Game/AI/Enums/FusionSpell.cs
Game/AI/Enums/FusionSpell.cs
+3
-1
Game/AI/Enums/InvincibleMonster.cs
Game/AI/Enums/InvincibleMonster.cs
+10
-1
Game/AI/Enums/PreventActivationEffectInBattle.cs
Game/AI/Enums/PreventActivationEffectInBattle.cs
+1
-5
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
+5
-1
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
+2
-1
Game/ClientCard.cs
Game/ClientCard.cs
+2
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+9
-1
No files found.
Game/AI/Decks/SuperheavySamuraiExecutor.cs
View file @
345b2be1
...
...
@@ -80,7 +80,8 @@ namespace WindBot.Game.AI.Decks
public
SuperheavySamuraiExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSYFramelordOmega
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSYFramelordOmega
,
PSYFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
IP
,
IPFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sarutobi
,
SarutobiFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Unicorn
,
UnicornFunction
);
...
...
@@ -102,8 +103,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scales
,
ScalesFunction
);
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ASStardustDragon
,
ASStardustDragonSynchronFunction2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Fleur
,
FleurSynchronFunction2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
PSYFramelordOmega
,
PSYFramelordOmegaSynchronFunction
);
//Pendulum
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Wakaushi
,
WakaushiFunction
);
...
...
@@ -183,7 +183,6 @@ namespace WindBot.Game.AI.Decks
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Masurawo
,
MasurawoSynchronFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Sarutobi
,
DeSynchronFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
PSYFramelordOmega
);
//equip Soulhorns
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Soulhorns
,
SoulhornsEquipFunction
);
...
...
@@ -213,12 +212,29 @@ namespace WindBot.Game.AI.Decks
activate_Genius
=
false
;
activate_Sarutobi
=
false
;
to_deck
=
false
;
base
.
OnNewTurn
();
}
public
override
bool
OnSelectHand
()
{
return
true
;
}
private
bool
MonsterRepos
()
{
if
(
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
()
&&
(
Card
.
Id
==
CardId
.
Masurawo
||
Card
.
Id
==
CardId
.
Sarutobi
))
return
true
;
return
false
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardId
==
CardId
.
Masurawo
||
cardId
==
CardId
.
Sarutobi
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
player
==
0
&&
location
==
CardLocation
.
MonsterZone
)
...
...
@@ -597,14 +613,6 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
}
private
bool
FleurSynchronFunction2
()
{
var
materials_lists
=
Util
.
GetSynchroMaterials
(
Bot
.
MonsterZone
,
10
,
1
,
1
,
false
,
false
,
null
,
card
=>
{
return
!
FinalCards
(
card
.
Id
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
}
private
bool
DeSynchronFunction
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
...
...
@@ -630,17 +638,26 @@ namespace WindBot.Game.AI.Decks
{
return
(
Bot
.
HasInExtra
(
CardId
.
Fleur
)
||
Bot
.
HasInExtra
(
CardId
.
Masurawo
));
}
return
false
;
}
private
bool
ASStardustDragonSynchronFunction2
()
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Motorbike
))
{
if
(!
activate_Scales
||
!
activate_PSY
)
return
false
;
if
(
Bot
.
HasInGraveyard
(
CardId
.
Motorbike
)
||
Bot
.
HasInGraveyard
(
CardId
.
PsyFramegearGamma
))
AI
.
SelectMaterials
(
CardId
.
Motorbike
);
return
true
;
}
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PsyFramegearGamma
))
{
return
(
Bot
.
HasInExtra
(
CardId
.
Fleur
)
||
Bot
.
HasInExtra
(
CardId
.
Masurawo
));
AI
.
SelectMaterials
(
CardId
.
PsyFramegearGamma
);
return
true
;
}
return
false
;
}
private
bool
PSYFramelordOmegaSynchronFunction
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Motorbike
))
AI
.
SelectMaterials
(
CardId
.
Motorbike
);
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PsyFramegearGamma
))
AI
.
SelectMaterials
(
CardId
.
PsyFramegearGamma
);
return
activate_PSY
||
activate_Scales
;
}
private
bool
SavageDragonFunction
()
{
if
(
Duel
.
LastChainPlayer
==
1
)
...
...
@@ -1156,6 +1173,11 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
PSYFunction
()
{
activate_PSY
=
true
;
return
true
;
}
private
bool
IPFunction
()
{
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
...
...
Game/AI/DefaultExecutor.cs
View file @
345b2be1
...
...
@@ -181,6 +181,7 @@ namespace WindBot.Game.AI
public
const
int
DuelDragonToken
=
60025884
;
public
const
int
SeleneQueenOfTheMasterMagicians
=
45819647
;
public
const
int
TheWingedDragonofRaSphereMode
=
10000080
;
public
const
int
SelettriceVaalmonica
=
23093373
;
public
const
int
RockOfTheVanquisher
=
28168628
;
public
const
int
SpiralDischarge
=
29477860
;
...
...
@@ -302,7 +303,8 @@ namespace WindBot.Game.AI
{
_CardId
.
DuelLinkDragonTheDuelDragon
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
monster
.
IsCode
(
_CardId
.
DuelDragonToken
))},
{
_CardId
.
SeleneQueenOfTheMasterMagicians
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
monster
.
HasSetcode
(
_Setcode
.
Endymion
))},
{
_CardId
.
TheWingedDragonofRaSphereMode
,
(
defender
,
list
)
=>
true
}
{
_CardId
.
TheWingedDragonofRaSphereMode
,
(
defender
,
list
)
=>
true
},
{
_CardId
.
SelettriceVaalmonica
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
!
monster
.
IsCode
(
_CardId
.
SelettriceVaalmonica
))}
};
/// <summary>
...
...
Game/AI/Enums/Floodgate.cs
View file @
345b2be1
...
...
@@ -212,6 +212,17 @@
StellarNemesisTPHON_DoomsdayStar
=
93039339
,
SPLittleKnight
=
29301450
,
AngelRing
=
40678060
,
SkullGuardianTheSilenforcingProtector
=
10774240
SkullGuardianProtectorOfTheVoicelessVoice
=
10774240
,
FloweringEtoileTheMelodiousMagnificat
=
83793721
,
EnlightenmentDragon
=
46186135
,
GoldPrideEradicator
=
45464587
,
VarudrasTheFinalBringerOfTheEndTimes
=
70636044
,
RagnaraikaStagSovereign
=
42307760
,
DrytronMeteonisAlphaDraconids
=
56863746
,
TheUnstoppableExodiaIncarnate
=
83257450
,
LightAndDarknessDragonLord
=
19652159
,
FiendsmithDiesIrae
=
82135803
,
MementomictlanTecuhtlicaCombinedConqueror
=
14529511
,
MadolcheQueenTiaraalaFraise
=
49689480
}
}
Game/AI/Enums/FusionSpell.cs
View file @
345b2be1
...
...
@@ -86,6 +86,8 @@
FusionReproduction
=
43331750
,
ChimeraFusion
=
63136489
,
HarmonicSynchroFusion
=
7473735
,
SouloftheSupremeCelestialKing
=
76840111
SouloftheSupremeCelestialKing
=
76840111
,
MelodiousConcerto
=
31458630
,
MementotlanFusion
=
66518509
}
}
Game/AI/Enums/InvincibleMonster.cs
View file @
345b2be1
...
...
@@ -114,6 +114,15 @@
DarkGuardian
=
26746975
,
EnvoyOfTheWaxState
=
87462901
,
Fluffyfluff
=
85401123
,
YubelDasEwigLiebeWachter
=
47172959
YubelDasEwigLiebeWachter
=
47172959
,
TenpaiDragonFadra
=
65326118
,
GolgoilTheSteelSeismicSmasher
=
59369430
,
TalonsOfShurilane
=
74150658
,
NightmareApprentice
=
58143852
,
MillenniumoonMaiden
=
37552929
,
MillenniumFiendReflection
=
63947968
,
HereticalPhoboscobos
=
76078185
,
TopHatHareTheSilhouetteMagician
=
1528054
,
Silhouhatte
=
24440742
}
}
Game/AI/Enums/PreventActivationEffectInBattle.cs
View file @
345b2be1
...
...
@@ -11,10 +11,6 @@
SamuraiDestroyer
=
40509732
,
ArmadesKeeperOfBoundaries
=
88033975
,
NumberS39UtopiaTheLightning
=
56832966
,
DualAvatarEmpoweredKonGyo
=
33026283
,
GGolemRockHammer
=
98875863
,
WishDragon
=
64583600
,
ChaosWitch
=
30327674
,
FissioningMotherSpider
=
34034150
DualAvatarEmpoweredKonGyo
=
33026283
}
}
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
View file @
345b2be1
...
...
@@ -63,6 +63,10 @@
ThreeEyedGhost
=
31464658
,
UrsarcticPolarStar
=
62714453
,
BattlinBoxerPromoter
=
83315222
,
TGRocketSalamander
=
77392987
TGRocketSalamander
=
77392987
,
GGolemRockHammer
=
98875863
,
WishDragon
=
64583600
,
ChaosWitch
=
30327674
,
FissioningMotherSpider
=
34034150
}
}
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
View file @
345b2be1
...
...
@@ -16,6 +16,7 @@
BorreloadDragon
=
31833038
,
BorrelendDragon
=
98630720
,
DrytronMeteonisDraconids
=
69815951
,
MyutantBeast
=
34695290
MyutantBeast
=
34695290
,
VeidosTheDragonOfEndlessDarkness
=
8540986
}
}
Game/ClientCard.cs
View file @
345b2be1
...
...
@@ -82,7 +82,6 @@ namespace WindBot.Game
if
(
Data
!=
null
)
{
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
}
else
{
Name
=
null
;
...
...
Game/GameBehavior.cs
View file @
345b2be1
...
...
@@ -1090,7 +1090,7 @@ namespace WindBot.Game
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
cards
.
Add
(
card
);
}
...
...
@@ -1102,6 +1102,14 @@ namespace WindBot.Game
CardLocation
loc
=
(
CardLocation
)
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
packet
.
ReadByte
();
// pos
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
}
if
(
count2
==
0
)
cancelable
=
false
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment