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nanahira
windbot
Commits
23ca5d1b
Commit
23ca5d1b
authored
Feb 26, 2018
by
wind2009
Committed by
mercury233
Feb 27, 2018
Browse files
Options
Browse Files
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Plain Diff
Update Trickstar deck
parent
f0c9682e
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
362 additions
and
63 deletions
+362
-63
Decks/AI_Trickstar.ydk
Decks/AI_Trickstar.ydk
+12
-12
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+350
-51
No files found.
Decks/AI_Trickstar.ydk
View file @
23ca5d1b
...
@@ -22,8 +22,6 @@
...
@@ -22,8 +22,6 @@
63845230
63845230
63845230
63845230
63845230
63845230
5133471
5133471
18144506
18144506
35261759
35261759
35261759
35261759
...
@@ -34,6 +32,8 @@
...
@@ -34,6 +32,8 @@
35371948
35371948
35371948
35371948
35371948
35371948
10813327
10813327
21076084
21076084
83555666
83555666
40605147
40605147
...
@@ -42,18 +42,18 @@
...
@@ -42,18 +42,18 @@
84749824
84749824
#extra
#extra
41999284
41999284
99111753
3987233
98558751
50588353
2857636
38342335
41999284
74997493
41999284
41999284
74997493
50588353
50588353
98558751
74997493
2857636
2857636
99111753
38342335
38342335
98978921
99111753
31833038
3987233
50588353
41999284
9753964
34408491
!side
!side
Game/AI/Decks/TrickstarExecutor.cs
View file @
23ca5d1b
...
@@ -21,6 +21,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -21,6 +21,7 @@ namespace WindBot.Game.AI.Decks
public
const
int
MG
=
23434538
;
public
const
int
MG
=
23434538
;
public
const
int
Tuner
=
67441435
;
public
const
int
Tuner
=
67441435
;
public
const
int
Eater
=
63845230
;
public
const
int
Eater
=
63845230
;
public
const
int
LockBird
=
94145021
;
public
const
int
Feather
=
18144506
;
public
const
int
Feather
=
18144506
;
public
const
int
Galaxy
=
5133471
;
public
const
int
Galaxy
=
5133471
;
...
@@ -34,27 +35,30 @@ namespace WindBot.Game.AI.Decks
...
@@ -34,27 +35,30 @@ namespace WindBot.Game.AI.Decks
public
const
int
Ring
=
83555666
;
public
const
int
Ring
=
83555666
;
public
const
int
Strike
=
40605147
;
public
const
int
Strike
=
40605147
;
public
const
int
Warn
=
84749824
;
public
const
int
Warn
=
84749824
;
public
const
int
Grass
=
10813327
;
public
const
int
Linkuri
=
41999284
;
public
const
int
Linkuri
=
41999284
;
public
const
int
Linkspi
=
98978921
;
public
const
int
Linkspi
=
98978921
;
public
const
int
SafeDra
=
99111753
;
public
const
int
SafeDra
=
99111753
;
public
const
int
Crystal
=
50588353
;
public
const
int
Crystal
=
50588353
;
public
const
int
downer
=
77058170
;
public
const
int
phoneix
=
2857636
;
public
const
int
phoneix
=
2857636
;
public
const
int
unicorn
=
38342335
;
public
const
int
unicorn
=
38342335
;
public
const
int
firewall
=
5043010
;
public
const
int
snake
=
74997493
;
public
const
int
snake
=
74997493
;
public
const
int
borrel
=
31833038
;
public
const
int
borrel
=
31833038
;
public
const
int
boomer
=
5821478
;
public
const
int
TG
=
98558751
;
public
const
int
TG
=
98558751
;
public
const
int
Beelze
=
34408491
;
public
const
int
Abyss
=
9753964
;
public
const
int
Exterio
=
99916754
;
public
const
int
Missus
=
3987233
;
}
}
public
int
getLinkMarker
(
int
id
)
public
int
getLinkMarker
(
int
id
)
{
{
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
)
return
2
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
||
id
==
CardId
.
Missus
)
return
2
;
return
1
;
return
1
;
}
}
...
@@ -65,6 +69,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -65,6 +69,8 @@ namespace WindBot.Game.AI.Decks
bool
tuner_eff_used
=
false
;
bool
tuner_eff_used
=
false
;
bool
crystal_eff_used
=
false
;
bool
crystal_eff_used
=
false
;
int
red_ss_count
=
0
;
int
red_ss_count
=
0
;
bool
white_eff_used
=
false
;
bool
lockbird_useful
=
false
;
public
TrickstarExecutor
(
GameAI
ai
,
Duel
duel
)
public
TrickstarExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
...
@@ -73,9 +79,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -73,9 +79,12 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MG
,
G_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MG
,
G_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Strike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Strike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Warn
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Warn
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Grass
,
Grass_ss
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Urara
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Urara
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Abyss
,
Abyss_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Exterio
,
Exterio_counter
);
// spell clean
// spell clean
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
...
@@ -84,17 +93,22 @@ namespace WindBot.Game.AI.Decks
...
@@ -84,17 +93,22 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG
,
TG_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG
,
TG_eff
);
// ex_monster act
// ex_monster act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Beelze
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Missus
,
Missus_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
Crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
Crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
Linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
Linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
,
Phoneix_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
,
Phoneix_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
Unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
Unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
Snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
Snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
borrel
,
Borrel_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
,
Tuner_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
,
Tuner_eff
);
// ex ss
// ex ss
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
Snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
Snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Missus
,
Missus_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
borrel
,
Borrel_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
Phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
Phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
Unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
Unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
Crystal_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
Crystal_ss
);
...
@@ -108,29 +122,30 @@ namespace WindBot.Game.AI.Decks
...
@@ -108,29 +122,30 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sheep
,
Sheep_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sheep
,
Sheep_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Eater
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Eater
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
LockBird
,
LockBird_act
);
// ts
// ts
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pink
,
Pink_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pink
,
Pink_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Re
,
Reincarnation
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Red
,
Red_ss
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Red
,
Red_ss
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Yellow
,
Yellow_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Yellow
,
Yellow_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
White
,
White_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
White
,
White_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Re
,
Reincarnation
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crown
,
Crown_eff
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Yellow
,
Yellow_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Yellow
,
Yellow_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Red
,
Red_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Red
,
Red_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Pink
,
Pink_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Pink
,
Pink_sum
);
// normal
// normal
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Eater
,
Eater_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Eater
,
Eater_ss
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Tuner
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Urara
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Urara
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Ghost
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Ghost
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Tuner
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pot
,
Pot_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pot
,
Pot_Act
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Red
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Red
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Pink
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Pink
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
}
}
public
bool
Has_down_arrow
(
int
id
)
public
bool
Has_down_arrow
(
int
id
)
...
@@ -147,8 +162,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -147,8 +162,9 @@ namespace WindBot.Game.AI.Decks
{
{
return
new
[]
return
new
[]
{
{
CardId
.
Crown
,
CardId
.
Tuner
,
CardId
.
Tuner
,
CardId
.
Grass
,
CardId
.
Crown
,
CardId
.
Pink
,
CardId
.
Pink
,
CardId
.
Pot
,
CardId
.
Pot
,
CardId
.
BF
,
CardId
.
BF
,
...
@@ -171,6 +187,63 @@ namespace WindBot.Game.AI.Decks
...
@@ -171,6 +187,63 @@ namespace WindBot.Game.AI.Decks
};
};
}
}
public
int
GetTotalATK
(
IList
<
ClientCard
>
list
)
{
int
atk
=
0
;
foreach
(
ClientCard
c
in
list
)
{
if
(
c
==
null
)
continue
;
atk
+=
c
.
Attack
;
}
return
atk
;
}
public
bool
Grass_ss
()
{
if
(
Bot
.
ExtraDeck
.
Count
>
0
)
{
IList
<
ClientCard
>
ex
=
Bot
.
ExtraDeck
;
ClientCard
ex_best
=
null
;
foreach
(
ClientCard
ex_card
in
ex
)
{
if
(
ex_best
==
null
||
ex_card
.
Attack
>
ex_best
.
Attack
)
ex_best
=
ex_card
;
}
if
(
ex_best
!=
null
)
{
AI
.
SelectCard
(
ex_best
);
}
return
true
;
}
return
true
;
}
public
bool
Abyss_eff
()
{
// tuner ss
if
(
ActivateDescription
==
-
1
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Ghost
,
CardId
.
TG
,
CardId
.
Tuner
,
CardId
.
Urara
,
CardId
.
BF
});
return
true
;
};
// counter
if
(!
Enemy
.
HasInMonstersZone
(
CardId
.
Ghost
)
||
Enemy
.
GetHandCount
()
<=
1
)
{
ClientCard
tosolve
=
AI
.
Utils
.
GetProblematicEnemyCard
();
if
(
tosolve
!=
null
)
{
AI
.
SelectCard
(
tosolve
);
return
true
;
}
}
return
false
;
}
public
bool
Stage_Lock
()
public
bool
Stage_Lock
()
{
{
if
(
Card
.
Location
!=
CardLocation
.
SpellZone
)
return
false
;
if
(
Card
.
Location
!=
CardLocation
.
SpellZone
)
return
false
;
...
@@ -224,24 +297,18 @@ namespace WindBot.Game.AI.Decks
...
@@ -224,24 +297,18 @@ namespace WindBot.Game.AI.Decks
public
bool
Feather_Act
()
public
bool
Feather_Act
()
{
{
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
foreach
(
ClientCard
card
in
spells
)
{
{
// 有常用贴纸
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
if
(
card
.
Id
==
5851097
||
card
.
Id
==
30241314
||
card
.
Id
==
81674782
||
card
.
Id
==
58921041
||
card
.
Id
==
59305593
)
foreach
(
ClientCard
self_card
in
grave
)
{
{
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
if
(
self_card
.
Id
==
CardId
.
Galaxy
)
// 墓地有银河旋风则不发动
return
false
;
foreach
(
ClientCard
self_card
in
grave
)
{
if
(
self_card
.
Id
==
CardId
.
Galaxy
)
return
false
;
}
return
true
;
}
}
return
true
;
}
}
//
2张以上才发动
//
activate when more than 2 cards
if
(
spells
.
Count
<=
1
)
if
(
Enemy
.
GetSpellCount
()
<=
1
)
return
false
;
return
false
;
return
true
;
return
true
;
}
}
...
@@ -250,8 +317,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -250,8 +317,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
GetLastChainCard
().
Id
==
CardId
.
Feather
))
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
GetLastChainCard
().
Id
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Grass
))
))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
{
int
total_atk
=
0
;
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
...
@@ -396,10 +463,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -396,10 +463,21 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
public
bool
Hand_act_eff
()
{
{
if
(
Card
.
Id
==
CardId
.
Urara
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
LastChainPlayer
==
1
);
return
(
LastChainPlayer
==
1
);
}
}
public
bool
Exterio_counter
()
{
if
(
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
Useless_List
());
return
true
;
}
return
false
;
}
public
bool
G_act
()
public
bool
G_act
()
{
{
return
(
Duel
.
Player
==
1
);
return
(
Duel
.
Player
==
1
);
...
@@ -481,7 +559,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -481,7 +559,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Red_ss
()
public
bool
Red_ss
()
{
{
if
(
red_ss_count
>=
9
)
return
false
;
if
(
red_ss_count
>=
6
)
return
false
;
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
...
@@ -506,7 +584,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -506,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
IsTrickstar
(
c
.
Id
))
if
(
IsTrickstar
(
c
.
Id
))
{
{
if
(
c
.
Attacked
)
if
(
c
.
Attacked
&&
c
.
Id
!=
CardId
.
Red
)
{
{
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
red_ss_count
+=
1
;
red_ss_count
+=
1
;
...
@@ -516,6 +594,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -516,6 +594,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
*
2
<
tosolve_enemy
.
Attack
)
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
*
2
<
tosolve_enemy
.
Attack
)
{
{
if
(
tosolve_enemy
.
Attack
>
3200
)
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
red_ss_count
+=
1
;
red_ss_count
+=
1
;
return
true
;
return
true
;
...
@@ -528,6 +607,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -528,6 +607,16 @@ namespace WindBot.Game.AI.Decks
}
}
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
{
{
if
(!
c
.
Attacked
)
{
ClientCard
badatk
=
Enemy
.
GetMonsters
().
GetLowestAttackMonster
();
ClientCard
baddef
=
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
();
int
enemy_power
=
99999
;
if
(
badatk
!=
null
&&
badatk
.
Attack
<=
enemy_power
)
enemy_power
=
badatk
.
Attack
;
if
(
baddef
!=
null
&&
baddef
.
Defense
<=
enemy_power
)
enemy_power
=
baddef
.
Defense
;
if
(
c
.
Attack
>
enemy_power
)
return
false
;
}
if
(
tosolve_enemy
.
Attack
>
1600
)
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
red_ss_count
+=
1
;
red_ss_count
+=
1
;
return
true
;
return
true
;
...
@@ -538,6 +627,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -538,6 +627,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
else
}
else
{
{
if
((
ChainContainsCard
(
53129443
)
||
ChainContainsCard
(
99330325
))
&&
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
{
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1600
,
true
))
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1600
,
true
))
...
@@ -560,7 +650,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -560,7 +650,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Yellow_eff
()
public
bool
Yellow_eff
()
{
{
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -576,7 +666,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -576,7 +666,7 @@ namespace WindBot.Game.AI.Decks
}
}
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
{
{
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)>
0
&&
!
pink_ss
)
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
&&
!
pink_ss
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -589,7 +679,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -589,7 +679,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
CardId
.
Yellow
});
});
}
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -602,7 +692,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -602,7 +692,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
CardId
.
Yellow
});
});
}
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -673,6 +763,18 @@ namespace WindBot.Game.AI.Decks
...
@@ -673,6 +763,18 @@ namespace WindBot.Game.AI.Decks
});
});
}
}
return
true
;
return
true
;
}
else
if
((
Bot
.
HasInHand
(
CardId
.
Red
)
||
Bot
.
HasInHand
(
CardId
.
Stage
))
&&
Bot
.
GetRemainingCount
(
CardId
.
Re
,
1
)
>
0
&&
Bot
.
HasInHand
(
CardId
.
LockBird
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Re
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Ring
,
CardId
.
Pink
,
CardId
.
Stage
,
CardId
.
Yellow
});
return
true
;
}
else
}
else
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
...
@@ -700,23 +802,37 @@ namespace WindBot.Game.AI.Decks
...
@@ -700,23 +802,37 @@ namespace WindBot.Game.AI.Decks
if
(
bestMy
==
null
||
(
bestEnemyATK
==
null
&&
bestEnemyDEF
==
null
))
if
(
bestMy
==
null
||
(
bestEnemyATK
==
null
&&
bestEnemyDEF
==
null
))
return
false
;
return
false
;
if
(
bestEnemyATK
!=
null
&&
bestMy
.
Attack
<=
bestEnemyATK
.
Attack
&&
bestMy
.
Attack
*
2
>=
bestEnemyATK
.
Attack
)
if
(
bestEnemyATK
!=
null
&&
bestMy
.
Attack
<=
bestEnemyATK
.
Attack
&&
bestMy
.
Attack
*
2
>=
bestEnemyATK
.
Attack
)
{
white_eff_used
=
true
;
return
true
;
return
true
;
}
if
(
bestEnemyDEF
!=
null
&&
bestMy
.
Attack
<=
bestEnemyDEF
.
Defense
&&
bestMy
.
Attack
*
2
>=
bestEnemyDEF
.
Defense
)
if
(
bestEnemyDEF
!=
null
&&
bestMy
.
Attack
<=
bestEnemyDEF
.
Defense
&&
bestMy
.
Attack
*
2
>=
bestEnemyDEF
.
Defense
)
{
white_eff_used
=
true
;
return
true
;
return
true
;
}
return
false
;
return
false
;
}
else
}
else
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
return
true
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
{
white_eff_used
=
true
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
!=
0
)
else
if
(
Enemy
.
GetMonsterCount
()
!=
0
)
{
{
ClientCard
tosolve
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
tosolve
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
self_card
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
self_card
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
if
(
tosolve
==
null
||
self_card
==
null
||
(
tosolve
!=
null
&&
self_card
!=
null
&&
!
IsTrickstar
(
self_card
.
Id
)))
if
(
tosolve
==
null
||
self_card
==
null
||
(
tosolve
!=
null
&&
self_card
!=
null
&&
!
IsTrickstar
(
self_card
.
Id
)))
{
{
return
(
Enemy
.
GetMonsters
().
GetLowestAttackMonster
()
==
null
||
if
(
Enemy
.
GetMonsters
().
GetLowestAttackMonster
()
==
null
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
()
==
null
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
()
==
null
||
Enemy
.
GetMonsters
().
GetLowestAttackMonster
().
Attack
<
2000
||
Enemy
.
GetMonsters
().
GetLowestAttackMonster
().
Attack
<
2000
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
().
Defense
<
2000
);
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
().
Defense
<
2000
)
{
white_eff_used
=
true
;
return
true
;
}
else
return
false
;
}
}
if
(
tosolve
!=
null
&&
self_card
!=
null
&&
IsTrickstar
(
self_card
.
Id
))
if
(
tosolve
!=
null
&&
self_card
!=
null
&&
IsTrickstar
(
self_card
.
Id
))
{
{
...
@@ -732,12 +848,53 @@ namespace WindBot.Game.AI.Decks
...
@@ -732,12 +848,53 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
public
bool
LockBird_act
()
{
if
(
Duel
.
Player
==
0
)
return
false
;
lockbird_useful
=
true
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
ChainContainsCard
(
CardId
.
Re
);
return
true
;
}
public
bool
Reincarnation
()
public
bool
Reincarnation
()
{
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
Ts_reborn
();
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
Ts_reborn
();
if
(
Bot
.
HasInHand
(
CardId
.
LockBird
))
{
if
(
lockbird_useful
||
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
Duel
.
Player
==
1
&&
ChainContainsCard
(
CardId
.
Feather
)))
{
lockbird_useful
=
false
;
return
true
;
}
return
false
;
}
return
true
;
return
true
;
}
}
public
bool
Crown_eff
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
Ts_reborn
();
if
(
Bot
.
HasInHand
(
CardId
.
Pink
))
{
AI
.
SelectCard
(
CardId
.
Pink
);
return
true
;
}
if
(
Enemy
.
GetMonsterCount
()
==
0
)
{
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
{
if
(
hand
.
Attack
>=
Duel
.
LifePoints
[
1
])
return
true
;
if
(
hand
.
Id
!=
CardId
.
Yellow
)
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
}
}
}
}
return
false
;
}
public
bool
Ts_reborn
()
public
bool
Ts_reborn
()
{
{
bool
can_summon
=
(
Duel
.
Player
==
0
&&
NormalSummoned
);
bool
can_summon
=
(
Duel
.
Player
==
0
&&
NormalSummoned
);
...
@@ -824,7 +981,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -824,7 +981,11 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
}
}
if
(
count
>=
2
)
return
true
;
if
(
count
<
2
)
return
false
;
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
m
.
Id
)
<=
2
)
return
true
;
}
return
false
;
return
false
;
}
}
...
@@ -925,7 +1086,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -925,7 +1086,16 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
)
{
IList
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
<=
2
)
list
.
Add
(
monster
);
if
(
list
.
Count
>=
2
)
break
;
}
return
(
list
.
Count
>=
2
&&
GetTotalATK
(
list
)
<=
1100
);
}
}
}
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
...
@@ -953,7 +1123,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -953,7 +1123,17 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
==
1
)
m_list
.
Add
(
monster
);
if
(
m_list
.
Count
==
2
)
break
;
}
return
(
m_list
.
Count
==
2
&&
GetTotalATK
(
m_list
)
<=
1900
);
}
return
false
;
}
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
...
@@ -977,7 +1157,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -977,7 +1157,7 @@ namespace WindBot.Game.AI.Decks
{
{
targets
.
Add
(
ex_zone
);
targets
.
Add
(
ex_zone
);
}
}
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
);
return
true
;
return
true
;
}
}
...
@@ -989,13 +1169,31 @@ namespace WindBot.Game.AI.Decks
...
@@ -989,13 +1169,31 @@ namespace WindBot.Game.AI.Decks
public
bool
Unicorn_ss
()
{
public
bool
Unicorn_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
int
link_count
=
0
;
if
(
m
==
null
)
if
(
m
==
null
)
{
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
getLinkMarker
(
monster
.
Id
)
==
2
)
{
link_count
+=
2
;
m_list
.
Add
(
monster
);
}
else
if
(
getLinkMarker
(
monster
.
Id
)
==
1
)
{
link_count
+=
1
;
m_list
.
Add
(
monster
);
}
if
(
link_count
>=
3
)
break
;
}
return
(
link_count
>=
3
&&
GetTotalATK
(
m_list
)
<=
2200
);
}
return
false
;
}
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
{
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
...
@@ -1009,7 +1207,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1009,7 +1207,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
if
(
link_count
<
3
)
return
false
;
if
(
link_count
<
3
)
return
false
;
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
);
return
true
;
return
true
;
}
}
...
@@ -1025,19 +1223,28 @@ namespace WindBot.Game.AI.Decks
...
@@ -1025,19 +1223,28 @@ namespace WindBot.Game.AI.Decks
public
bool
Snake_ss
()
public
bool
Snake_ss
()
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
// exzone fo first
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
{
if
(
m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
m
.
Id
))
if
(
e_m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
e_
m
.
Id
))
{
{
targets
.
Add
(
m
);
targets
.
Add
(
e_
m
);
}
}
}
}
if
(
targets
.
Count
>=
4
)
foreach
(
ClientCard
m
in
Bot
.
GetMonstersInMainZone
()
)
{
{
if
(
m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
m
.
Id
))
AI
.
SelectCard
(
targets
);
{
snake_four_s
=
true
;
targets
.
Add
(
m
);
return
true
;
}
if
(
targets
.
Count
>=
4
)
{
if
(
Duel
.
LifePoints
[
1
]
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
AI
.
SelectMaterials
(
targets
);
AI
.
SelectYesNo
(
true
);
snake_four_s
=
true
;
return
true
;
}
}
}
return
false
;
return
false
;
}
}
...
@@ -1073,10 +1280,100 @@ namespace WindBot.Game.AI.Decks
...
@@ -1073,10 +1280,100 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
public
bool
Missus_ss
()
{
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
getLinkMarker
(
monster
.
Id
)
==
1
)
material_list
.
Add
(
monster
);
}
if
(
material_list
.
Count
<
2
)
return
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
)
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
&&
Bot
.
HasInExtra
(
CardId
.
borrel
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Missus
))
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
return
false
;
}
public
bool
Missus_eff
()
{
AI
.
SelectCard
(
new
[]
{
CardId
.
MG
,
CardId
.
Missus
,
CardId
.
snake
});
return
true
;
}
public
bool
Borrel_ss
()
{
bool
already_link2
=
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
))
{
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
if
(
getLinkMarker
(
e_m
.
Id
)
<
3
)
{
if
(
getLinkMarker
(
e_m
.
Id
)
==
2
)
already_link2
=
true
;
material_list
.
Add
(
e_m
);
}
}
foreach
(
ClientCard
m
in
Bot
.
GetMonstersInMainZone
())
{
if
(
getLinkMarker
(
m
.
Id
)
<
3
)
{
if
(
getLinkMarker
(
m
.
Id
)
==
2
&&
!
already_link2
)
{
already_link2
=
true
;
material_list
.
Add
(
m
);
}
else
if
(
m
.
Id
!=
CardId
.
Sheep
+
1
&&
(
m
.
Id
!=
CardId
.
Eater
))
{
material_list
.
Add
(
m
);
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
break
;
}
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
)
{
if
(
GetTotalATK
(
material_list
)
>=
3000
)
return
false
;
}
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
}
return
false
;
}
public
bool
Borrel_eff
()
{
if
(
ActivateDescription
==
-
1
)
return
true
;
ClientCard
BestEnemy
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
WorstBot
=
Bot
.
GetMonsters
().
GetLowestAttackMonster
();
if
(
BestEnemy
==
null
||
BestEnemy
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
WorstBot
==
null
||
WorstBot
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
BestEnemy
.
Attack
>=
WorstBot
.
RealPower
)
{
AI
.
SelectCard
(
BestEnemy
);
return
true
;
}
return
false
;
}
public
bool
MonsterRepos
()
public
bool
MonsterRepos
()
{
{
if
(
Card
.
Id
==
CardId
.
Eater
)
return
false
;
if
(
Card
.
Id
==
CardId
.
Eater
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
Id
==
CardId
.
Sheep
+
1
)
return
false
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
...
@@ -1100,13 +1397,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -1100,13 +1397,15 @@ namespace WindBot.Game.AI.Decks
snake_four_s
=
false
;
snake_four_s
=
false
;
crystal_eff_used
=
false
;
crystal_eff_used
=
false
;
red_ss_count
=
0
;
red_ss_count
=
0
;
white_eff_used
=
false
;
lockbird_useful
=
false
;
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
White
)
)
if
(
IsTrickstar
(
attacker
.
Id
)
&&
Bot
.
HasInHand
(
CardId
.
White
)
&&
!
white_eff_used
)
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
attacker
.
RealPower
=
99999
;
attacker
.
RealPower
=
99999
;
...
...
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