Commit 2241def4 authored by IceYGO's avatar IceYGO

Fix synchro summoning, not working since v1338

parent 5723de5e
...@@ -827,12 +827,12 @@ namespace WindBot.Game ...@@ -827,12 +827,12 @@ namespace WindBot.Game
int min = packet.ReadByte(); int min = packet.ReadByte();
int max = packet.ReadByte(); int max = packet.ReadByte();
// TODO mandatory cards IList<ClientCard> mandatoryCards = new List<ClientCard>();
int count = packet.ReadByte();
packet.ReadBytes(count * 11);
IList<ClientCard> cards = new List<ClientCard>(); IList<ClientCard> cards = new List<ClientCard>();
count = packet.ReadByte();
for (int j = 0; j < 2; ++j)
{
int count = packet.ReadByte();
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
{ {
int cardId = packet.ReadInt32(); int cardId = packet.ReadInt32();
...@@ -844,19 +844,29 @@ namespace WindBot.Game ...@@ -844,19 +844,29 @@ namespace WindBot.Game
{ {
if (cardId != 0 && card.Id != cardId) if (cardId != 0 && card.Id != cardId)
card.SetId(cardId); card.SetId(cardId);
cards.Add(card);
} }
if (j == 0)
mandatoryCards.Add(card);
else
cards.Add(card);
packet.ReadInt32(); packet.ReadInt32();
} }
}
IList<ClientCard> selected = _ai.OnSelectSum(cards, sumval, min, max); IList<ClientCard> selected = _ai.OnSelectSum(cards, sumval, min, max);
byte[] result = new byte[selected.Count + 1]; byte[] result = new byte[mandatoryCards.Count + selected.Count + 1];
result[0] = (byte)selected.Count; int index = 0;
result[index++] = (byte)(mandatoryCards.Count + selected.Count);
while (index < mandatoryCards.Count)
{
result[index++] = 0;
}
for (int i = 0; i < selected.Count; ++i) for (int i = 0; i < selected.Count; ++i)
{ {
int id = 0; int id = 0;
for (int j = 0; j < count; ++j) for (int j = 0; j < cards.Count; ++j)
{ {
if (cards[j] == null) continue; if (cards[j] == null) continue;
if (cards[j].Equals(selected[i])) if (cards[j].Equals(selected[i]))
...@@ -865,7 +875,7 @@ namespace WindBot.Game ...@@ -865,7 +875,7 @@ namespace WindBot.Game
break; break;
} }
} }
result[i + 1] = (byte)id; result[index++] = (byte)id;
} }
GamePacketWriter reply = new GamePacketWriter(CtosMessage.Response); GamePacketWriter reply = new GamePacketWriter(CtosMessage.Response);
......
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