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nanahira
windbot
Commits
17f99885
Commit
17f99885
authored
Mar 02, 2024
by
jwyxym
Committed by
GitHub
Mar 02, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update AutoChessExecutor.cs
parent
f441646f
Changes
1
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Inline
Side-by-side
Showing
1 changed file
with
167 additions
and
5 deletions
+167
-5
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+167
-5
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
17f99885
...
@@ -111,7 +111,28 @@ namespace WindBot.Game.AI.Decks
...
@@ -111,7 +111,28 @@ namespace WindBot.Game.AI.Decks
装备检测
装备检测
EquipForEnemy(ClientCard card)
EquipForEnemy(ClientCard card)
卡片选择检测
卡片选择检测
EnemyCardTarget(ClientCard card, bool chkc, CardLocation loc, CardType[] type, CardPosition[] pos)
“以场上1张表侧表示的魔法卡为对象”的记述相关卡
EnemyCardTargetSpellFaceUp(ClientCard card)
“以场上1张表侧表示的陷阱卡为对象”的记述相关卡
EnemyCardTargetTrapFaceUp(ClientCard card)
“以场上1张表侧表示的魔法·陷阱卡为对象”的记述相关卡
EnemyCardTargetSpellAndTrapFaceUp(ClientCard card)
“以场上1张盖放的魔法·陷阱卡为对象”的记述相关卡
EnemyCardTargetSpellAndTrapFaceDown(ClientCard card)
“以场上1张魔法·陷阱卡为对象”的记述相关卡
EnemyCardTargetSpellAndTrap(ClientCard card)
“以场上1张表侧表示的卡为对象”的记述相关卡
EnemyCardTargetFaceUp(ClientCard card)
“以场上1张盖放的卡为对象”的记述相关卡
EnemyCardTargetFaceDown(ClientCard card)
“以场上1张卡为对象”的记述相关卡
EnemyCardTarget(ClientCard card)
“以场上1只表侧表示的怪兽为对象”的记述相关卡
EnemyCardTargetMonsterFaceUp(ClientCard card)
以场上1只里侧守备表示怪兽为对象”的记述相关卡
EnemyCardTargetMonsterFaceDown(ClientCard card)
“以场上1只怪兽为对象”的记述相关卡
EnemyCardTargetMonster(ClientCard card)
得到某个位置的卡片的函数(从神数不神那借来的)
得到某个位置的卡片的函数(从神数不神那借来的)
GetZoneCards(CardLocation loc, ClientField player)
GetZoneCards(CardLocation loc, ClientField player)
系统提示检测
系统提示检测
...
@@ -153,7 +174,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -153,7 +174,7 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
Id
==
cardname
)
return
true
;
if
(
card
.
Id
==
cardname
)
return
true
;
}
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
true
;
return
false
;
return
false
;
...
@@ -169,7 +190,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -169,7 +190,7 @@ namespace WindBot.Game.AI.Decks
if
(
cardId
==
cardname
)
return
true
;
if
(
cardId
==
cardname
)
return
true
;
}
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x
2a
)
||
card
.
HasSetcode
(
0x
1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
true
;
return
false
;
return
false
;
...
@@ -315,6 +336,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -315,6 +336,7 @@ namespace WindBot.Game.AI.Decks
||
(
card
.
Id
==
37991342
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
37991342
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
94454495
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
94454495
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
35035481
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
35035481
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
57624336
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
75782277
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
75782277
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
51531505
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
51531505
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
97692972
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
97692972
&&
card
.
Location
==
CardLocation
.
SpellZone
)
...
@@ -451,6 +473,73 @@ namespace WindBot.Game.AI.Decks
...
@@ -451,6 +473,73 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
EnemyCardTargetMonsterFaceUp
(
ClientCard
card
)
{
int
[]
cardsname
=
new
[]
{
19230407
,
19230408
,
1639384
,
2645637
,
7631534
,
15844566
,
25789292
,
49678559
,
51570882
,
93356623
,
10000010
,
6247535
,
9596126
,
25542642
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
47728740
&&
ActivateDescription
==
Util
.
GetStringId
(
47728740
,
1
))
||
(
card
.
Id
==
67037924
&&
ActivateDescription
==
Util
.
GetStringId
(
67037924
,
0
))
||
(
card
.
Id
==
74003290
&&
ActivateDescription
==
Util
.
GetStringId
(
74003290
,
0
))
||
(
card
.
Id
==
91706817
&&
ActivateDescription
==
Util
.
GetStringId
(
91706817
,
0
))
||
(
card
.
Id
==
75147529
&&
ActivateDescription
==
Util
.
GetStringId
(
75147529
,
0
))
||
(
card
.
Id
==
53184342
&&
ActivateDescription
==
Util
.
GetStringId
(
53184342
,
1
))
||
(
card
.
Id
==
21250202
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
50275295
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
55623480
&&
card
.
Location
==
CardLocation
.
Grave
)
)
return
true
;
return
false
;
}
private
bool
EnemyCardTargetMonsterFaceDown
(
ClientCard
card
)
{
if
(
card
.
Id
==
41356845
||
card
.
Id
==
41356846
)
return
true
;
return
false
;
}
private
bool
EnemyCardTargetMonster
(
ClientCard
card
)
{
int
[]
cardsname
=
new
[]
{
4335645
,
7089711
,
7852509
,
7852510
,
21947653
,
25847467
,
37580756
,
41440817
,
51945556
,
52824910
,
94192409
,
85034450
,
79759861
,
74131780
,
72427512
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
20281581
&&
ActivateDescription
==
Util
.
GetStringId
(
20281581
,
1
))
||
(
card
.
Id
==
10000010
&&
ActivateDescription
==
Util
.
GetStringId
(
10000010
,
1
))
||
(
card
.
Id
==
10000011
&&
ActivateDescription
==
Util
.
GetStringId
(
10000010
,
1
))
||
(
card
.
Id
==
10000012
&&
ActivateDescription
==
Util
.
GetStringId
(
10000010
,
1
))
||
(
card
.
Id
==
95486586
&&
ActivateDescription
==
Util
.
GetStringId
(
95486586
,
1
))
||
(
card
.
Id
==
91907707
&&
ActivateDescription
==
Util
.
GetStringId
(
91907707
,
1
))
||
(
card
.
Id
==
72989439
&&
ActivateDescription
==
Util
.
GetStringId
(
72989439
,
1
))
||
(
card
.
Id
==
72329844
&&
ActivateDescription
==
Util
.
GetStringId
(
72329844
,
1
))
||
(
card
.
Id
==
57031794
&&
ActivateDescription
==
Util
.
GetStringId
(
57031794
,
0
))
||
(
card
.
Id
==
52038272
&&
ActivateDescription
==
Util
.
GetStringId
(
52038272
,
0
))
||
(
card
.
Id
==
19025379
&&
ActivateDescription
==
Util
.
GetStringId
(
19025379
,
0
))
||
(
card
.
Id
==
35125879
&&
ActivateDescription
==
Util
.
GetStringId
(
35125879
,
2
))
||
(
card
.
Id
==
30328508
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
7459919
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
7574904
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
28865322
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
57624336
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
55885348
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
88316955
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
64043465
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
59531356
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
61529473
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
36553319
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
87327776
&&
card
.
Location
==
CardLocation
.
Grave
)
)
return
true
;
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
...
@@ -628,6 +717,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -628,6 +717,21 @@ namespace WindBot.Game.AI.Decks
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
return
cards
.
Count
()
>
0
;
return
cards
.
Count
()
>
0
;
}
}
else
if
(
EnemyCardTargetMonsterFaceUp
(
Card
))
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
return
cards
.
Count
()
>
0
;
}
else
if
(
EnemyCardTargetMonsterFaceDown
(
Card
))
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()).
ToList
();
return
cards
.
Count
()
>
0
;
}
else
if
(
EnemyCardTargetMonster
(
Card
))
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
return
cards
.
Count
()
>
0
;
}
else
if
(
Card
.
Id
==
43898403
)
else
if
(
Card
.
Id
==
43898403
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
))).
ToList
();
...
@@ -702,8 +806,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -702,8 +806,9 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
DontSummon
(
Card
))
if
(
DontSummon
(
Card
))
return
false
;
return
false
;
if
(
Card
.
HasSetcode
(
0x4a
))
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultTimelordSummon
();
else
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultMonsterSummon
();
return
DefaultMonsterSummon
();
else
if
(
FilpMonster
(
Card
))
else
if
(
FilpMonster
(
Card
))
return
false
;
return
false
;
...
@@ -826,6 +931,63 @@ namespace WindBot.Game.AI.Decks
...
@@ -826,6 +931,63 @@ namespace WindBot.Game.AI.Decks
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
500
,
501
,
502
,
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Count
(
card
=>
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
||
card
.
Location
==
CardLocation
.
Removed
||
card
.
Location
==
CardLocation
.
Hand
||
card
.
Location
==
CardLocation
.
Deck
)
==
cards
.
Count
())
{
IList
<
ClientCard
>
scards
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
scards1
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Removed
).
ToList
();
IList
<
ClientCard
>
scards3
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Grave
).
ToList
();
IList
<
ClientCard
>
scards4
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Hand
).
ToList
();
IList
<
ClientCard
>
scards5
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Onfield
).
ToList
();
if
(
scards1
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards1
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards3
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards3
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards4
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards4
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards5
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards5
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
(
HintMsgForEnemy
.
Contains
(
hint
))
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
...
...
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