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nanahira
windbot
Commits
0cd4fdbd
Commit
0cd4fdbd
authored
Feb 26, 2024
by
jwyxym
Committed by
GitHub
Feb 26, 2024
Browse files
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Browse Files
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Plain Diff
Update AutoChessExecutor.cs
parent
3f4dfcc4
Changes
1
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Showing
1 changed file
with
102 additions
and
84 deletions
+102
-84
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+102
-84
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
0cd4fdbd
...
@@ -108,7 +108,84 @@ namespace WindBot.Game.AI.Decks
...
@@ -108,7 +108,84 @@ namespace WindBot.Game.AI.Decks
{
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
,
HintMsg
.
Destroy
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
,
HintMsg
.
Destroy
};
};
//非常愚蠢的穷举函数
private
bool
BlackmailAttackerSunmmon
(
int
cardId
)
//黑手!(其实是碰瓷)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
false
;
}
private
bool
BlackmailAttacker
(
ClientCard
card
,
ClientField
player
)
//让你知道什么是黑手!
{
if
(!
card
.
IsDisabled
())
{
if
(
card
.
HasSetcode
(
0x4a
)
||
card
.
Id
==
34031284
||
card
.
Id
==
35494087
||
card
.
Id
==
54366836
||
card
.
Id
==
94004268
||
card
.
Id
==
97403510
||
(
card
.
HasSetcode
(
0x18d
)
&&
card
.
EquipCards
.
Count
()>
0
)
||
(
card
.
Id
==
59627393
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
93730230
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
69058960
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
95442074
&&
scard
.
IsFaceup
()))
||
(
card
.
Id
==
95442074
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
69058960
&&
scard
.
IsFaceup
()))
)
return
true
;
}
if
(
card
.
IsFaceup
())
{
if
((
card
.
HasSetcode
(
0x1a5
)
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
65261141
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x2a
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
17285476
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
Id
==
24874631
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
24874630
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
)
return
true
;
}
return
false
;
}
private
bool
DontSummon
(
int
cardId
)
//别通召这些
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
67750322
,
68819554
,
26084285
,
15613529
,
19096726
,
59546797
,
12235475
,
38695361
,
37742478
,
26914168
,
43534808
,
13313278
,
99581584
,
04192696
,
89662736
,
81109178
,
18444902
,
04807253
,
12423762
,
72318602
,
86613346
,
82489470
,
16223761
,
08152834
/*时尚小垃圾*/
,
97268402
/*效果遮蒙者*/
,
24508238
/*D.D.乌鸦*/
,
94145021
/*锁鸟*/
,
14558127
,
14558128
,
52038441
,
52038442
,
59438930
,
59438931
,
60643553
,
60643554
,
62015408
,
62015409
,
73642296
,
73642297
/*手坑六姐妹*/
,
15721123
,
23434538
,
25137581
,
46502744
,
80978111
,
87170768
,
94081496
/*xx的G*/
,
17266660
,
21074344
,
94689635
/*byd原来宣告者没字段啊*/
,
20450925
,
19665973
,
28427869
,
27352108
/*攻宣坑*/
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
return
false
;
}
//从神数不神那借来的非常有亲切感的函数 Duel.GetMatchingGroup(不是)
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
temp
=
new
List
<
ClientCard
>();
if
((
loc
&
CardLocation
.
Hand
)
>
0
)
{
temp
=
player
.
Hand
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
)
{
temp
=
player
.
GetMonsters
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
temp
=
player
.
GetSpells
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Grave
)
>
0
)
{
temp
=
player
.
Graveyard
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Removed
)
>
0
)
{
temp
=
player
.
Banished
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
return
res
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
...
@@ -231,6 +308,22 @@ namespace WindBot.Game.AI.Decks
...
@@ -231,6 +308,22 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
else
if
(
Card
.
Id
==
84815190
)
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
);
cards
=
cards
.
Where
(
tcard
=>
tcard
!=
null
&&
!
tcard
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
return
true
;
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
{
return
Duel
.
LastChainPlayer
==
1
;
}
return
false
;
}
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
...
@@ -259,13 +352,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -259,13 +352,9 @@ namespace WindBot.Game.AI.Decks
if
(!
attacker
.
IsAttack
())
if
(!
attacker
.
IsAttack
())
atk
=
attacker
.
GetDefensePower
();
atk
=
attacker
.
GetDefensePower
();
List
<
ClientCard
>
cards
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()).
ToList
();
List
<
ClientCard
>
cards1
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
defender
.
GetDefensePower
()
>=
atk
).
ToList
();
List
<
ClientCard
>
cards1
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
((
defender
.
IsAttack
()
&&
defender
.
Attack
>=
atk
)
||
(!
defender
.
IsAttack
()
&&
defender
.
GetDefensePower
()
>=
atk
))).
ToList
();
List
<
ClientCard
>
cards2
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
defender
.
IsAttack
()
&&
defender
.
Attack
<
atk
).
ToList
();
List
<
ClientCard
>
cards2
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
defender
.
IsAttack
()
&&
defender
.
Attack
<
atk
).
ToList
();
cards2
.
Sort
(
CardContainer
.
CompareCardAttack
);
cards2
.
Sort
(
CardContainer
.
CompareCardAttack
);
List
<
ClientCard
>
cards3
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
!
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()
&&
!
defender
.
IsAttack
()
&&
defender
.
GetDefensePower
()
<
atk
).
ToList
();
List
<
ClientCard
>
cards4
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
defender
.
IsFacedown
()).
ToList
();
List
<
ClientCard
>
cards5
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
BlackmailAttacker
(
defender
,
Enemy
)
&&
defender
.
IsFaceup
()).
ToList
();
if
(
BlackmailAttacker
(
attacker
,
Bot
))
if
(
BlackmailAttacker
(
attacker
,
Bot
))
{
{
...
@@ -292,101 +381,30 @@ namespace WindBot.Game.AI.Decks
...
@@ -292,101 +381,30 @@ namespace WindBot.Game.AI.Decks
{
{
return
AI
.
Attack
(
attacker
,
cards2
[
0
]);
return
AI
.
Attack
(
attacker
,
cards2
[
0
]);
}
}
else
if
(
cards4
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
defenders
[
Program
.
Rand
.
Next
(
defenders
.
Count
())]);
return
AI
.
Attack
(
attacker
,
cards4
[
0
]);
else
if
(
cards3
.
Count
()
>
0
)
return
AI
.
Attack
(
attacker
,
cards3
[
0
]);
else
if
(
cards5
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards5
);
}
}
if
(
cards5
.
Count
()
>
0
&&
cards5
.
Any
(
defender
=>
defender
!=
null
&&
defender
.
HasSetcode
(
0x10
)))
if
(
defenders
.
Any
(
defender
=>
defender
!=
null
&&
defender
.
HasSetcode
(
0x10
)
&&
BlackmailAttacker
(
defender
,
Enemy
)))
{
{
List
<
ClientCard
>
scards
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
defender
.
Id
==
69058960
&&
!
defender
.
IsDisabled
()
&&
defender
.
IsFaceup
()).
ToList
();
List
<
ClientCard
>
scards
=
defenders
.
Where
(
defender
=>
defender
!=
null
&&
defender
.
Id
==
69058960
&&
!
defender
.
IsDisabled
()
&&
defender
.
IsFaceup
()).
ToList
();
return
base
.
OnSelectAttackTarget
(
attacker
,
scards
);
return
base
.
OnSelectAttackTarget
(
attacker
,
scards
);
}
}
else
if
(
cards2
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards2
);
else
if
(
cards4
.
Count
()
>
0
&&
(
attacker
.
Attack
>=
1500
||
Bot
.
LifePoints
>=
1000
))
return
AI
.
Attack
(
attacker
,
cards4
[
0
]);
else
if
(
cards3
.
Count
()
>
0
)
return
base
.
OnSelectAttackTarget
(
attacker
,
cards3
);
return
null
;
}
private
bool
BlackmailAttacker
(
ClientCard
card
,
ClientField
player
)
foreach
(
ClientCard
defender
in
defenders
)
{
if
(!
card
.
IsDisabled
())
{
{
if
(
card
.
HasSetcode
(
0x4a
)
||
card
.
Id
==
34031284
||
card
.
Id
==
35494087
||
card
.
Id
==
54366836
||
card
.
Id
==
94004268
||
card
.
Id
==
97403510
if
(!
base
.
OnPreBattleBetween
(
attacker
,
defender
)
||
BlackmailAttacker
(
defender
,
Enemy
))
||
(
card
.
HasSetcode
(
0x18d
)
&&
card
.
EquipCards
.
Count
()>
0
)
continue
;
||
(
card
.
Id
==
59627393
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
93730230
&&
card
.
Overlays
.
Count
()>
0
)
||
(
card
.
Id
==
69058960
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
95442074
&&
scard
.
IsFaceup
()))
||
(
card
.
Id
==
95442074
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
69058960
&&
scard
.
IsFaceup
()))
)
return
true
;
}
if
(
card
.
IsFaceup
())
if
((
atk
>
defender
.
GetDefensePower
())
||
(
atk
>=
defender
.
GetDefensePower
()
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
())
||
(
defender
.
IsFacedown
()))
{
return
AI
.
Attack
(
attacker
,
defender
);
if
((
card
.
HasSetcode
(
0x1a5
)
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
65261141
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x2a
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
17285476
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
Id
==
24874631
&&
GetZoneCards
(
CardLocation
.
SpellZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
24874630
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
||
(
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
player
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
()))
)
return
true
;
}
}
return
false
;
return
null
;
}
}
private
bool
BlackmailAttackerSunmmon
(
int
cardId
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
false
;
}
private
bool
DontSummon
(
int
cardId
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
67750322
,
68819554
,
26084285
,
15613529
,
19096726
,
59546797
,
12235475
,
38695361
,
37742478
,
26914168
,
43534808
,
13313278
,
99581584
,
04192696
,
89662736
,
81109178
,
18444902
,
04807253
,
12423762
,
72318602
,
86613346
,
82489470
,
16223761
,
08152834
/*时尚小垃圾*/
,
97268402
/*效果遮蒙者*/
,
24508238
/*D.D.乌鸦*/
,
94145021
/*锁鸟*/
,
14558127
,
14558128
,
52038441
,
52038442
,
59438930
,
59438931
,
60643553
,
60643554
,
62015408
,
62015409
,
73642296
,
73642297
/*手坑六姐妹*/
,
15721123
,
23434538
,
25137581
,
46502744
,
80978111
,
87170768
,
94081496
/*xx的G*/
,
17266660
,
21074344
,
94689635
/*byd原来宣告者没字段啊*/
,
20450925
,
19665973
,
28427869
,
27352108
/*攻宣坑*/
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
cardId
==
cardname
)
return
true
;
}
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
temp
=
new
List
<
ClientCard
>();
if
((
loc
&
CardLocation
.
Hand
)
>
0
)
{
temp
=
player
.
Hand
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
)
{
temp
=
player
.
GetMonsters
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
temp
=
player
.
GetSpells
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Grave
)
>
0
)
{
temp
=
player
.
Graveyard
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Removed
)
>
0
)
{
temp
=
player
.
Banished
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
return
res
;
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Card
.
HasType
(
CardType
.
Flip
)
&&
Card
.
IsFacedown
())
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Card
.
HasType
(
CardType
.
Flip
)
&&
Card
.
IsFacedown
())
...
...
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