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nanahira
Taiko Web
Commits
a9006e7c
Commit
a9006e7c
authored
Feb 24, 2019
by
Bui
Committed by
GitHub
Feb 24, 2019
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #138 from bui/game-fix-notelocking
Game: Fix notelocking
parents
1aecc7d5
fbbed1a7
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
105 additions
and
39 deletions
+105
-39
public/src/js/controller.js
public/src/js/controller.js
+1
-1
public/src/js/game.js
public/src/js/game.js
+91
-29
public/src/js/mekadon.js
public/src/js/mekadon.js
+4
-4
public/src/js/parseosu.js
public/src/js/parseosu.js
+2
-1
public/src/js/view.js
public/src/js/view.js
+7
-4
No files found.
public/src/js/controller.js
View file @
a9006e7c
...
@@ -220,7 +220,7 @@ class Controller{
...
@@ -220,7 +220,7 @@ class Controller{
if
(
this
.
multiplayer
){
if
(
this
.
multiplayer
){
p2
.
play
(
circle
,
this
.
mekadon
)
p2
.
play
(
circle
,
this
.
mekadon
)
}
else
{
}
else
{
this
.
mekadon
.
play
(
circle
)
return
this
.
mekadon
.
play
(
circle
)
}
}
}
}
clean
(){
clean
(){
...
...
public/src/js/game.js
View file @
a9006e7c
...
@@ -75,6 +75,7 @@ class Game{
...
@@ -75,6 +75,7 @@ class Game{
var
circles
=
this
.
songData
.
circles
var
circles
=
this
.
songData
.
circles
var
startIndex
=
this
.
currentCircle
===
0
?
0
:
this
.
currentCircle
-
1
var
startIndex
=
this
.
currentCircle
===
0
?
0
:
this
.
currentCircle
-
1
var
index
=
0
var
index
=
0
for
(
var
i
=
startIndex
;
i
<
circles
.
length
;
i
++
){
for
(
var
i
=
startIndex
;
i
<
circles
.
length
;
i
++
){
var
circle
=
circles
[
i
]
var
circle
=
circles
[
i
]
if
(
circle
&&
(
!
circle
.
branch
||
circle
.
branch
.
active
)
&&
!
circle
.
isPlayed
){
if
(
circle
&&
(
!
circle
.
branch
||
circle
.
branch
.
active
)
&&
!
circle
.
isPlayed
){
...
@@ -115,21 +116,8 @@ class Game{
...
@@ -115,21 +116,8 @@ class Game{
p2
.
send
(
"
drumroll
"
,
value
)
p2
.
send
(
"
drumroll
"
,
value
)
}
}
}
else
{
}
else
{
if
(
circle
.
section
){
this
.
skipNote
(
circle
)
this
.
resetSection
()
}
var
currentScore
=
0
circle
.
played
(
-
1
,
type
===
"
daiDon
"
||
type
===
"
daiKa
"
)
this
.
sectionNotes
.
push
(
0
)
this
.
controller
.
displayScore
(
currentScore
,
true
)
this
.
updateCurrentCircle
()
this
.
updateCurrentCircle
()
this
.
updateCombo
(
currentScore
)
this
.
updateGlobalScore
(
currentScore
,
1
)
if
(
this
.
controller
.
multiplayer
===
1
){
p2
.
send
(
"
note
"
,
{
score
:
-
1
})
}
}
}
}
}
}
else
if
(
!
this
.
controller
.
autoPlayEnabled
&&
!
nextSet
){
}
else
if
(
!
this
.
controller
.
autoPlayEnabled
&&
!
nextSet
){
...
@@ -141,6 +129,7 @@ class Game{
...
@@ -141,6 +129,7 @@ class Game{
}
}
}
}
}
}
var
branches
=
this
.
songData
.
branches
var
branches
=
this
.
songData
.
branches
if
(
branches
){
if
(
branches
){
var
force
=
this
.
controller
.
multiplayer
===
2
?
p2
:
this
var
force
=
this
.
controller
.
multiplayer
===
2
?
p2
:
this
...
@@ -204,12 +193,61 @@ class Game{
...
@@ -204,12 +193,61 @@ class Game{
}
}
}
}
}
}
fixNoteStream
(
keysDon
){
var
circleIsNote
=
circle
=>
{
var
type
=
circle
.
type
return
type
===
"
don
"
||
type
===
"
ka
"
||
type
===
"
daiDon
"
||
type
===
"
daiKa
"
}
var
correctNote
=
circle
=>
{
var
type
=
circle
.
type
return
keysDon
?
(
type
===
"
don
"
||
type
===
"
daiDon
"
)
:
(
type
===
"
ka
"
||
type
===
"
daiKa
"
)
}
var
ms
=
this
.
elapsedTime
var
circles
=
this
.
songData
.
circles
for
(
var
i
=
this
.
currentCircle
+
1
;
i
<
circles
.
length
;
i
++
){
var
circle
=
circles
[
i
]
var
relative
=
ms
-
circle
.
ms
if
(
!
circle
.
branch
||
circle
.
branch
.
active
){
if
((
!
circleIsNote
(
circle
)
||
relative
<
-
this
.
rules
.
bad
)){
break
}
else
if
(
Math
.
abs
(
relative
)
<
this
.
rules
.
ok
&&
correctNote
(
circle
)){
for
(
var
j
=
this
.
currentCircle
;
j
<
i
;
j
++
){
var
circle
=
circles
[
j
]
if
(
circle
&&
!
circle
.
branch
||
circle
.
branch
.
active
){
this
.
skipNote
(
circles
[
j
])
}
}
this
.
currentCircle
=
i
return
circles
[
i
]
}
}
}
}
skipNote
(
circle
){
if
(
circle
.
section
){
this
.
resetSection
()
}
circle
.
played
(
-
1
,
circle
.
type
===
"
daiDon
"
||
circle
.
type
===
"
daiKa
"
)
this
.
sectionNotes
.
push
(
0
)
this
.
controller
.
displayScore
(
0
,
true
)
this
.
updateCombo
(
0
)
this
.
updateGlobalScore
(
0
,
1
)
if
(
this
.
controller
.
multiplayer
===
1
){
p2
.
send
(
"
note
"
,
{
score
:
-
1
})
}
}
checkPlays
(){
checkPlays
(){
var
circles
=
this
.
songData
.
circles
var
circles
=
this
.
songData
.
circles
var
circle
=
circles
[
this
.
currentCircle
]
var
circle
=
circles
[
this
.
currentCircle
]
if
(
circle
&&
this
.
controller
.
autoPlayEnabled
){
if
(
this
.
controller
.
autoPlayEnabled
){
return
this
.
controller
.
autoPlay
(
circle
)
while
(
circle
&&
this
.
controller
.
autoPlay
(
circle
)){
circle
=
circles
[
this
.
currentCircle
]
}
return
}
}
var
keys
=
this
.
controller
.
getKeys
()
var
keys
=
this
.
controller
.
getKeys
()
var
kbd
=
this
.
controller
.
getBindings
()
var
kbd
=
this
.
controller
.
getBindings
()
...
@@ -219,6 +257,7 @@ class Game{
...
@@ -219,6 +257,7 @@ class Game{
var
ka_l
=
keys
[
kbd
[
"
ka_l
"
]]
&&
!
this
.
controller
.
isWaiting
(
kbd
[
"
ka_l
"
],
"
score
"
)
var
ka_l
=
keys
[
kbd
[
"
ka_l
"
]]
&&
!
this
.
controller
.
isWaiting
(
kbd
[
"
ka_l
"
],
"
score
"
)
var
ka_r
=
keys
[
kbd
[
"
ka_r
"
]]
&&
!
this
.
controller
.
isWaiting
(
kbd
[
"
ka_r
"
],
"
score
"
)
var
ka_r
=
keys
[
kbd
[
"
ka_r
"
]]
&&
!
this
.
controller
.
isWaiting
(
kbd
[
"
ka_r
"
],
"
score
"
)
var
checkDon
=
()
=>
{
if
(
don_l
&&
don_r
){
if
(
don_l
&&
don_r
){
this
.
checkKey
([
kbd
[
"
don_l
"
],
kbd
[
"
don_r
"
]],
circle
,
"
daiDon
"
)
this
.
checkKey
([
kbd
[
"
don_l
"
],
kbd
[
"
don_r
"
]],
circle
,
"
daiDon
"
)
}
else
if
(
don_l
){
}
else
if
(
don_l
){
...
@@ -226,6 +265,8 @@ class Game{
...
@@ -226,6 +265,8 @@ class Game{
}
else
if
(
don_r
){
}
else
if
(
don_r
){
this
.
checkKey
([
kbd
[
"
don_r
"
]],
circle
,
"
don
"
)
this
.
checkKey
([
kbd
[
"
don_r
"
]],
circle
,
"
don
"
)
}
}
}
var
checkKa
=
()
=>
{
if
(
ka_l
&&
ka_r
){
if
(
ka_l
&&
ka_r
){
this
.
checkKey
([
kbd
[
"
ka_l
"
],
kbd
[
"
ka_r
"
]],
circle
,
"
daiKa
"
)
this
.
checkKey
([
kbd
[
"
ka_l
"
],
kbd
[
"
ka_r
"
]],
circle
,
"
daiKa
"
)
}
else
if
(
ka_l
){
}
else
if
(
ka_l
){
...
@@ -234,6 +275,15 @@ class Game{
...
@@ -234,6 +275,15 @@ class Game{
this
.
checkKey
([
kbd
[
"
ka_r
"
]],
circle
,
"
ka
"
)
this
.
checkKey
([
kbd
[
"
ka_r
"
]],
circle
,
"
ka
"
)
}
}
}
}
var
keyTime
=
this
.
controller
.
getKeyTime
()
if
(
keyTime
[
"
don
"
]
>=
keyTime
[
"
ka
"
]){
checkDon
()
checkKa
()
}
else
{
checkKa
()
checkDon
()
}
}
checkKey
(
keyCodes
,
circle
,
check
){
checkKey
(
keyCodes
,
circle
,
check
){
if
(
circle
&&
!
circle
.
isPlayed
){
if
(
circle
&&
!
circle
.
isPlayed
){
if
(
!
this
.
checkScore
(
circle
,
check
)){
if
(
!
this
.
checkScore
(
circle
,
check
)){
...
@@ -259,6 +309,13 @@ class Game{
...
@@ -259,6 +309,13 @@ class Game{
var
currentTime
=
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
currentTime
=
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
relative
=
currentTime
-
circle
.
ms
var
relative
=
currentTime
-
circle
.
ms
if
(
relative
>=
this
.
rules
.
ok
){
var
fixedNote
=
this
.
fixNoteStream
(
keysDon
)
if
(
fixedNote
){
return
this
.
checkScore
(
fixedNote
,
check
)
}
}
if
(
typeDon
||
typeKa
){
if
(
typeDon
||
typeKa
){
if
(
-
this
.
rules
.
bad
>=
relative
||
relative
>=
this
.
rules
.
bad
){
if
(
-
this
.
rules
.
bad
>=
relative
||
relative
>=
this
.
rules
.
bad
){
return
true
return
true
...
@@ -288,6 +345,11 @@ class Game{
...
@@ -288,6 +345,11 @@ class Game{
circle
.
played
(
score
,
score
===
0
?
typeDai
:
keyDai
)
circle
.
played
(
score
,
score
===
0
?
typeDai
:
keyDai
)
this
.
controller
.
displayScore
(
score
,
false
,
typeDai
&&
keyDai
)
this
.
controller
.
displayScore
(
score
,
false
,
typeDai
&&
keyDai
)
}
else
{
}
else
{
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
keyTimeRelative
=
Math
.
abs
(
keyTime
.
don
-
keyTime
.
ka
)
if
(
Math
.
abs
(
relative
)
>=
(
keyTimeRelative
<=
25
?
this
.
rules
.
bad
:
this
.
rules
.
good
)){
return
true
}
circle
.
played
(
-
1
,
typeDai
)
circle
.
played
(
-
1
,
typeDai
)
this
.
controller
.
displayScore
(
score
,
true
,
false
)
this
.
controller
.
displayScore
(
score
,
true
,
false
)
}
}
...
...
public/src/js/mekadon.js
View file @
a9006e7c
...
@@ -16,11 +16,11 @@ class Mekadon{
...
@@ -16,11 +16,11 @@ class Mekadon{
}
}
type
=
circle
.
type
type
=
circle
.
type
if
(
type
===
"
balloon
"
){
if
(
type
===
"
balloon
"
){
this
.
playDrumrollAt
(
circle
,
0
,
30
)
return
this
.
playDrumrollAt
(
circle
,
0
,
30
)
}
else
if
(
type
===
"
drumroll
"
||
type
===
"
daiDrumroll
"
){
}
else
if
(
type
===
"
drumroll
"
||
type
===
"
daiDrumroll
"
){
this
.
playDrumrollAt
(
circle
,
0
,
60
)
return
this
.
playDrumrollAt
(
circle
,
0
,
60
)
}
else
{
}
else
{
this
.
playAt
(
circle
,
0
,
450
)
return
this
.
playAt
(
circle
,
0
,
450
)
}
}
}
}
playAt
(
circle
,
ms
,
score
,
dai
,
reverse
){
playAt
(
circle
,
ms
,
score
,
dai
,
reverse
){
...
@@ -35,7 +35,7 @@ class Mekadon{
...
@@ -35,7 +35,7 @@ class Mekadon{
if
(
kaAmount
>
0
){
if
(
kaAmount
>
0
){
score
=
Math
.
random
()
>
kaAmount
?
1
:
2
score
=
Math
.
random
()
>
kaAmount
?
1
:
2
}
}
this
.
playAt
(
circle
,
ms
,
score
)
return
this
.
playAt
(
circle
,
ms
,
score
)
}
}
}
}
miss
(
circle
){
miss
(
circle
){
...
...
public/src/js/parseosu.js
View file @
a9006e7c
...
@@ -181,7 +181,8 @@ class ParseOsu{
...
@@ -181,7 +181,8 @@ class ParseOsu{
measures
.
push
({
measures
.
push
({
ms
:
ms
,
ms
:
ms
,
originalMS
:
ms
,
originalMS
:
ms
,
speed
:
speed
speed
:
speed
,
visible
:
true
})
})
}
}
}
}
...
...
public/src/js/view.js
View file @
a9006e7c
...
@@ -1100,7 +1100,7 @@
...
@@ -1100,7 +1100,7 @@
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
supportsBlend
=
"
mixBlendMode
"
in
this
.
songBg
.
style
var
supportsBlend
=
"
mixBlendMode
"
in
this
.
songBg
.
style
var
songLayers
=
[
document
.
getElementById
(
"
layer1
"
),
document
.
getElementById
(
"
layer2
"
)]
var
songLayers
=
[
document
.
getElementById
(
"
layer1
"
),
document
.
getElementById
(
"
layer2
"
)]
var
prefix
=
selectedSong
.
songSkin
.
prefix
||
""
var
prefix
=
""
if
(
selectedSong
.
category
in
this
.
categories
){
if
(
selectedSong
.
category
in
this
.
categories
){
var
catId
=
this
.
categories
[
selectedSong
.
category
].
sort
var
catId
=
this
.
categories
[
selectedSong
.
category
].
sort
...
@@ -1111,8 +1111,9 @@
...
@@ -1111,8 +1111,9 @@
if
(
!
selectedSong
.
songSkin
.
song
){
if
(
!
selectedSong
.
songSkin
.
song
){
var
id
=
selectedSong
.
songBg
var
id
=
selectedSong
.
songBg
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
id
)
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
id
)
this
.
setLayers
(
songLayers
,
prefix
+
"
bg_song_
"
+
id
+
(
supportsBlend
?
""
:
"
a
"
),
supportsBlend
)
this
.
setLayers
(
songLayers
,
"
bg_song_
"
+
id
+
(
supportsBlend
?
""
:
"
a
"
),
supportsBlend
)
}
else
if
(
selectedSong
.
songSkin
.
song
!==
"
none
"
){
}
else
if
(
selectedSong
.
songSkin
.
song
!==
"
none
"
){
var
prefix
=
selectedSong
.
songSkin
.
prefix
||
""
var
notStatic
=
selectedSong
.
songSkin
.
song
!==
"
static
"
var
notStatic
=
selectedSong
.
songSkin
.
song
!==
"
static
"
if
(
notStatic
){
if
(
notStatic
){
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
selectedSong
.
songSkin
.
song
)
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
selectedSong
.
songSkin
.
song
)
...
@@ -1123,6 +1124,7 @@
...
@@ -1123,6 +1124,7 @@
if
(
!
selectedSong
.
songSkin
.
stage
){
if
(
!
selectedSong
.
songSkin
.
stage
){
this
.
songStage
.
classList
.
add
(
"
song-stage-
"
+
selectedSong
.
songStage
)
this
.
songStage
.
classList
.
add
(
"
song-stage-
"
+
selectedSong
.
songStage
)
}
else
if
(
selectedSong
.
songSkin
.
stage
!==
"
none
"
){
}
else
if
(
selectedSong
.
songSkin
.
stage
!==
"
none
"
){
var
prefix
=
selectedSong
.
songSkin
.
prefix
||
""
this
.
setBgImage
(
this
.
songStage
,
assets
.
image
[
prefix
+
"
bg_stage_
"
+
songSkinName
].
src
)
this
.
setBgImage
(
this
.
songStage
,
assets
.
image
[
prefix
+
"
bg_stage_
"
+
songSkinName
].
src
)
}
}
}
}
...
@@ -1131,7 +1133,7 @@
...
@@ -1131,7 +1133,7 @@
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
donLayers
=
[]
var
donLayers
=
[]
var
filename
=
!
selectedSong
.
songSkin
.
don
&&
this
.
multiplayer
===
2
?
"
bg_don2_
"
:
"
bg_don_
"
var
filename
=
!
selectedSong
.
songSkin
.
don
&&
this
.
multiplayer
===
2
?
"
bg_don2_
"
:
"
bg_don_
"
var
prefix
=
selectedSong
.
songSkin
.
prefix
||
""
var
prefix
=
""
this
.
donBg
=
document
.
createElement
(
"
div
"
)
this
.
donBg
=
document
.
createElement
(
"
div
"
)
this
.
donBg
.
classList
.
add
(
"
donbg
"
)
this
.
donBg
.
classList
.
add
(
"
donbg
"
)
...
@@ -1150,10 +1152,11 @@
...
@@ -1150,10 +1152,11 @@
var
asset1
,
asset2
var
asset1
,
asset2
if
(
!
selectedSong
.
songSkin
.
don
){
if
(
!
selectedSong
.
songSkin
.
don
){
this
.
donBg
.
classList
.
add
(
"
donbg-
"
+
selectedSong
.
donBg
)
this
.
donBg
.
classList
.
add
(
"
donbg-
"
+
selectedSong
.
donBg
)
this
.
setLayers
(
donLayers
,
prefix
+
filename
+
selectedSong
.
donBg
,
true
)
this
.
setLayers
(
donLayers
,
filename
+
selectedSong
.
donBg
,
true
)
asset1
=
filename
+
selectedSong
.
donBg
+
"
a
"
asset1
=
filename
+
selectedSong
.
donBg
+
"
a
"
asset2
=
filename
+
selectedSong
.
donBg
+
"
b
"
asset2
=
filename
+
selectedSong
.
donBg
+
"
b
"
}
else
if
(
selectedSong
.
songSkin
.
don
!==
"
none
"
){
}
else
if
(
selectedSong
.
songSkin
.
don
!==
"
none
"
){
var
prefix
=
selectedSong
.
songSkin
.
prefix
||
""
var
notStatic
=
selectedSong
.
songSkin
.
don
!==
"
static
"
var
notStatic
=
selectedSong
.
songSkin
.
don
!==
"
static
"
if
(
notStatic
){
if
(
notStatic
){
this
.
donBg
.
classList
.
add
(
"
donbg-
"
+
selectedSong
.
songSkin
.
don
)
this
.
donBg
.
classList
.
add
(
"
donbg-
"
+
selectedSong
.
songSkin
.
don
)
...
...
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