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nanahira
Taiko Web
Commits
a25e108a
Commit
a25e108a
authored
Mar 16, 2020
by
LoveEevee
Browse files
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Plain Diff
SongSelect: Session sound effects play in appropriate sound channels
parent
33b9b206
Changes
4
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Showing
4 changed files
with
33 additions
and
22 deletions
+33
-22
public/src/js/assets.js
public/src/js/assets.js
+4
-4
public/src/js/controller.js
public/src/js/controller.js
+5
-1
public/src/js/songselect.js
public/src/js/songselect.js
+19
-17
server.py
server.py
+5
-0
No files found.
public/src/js/assets.js
View file @
a25e108a
...
...
@@ -87,11 +87,7 @@ var assets = {
"
settings_gamepad.png
"
],
"
audioSfx
"
:
[
"
se_cancel.wav
"
,
"
se_don.wav
"
,
"
se_ka.wav
"
,
"
se_pause.wav
"
,
"
se_jump.wav
"
,
"
se_calibration.wav
"
,
"
v_results.wav
"
,
...
...
@@ -103,6 +99,10 @@ var assets = {
"
audioSfxLR
"
:
[
"
neiro_1_don.wav
"
,
"
neiro_1_ka.wav
"
,
"
se_cancel.wav
"
,
"
se_don.wav
"
,
"
se_ka.wav
"
,
"
se_jump.wav
"
,
"
se_balloon.wav
"
,
"
se_gameclear.wav
"
,
...
...
public/src/js/controller.js
View file @
a25e108a
...
...
@@ -6,7 +6,11 @@ class Controller{
this
.
saveScore
=
!
autoPlayEnabled
this
.
multiplayer
=
multiplayer
this
.
touchEnabled
=
touchEnabled
this
.
snd
=
this
.
multiplayer
?
"
_p
"
+
this
.
multiplayer
:
""
if
(
multiplayer
===
2
){
this
.
snd
=
p2
.
player
===
2
?
"
_p1
"
:
"
_p2
"
}
else
{
this
.
snd
=
multiplayer
?
"
_p
"
+
p2
.
player
:
""
}
this
.
calibrationMode
=
selectedSong
.
folder
===
"
calibration
"
this
.
audioLatency
=
0
...
...
public/src/js/songselect.js
View file @
a25e108a
...
...
@@ -497,7 +497,7 @@ class SongSelect{
window
.
open
(
this
.
songs
[
this
.
selectedSong
].
maker
.
url
)
}
else
if
(
moveBy
===
this
.
diffOptions
.
length
+
4
){
this
.
state
.
ura
=
!
this
.
state
.
ura
this
.
playSound
(
"
se_ka
"
)
this
.
playSound
(
"
se_ka
"
,
0
,
p2
.
session
?
p2
.
player
:
false
)
if
(
this
.
selectedDiff
===
this
.
diffOptions
.
length
+
4
&&
!
this
.
state
.
ura
){
this
.
state
.
move
=
-
1
}
...
...
@@ -639,9 +639,10 @@ class SongSelect{
var
scroll
=
resize2
-
resize
-
scrollDelay
*
2
var
soundsDelay
=
Math
.
abs
((
scroll
+
resize
)
/
moveBy
)
this
.
lastMoveBy
=
fromP2
?
fromP2
.
player
:
false
for
(
var
i
=
0
;
i
<
Math
.
abs
(
moveBy
)
-
1
;
i
++
){
this
.
playSound
(
"
se_ka
"
,
(
resize
+
i
*
soundsDelay
)
/
1000
)
this
.
playSound
(
"
se_ka
"
,
(
resize
+
i
*
soundsDelay
)
/
1000
,
fromP2
?
fromP2
.
player
:
false
)
}
this
.
pointer
(
false
)
}
...
...
@@ -663,7 +664,7 @@ class SongSelect{
this
.
state
.
locked
=
1
this
.
endPreview
()
this
.
playSound
(
"
se_jump
"
)
this
.
playSound
(
"
se_jump
"
,
0
,
fromP2
?
fromP2
.
player
:
false
)
}
}
...
...
@@ -672,7 +673,7 @@ class SongSelect{
this
.
state
.
move
=
moveBy
this
.
state
.
moveMS
=
this
.
getMS
()
-
500
this
.
state
.
locked
=
1
this
.
playSound
(
"
se_ka
"
)
this
.
playSound
(
"
se_ka
"
,
0
,
p2
.
session
?
p2
.
player
:
false
)
}
}
...
...
@@ -703,7 +704,7 @@ class SongSelect{
this
.
selectedDiff
=
this
.
diffOptions
.
length
+
3
}
this
.
playSound
(
"
se_don
"
)
this
.
playSound
(
"
se_don
"
,
0
,
fromP2
?
fromP2
.
player
:
false
)
assets
.
sounds
[
"
v_songsel
"
].
stop
()
this
.
playSound
(
"
v_diffsel
"
,
0.3
)
pageEvents
.
send
(
"
song-select-difficulty
"
,
currentSong
)
...
...
@@ -711,14 +712,14 @@ class SongSelect{
this
.
clean
()
this
.
toTitleScreen
()
}
else
if
(
currentSong
.
action
===
"
random
"
){
this
.
playSound
(
"
se_don
"
)
this
.
playSound
(
"
se_don
"
,
0
,
fromP2
?
fromP2
.
player
:
false
)
this
.
state
.
locked
=
true
do
{
var
i
=
Math
.
floor
(
Math
.
random
()
*
this
.
songs
.
length
)
}
while
(
!
this
.
songs
[
i
].
courses
)
var
moveBy
=
i
-
this
.
selectedSong
setTimeout
(()
=>
{
this
.
moveToSong
(
moveBy
)
this
.
moveToSong
(
moveBy
,
fromP2
)
},
200
)
pageEvents
.
send
(
"
song-select-random
"
)
}
else
if
(
currentSong
.
action
===
"
tutorial
"
){
...
...
@@ -748,7 +749,7 @@ class SongSelect{
this
.
state
.
moveHover
=
null
assets
.
sounds
[
"
v_diffsel
"
].
stop
()
this
.
playSound
(
"
se_cancel
"
)
this
.
playSound
(
"
se_cancel
"
,
0
,
fromP2
?
fromP2
.
player
:
false
)
}
this
.
clearHash
()
pageEvents
.
send
(
"
song-select-back
"
)
...
...
@@ -757,7 +758,7 @@ class SongSelect{
this
.
clean
()
var
selectedSong
=
this
.
songs
[
this
.
selectedSong
]
assets
.
sounds
[
"
v_diffsel
"
].
stop
()
this
.
playSound
(
"
se_don
"
)
this
.
playSound
(
"
se_don
"
,
0
,
p2
.
session
?
p2
.
player
:
false
)
try
{
if
(
assets
.
customSongs
){
...
...
@@ -799,7 +800,7 @@ class SongSelect{
}
toOptions
(
moveBy
){
if
(
!
p2
.
session
){
this
.
playSound
(
"
se_ka
"
)
this
.
playSound
(
"
se_ka
"
,
0
,
p2
.
session
?
p2
.
player
:
false
)
this
.
selectedDiff
=
1
do
{
this
.
state
.
options
=
this
.
mod
(
this
.
optionsList
.
length
,
this
.
state
.
options
+
moveBy
)
...
...
@@ -848,6 +849,7 @@ class SongSelect{
return
}
if
(
p2
.
session
){
this
.
playSound
(
"
se_don
"
)
p2
.
send
(
"
gameend
"
)
this
.
state
.
moveHover
=
null
}
else
{
...
...
@@ -1045,7 +1047,7 @@ class SongSelect{
var
previousSelectedSong
=
this
.
selectedSong
if
(
!
isJump
){
this
.
playSound
(
"
se_ka
"
)
this
.
playSound
(
"
se_ka
"
,
0
,
this
.
lastMoveBy
)
this
.
selectedSong
=
this
.
mod
(
this
.
songs
.
length
,
this
.
selectedSong
+
this
.
state
.
move
)
}
else
{
var
currentCat
=
this
.
songs
[
this
.
selectedSong
].
category
...
...
@@ -2442,7 +2444,7 @@ class SongSelect{
this
.
selectedSong
=
index
this
.
state
.
move
=
0
if
(
this
.
state
.
screen
!==
"
difficulty
"
){
this
.
toSelectDifficulty
(
true
)
this
.
toSelectDifficulty
(
{
player
:
response
.
value
.
player
}
)
}
}
}
...
...
@@ -2463,7 +2465,7 @@ class SongSelect{
var
moveBy
=
response
.
value
.
move
if
(
moveBy
===
-
1
||
moveBy
===
1
){
this
.
selectedSong
=
song
this
.
categoryJump
(
moveBy
,
true
)
this
.
categoryJump
(
moveBy
,
{
player
:
response
.
value
.
player
}
)
}
}
else
if
(
!
selected
){
this
.
state
.
locked
=
true
...
...
@@ -2480,13 +2482,13 @@ class SongSelect{
if
(
Math
.
abs
(
altMoveBy
)
<
Math
.
abs
(
moveBy
)){
moveBy
=
altMoveBy
}
this
.
moveToSong
(
moveBy
,
true
)
this
.
moveToSong
(
moveBy
,
{
player
:
response
.
value
.
player
}
)
}
}
else
if
(
this
.
songs
[
song
].
courses
){
this
.
selectedSong
=
song
this
.
state
.
move
=
0
if
(
this
.
state
.
screen
!==
"
difficulty
"
){
this
.
toSelectDifficulty
(
true
)
this
.
toSelectDifficulty
(
{
player
:
response
.
value
.
player
}
)
}
}
}
...
...
@@ -2543,13 +2545,13 @@ class SongSelect{
}
}
playSound
(
id
,
time
){
playSound
(
id
,
time
,
snd
){
if
(
!
this
.
drumSounds
&&
(
id
===
"
se_don
"
||
id
===
"
se_ka
"
||
id
===
"
se_cancel
"
)){
return
}
var
ms
=
Date
.
now
()
+
(
time
||
0
)
*
1000
if
(
!
(
id
in
this
.
playedSounds
)
||
ms
>
this
.
playedSounds
[
id
]
+
30
){
assets
.
sounds
[
id
].
play
(
time
)
assets
.
sounds
[
id
+
(
snd
?
"
_p
"
+
snd
:
""
)
].
play
(
time
)
this
.
playedSounds
[
id
]
=
ms
}
}
...
...
server.py
View file @
a25e108a
...
...
@@ -102,6 +102,8 @@ async def connection(ws, path):
user
[
"action"
]
=
"loading"
user
[
"other_user"
][
"action"
]
=
"loading"
user
[
"other_user"
][
"other_user"
]
=
user
user
[
"other_user"
][
"player"
]
=
1
user
[
"player"
]
=
2
await
asyncio
.
wait
([
ws
.
send
(
msgobj
(
"gameload"
,
{
"diff"
:
waiting_diff
,
"player"
:
2
})),
user
[
"other_user"
][
"ws"
]
.
send
(
msgobj
(
"gameload"
,
{
"diff"
:
diff
,
"player"
:
1
})),
...
...
@@ -138,6 +140,8 @@ async def connection(ws, path):
user
[
"other_user"
][
"other_user"
]
=
user
user
[
"action"
]
=
"invite"
user
[
"session"
]
=
value
[
"id"
]
user
[
"other_user"
][
"player"
]
=
1
user
[
"player"
]
=
2
await
asyncio
.
wait
([
ws
.
send
(
msgobj
(
"session"
,
{
"player"
:
2
})),
user
[
"other_user"
][
"ws"
]
.
send
(
msgobj
(
"session"
,
{
"player"
:
1
})),
...
...
@@ -273,6 +277,7 @@ async def connection(ws, path):
if
type
==
"songsel"
or
type
==
"catjump"
:
# Change song select position
if
user
[
"other_user"
][
"action"
]
==
"songsel"
:
value
[
"player"
]
=
user
[
"player"
]
sent_msg
=
msgobj
(
type
,
value
)
await
asyncio
.
wait
([
ws
.
send
(
sent_msg
),
...
...
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