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nanahira
Taiko Web
Commits
869857d3
Commit
869857d3
authored
Oct 07, 2018
by
LoveEevee
Browse files
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Plain Diff
Fallback to wav if ogg is not supported, fix circles animation
parent
b454059c
Changes
5
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5 changed files
with
85 additions
and
76 deletions
+85
-76
public/src/js/assets.js
public/src/js/assets.js
+1
-0
public/src/js/circle.js
public/src/js/circle.js
+2
-7
public/src/js/game.js
public/src/js/game.js
+3
-2
public/src/js/loader.js
public/src/js/loader.js
+68
-57
public/src/js/view.js
public/src/js/view.js
+11
-10
No files found.
public/src/js/assets.js
View file @
869857d3
...
...
@@ -112,6 +112,7 @@ var assets = {
"
bgm_result.ogg
"
,
"
bgm_setsume.ogg
"
],
"
audioOgg
"
:
"
note_ka.ogg
"
,
"
fonts
"
:
[
"
Kozuka
"
,
"
TnT
"
...
...
public/src/js/circle.js
View file @
869857d3
...
...
@@ -31,11 +31,9 @@ class Circle{
getLastFrame
(){
return
this
.
lastFrame
}
incFrame
(){
this
.
lastFrame
+=
20
}
animate
(){
animate
(
ms
){
this
.
animating
=
true
this
.
animT
=
ms
}
isAnimated
(){
return
this
.
animating
...
...
@@ -43,9 +41,6 @@ class Circle{
getAnimT
(){
return
this
.
animT
}
incAnimT
(){
this
.
animT
+=
0.05
}
getPlayed
(){
return
this
.
isPlayed
}
...
...
public/src/js/game.js
View file @
869857d3
...
...
@@ -241,6 +241,7 @@ class Game{
this
.
globalScore
.
points
+=
score
}
checkDrumroll
(
circle
){
var
ms
=
this
.
elapsedTime
var
dai
=
circle
.
getType
()
===
"
daiDrumroll
"
var
score
=
100
circle
.
hit
()
...
...
@@ -252,14 +253,14 @@ class Game{
}
var
circleAnim
=
new
Circle
({
id
:
0
,
start
:
this
.
elapsedTime
,
start
:
ms
,
type
:
sound
,
txt
:
""
,
speed
:
circle
.
speed
,
gogoTime
:
circle
.
gogoTime
})
circleAnim
.
played
(
score
,
dai
)
circleAnim
.
animate
()
circleAnim
.
animate
(
ms
)
this
.
controller
.
view
.
drumroll
.
push
(
circleAnim
)
this
.
globalScore
.
drumroll
++
this
.
globalScore
.
points
+=
score
*
(
dai
?
2
:
1
)
...
...
public/src/js/loader.js
View file @
869857d3
...
...
@@ -12,6 +12,26 @@ class Loader{
this
.
loaderPercentage
=
document
.
querySelector
(
"
#loader .percentage
"
)
this
.
loaderProgress
=
document
.
querySelector
(
"
#loader .progress
"
)
snd
.
buffer
=
new
SoundBuffer
()
snd
.
musicGain
=
snd
.
buffer
.
createGain
()
snd
.
sfxGain
=
snd
.
buffer
.
createGain
()
snd
.
previewGain
=
snd
.
buffer
.
createGain
()
snd
.
sfxGainL
=
snd
.
buffer
.
createGain
(
"
left
"
)
snd
.
sfxGainR
=
snd
.
buffer
.
createGain
(
"
right
"
)
snd
.
sfxLoudGain
=
snd
.
buffer
.
createGain
()
snd
.
buffer
.
setCrossfade
(
[
snd
.
musicGain
,
snd
.
previewGain
],
[
snd
.
sfxGain
,
snd
.
sfxGainL
,
snd
.
sfxGainR
],
0.5
)
snd
.
sfxLoudGain
.
setVolume
(
1.2
)
snd
.
buffer
.
load
(
"
/assets/audio/
"
+
assets
.
audioOgg
).
then
(()
=>
{
this
.
oggNotSupported
=
false
},
()
=>
{
this
.
oggNotSupported
=
true
}).
then
(()
=>
{
assets
.
fonts
.
forEach
(
name
=>
{
var
font
=
document
.
createElement
(
"
h1
"
)
font
.
style
.
fontFamily
=
name
...
...
@@ -34,20 +54,6 @@ class Loader{
assets
.
image
[
id
]
=
image
})
snd
.
buffer
=
new
SoundBuffer
()
snd
.
musicGain
=
snd
.
buffer
.
createGain
()
snd
.
sfxGain
=
snd
.
buffer
.
createGain
()
snd
.
previewGain
=
snd
.
buffer
.
createGain
()
snd
.
sfxGainL
=
snd
.
buffer
.
createGain
(
"
left
"
)
snd
.
sfxGainR
=
snd
.
buffer
.
createGain
(
"
right
"
)
snd
.
sfxLoudGain
=
snd
.
buffer
.
createGain
()
snd
.
buffer
.
setCrossfade
(
[
snd
.
musicGain
,
snd
.
previewGain
],
[
snd
.
sfxGain
,
snd
.
sfxGainL
,
snd
.
sfxGainR
],
0.5
)
snd
.
sfxLoudGain
.
setVolume
(
1.2
)
assets
.
audioSfx
.
forEach
(
name
=>
{
this
.
promises
.
push
(
this
.
loadSound
(
name
,
snd
.
sfxGain
))
})
...
...
@@ -86,8 +92,13 @@ class Loader{
this
.
clean
()
this
.
callback
()
},
this
.
errorMsg
.
bind
(
this
))
})
}
loadSound
(
name
,
gain
){
if
(
this
.
oggNotSupported
&&
name
.
endsWith
(
"
.ogg
"
)){
name
=
name
.
slice
(
0
,
-
4
)
+
"
.wav
"
}
var
id
=
this
.
getFilename
(
name
)
return
gain
.
load
(
"
/assets/audio/
"
+
name
).
then
(
sound
=>
{
assets
.
sounds
[
id
]
=
sound
...
...
public/src/js/view.js
View file @
869857d3
...
...
@@ -498,7 +498,7 @@ class View{
}
}
else
if
(
!
circle
.
isAnimated
()){
// Start animation to HP bar
circle
.
animate
()
circle
.
animate
(
ms
)
}
if
(
ms
>=
circle
.
ms
&&
!
circle
.
gogoChecked
){
if
(
this
.
gogoTime
!=
circle
.
gogoTime
){
...
...
@@ -507,10 +507,12 @@ class View{
circle
.
gogoChecked
=
true
}
if
(
circle
.
isAnimated
()){
var
animationDuration
=
470
if
(
ms
<=
finishTime
+
animationDuration
){
var
curveDistance
=
this
.
HPBarX
+
this
.
HPBarW
-
this
.
slotX
var
bezierPoint
=
this
.
calcBezierPoint
(
circle
.
getAnimT
(),
[{
var
animT
=
circle
.
getAnimT
()
var
animationDuration
=
400
if
(
ms
<=
animT
+
animationDuration
){
var
curveDistance
=
this
.
HPBarX
+
this
.
HPBarW
-
this
.
slotX
-
this
.
HPBarColH
/
2
var
animPoint
=
(
ms
-
animT
)
/
animationDuration
var
bezierPoint
=
this
.
calcBezierPoint
(
this
.
easeOut
(
animPoint
),
[{
x
:
this
.
slotX
+
this
.
circleSize
*
0.4
,
y
:
this
.
circleY
-
this
.
circleSize
*
0.8
},
{
...
...
@@ -521,13 +523,9 @@ class View{
y
:
0
},
{
x
:
this
.
slotX
+
curveDistance
,
y
:
this
.
HPbarColY
y
:
this
.
HPbarColY
+
this
.
HPBarColH
/
2
}])
this
.
drawCircle
(
circle
,
{
x
:
bezierPoint
.
x
,
y
:
bezierPoint
.
y
})
// Update animation frame
circle
.
incAnimT
()
circle
.
incFrame
()
}
else
{
circle
.
endAnimation
()
...
...
@@ -548,6 +546,9 @@ class View{
}
return
data
[
0
]
}
easeOut
(
pos
){
return
Math
.
sin
(
Math
.
PI
/
2
*
pos
)
}
drawCircle
(
circle
,
circlePos
){
var
z
=
this
.
canvas
.
scale
var
fill
,
size
,
faceID
...
...
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