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Taiko Web
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nanahira
Taiko Web
Commits
0ee627db
Commit
0ee627db
authored
Sep 18, 2018
by
Bui
Committed by
GitHub
Sep 18, 2018
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #22 from LoveEevee/four-fixes
Fix drumroll, pressed keys, pause menu, hide cursor
parents
0a62088d
772dac57
Changes
8
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Showing
8 changed files
with
118 additions
and
82 deletions
+118
-82
public/src/css/game.css
public/src/css/game.css
+27
-25
public/src/js/canvasasset.js
public/src/js/canvasasset.js
+6
-12
public/src/js/controller.js
public/src/js/controller.js
+2
-2
public/src/js/keyboard.js
public/src/js/keyboard.js
+3
-1
public/src/js/pageevents.js
public/src/js/pageevents.js
+15
-0
public/src/js/parsesong.js
public/src/js/parsesong.js
+5
-6
public/src/js/view.js
public/src/js/view.js
+52
-26
public/src/views/game.html
public/src/views/game.html
+8
-10
No files found.
public/src/css/game.css
View file @
0ee627db
#game
{
width
:
100%
;
height
:
100%
;
width
:
100%
;
height
:
100%
;
overflow
:
hidden
;
background-size
:
cover
;
background-size
:
cover
;
}
#canvas
{
position
:
relative
;
z-index
:
1
;
width
:
100%
;
height
:
100%
;
position
:
relative
;
z-index
:
1
;
width
:
100%
;
height
:
100%
;
}
#pause-menu
{
display
:
none
;
width
:
100%
;
height
:
100%
;
position
:
absolute
;
top
:
0
;
left
:
0
;
background
:
rgba
(
0
,
0
,
0
,
0.75
);
display
:
none
;
width
:
100%
;
height
:
100%
;
position
:
absolute
;
top
:
0
;
left
:
0
;
background
:
rgba
(
0
,
0
,
0
,
0.75
);
z-index
:
5
;
}
#pause-menu
button
{
width
:
90%
;
height
:
25%
;
display
:
block
;
margin
:
0
auto
;
cursor
:
pointer
;
border
:
.5vmin
solid
#ae7a26
;
background
:
rgb
(
255
,
255
,
255
)
;
color
:
black
;
background
:
#fff
;
color
:
#000
;
font-family
:
TnT
;
font-size
:
3.5vmin
;
border-radius
:
1.5vmin
;
}
#pause-menu
button
:hover
{
border-color
:
#fa5d3a
;
color
:
white
;
background
:
#0c6577
;
}
#cursor
{
position
:
fixed
;
width
:
1px
;
height
:
1px
;
cursor
:
none
;
pointer-events
:
none
;
z-index
:
1
;
}
public/src/js/canvasasset.js
View file @
0ee627db
...
...
@@ -11,7 +11,7 @@ class CanvasAsset{
this
.
animationStart
=
0
}
draw
(){
var
u
=
(
a
,
b
)
=>
typeof
a
==
"
undefined
"
?
b
:
a
var
u
=
(
a
,
b
)
=>
typeof
a
==
=
"
undefined
"
?
b
:
a
var
frame
=
0
if
(
this
.
animation
){
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
...
...
@@ -24,9 +24,9 @@ class CanvasAsset{
}
var
index
=
Math
.
floor
((
ms
-
this
.
animationStart
)
/
this
.
speed
)
if
(
Array
.
isArray
(
this
.
animation
)){
frame
=
this
.
animation
[
this
.
boundedIndex
(
this
.
animation
.
length
,
index
)]
frame
=
this
.
animation
[
this
.
mod
(
this
.
animation
.
length
,
index
)]
}
else
{
frame
=
this
.
boundedIndex
(
this
.
animation
,
index
)
frame
=
this
.
mod
(
this
.
animation
,
index
)
}
}
var
pos
=
this
.
position
(
frame
)
...
...
@@ -38,14 +38,8 @@ class CanvasAsset{
)
}
}
boundedIndex
(
length
,
index
){
if
(
length
==
0
){
return
}
while
(
index
<
length
){
index
+=
length
}
return
index
%
length
mod
(
length
,
index
){
return
((
index
%
length
)
+
length
)
%
length
}
addFrames
(
name
,
frames
,
image
){
var
framesObj
=
{
...
...
@@ -82,7 +76,7 @@ class CanvasAsset{
this
.
animationStart
=
ms
}
setAnimationEnd
(
ms
,
callback
){
if
(
typeof
ms
==
"
undefined
"
){
if
(
typeof
ms
==
=
"
undefined
"
){
delete
this
.
animationEnd
}
else
{
this
.
animationEnd
=
{
...
...
public/src/js/controller.js
View file @
0ee627db
...
...
@@ -39,8 +39,8 @@ class Controller{
}
}
loadUIEvents
(){
this
.
continueBtn
=
document
.
getElementById
(
"
song-selection
-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
song-selection
-butt
"
)
this
.
continueBtn
=
document
.
getElementById
(
"
continue
-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
restart
-butt
"
)
this
.
songSelBtn
=
document
.
getElementById
(
"
song-selection-butt
"
)
pageEvents
.
add
(
this
.
continueBtn
,
"
click
"
,
()
=>
{
this
.
togglePauseMenu
()
...
...
public/src/js/keyboard.js
View file @
0ee627db
...
...
@@ -91,7 +91,9 @@ class Keyboard{
}
else
{
assets
.
sounds
[
"
note_
"
+
sound
].
play
()
}
this
.
keyTime
[
sound
]
=
this
.
controller
.
getElapsedTime
().
ms
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
this
.
keyTime
[
keyCode
]
=
ms
this
.
keyTime
[
sound
]
=
ms
})
}
getKeys
(){
...
...
public/src/js/pageevents.js
View file @
0ee627db
...
...
@@ -2,8 +2,10 @@ class PageEvents{
constructor
(){
this
.
allEvents
=
new
Map
()
this
.
keyListeners
=
new
Map
()
this
.
mouseListeners
=
new
Map
()
this
.
add
(
window
,
"
keydown
"
,
this
.
keyEvent
.
bind
(
this
))
this
.
add
(
window
,
"
keyup
"
,
this
.
keyEvent
.
bind
(
this
))
this
.
add
(
window
,
"
mousemove
"
,
this
.
mouseEvent
.
bind
(
this
))
}
add
(
target
,
type
,
callback
){
this
.
remove
(
target
,
type
)
...
...
@@ -112,4 +114,17 @@ class PageEvents{
})
})
}
mouseEvent
(
event
){
this
.
lastMouse
=
event
this
.
mouseListeners
.
forEach
(
callback
=>
callback
(
event
))
}
mouseAdd
(
target
,
callback
){
this
.
mouseListeners
.
set
(
target
,
callback
)
}
mouseRemove
(
target
){
this
.
mouseListeners
.
delete
(
target
)
}
getMouse
(){
return
this
.
lastMouse
}
}
public/src/js/parsesong.js
View file @
0ee627db
...
...
@@ -112,7 +112,7 @@ class ParseSong{
if
(
msOrPercent
<
0
){
var
sliderMultiplier
=
this
.
difficulty
.
lastMultiplier
/
Math
.
abs
(
msOrPercent
/
100
)
}
else
{
var
sliderMultiplier
=
5
00
/
msOrPercent
var
sliderMultiplier
=
10
00
/
msOrPercent
if
(
i
==
0
){
this
.
difficulty
.
originalMultiplier
=
sliderMultiplier
}
...
...
@@ -250,7 +250,7 @@ class ParseSong{
var
extras
=
values
.
slice
(
this
.
osu
.
EXTRAS
)
var
pixelLength
=
parseFloat
(
extras
[
this
.
osu
.
PIXELLENGTH
])
var
endTime
=
start
+
pixelLength
/
(
this
.
difficulty
.
originalMultiplier
*
100
)
*
this
.
beatInfo
.
beatInterval
var
endTime
=
start
+
pixelLength
/
(
speed
*
100
)
*
this
.
beatInfo
.
beatInterval
if
(
hitSound
&
this
.
osu
.
FINISH
){
type
=
"
daiDrumroll
"
txt
=
"
連打(大)ーっ!!
"
...
...
@@ -261,14 +261,14 @@ class ParseSong{
circles
.
push
(
new
Circle
(
circleID
,
start
,
type
,
txt
,
speed
,
endTime
))
}
else
if
(
osuType
&
this
.
osu
.
CIRCLE
){
var
type
var
txt
if
(
hitSound
&
this
.
osu
.
FINISH
){
if
(
hitSound
&
this
.
osu
.
WHISTLE
||
hitSound
&
this
.
osu
.
CLAP
){
type
=
"
daiKa
"
txt
=
"
カッ(大)
"
}
else
if
(
hitSound
&
this
.
osu
.
NORMAL
||
hitSound
==
this
.
osu
.
FINISH
){
}
else
if
(
hitSound
&
this
.
osu
.
NORMAL
||
hitSound
==
=
this
.
osu
.
FINISH
){
type
=
"
daiDon
"
txt
=
"
ドン(大)
"
}
else
{
...
...
@@ -277,7 +277,7 @@ class ParseSong{
}
else
if
(
hitSound
&
this
.
osu
.
WHISTLE
||
hitSound
&
this
.
osu
.
CLAP
){
type
=
"
ka
"
txt
=
"
カッ
"
}
else
if
(
hitSound
&
this
.
osu
.
NORMAL
||
hitSound
==
0
){
}
else
if
(
hitSound
&
this
.
osu
.
NORMAL
||
hitSound
==
=
0
){
type
=
"
don
"
txt
=
"
ドン
"
}
else
{
...
...
@@ -286,7 +286,6 @@ class ParseSong{
if
(
!
emptyValue
){
circles
.
push
(
new
Circle
(
circleID
,
start
,
type
,
txt
,
speed
))
}
}
else
{
emptyValue
=
true
}
...
...
public/src/js/view.js
View file @
0ee627db
...
...
@@ -5,6 +5,7 @@ class View{
this
.
diff
=
diff
this
.
pauseMenu
=
document
.
getElementById
(
"
pause-menu
"
)
this
.
cursor
=
document
.
getElementById
(
"
cursor
"
)
var
docW
=
document
.
body
.
offsetWidth
var
docH
=
document
.
body
.
offsetHeight
...
...
@@ -81,6 +82,10 @@ class View{
var
gameSong
=
document
.
getElementsByClassName
(
"
game-song
"
)[
0
]
gameSong
.
appendChild
(
document
.
createTextNode
(
this
.
songTitle
))
gameSong
.
setAttribute
(
"
alt
"
,
this
.
songTitle
)
this
.
lastMousemove
=
this
.
controller
.
getElapsedTime
().
ms
pageEvents
.
mouseAdd
(
this
,
this
.
onmousemove
.
bind
(
this
))
this
.
refresh
()
}
setBackground
(){
...
...
@@ -99,7 +104,6 @@ class View{
if
(
this
.
controller
.
multiplayer
==
2
){
this
.
winH
=
this
.
winH
/
2
*
3
}
this
.
barY
=
0.25
*
this
.
winH
this
.
barH
=
0.23
*
this
.
winH
this
.
lyricsBarH
=
0.2
*
this
.
barH
...
...
@@ -156,6 +160,7 @@ class View{
this
.
drawCombo
()
this
.
drawGlobalScore
()
this
.
updateDonFaces
()
this
.
mouseIdle
()
//this.drawTime()
}
updateDonFaces
(){
...
...
@@ -236,7 +241,7 @@ class View{
var
currentTime
=
this
.
controller
.
getElapsedTime
().
ms
measures
.
forEach
((
measure
,
index
)
=>
{
var
timeForDistance
=
70
/
this
.
circleSize
*
this
.
distanceForCircle
/
measure
.
speed
var
timeForDistance
=
this
.
posToMs
(
this
.
distanceForCircle
,
measure
.
speed
)
if
(
currentTime
>=
measure
.
ms
-
timeForDistance
&&
currentTime
<=
measure
.
ms
+
350
...
...
@@ -249,7 +254,7 @@ class View{
drawMeasure
(
measure
){
var
z
=
this
.
canvas
.
scale
var
currentTime
=
this
.
controller
.
getElapsedTime
().
ms
var
measureX
=
this
.
slotX
+
measure
.
speed
/
(
70
/
this
.
circleSize
)
*
(
measure
.
ms
-
currentTime
)
var
measureX
=
this
.
slotX
+
this
.
msToPos
(
measure
.
ms
-
currentTime
,
measure
.
speed
)
this
.
ctx
.
strokeStyle
=
"
#bab8b8
"
this
.
ctx
.
lineWidth
=
2
this
.
ctx
.
beginPath
()
...
...
@@ -345,11 +350,13 @@ class View{
}
}
drawPressedKeys
(){
var
keys
=
this
.
controller
.
getKeys
()
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
kbd
=
this
.
controller
.
getBindings
()
if
(
key
s
[
kbd
[
"
ka_l
"
]]
){
if
(
key
Time
[
kbd
[
"
ka_l
"
]]
>
ms
-
150
){
var
elemW
=
0.45
*
this
.
taikoW
this
.
ctx
.
globalAlpha
=
Math
.
min
(
1
,
4
-
(
ms
-
keyTime
[
kbd
[
"
ka_l
"
]])
/
37.5
)
this
.
ctx
.
drawImage
(
assets
.
image
[
"
taiko-key-blue
"
],
0
,
0
,
68
,
124
,
this
.
taikoX
+
this
.
taikoW
*
0.05
,
...
...
@@ -358,9 +365,9 @@ class View{
124
/
68
*
elemW
)
}
if
(
keys
[
kbd
[
"
don_l
"
]]){
if
(
keyTime
[
kbd
[
"
don_l
"
]]
>
ms
-
150
){
var
elemW
=
0.35
*
this
.
taikoW
this
.
ctx
.
globalAlpha
=
Math
.
min
(
1
,
4
-
(
ms
-
keyTime
[
kbd
[
"
don_l
"
]])
/
37.5
)
this
.
ctx
.
drawImage
(
assets
.
image
[
"
taiko-key-red
"
],
0
,
0
,
53
,
100
,
this
.
taikoX
+
this
.
taikoW
*
0.15
,
...
...
@@ -369,9 +376,9 @@ class View{
100
/
53
*
elemW
)
}
if
(
keys
[
kbd
[
"
don_r
"
]]){
if
(
keyTime
[
kbd
[
"
don_r
"
]]
>
ms
-
150
){
var
elemW
=
0.35
*
this
.
taikoW
this
.
ctx
.
globalAlpha
=
Math
.
min
(
1
,
4
-
(
ms
-
keyTime
[
kbd
[
"
don_r
"
]])
/
37.5
)
this
.
ctx
.
drawImage
(
assets
.
image
[
"
taiko-key-red
"
],
53
,
0
,
53
,
100
,
this
.
taikoX
+
this
.
taikoW
*
0.15
+
elemW
,
...
...
@@ -380,9 +387,9 @@ class View{
100
/
53
*
elemW
)
}
if
(
keys
[
kbd
[
"
ka_r
"
]]){
if
(
keyTime
[
kbd
[
"
ka_r
"
]]
>
ms
-
150
){
var
elemW
=
0.45
*
this
.
taikoW
this
.
ctx
.
globalAlpha
=
Math
.
min
(
1
,
4
-
(
ms
-
keyTime
[
kbd
[
"
ka_r
"
]])
/
37.5
)
this
.
ctx
.
drawImage
(
assets
.
image
[
"
taiko-key-blue
"
],
68
,
0
,
68
,
124
,
this
.
taikoX
+
this
.
taikoW
*
0.05
+
elemW
,
...
...
@@ -391,6 +398,7 @@ class View{
124
/
68
*
elemW
)
}
this
.
ctx
.
globalAlpha
=
1
}
displayScore
(
score
,
notPlayed
){
this
.
currentScore
=
score
...
...
@@ -412,17 +420,16 @@ class View{
if
(
this
.
scoreOpacity
-
0.1
>=
0
&&
this
.
currentScore
!=
0
){
this
.
scoreOpacity
-=
0.1
}
}
else
if
(
this
.
scoreDispCount
==
21
){
}
else
if
(
this
.
scoreDispCount
===
21
){
this
.
scoreDispCount
=
-
1
}
this
.
ctx
.
globalAlpha
=
1
}
posToMs
(
pos
,
speed
){
return
7
0
/
this
.
circleSize
*
pos
/
speed
return
14
0
/
this
.
circleSize
*
pos
/
speed
}
msToPos
(
ms
,
speed
){
return
speed
/
(
7
0
/
this
.
circleSize
)
*
ms
return
speed
/
(
14
0
/
this
.
circleSize
)
*
ms
}
drawCircles
(
circles
){
for
(
var
i
=
circles
.
length
;
i
--
;){
...
...
@@ -434,7 +441,7 @@ class View{
var
startingTime
=
circle
.
getMS
()
-
timeForDistance
var
finishTime
=
circle
.
getEndTime
()
+
this
.
posToMs
(
this
.
slotX
-
this
.
taikoSquareW
+
this
.
bigCircleSize
/
2
,
speed
)
if
(
!
circle
.
getPlayed
()
||
circle
.
getScore
()
==
0
){
if
(
!
circle
.
getPlayed
()
||
circle
.
getScore
()
==
=
0
){
if
(
ms
>=
startingTime
&&
ms
<=
finishTime
){
this
.
drawCircle
(
circle
)
}
...
...
@@ -482,7 +489,6 @@ class View{
}
}
}
return
data
[
0
]
}
drawCircle
(
circle
,
circlePos
){
...
...
@@ -501,7 +507,6 @@ class View{
y
:
this
.
circleY
}
}
if
(
animated
){
var
currentDonFace
=
0
var
currentBigDonFace
=
1
...
...
@@ -509,7 +514,6 @@ class View{
var
currentDonFace
=
this
.
currentDonFace
var
currentBigDonFace
=
this
.
currentBigDonFace
}
switch
(
type
){
case
"
don
"
:
fill
=
"
#f34728
"
...
...
@@ -606,6 +610,9 @@ class View{
togglePauseMenu
(){
if
(
this
.
controller
.
game
.
isPaused
()){
this
.
pauseMenu
.
style
.
display
=
"
block
"
this
.
lastMousemove
=
this
.
controller
.
getElapsedTime
().
ms
this
.
cursorHidden
=
false
this
.
mouseIdle
()
}
else
{
this
.
pauseMenu
.
style
.
display
=
""
}
...
...
@@ -615,7 +622,6 @@ class View{
this
.
diffX
,
this
.
diffY
,
this
.
diffW
,
this
.
diffH
)
this
.
ctx
.
drawImage
(
assets
.
image
.
taiko
,
this
.
taikoX
,
this
.
taikoY
,
this
.
taikoW
,
this
.
taikoH
...
...
@@ -652,10 +658,10 @@ class View{
this
.
ctx
.
closePath
()
this
.
ctx
.
fill
()
var
currentTime
=
this
.
controller
.
getElapsedTime
().
ms
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
sound
=
keyTime
[
"
don
"
]
>
keyTime
[
"
ka
"
]
?
"
don
"
:
"
ka
"
if
(
keyTime
[
sound
]
>
currentTime
-
200
){
if
(
keyTime
[
sound
]
>
ms
-
200
){
var
gradients
=
{
"
don
"
:
[
"
#f54c25
"
,
"
#232323
"
],
"
ka
"
:
[
"
#75cee9
"
,
"
#232323
"
]
...
...
@@ -665,7 +671,7 @@ class View{
grd
.
addColorStop
(
1
,
gradients
[
sound
][
1
])
this
.
ctx
.
fillStyle
=
grd
this
.
ctx
.
rect
(
0
,
this
.
barY
,
this
.
winW
,
this
.
barH
)
this
.
ctx
.
globalAlpha
=
1
-
(
currentTime
-
keyTime
[
sound
])
/
200
this
.
ctx
.
globalAlpha
=
1
-
(
ms
-
keyTime
[
sound
])
/
200
this
.
ctx
.
fill
()
this
.
ctx
.
globalAlpha
=
1
}
...
...
@@ -717,14 +723,14 @@ class View{
return
asset
}
drawAssets
(){
if
(
this
.
controller
.
multiplayer
!=
2
){
if
(
this
.
controller
.
multiplayer
!=
=
2
){
this
.
assets
.
forEach
(
asset
=>
{
asset
.
draw
()
})
}
}
updateCombo
(
combo
){
if
(
combo
>
0
&&
combo
%
10
==
0
&&
this
.
don
.
getAnimation
()
!=
"
10combo
"
){
if
(
combo
>
0
&&
combo
%
10
==
=
0
&&
this
.
don
.
getAnimation
()
!=
"
10combo
"
){
this
.
don
.
setAnimation
(
"
10combo
"
)
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
this
.
don
.
setAnimationStart
(
ms
)
...
...
@@ -735,10 +741,30 @@ class View{
})
}
}
onmousemove
(
event
){
this
.
lastMousemove
=
this
.
controller
.
getElapsedTime
().
ms
this
.
cursorHidden
=
false
}
mouseIdle
(){
var
lastMouse
=
pageEvents
.
getMouse
()
if
(
lastMouse
&&
!
this
.
cursorHidden
){
if
(
this
.
controller
.
getElapsedTime
().
ms
>=
this
.
lastMousemove
+
2000
){
this
.
cursor
.
style
.
top
=
lastMouse
.
clientY
+
"
px
"
this
.
cursor
.
style
.
left
=
lastMouse
.
clientX
+
"
px
"
this
.
cursor
.
style
.
pointerEvents
=
"
auto
"
this
.
cursorHidden
=
true
}
else
{
this
.
cursor
.
style
.
top
=
""
this
.
cursor
.
style
.
left
=
""
this
.
cursor
.
style
.
pointerEvents
=
""
}
}
}
clean
(){
pageEvents
.
mouseRemove
(
this
)
delete
this
.
pauseMenu
delete
this
.
cursor
delete
this
.
canvas
delete
this
.
ctx
}
}
public/src/views/game.html
View file @
0ee627db
<div
id=
'game'
>
<div
id=
"game"
>
<h3
alt=
""
class=
"stroke-sub game-song"
></h3>
<canvas
id=
'canvas'
></canvas>
<div
id=
'pause-menu'
>
<div
class=
'window'
>
<button
type=
'button'
id=
'continue-butt'
>
Continue
</button>
<button
type=
'button'
id=
'restart-butt'
>
Restart
</button>
<button
type=
'button'
id=
'song-selection-butt'
>
Song selection
</button>
<canvas
id=
"canvas"
></canvas>
<div
id=
"pause-menu"
>
<div
class=
"window"
>
<button
type=
"button"
id=
"continue-butt"
>
Continue
</button>
<button
type=
"button"
id=
"restart-butt"
>
Restart
</button>
<button
type=
"button"
id=
"song-selection-butt"
>
Song selection
</button>
</div>
</div>
<div
id=
"cursor"
></div>
</div>
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