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nanahira
srvpro2
Commits
c5815aaa
Commit
c5815aaa
authored
Feb 14, 2026
by
nanahira
Browse files
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parent
6a8271cd
Changes
4
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4 changed files
with
336 additions
and
21 deletions
+336
-21
src/room/room.ts
src/room/room.ts
+251
-21
src/room/timer-state.ts
src/room/timer-state.ts
+54
-0
src/utility/can-increase-time.ts
src/utility/can-increase-time.ts
+27
-0
src/utility/get-message-identifier.ts
src/utility/get-message-identifier.ts
+4
-0
No files found.
src/room/room.ts
View file @
c5815aaa
...
@@ -41,6 +41,7 @@ import {
...
@@ -41,6 +41,7 @@ import {
YGOProMsgBase
,
YGOProMsgBase
,
YGOProMsgResponseBase
,
YGOProMsgResponseBase
,
YGOProMsgRetry
,
YGOProMsgRetry
,
YGOProMsgResetTime
,
RequireQueryLocation
,
RequireQueryLocation
,
RequireQueryCardLocation
,
RequireQueryCardLocation
,
YGOProMsgUpdateData
,
YGOProMsgUpdateData
,
...
@@ -48,7 +49,9 @@ import {
...
@@ -48,7 +49,9 @@ import {
CardQuery
,
CardQuery
,
YGOProCtosResponse
,
YGOProCtosResponse
,
YGOProCtosSurrender
,
YGOProCtosSurrender
,
YGOProCtosTimeConfirm
,
YGOProMsgWaiting
,
YGOProMsgWaiting
,
YGOProStocTimeLimit
,
}
from
'
ygopro-msg-encode
'
;
}
from
'
ygopro-msg-encode
'
;
import
{
DefaultHostInfoProvider
}
from
'
./default-hostinfo-provder
'
;
import
{
DefaultHostInfoProvider
}
from
'
./default-hostinfo-provder
'
;
import
{
import
{
...
@@ -85,6 +88,9 @@ import {
...
@@ -85,6 +88,9 @@ import {
}
from
'
../utility/refresh-query
'
;
}
from
'
../utility/refresh-query
'
;
import
{
shuffleDecksBySeed
}
from
'
../utility/shuffle-decks-by-seed
'
;
import
{
shuffleDecksBySeed
}
from
'
../utility/shuffle-decks-by-seed
'
;
import
{
isUpdateMessage
}
from
'
../utility/is-update-message
'
;
import
{
isUpdateMessage
}
from
'
../utility/is-update-message
'
;
import
{
getMessageIdentifier
}
from
'
../utility/get-message-identifier
'
;
import
{
canIncreaseTime
}
from
'
../utility/can-increase-time
'
;
import
{
TimerState
}
from
'
./timer-state
'
;
const
{
OcgcoreScriptConstants
}
=
_OcgcoreConstants
;
const
{
OcgcoreScriptConstants
}
=
_OcgcoreConstants
;
...
@@ -201,6 +207,7 @@ export class Room {
...
@@ -201,6 +207,7 @@ export class Room {
return
;
return
;
}
}
this
.
finalizing
=
true
;
this
.
finalizing
=
true
;
this
.
resetResponseState
();
await
this
.
cleanPlayers
(
sendReplays
);
await
this
.
cleanPlayers
(
sendReplays
);
while
(
this
.
finalizors
.
length
)
{
while
(
this
.
finalizors
.
length
)
{
const
finalizor
=
this
.
finalizors
.
pop
()
!
;
const
finalizor
=
this
.
finalizors
.
pop
()
!
;
...
@@ -381,6 +388,7 @@ export class Room {
...
@@ -381,6 +388,7 @@ export class Room {
}
}
async
win
(
winMsg
:
Partial
<
YGOProMsgWin
>
,
forceWinMatch
=
false
)
{
async
win
(
winMsg
:
Partial
<
YGOProMsgWin
>
,
forceWinMatch
=
false
)
{
this
.
resetResponseState
();
await
this
.
ocgcore
?.
dispose
();
await
this
.
ocgcore
?.
dispose
();
this
.
ocgcore
=
undefined
;
this
.
ocgcore
=
undefined
;
if
(
this
.
duelStage
===
DuelStage
.
Siding
)
{
if
(
this
.
duelStage
===
DuelStage
.
Siding
)
{
...
@@ -922,8 +930,137 @@ export class Room {
...
@@ -922,8 +930,137 @@ export class Room {
private
ocgcore
?:
OcgcoreWorker
;
private
ocgcore
?:
OcgcoreWorker
;
private
registry
:
Record
<
string
,
string
>
=
{};
private
registry
:
Record
<
string
,
string
>
=
{};
turnCount
=
0
;
turnCount
=
0
;
turnPos
=
0
;
turn
Ingame
Pos
=
0
;
phase
=
undefined
;
phase
=
undefined
;
private
timerState
=
new
TimerState
();
private
lastResponseRequestMsgType
=
0
;
private
pendingResponseRequestMsgType
=
0
;
private
get
hasTimeLimit
()
{
return
this
.
hostinfo
.
time_limit
>
0
;
}
private
resetDuelTimerState
()
{
const
initialTime
=
this
.
hasTimeLimit
?
Math
.
max
(
0
,
this
.
hostinfo
.
time_limit
)
*
1000
:
0
;
this
.
timerState
.
reset
(
initialTime
);
this
.
lastResponseRequestMsgType
=
0
;
this
.
pendingResponseRequestMsgType
=
0
;
}
private
clearResponseTimer
(
settleElapsed
=
false
)
{
this
.
timerState
.
clear
(
settleElapsed
);
}
private
resetResponseState
(
options
:
{
timedOutPlayer
?:
number
}
=
{})
{
this
.
clearResponseTimer
();
if
(
options
.
timedOutPlayer
!=
null
&&
[
0
,
1
].
includes
(
options
.
timedOutPlayer
)
)
{
this
.
timerState
.
leftMs
[
options
.
timedOutPlayer
]
=
0
;
}
this
.
pendingResponse
=
undefined
;
this
.
pendingResponsePos
=
undefined
;
this
.
pendingResponseRequestMsgType
=
0
;
this
.
responsePos
=
undefined
;
}
private
increaseResponseTime
(
originalDuelPos
:
number
,
gameMsg
:
number
,
response
?:
Buffer
,
)
{
const
maxTimeMs
=
Math
.
max
(
0
,
this
.
hostinfo
.
time_limit
||
0
)
*
1000
;
if
(
!
this
.
hasTimeLimit
||
!
[
0
,
1
].
includes
(
originalDuelPos
)
||
this
.
timerState
.
backedMs
[
originalDuelPos
]
<=
0
||
this
.
timerState
.
leftMs
[
originalDuelPos
]
>=
maxTimeMs
||
!
canIncreaseTime
(
gameMsg
,
response
)
)
{
return
;
}
this
.
timerState
.
leftMs
[
originalDuelPos
]
=
Math
.
min
(
maxTimeMs
,
this
.
timerState
.
leftMs
[
originalDuelPos
]
+
1000
,
);
this
.
timerState
.
compensatorMs
[
originalDuelPos
]
+=
1000
;
this
.
timerState
.
backedMs
[
originalDuelPos
]
-=
1000
;
}
private
async
sendTimeLimit
(
originalDuelPos
:
number
)
{
if
(
!
this
.
hasTimeLimit
||
!
[
0
,
1
].
includes
(
originalDuelPos
))
{
return
;
}
const
leftTime
=
Math
.
max
(
0
,
this
.
timerState
.
leftMs
[
originalDuelPos
]
||
0
);
const
ingameDuelPos
=
this
.
getIngameDuelPosByDuelPos
(
originalDuelPos
);
const
msg
=
new
YGOProStocTimeLimit
().
fromPartial
({
player
:
ingameDuelPos
,
left_time
:
Math
.
ceil
(
leftTime
/
1000
),
});
await
Promise
.
all
(
this
.
playingPlayers
.
map
((
p
)
=>
p
.
send
(
msg
)));
}
private
async
onResponseTimeout
(
originalDuelPos
:
number
)
{
if
(
this
.
timerState
.
runningPos
!==
originalDuelPos
||
this
.
finalizing
)
{
return
;
}
this
.
resetResponseState
({
timedOutPlayer
:
originalDuelPos
});
const
winnerOriginalDuelPos
=
1
-
originalDuelPos
;
await
this
.
win
({
player
:
this
.
getIngameDuelPosByDuelPos
(
winnerOriginalDuelPos
),
type
:
0x3
,
});
}
private
async
setResponseTimer
(
originalDuelPos
:
number
,
options
:
{
settlePrevious
?:
boolean
;
sendTimeLimit
?:
boolean
;
awaitingConfirm
?:
boolean
;
}
=
{},
)
{
const
{
settlePrevious
=
true
,
sendTimeLimit
=
true
,
awaitingConfirm
=
true
,
}
=
options
;
this
.
clearResponseTimer
(
settlePrevious
);
if
(
!
this
.
hasTimeLimit
||
!
[
0
,
1
].
includes
(
originalDuelPos
))
{
return
;
}
const
leftTime
=
Math
.
max
(
0
,
this
.
timerState
.
leftMs
[
originalDuelPos
]
||
0
);
if
(
sendTimeLimit
)
{
await
this
.
sendTimeLimit
(
originalDuelPos
);
}
if
(
leftTime
<=
0
)
{
return
this
.
onResponseTimeout
(
originalDuelPos
);
}
this
.
timerState
.
schedule
(
originalDuelPos
,
leftTime
,
awaitingConfirm
,
()
=>
{
void
this
.
onResponseTimeout
(
originalDuelPos
).
catch
((
error
)
=>
{
this
.
logger
.
warn
({
error
},
'
Failed to handle response timeout
'
);
});
});
}
private
async
handleResetTime
(
message
:
YGOProMsgResetTime
)
{
const
player
=
this
.
getIngameDuelPosByDuelPos
(
message
.
player
);
if
(
!
this
.
hasTimeLimit
||
!
[
0
,
1
].
includes
(
player
))
{
return
;
}
this
.
timerState
.
leftMs
[
player
]
=
message
.
time
?
message
.
time
*
1000
:
Math
.
max
(
0
,
this
.
hostinfo
.
time_limit
)
*
1000
;
if
(
this
.
timerState
.
runningPos
===
player
)
{
await
this
.
setResponseTimer
(
player
,
{
settlePrevious
:
false
,
sendTimeLimit
:
false
,
awaitingConfirm
:
this
.
timerState
.
awaitingConfirm
,
});
}
}
@
RoomMethod
({
allowInDuelStages
:
DuelStage
.
FirstGo
})
@
RoomMethod
({
allowInDuelStages
:
DuelStage
.
FirstGo
})
private
async
onDuelStart
(
client
:
Client
,
msg
:
YGOProCtosTpResult
)
{
private
async
onDuelStart
(
client
:
Client
,
msg
:
YGOProCtosTpResult
)
{
...
@@ -1063,13 +1200,14 @@ export class Room {
...
@@ -1063,13 +1200,14 @@ export class Room {
});
});
this
.
turnCount
=
0
;
this
.
turnCount
=
0
;
this
.
turnPos
=
0
;
this
.
turn
Ingame
Pos
=
0
;
this
.
phase
=
undefined
;
this
.
phase
=
undefined
;
this
.
resetDuelTimerState
();
await
this
.
handleGameMsg
(
watcherMsg
.
msg
);
await
this
.
handleGameMsg
(
watcherMsg
.
msg
);
await
this
.
ctx
.
dispatch
(
await
this
.
ctx
.
dispatch
(
new
OnRoomDuelStart
(
this
),
new
OnRoomDuelStart
(
this
),
this
.
getOp
reatingPlayer
(
this
.
turn
Pos
),
this
.
getOp
eratingPlayer
(
this
.
turnIngame
Pos
),
);
);
await
Promise
.
all
([
await
Promise
.
all
([
...
@@ -1088,15 +1226,24 @@ export class Room {
...
@@ -1088,15 +1226,24 @@ export class Room {
private
async
onNewTurn
(
tp
:
number
)
{
private
async
onNewTurn
(
tp
:
number
)
{
++
this
.
turnCount
;
++
this
.
turnCount
;
this
.
turnPos
=
tp
;
this
.
turnIngamePos
=
tp
;
if
(
!
this
.
hasTimeLimit
)
{
return
;
}
const
recoverMs
=
Math
.
max
(
0
,
this
.
hostinfo
.
time_limit
)
*
1000
;
for
(
const
player
of
[
0
,
1
]
as
const
)
{
this
.
timerState
.
leftMs
[
player
]
=
recoverMs
;
this
.
timerState
.
compensatorMs
[
player
]
=
recoverMs
;
this
.
timerState
.
backedMs
[
player
]
=
recoverMs
;
}
}
}
private
async
onNewPhase
(
phase
:
number
)
{
private
async
onNewPhase
(
phase
:
number
)
{
this
.
phase
=
phase
;
this
.
phase
=
phase
;
}
}
getOp
reatingPlayer
(
d
uelPos
:
number
):
Client
|
undefined
{
getOp
eratingPlayer
(
ingameD
uelPos
:
number
):
Client
|
undefined
{
const
players
=
this
.
getIngameDuelPosPlayers
(
d
uelPos
);
const
players
=
this
.
getIngameDuelPosPlayers
(
ingameD
uelPos
);
if
(
!
this
.
isTag
)
{
if
(
!
this
.
isTag
)
{
return
players
[
0
];
return
players
[
0
];
}
}
...
@@ -1108,11 +1255,11 @@ export class Room {
...
@@ -1108,11 +1255,11 @@ export class Room {
// duelPos 0: start from players[0], toggle every two turns from turn 3
// duelPos 0: start from players[0], toggle every two turns from turn 3
// duelPos 1: start from players[1], toggle every two turns from turn 2
// duelPos 1: start from players[1], toggle every two turns from turn 2
const
tc
=
Math
.
max
(
0
,
this
.
turnCount
);
const
tc
=
Math
.
max
(
0
,
this
.
turnCount
);
if
(
d
uelPos
===
0
)
{
if
(
ingameD
uelPos
===
0
)
{
const
idx
=
Math
.
floor
(
Math
.
max
(
0
,
tc
-
1
)
/
2
)
%
2
;
const
idx
=
Math
.
floor
(
Math
.
max
(
0
,
tc
-
1
)
/
2
)
%
2
;
return
players
[
idx
];
return
players
[
idx
];
}
}
if
(
d
uelPos
===
1
)
{
if
(
ingameD
uelPos
===
1
)
{
const
idx
=
1
-
(
Math
.
floor
(
tc
/
2
)
%
2
);
const
idx
=
1
-
(
Math
.
floor
(
tc
/
2
)
%
2
);
return
players
[
idx
];
return
players
[
idx
];
}
}
...
@@ -1213,7 +1360,7 @@ export class Room {
...
@@ -1213,7 +1360,7 @@ export class Room {
players
.
map
((
c
)
=>
{
players
.
map
((
c
)
=>
{
const
duelPos
=
this
.
getIngameDuelPos
(
c
);
const
duelPos
=
this
.
getIngameDuelPos
(
c
);
const
playerView
=
message
.
playerView
(
duelPos
);
const
playerView
=
message
.
playerView
(
duelPos
);
const
operatingPlayer
=
this
.
getOp
re
atingPlayer
(
duelPos
);
const
operatingPlayer
=
this
.
getOp
er
atingPlayer
(
duelPos
);
return
sendGameMsg
(
return
sendGameMsg
(
c
,
c
,
c
===
operatingPlayer
?
playerView
:
playerView
.
teammateView
(),
c
===
operatingPlayer
?
playerView
:
playerView
.
teammateView
(),
...
@@ -1233,7 +1380,7 @@ export class Room {
...
@@ -1233,7 +1380,7 @@ export class Room {
const
msg1
=
await
this
.
localGameMsgDispatcher
.
dispatch
(
message
);
const
msg1
=
await
this
.
localGameMsgDispatcher
.
dispatch
(
message
);
const
msg2
=
await
this
.
ctx
.
dispatch
(
const
msg2
=
await
this
.
ctx
.
dispatch
(
msg1
,
msg1
,
this
.
getOp
reatingPlayer
(
this
.
turn
Pos
),
this
.
getOp
eratingPlayer
(
this
.
turnIngame
Pos
),
);
);
if
(
route
)
{
if
(
route
)
{
await
this
.
routeGameMsg
(
msg2
);
await
this
.
routeGameMsg
(
msg2
);
...
@@ -1264,6 +1411,10 @@ export class Room {
...
@@ -1264,6 +1411,10 @@ export class Room {
await
this
.
onNewPhase
(
message
.
phase
);
await
this
.
onNewPhase
(
message
.
phase
);
return
next
();
return
next
();
})
})
.
middleware
(
YGOProMsgResetTime
,
async
(
message
,
next
)
=>
{
await
this
.
handleResetTime
(
message
);
return
next
();
})
.
middleware
(
YGOProMsgBase
,
async
(
message
,
next
)
=>
{
.
middleware
(
YGOProMsgBase
,
async
(
message
,
next
)
=>
{
// record messages for replay
// record messages for replay
if
(
!
(
message
instanceof
YGOProMsgResponseBase
))
{
if
(
!
(
message
instanceof
YGOProMsgResponseBase
))
{
...
@@ -1274,14 +1425,23 @@ export class Room {
...
@@ -1274,14 +1425,23 @@ export class Room {
.
middleware
(
.
middleware
(
YGOProMsgBase
,
YGOProMsgBase
,
async
(
message
,
next
)
=>
{
async
(
message
,
next
)
=>
{
//
if
(
this
.
pendingResponse
)
{
if
(
this
.
pendingResponse
&&
!
(
message
instanceof
YGOProMsgRetry
))
{
// player made valid response
const
resp
=
this
.
pendingResponse
;
const
resp
=
this
.
pendingResponse
;
const
responsePos
=
this
.
pendingResponsePos
;
this
.
pendingResponse
=
undefined
;
this
.
pendingResponse
=
undefined
;
this
.
lastDuelRecord
.
responses
.
push
(
resp
);
this
.
pendingResponsePos
=
undefined
;
this
.
pendingResponseRequestMsgType
=
0
;
// TODO: clear timer
if
(
message
instanceof
YGOProMsgRetry
)
{
if
(
responsePos
!=
null
)
{
this
.
responsePos
=
responsePos
;
this
.
lastResponseRequestMsgType
=
OcgcoreCommonConstants
.
MSG_RETRY
;
await
this
.
setResponseTimer
(
responsePos
);
}
}
else
{
this
.
lastDuelRecord
.
responses
.
push
(
resp
);
}
}
}
return
next
();
return
next
();
},
},
...
@@ -1290,8 +1450,7 @@ export class Room {
...
@@ -1290,8 +1450,7 @@ export class Room {
.
middleware
(
.
middleware
(
YGOProMsgResponseBase
,
YGOProMsgResponseBase
,
async
(
message
,
next
)
=>
{
async
(
message
,
next
)
=>
{
this
.
responsePos
=
message
.
responsePlayer
();
const
op
=
this
.
getOperatingPlayer
(
message
.
responsePlayer
());
const
op
=
this
.
getOpreatingPlayer
(
this
.
responsePos
);
const
noOps
=
this
.
playingPlayers
.
filter
((
p
)
=>
p
!==
op
);
const
noOps
=
this
.
playingPlayers
.
filter
((
p
)
=>
p
!==
op
);
await
Promise
.
all
(
await
Promise
.
all
(
noOps
.
map
((
p
)
=>
noOps
.
map
((
p
)
=>
...
@@ -1302,14 +1461,27 @@ export class Room {
...
@@ -1302,14 +1461,27 @@ export class Room {
),
),
),
),
);
);
// TODO: set timer
return
next
();
},
true
,
)
.
middleware
(
YGOProMsgResponseBase
,
async
(
message
,
next
)
=>
{
this
.
lastResponseRequestMsgType
=
getMessageIdentifier
(
message
);
this
.
responsePos
=
this
.
getIngameDuelPosByDuelPos
(
message
.
responsePlayer
(),
);
await
this
.
setResponseTimer
(
this
.
responsePos
);
return
next
();
return
next
();
},
},
true
,
true
,
)
)
.
middleware
(
YGOProMsgRetry
,
async
(
message
,
next
)
=>
{
.
middleware
(
YGOProMsgRetry
,
async
(
message
,
next
)
=>
{
if
(
this
.
responsePos
!=
null
)
{
if
(
this
.
responsePos
!=
null
)
{
const
op
=
this
.
getOpreatingPlayer
(
this
.
responsePos
);
const
op
=
this
.
getOperatingPlayer
(
this
.
getIngameDuelPosByDuelPos
(
this
.
responsePos
),
);
await
op
.
send
(
await
op
.
send
(
new
YGOProStocGameMsg
().
fromPartial
({
new
YGOProStocGameMsg
().
fromPartial
({
msg
:
message
,
msg
:
message
,
...
@@ -1320,6 +1492,7 @@ export class Room {
...
@@ -1320,6 +1492,7 @@ export class Room {
});
});
private
pendingResponse
?:
Buffer
;
private
pendingResponse
?:
Buffer
;
private
pendingResponsePos
?:
number
;
private
responsePos
?:
number
;
private
responsePos
?:
number
;
private
async
advance
()
{
private
async
advance
()
{
...
@@ -1360,18 +1533,75 @@ export class Room {
...
@@ -1360,18 +1533,75 @@ export class Room {
}
}
}
}
@
RoomMethod
({
allowInDuelStages
:
DuelStage
.
Dueling
,
})
private
async
onTimeConfirm
(
client
:
Client
,
_msg
:
YGOProCtosTimeConfirm
)
{
if
(
!
this
.
hasTimeLimit
||
this
.
responsePos
==
null
||
this
.
timerState
.
runningPos
==
null
||
!
this
.
timerState
.
awaitingConfirm
)
{
return
;
}
if
(
this
.
timerState
.
runningPos
!==
this
.
responsePos
)
{
return
;
}
if
(
client
!==
this
.
getOperatingPlayer
(
this
.
getIngameDuelPosByDuelPos
(
this
.
responsePos
))
)
{
return
;
}
const
elapsedMs
=
this
.
timerState
.
elapsedMs
();
const
player
=
this
.
timerState
.
runningPos
;
if
(
elapsedMs
<
10
_000
&&
elapsedMs
<=
this
.
timerState
.
compensatorMs
[
player
]
)
{
this
.
timerState
.
compensatorMs
[
player
]
-=
elapsedMs
;
}
else
{
this
.
timerState
.
leftMs
[
player
]
=
Math
.
max
(
0
,
this
.
timerState
.
leftMs
[
player
]
-
elapsedMs
,
);
}
this
.
timerState
.
awaitingConfirm
=
false
;
await
this
.
setResponseTimer
(
player
,
{
settlePrevious
:
false
,
sendTimeLimit
:
false
,
awaitingConfirm
:
false
,
});
}
@
RoomMethod
({
@
RoomMethod
({
allowInDuelStages
:
DuelStage
.
Dueling
,
allowInDuelStages
:
DuelStage
.
Dueling
,
})
})
private
async
onResponse
(
client
:
Client
,
msg
:
YGOProCtosResponse
)
{
private
async
onResponse
(
client
:
Client
,
msg
:
YGOProCtosResponse
)
{
if
(
if
(
this
.
responsePos
==
null
||
this
.
responsePos
==
null
||
client
!==
this
.
getOpreatingPlayer
(
this
.
responsePos
)
||
client
!==
this
.
getOperatingPlayer
(
this
.
getIngameDuelPosByDuelPos
(
this
.
responsePos
),
)
||
!
this
.
ocgcore
!
this
.
ocgcore
)
{
)
{
return
;
return
;
}
}
const
responsePos
=
this
.
responsePos
;
this
.
pendingResponsePos
=
responsePos
;
this
.
pendingResponseRequestMsgType
=
this
.
lastResponseRequestMsgType
;
this
.
pendingResponse
=
Buffer
.
from
(
msg
.
response
);
this
.
pendingResponse
=
Buffer
.
from
(
msg
.
response
);
if
(
this
.
hasTimeLimit
)
{
this
.
clearResponseTimer
(
true
);
this
.
increaseResponseTime
(
responsePos
,
this
.
pendingResponseRequestMsgType
,
this
.
pendingResponse
,
);
}
this
.
responsePos
=
undefined
;
this
.
responsePos
=
undefined
;
await
this
.
ocgcore
.
setResponse
(
msg
.
response
);
await
this
.
ocgcore
.
setResponse
(
msg
.
response
);
return
this
.
advance
();
return
this
.
advance
();
...
...
src/room/timer-state.ts
0 → 100644
View file @
c5815aaa
export
class
TimerState
{
leftMs
:
[
number
,
number
]
=
[
0
,
0
];
compensatorMs
:
[
number
,
number
]
=
[
0
,
0
];
backedMs
:
[
number
,
number
]
=
[
0
,
0
];
runningPos
?:
number
;
startedAtMs
=
0
;
awaitingConfirm
=
false
;
private
timer
?:
ReturnType
<
typeof
setTimeout
>
;
reset
(
initialMs
:
number
)
{
this
.
leftMs
=
[
initialMs
,
initialMs
];
this
.
compensatorMs
=
[
initialMs
,
initialMs
];
this
.
backedMs
=
[
initialMs
,
initialMs
];
this
.
clear
();
}
clear
(
settleElapsed
=
false
)
{
if
(
this
.
timer
)
{
clearTimeout
(
this
.
timer
);
this
.
timer
=
undefined
;
}
if
(
settleElapsed
&&
this
.
runningPos
!=
null
)
{
const
elapsedMs
=
this
.
elapsedMs
();
if
(
elapsedMs
>
0
)
{
this
.
leftMs
[
this
.
runningPos
]
=
Math
.
max
(
0
,
this
.
leftMs
[
this
.
runningPos
]
-
elapsedMs
,
);
}
}
this
.
runningPos
=
undefined
;
this
.
startedAtMs
=
0
;
this
.
awaitingConfirm
=
false
;
}
elapsedMs
()
{
if
(
!
this
.
startedAtMs
)
{
return
0
;
}
return
Math
.
max
(
0
,
Date
.
now
()
-
this
.
startedAtMs
);
}
schedule
(
player
:
number
,
delayMs
:
number
,
awaitingConfirm
:
boolean
,
onTimeout
:
()
=>
void
,
)
{
this
.
runningPos
=
player
;
this
.
startedAtMs
=
Date
.
now
();
this
.
awaitingConfirm
=
awaitingConfirm
;
this
.
timer
=
setTimeout
(
onTimeout
,
delayMs
);
}
}
src/utility/can-increase-time.ts
0 → 100644
View file @
c5815aaa
import
{
OcgcoreCommonConstants
}
from
'
ygopro-msg-encode
'
;
export
const
canIncreaseTime
=
(
gameMsg
:
number
,
response
?:
Buffer
)
=>
{
switch
(
gameMsg
)
{
case
OcgcoreCommonConstants
.
MSG_RETRY
:
case
OcgcoreCommonConstants
.
MSG_SELECT_UNSELECT_CARD
:
return
false
;
case
OcgcoreCommonConstants
.
MSG_SELECT_CHAIN
:
return
response
!=
null
&&
response
.
length
>=
4
&&
response
.
readInt32LE
(
0
)
!==
-
1
;
case
OcgcoreCommonConstants
.
MSG_SELECT_IDLECMD
:
{
if
(
response
==
null
||
response
.
length
<
4
)
{
return
false
;
}
const
idleChoice
=
response
.
readInt32LE
(
0
)
&
0xffff
;
return
idleChoice
<=
5
;
}
case
OcgcoreCommonConstants
.
MSG_SELECT_BATTLECMD
:
{
if
(
response
==
null
||
response
.
length
<
4
)
{
return
false
;
}
const
battleChoice
=
response
.
readInt32LE
(
0
)
&
0xffff
;
return
battleChoice
<=
1
;
}
default
:
return
true
;
}
};
src/utility/get-message-identifier.ts
0 → 100644
View file @
c5815aaa
import
{
YGOProMsgBase
}
from
'
ygopro-msg-encode
'
;
export
const
getMessageIdentifier
=
(
message
:
YGOProMsgBase
)
=>
((
message
.
constructor
as
any
).
identifier
as
number
)
??
0
;
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