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nanahira
srvpro
Commits
f0590f82
Commit
f0590f82
authored
May 21, 2024
by
nanahira
Browse files
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support tag duel surrender
parent
1774e230
Changes
4
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Showing
4 changed files
with
101 additions
and
51 deletions
+101
-51
data/constants.json
data/constants.json
+1
-0
data/i18n.json
data/i18n.json
+4
-0
ygopro-server.coffee
ygopro-server.coffee
+43
-23
ygopro-server.js
ygopro-server.js
+53
-28
No files found.
data/constants.json
View file @
f0590f82
...
@@ -54,6 +54,7 @@
...
@@ -54,6 +54,7 @@
"32"
:
"HS_PLAYER_ENTER"
,
"32"
:
"HS_PLAYER_ENTER"
,
"33"
:
"HS_PLAYER_CHANGE"
,
"33"
:
"HS_PLAYER_CHANGE"
,
"34"
:
"HS_WATCH_CHANGE"
,
"34"
:
"HS_WATCH_CHANGE"
,
"35"
:
"TEAMMATE_SURRENDER"
,
"48"
:
"FIELD_FINISH"
"48"
:
"FIELD_FINISH"
},
},
"PLAYERCHANGE"
:{
"PLAYERCHANGE"
:{
...
...
data/i18n.json
View file @
f0590f82
...
@@ -108,6 +108,8 @@
...
@@ -108,6 +108,8 @@
"afk_warn_part1"
:
"no opreation too long, will be disconnected after "
,
"afk_warn_part1"
:
"no opreation too long, will be disconnected after "
,
"afk_warn_part2"
:
" seconds"
,
"afk_warn_part2"
:
" seconds"
,
"surrender_confirm"
:
"Are you sure? Enter /surrender again to confirm."
,
"surrender_confirm"
:
"Are you sure? Enter /surrender again to confirm."
,
"surrender_confirm_tag"
:
"Your partner started a surrender request, click Surrender Button or type /surrender to confirm."
,
"surrender_confirm_sent"
:
"Surrender request sent, waiting for partner to confirm."
,
"surrender_canceled"
:
"Surrender canceled."
,
"surrender_canceled"
:
"Surrender canceled."
,
"surrender_denied"
:
"Please don't surrender in the first 2 turns."
,
"surrender_denied"
:
"Please don't surrender in the first 2 turns."
,
"unwelcome_warn_part1"
:
"If you keep doing "
,
"unwelcome_warn_part1"
:
"If you keep doing "
,
...
@@ -433,6 +435,8 @@
...
@@ -433,6 +435,8 @@
"afk_warn_part1"
:
"已经很久没有操作了,若继续挂机,将于"
,
"afk_warn_part1"
:
"已经很久没有操作了,若继续挂机,将于"
,
"afk_warn_part2"
:
"秒后被请出房间"
,
"afk_warn_part2"
:
"秒后被请出房间"
,
"surrender_confirm"
:
"确实要投降吗?再次输入 /投降 以确认。"
,
"surrender_confirm"
:
"确实要投降吗?再次输入 /投降 以确认。"
,
"surrender_confirm_tag"
:
"您的队友发起了投降请求,点击投降按钮或输入 /投降 以确认。"
,
"surrender_confirm_sent"
:
"已发起投降请求,请等待队友确认。"
,
"surrender_canceled"
:
"已取消投降,加油!"
,
"surrender_canceled"
:
"已取消投降,加油!"
,
"surrender_denied"
:
"为保证双方玩家的游戏体验,随机对战中3回合后才能投降。"
,
"surrender_denied"
:
"为保证双方玩家的游戏体验,随机对战中3回合后才能投降。"
,
"unwelcome_warn_part1"
:
"如果您经常"
,
"unwelcome_warn_part1"
:
"如果您经常"
,
...
...
ygopro-server.coffee
View file @
f0590f82
...
@@ -1148,6 +1148,24 @@ CLIENT_heartbeat_register = global.CLIENT_heartbeat_register = (client, send) ->
...
@@ -1148,6 +1148,24 @@ CLIENT_heartbeat_register = global.CLIENT_heartbeat_register = (client, send) ->
CLIENT_is_banned_by_mc
=
global
.
CLIENT_is_banned_by_mc
=
(
client
)
->
CLIENT_is_banned_by_mc
=
global
.
CLIENT_is_banned_by_mc
=
(
client
)
->
return
client
.
ban_mc
and
client
.
ban_mc
.
banned
and
moment_now
.
isBefore
(
client
.
ban_mc
.
until
)
return
client
.
ban_mc
and
client
.
ban_mc
.
banned
and
moment_now
.
isBefore
(
client
.
ban_mc
.
until
)
CLIENT_get_absolute_pos
=
global
.
CLIENT_get_absolute_pos
=
(
client
)
->
room
=
ROOM_all
[
client
.
rid
]
if
room
.
hostinfo
.
mode
!=
2
or
client
.
pos
>
3
return
client
.
pos
else
if
client
.
pos
<
2
return
0
else
return
1
CLIENT_get_partner
=
global
.
CLIENT_get_partner
=
(
client
)
->
room
=
ROOM_all
[
client
.
rid
]
if
room
.
hostinfo
.
mode
!=
2
or
client
.
pos
>
3
return
client
if
client
.
pos
<
2
return
room
.
dueling_players
[
1
-
client
.
pos
]
else
return
room
.
dueling_players
[
5
-
client
.
pos
]
CLIENT_send_replays
=
global
.
CLIENT_send_replays
=
(
client
,
room
)
->
CLIENT_send_replays
=
global
.
CLIENT_send_replays
=
(
client
,
room
)
->
return
false
unless
settings
.
modules
.
replay_delay
and
not
(
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
block_replay_to_player
)
and
room
.
replays
.
length
and
room
.
hostinfo
.
mode
==
1
and
!
client
.
replays_sent
and
!
client
.
isClosed
return
false
unless
settings
.
modules
.
replay_delay
and
not
(
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
block_replay_to_player
)
and
room
.
replays
.
length
and
room
.
hostinfo
.
mode
==
1
and
!
client
.
replays_sent
and
!
client
.
isClosed
client
.
replays_sent
=
true
client
.
replays_sent
=
true
...
@@ -2558,14 +2576,6 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
...
@@ -2558,14 +2576,6 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
and
room
.
turn
>
1
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
and
room
.
turn
>
1
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
room
.
hostinfo
.
mode
==
2
room
.
finished_by_death
=
true
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
room
.
scores
[
room
.
dueling_players
[
oppo_pos
-
win_pos
].
name_vpass
]
=
-
1
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
])
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
])
else
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
else
else
room
.
death
=
-
1
room
.
death
=
-
1
...
@@ -2583,14 +2593,6 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
...
@@ -2583,14 +2593,6 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
room
.
hostinfo
.
mode
==
2
room
.
finished_by_death
=
true
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
room
.
scores
[
room
.
dueling_players
[
oppo_pos
-
win_pos
].
name_vpass
]
=
-
1
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
])
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
])
else
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
else
else
room
.
death
=
-
1
room
.
death
=
-
1
...
@@ -3038,11 +3040,20 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
...
@@ -3038,11 +3040,20 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
ygopro
.
ctos_follow
'SURRENDER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
ctos_follow
'SURRENDER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
return
unless
room
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
or
room
.
hostinfo
.
mode
==
2
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
true
return
true
if
room
.
random_type
and
room
.
turn
<
3
and
not
client
.
flee_free
and
not
settings
.
modules
.
test_mode
.
surrender_anytime
and
not
(
room
.
random_type
==
'M'
and
settings
.
modules
.
random_duel
.
record_match_scores
)
if
room
.
random_type
and
room
.
turn
<
3
and
not
client
.
flee_free
and
not
settings
.
modules
.
test_mode
.
surrender_anytime
and
not
(
room
.
random_type
==
'M'
and
settings
.
modules
.
random_duel
.
record_match_scores
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
true
return
true
if
room
.
hostinfo
.
mode
==
2
if
!
client
.
surrend_confirm
and
!
CLIENT_get_partner
(
client
).
closed
and
!
CLIENT_get_partner
(
client
).
is_local
sur_player
=
CLIENT_get_partner
(
client
)
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
sur_player
.
surrend_confirm
=
true
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
return
true
await
return
false
await
return
false
report_to_big_brother
=
global
.
report_to_big_brother
=
(
roomname
,
sender
,
ip
,
level
,
content
,
match
)
->
report_to_big_brother
=
global
.
report_to_big_brother
=
(
roomname
,
sender
,
ip
,
level
,
content
,
match
)
->
...
@@ -3075,16 +3086,25 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
...
@@ -3075,16 +3086,25 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
cmd
=
msg
.
split
(
' '
)
cmd
=
msg
.
split
(
' '
)
switch
cmd
[
0
]
switch
cmd
[
0
]
when
'/投降'
,
'/surrender'
when
'/投降'
,
'/surrender'
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
or
room
.
hostinfo
.
mode
==
2
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
cancel
return
cancel
if
room
.
random_type
and
room
.
turn
<
3
if
room
.
random_type
and
room
.
turn
<
3
and
!
client
.
flee_free
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
cancel
return
cancel
if
client
.
surrend_confirm
if
client
.
surrend_confirm
ygopro
.
ctos_send
(
client
.
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
client
.
server
,
'SURRENDER'
)
else
sur_player
=
CLIENT_get_partner
(
client
)
if
!
sur_player
or
sur_player
.
closed
or
sur_player
.
is_local
sur_player
=
client
if
room
.
hostinfo
.
mode
==
2
and
sur_player
!=
client
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
else
else
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
client
.
surrend_confirm
=
true
sur_player
.
surrend_confirm
=
true
when
'/help'
when
'/help'
ygopro
.
stoc_send_chat
(
client
,
"${chat_order_main}"
)
ygopro
.
stoc_send_chat
(
client
,
"${chat_order_main}"
)
...
...
ygopro-server.js
View file @
f0590f82
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