Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
srvpro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
srvpro
Commits
bba69ea7
Commit
bba69ea7
authored
Sep 06, 2015
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
memory leak test4, synchronous ctos_follow, hide password, add http stop server
parent
5df13214
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
207 additions
and
138 deletions
+207
-138
room.coffee
room.coffee
+6
-1
room.js
room.js
+8
-1
ygopro-server.coffee
ygopro-server.coffee
+60
-55
ygopro-server.js
ygopro-server.js
+119
-81
ygopro.coffee
ygopro.coffee
+6
-0
ygopro.js
ygopro.js
+8
-0
No files found.
room.coffee
View file @
bba69ea7
...
@@ -122,10 +122,12 @@ class Room
...
@@ -122,10 +122,12 @@ class Room
return
if
@
deleted
return
if
@
deleted
#log.info 'room-delete', this.name, Room.all.length
#log.info 'room-delete', this.name, Room.all.length
@
watcher_buffers
=
[]
@
watcher_buffers
=
[]
@
players
=
[]
@
watcher
.
end
()
if
@
watcher
@
deleted
=
true
index
=
_
.
indexOf
(
Room
.
all
,
this
)
index
=
_
.
indexOf
(
Room
.
all
,
this
)
#Room.all[index] = null unless index == -1
#Room.all[index] = null unless index == -1
Room
.
all
.
splice
(
index
,
1
)
unless
index
==
-
1
Room
.
all
.
splice
(
index
,
1
)
unless
index
==
-
1
@
deleted
=
true
return
return
connect
:
(
client
)
->
connect
:
(
client
)
->
...
@@ -144,13 +146,16 @@ class Room
...
@@ -144,13 +146,16 @@ class Room
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
client
.
name
}
#{
'退出了观战'
}#{
if
error
then
":
#{
error
}
"
else
''
}
"
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
client
.
name
}
#{
'退出了观战'
}#{
if
error
then
":
#{
error
}
"
else
''
}
"
index
=
_
.
indexOf
(
@
watchers
,
client
)
index
=
_
.
indexOf
(
@
watchers
,
client
)
@
watchers
.
splice
(
index
,
1
)
unless
index
==
-
1
@
watchers
.
splice
(
index
,
1
)
unless
index
==
-
1
client
.
room
=
null
else
else
index
=
_
.
indexOf
(
@
players
,
client
)
index
=
_
.
indexOf
(
@
players
,
client
)
@
players
.
splice
(
index
,
1
)
unless
index
==
-
1
@
players
.
splice
(
index
,
1
)
unless
index
==
-
1
if
@
players
.
length
if
@
players
.
length
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
client
.
name
}
#{
'离开了游戏'
}#{
if
error
then
":
#{
error
}
"
else
''
}
"
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
client
.
name
}
#{
'离开了游戏'
}#{
if
error
then
":
#{
error
}
"
else
''
}
"
client
.
room
=
null
else
else
@
process
.
kill
()
@
process
.
kill
()
client
.
room
=
null
this
.
delete
()
this
.
delete
()
return
return
...
...
room.js
View file @
bba69ea7
...
@@ -154,11 +154,15 @@
...
@@ -154,11 +154,15 @@
return
;
return
;
}
}
this
.
watcher_buffers
=
[];
this
.
watcher_buffers
=
[];
this
.
players
=
[];
if
(
this
.
watcher
)
{
this
.
watcher
.
end
();
}
this
.
deleted
=
true
;
index
=
_
.
indexOf
(
Room
.
all
,
this
);
index
=
_
.
indexOf
(
Room
.
all
,
this
);
if
(
index
!==
-
1
)
{
if
(
index
!==
-
1
)
{
Room
.
all
.
splice
(
index
,
1
);
Room
.
all
.
splice
(
index
,
1
);
}
}
this
.
deleted
=
true
;
};
};
Room
.
prototype
.
connect
=
function
(
client
)
{
Room
.
prototype
.
connect
=
function
(
client
)
{
...
@@ -185,6 +189,7 @@
...
@@ -185,6 +189,7 @@
if
(
index
!==
-
1
)
{
if
(
index
!==
-
1
)
{
this
.
watchers
.
splice
(
index
,
1
);
this
.
watchers
.
splice
(
index
,
1
);
}
}
client
.
room
=
null
;
}
else
{
}
else
{
index
=
_
.
indexOf
(
this
.
players
,
client
);
index
=
_
.
indexOf
(
this
.
players
,
client
);
if
(
index
!==
-
1
)
{
if
(
index
!==
-
1
)
{
...
@@ -192,8 +197,10 @@
...
@@ -192,8 +197,10 @@
}
}
if
(
this
.
players
.
length
)
{
if
(
this
.
players
.
length
)
{
ygopro
.
stoc_send_chat_to_room
(
this
,
client
.
name
+
"
"
+
'
离开了游戏
'
+
(
error
?
"
:
"
+
error
:
''
));
ygopro
.
stoc_send_chat_to_room
(
this
,
client
.
name
+
"
"
+
'
离开了游戏
'
+
(
error
?
"
:
"
+
error
:
''
));
client
.
room
=
null
;
}
else
{
}
else
{
this
.
process
.
kill
();
this
.
process
.
kill
();
client
.
room
=
null
;
this
[
"
delete
"
]();
this
[
"
delete
"
]();
}
}
}
}
...
...
ygopro-server.coffee
View file @
bba69ea7
...
@@ -35,21 +35,24 @@ if process.argv[2] == '--debug'
...
@@ -35,21 +35,24 @@ if process.argv[2] == '--debug'
log
=
bunyan
.
createLogger
name
:
"mycard-debug"
log
=
bunyan
.
createLogger
name
:
"mycard-debug"
else
else
log
=
bunyan
.
createLogger
name
:
"mycard"
log
=
bunyan
.
createLogger
name
:
"mycard"
###
#定时清理关闭的连接
#定时清理关闭的连接
Graveyard
=
[]
Graveyard
=
[]
send_to_graveyard = (socket) ->
unless _.indexOf(Graveyard, socket)
Graveyard.push(socket)
tribute
=
(
socket
)
->
tribute
=
(
socket
)
->
setTimeout send_to_graveyard(socket), 30000
setTimeout
((
socket
)
->
Graveyard
.
push
(
socket
);
return
)(
socket
),
3000
return
setInterval
()
->
setInterval
()
->
log.info Graveyard
for
fuck
,
i
in
Graveyard
, 30000
Graveyard
[
i
].
destroy
()
if
Graveyard
[
i
]
###
for
you
,
j
in
Graveyard
[
i
]
Graveyard
[
i
][
j
]
=
null
Graveyard
[
i
]
=
null
Graveyard
=
[]
return
,
3000
#网络连接
#网络连接
net
.
createServer
(
client
)
->
net
.
createServer
(
client
)
->
server
=
new
net
.
Socket
()
server
=
new
net
.
Socket
()
...
@@ -60,7 +63,7 @@ net.createServer (client) ->
...
@@ -60,7 +63,7 @@ net.createServer (client) ->
#释放处理
#释放处理
client
.
on
'close'
,
(
had_error
)
->
client
.
on
'close'
,
(
had_error
)
->
#log.info "client closed", client.name, had_error
#log.info "client closed", client.name, had_error
#
tribute(client)
tribute
(
client
)
unless
client
.
closed
unless
client
.
closed
client
.
closed
=
true
client
.
closed
=
true
client
.
room
.
disconnect
(
client
)
if
client
.
room
client
.
room
.
disconnect
(
client
)
if
client
.
room
...
@@ -69,7 +72,7 @@ net.createServer (client) ->
...
@@ -69,7 +72,7 @@ net.createServer (client) ->
client
.
on
'error'
,
(
error
)
->
client
.
on
'error'
,
(
error
)
->
#log.info "client error", client.name, error
#log.info "client error", client.name, error
#
tribute(client)
tribute
(
client
)
unless
client
.
closed
unless
client
.
closed
client
.
closed
=
error
client
.
closed
=
error
client
.
room
.
disconnect
(
client
,
error
)
if
client
.
room
client
.
room
.
disconnect
(
client
,
error
)
if
client
.
room
...
@@ -82,7 +85,7 @@ net.createServer (client) ->
...
@@ -82,7 +85,7 @@ net.createServer (client) ->
server
.
on
'close'
,
(
had_error
)
->
server
.
on
'close'
,
(
had_error
)
->
#log.info "server closed", client.name, had_error
#log.info "server closed", client.name, had_error
#
tribute(server)
tribute
(
server
)
server
.
closed
=
true
unless
server
.
closed
server
.
closed
=
true
unless
server
.
closed
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
)
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
)
...
@@ -91,7 +94,7 @@ net.createServer (client) ->
...
@@ -91,7 +94,7 @@ net.createServer (client) ->
server
.
on
'error'
,
(
error
)
->
server
.
on
'error'
,
(
error
)
->
#log.info "server error", client.name, error
#log.info "server error", client.name, error
#
tribute(server)
tribute
(
server
)
server
.
closed
=
error
server
.
closed
=
error
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
)
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
)
...
@@ -111,11 +114,8 @@ net.createServer (client) ->
...
@@ -111,11 +114,8 @@ net.createServer (client) ->
client
.
room
.
watcher
.
write
data
client
.
room
.
watcher
.
write
data
else
else
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
)
#buffer的错误使用方式,好孩子不要学
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
)
#buffer的错误使用方式,好孩子不要学
if
client
.
established
datas
=
[]
server
.
write
data
else
client
.
pre_establish_buffers
.
push
data
while
true
while
true
if
ctos_message_length
==
0
if
ctos_message_length
==
0
...
@@ -131,19 +131,28 @@ net.createServer (client) ->
...
@@ -131,19 +131,28 @@ net.createServer (client) ->
else
else
if
ctos_buffer
.
length
>=
2
+
ctos_message_length
if
ctos_buffer
.
length
>=
2
+
ctos_message_length
#console.log "CTOS", ygopro.constants.CTOS[ctos_proto]
#console.log "CTOS", ygopro.constants.CTOS[ctos_proto]
cancel
=
false
if
ygopro
.
ctos_follows
[
ctos_proto
]
if
ygopro
.
ctos_follows
[
ctos_proto
]
b
=
ctos_buffer
.
slice
(
3
,
ctos_message_length
-
1
+
3
)
b
=
ctos_buffer
.
slice
(
3
,
ctos_message_length
-
1
+
3
)
if
struct
=
ygopro
.
structs
[
ygopro
.
proto_structs
.
CTOS
[
ygopro
.
constants
.
CTOS
[
ctos_proto
]]]
if
struct
=
ygopro
.
structs
[
ygopro
.
proto_structs
.
CTOS
[
ygopro
.
constants
.
CTOS
[
ctos_proto
]]]
struct
.
_setBuff
(
b
)
struct
.
_setBuff
(
b
)
ygopro
.
ctos_follows
[
ctos_proto
].
callback
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
if
ygopro
.
ctos_follows
[
ctos_proto
].
synchronous
cancel
=
ygopro
.
ctos_follows
[
ctos_proto
].
callback
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
else
ygopro
.
ctos_follows
[
ctos_proto
].
callback
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
else
else
ygopro
.
ctos_follows
[
ctos_proto
].
callback
b
,
null
,
client
,
server
ygopro
.
ctos_follows
[
ctos_proto
].
callback
b
,
null
,
client
,
server
datas
.
push
ctos_buffer
.
slice
(
0
,
2
+
ctos_message_length
)
unless
cancel
ctos_buffer
=
ctos_buffer
.
slice
(
2
+
ctos_message_length
)
ctos_buffer
=
ctos_buffer
.
slice
(
2
+
ctos_message_length
)
ctos_message_length
=
0
ctos_message_length
=
0
ctos_proto
=
0
ctos_proto
=
0
else
else
break
break
if
client
.
established
server
.
write
buffer
for
buffer
in
datas
else
client
.
pre_establish_buffers
.
push
buffer
for
buffer
in
datas
return
return
#服务端到客户端(stoc)
#服务端到客户端(stoc)
...
@@ -194,8 +203,13 @@ net.createServer (client) ->
...
@@ -194,8 +203,13 @@ net.createServer (client) ->
#功能模块
#功能模块
ygopro
.
ctos_follow
'PLAYER_INFO'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'PLAYER_INFO'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
client
.
name
=
info
.
name
#在创建room之前暂存
name
=
info
.
name
.
split
(
"$"
)[
0
];
return
struct
=
ygopro
.
structs
[
"CTOS_PlayerInfo"
]
struct
.
_setBuff
(
buffer
)
struct
.
set
(
"name"
,
name
)
buffer
=
struct
.
buffer
client
.
name
=
name
return
false
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
#log.info info
#log.info info
...
@@ -272,6 +286,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -272,6 +286,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
#欢迎信息
#欢迎信息
return
unless
client
.
room
if
settings
.
modules
.
welcome
if
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
client
,
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
client
,
settings
.
modules
.
welcome
if
(
os
.
freemem
()
/
os
.
totalmem
())
<=
0.1
if
(
os
.
freemem
()
/
os
.
totalmem
())
<=
0.1
...
@@ -292,6 +307,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -292,6 +307,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
return
return
watcher
.
on
'data'
,
(
data
)
->
watcher
.
on
'data'
,
(
data
)
->
return
unless
client
.
room
client
.
room
.
watcher_buffers
.
push
data
client
.
room
.
watcher_buffers
.
push
data
for
w
in
client
.
room
.
watchers
for
w
in
client
.
room
.
watchers
w
.
write
data
if
w
#a WTF fix
w
.
write
data
if
w
#a WTF fix
...
@@ -327,20 +343,21 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -327,20 +343,21 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
client
.
lp
=
client
.
room
.
hostinfo
.
start_lp
client
.
lp
=
client
.
room
.
hostinfo
.
start_lp
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.name} 初始LP #{client.lp}")
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.name} 初始LP #{client.lp}")
###
if ygopro.constants.MSG[msg] == 'WIN' and _.startsWith(client.room.name, 'M#') and client.is_host
if ygopro.constants.MSG[msg] == 'WIN' and _.startsWith(client.room.name, 'M#') and client.is_host
pos = buffer.readUInt8(1)
pos = buffer.readUInt8(1)
pos = 1 - pos unless client.is_first or pos == 2
pos = 1 - pos unless client.is_first or pos == 2
reason = buffer.readUInt8(2)
reason = buffer.readUInt8(2)
#log.info {winner: pos, reason: reason}
#log.info {winner: pos, reason: reason}
client.room.duels.push {winner: pos, reason: reason}
client.room.duels.push {winner: pos, reason: reason}
###
#lp跟踪
#lp跟踪
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DAMAGE'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DAMAGE'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
1
-
pos
unless
client
.
is_first
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.room.dueling_players[pos].name} 受到伤害 #{val},现在的LP为 #{client.room.dueling_players[pos].lp}")
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
)
...
@@ -350,29 +367,20 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -350,29 +367,20 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
+=
val
client
.
room
.
dueling_players
[
pos
].
lp
+=
val
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.room.dueling_players[pos].name} 回复 #{val},现在的LP为 #{client.room.dueling_players[pos].lp}")
if
ygopro
.
constants
.
MSG
[
msg
]
==
'LPUPDATE'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'LPUPDATE'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
1
-
pos
unless
client
.
is_first
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
=
val
client
.
room
.
dueling_players
[
pos
].
lp
=
val
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.room.dueling_players[pos].name} 的LP变成 #{client.room.dueling_players[pos].lp}")
if
ygopro
.
constants
.
MSG
[
msg
]
==
'PAY_LPCOST'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'PAY_LPCOST'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
1
-
pos
unless
client
.
is_first
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
#ygopro.stoc_send_chat_to_room(client.room, "LP跟踪调试信息: #{client.room.dueling_players[pos].name} 支付 #{val},现在的LP为 #{client.room.dueling_players[pos].lp}")
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
)
#登场台词
#登场台词
if
settings
.
modules
.
dialogues
if
settings
.
modules
.
dialogues
if
ygopro
.
constants
.
MSG
[
msg
]
==
'SUMMONING'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'SPSUMMONING'
if
ygopro
.
constants
.
MSG
[
msg
]
==
'SUMMONING'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'SPSUMMONING'
...
@@ -383,8 +391,6 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -383,8 +391,6 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
return
return
#房间管理
#房间管理
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
selftype
=
info
.
type
&
0xf
;
selftype
=
info
.
type
&
0xf
;
is_host
=
((
info
.
type
>>
4
)
&
0xf
)
!=
0
;
is_host
=
((
info
.
type
>>
4
)
&
0xf
)
!=
0
;
...
@@ -409,9 +415,10 @@ if settings.modules.tips
...
@@ -409,9 +415,10 @@ if settings.modules.tips
return
return
ygopro
.
stoc_follow
'DUEL_START'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'DUEL_START'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
return
unless
client
.
room
unless
client
.
room
.
started
#first start
unless
client
.
room
.
started
#first start
client
.
room
.
started
=
true
client
.
room
.
started
=
true
client
.
room
.
duels
=
[]
#
client.room.duels = []
client
.
room
.
dueling_players
=
[]
client
.
room
.
dueling_players
=
[]
for
player
in
client
.
room
.
players
when
player
.
pos
!=
7
for
player
in
client
.
room
.
players
when
player
.
pos
!=
7
client
.
room
.
dueling_players
[
player
.
pos
]
=
player
client
.
room
.
dueling_players
[
player
.
pos
]
=
player
...
@@ -419,7 +426,8 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server)->
...
@@ -419,7 +426,8 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server)->
ygopro
.
stoc_send_random_tip
(
client
)
ygopro
.
stoc_send_random_tip
(
client
)
return
return
ygopro
.
ctos_follow
'CHAT'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
cancel
=
_
.
startsWith
(
_
.
trim
(
info
.
msg
),
"/"
)
switch
_
.
trim
(
info
.
msg
)
switch
_
.
trim
(
info
.
msg
)
when
'/ping'
when
'/ping'
execFile
'ss'
,
[
'-it'
,
"dst
#{
client
.
remoteAddress
}
:
#{
client
.
remotePort
}
"
],
(
error
,
stdout
,
stderr
)
->
execFile
'ss'
,
[
'-it'
,
"dst
#{
client
.
remoteAddress
}
:
#{
client
.
remotePort
}
"
],
(
error
,
stdout
,
stderr
)
->
...
@@ -433,15 +441,15 @@ ygopro.ctos_follow 'CHAT', false, (buffer, info, client, server)->
...
@@ -433,15 +441,15 @@ ygopro.ctos_follow 'CHAT', false, (buffer, info, client, server)->
#log.warn 'ping', stdout
#log.warn 'ping', stdout
ygopro
.
stoc_send_chat_to_room
client
.
room
,
stdout
ygopro
.
stoc_send_chat_to_room
client
.
room
,
stdout
return
return
when
'/help'
when
'/help'
ygopro
.
stoc_send_chat
(
client
,
"YGOSrv233 指令帮助"
)
ygopro
.
stoc_send_chat
(
client
,
"YGOSrv233 指令帮助"
)
ygopro
.
stoc_send_chat
(
client
,
"/help 显示这个帮助信息"
)
ygopro
.
stoc_send_chat
(
client
,
"/help 显示这个帮助信息"
)
ygopro
.
stoc_send_chat
(
client
,
"/tip 显示一条提示"
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_chat
(
client
,
"/tip 显示一条提示"
)
if
settings
.
modules
.
tips
#ygopro.stoc_send_chat(client,"/senddeck 发送自己的卡组")
when
'/tip'
when
'/tip'
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
return
return
cancel
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
#log.info info
#log.info info
...
@@ -451,22 +459,9 @@ ygopro.ctos_follow 'UPDATE_DECK', false, (buffer, info, client, server)->
...
@@ -451,22 +459,9 @@ ygopro.ctos_follow 'UPDATE_DECK', false, (buffer, info, client, server)->
client
.
side
=
side
client
.
side
=
side
return
return
###
if settings.modules.skip_empty_side
ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server)->
if client.side
ygopro.ctos_send server, 'UPDATE_DECK', {
mainc: client.main.length,
sidec: 0,
deckbuf: client.main
}
ygopro.stoc_send_chat client, '等待更换副卡组中...'
###
#http
#http
if
settings
.
modules
.
http
if
settings
.
modules
.
http
http_server
=
http
.
createServer
(
request
,
response
)
->
http_server
=
http
.
createServer
(
request
,
response
)
->
#http://122.0.65.70:7922/?operation=getroomjson
u
=
url
.
parse
(
request
.
url
,
1
)
u
=
url
.
parse
(
request
.
url
,
1
)
#log.info u
#log.info u
if
u
.
pathname
==
'/count.json'
if
u
.
pathname
==
'/count.json'
...
@@ -506,8 +501,18 @@ if settings.modules.http
...
@@ -506,8 +501,18 @@ if settings.modules.http
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
for
room
in
Room
.
all
for
room
in
Room
.
all
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
)
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
)
response
.
writeHead
(
200
);
response
.
writeHead
(
200
)
response
.
end
(
"shout "
+
u
.
query
.
shout
+
" ok"
);
response
.
end
(
"shout "
+
u
.
query
.
shout
+
" ok"
)
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
stop
settings
.
modules
.
stop
=
u
.
query
.
stop
response
.
writeHead
(
200
)
response
.
end
(
"stop "
+
u
.
query
.
shout
+
" ok"
)
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
welcome
settings
.
modules
.
welcome
=
u
.
query
.
welcome
response
.
writeHead
(
200
)
response
.
end
(
"welcome "
+
u
.
query
.
shout
+
" ok"
)
else
else
response
.
writeHead
(
404
);
response
.
writeHead
(
404
);
...
...
ygopro-server.js
View file @
bba69ea7
// Generated by CoffeeScript 1.9.3
// Generated by CoffeeScript 1.9.3
(
function
()
{
(
function
()
{
var
Room
,
_
,
bunyan
,
debug
,
dialogues
,
execFile
,
fs
,
http
,
http_server
,
log
,
net
,
os
,
path
,
request
,
settings
,
tips
,
url
,
ygopro
;
var
Graveyard
,
Room
,
_
,
bunyan
,
debug
,
dialogues
,
execFile
,
fs
,
http
,
http_server
,
log
,
net
,
os
,
path
,
request
,
settings
,
tips
,
tribute
,
url
,
ygopro
;
net
=
require
(
'
net
'
);
net
=
require
(
'
net
'
);
...
@@ -50,22 +50,30 @@
...
@@ -50,22 +50,30 @@
});
});
}
}
Graveyard
=
[];
/*
tribute
=
function
(
socket
)
{
#定时清理关闭的连接
setTimeout
((
function
(
socket
)
{
Graveyard = []
Graveyard
.
push
(
socket
);
})(
socket
),
3000
);
send_to_graveyard = (socket) ->
};
unless _.indexOf(Graveyard, socket)
Graveyard.push(socket)
setInterval
(
function
()
{
var
fuck
,
i
,
j
,
k
,
l
,
len
,
len1
,
ref
,
you
;
tribute = (socket) ->
for
(
i
=
k
=
0
,
len
=
Graveyard
.
length
;
k
<
len
;
i
=
++
k
)
{
setTimeout send_to_graveyard(socket), 30000
fuck
=
Graveyard
[
i
];
if
(
Graveyard
[
i
])
{
setInterval ()->
Graveyard
[
i
].
destroy
();
log.info Graveyard
}
, 30000
ref
=
Graveyard
[
i
];
*/
for
(
j
=
l
=
0
,
len1
=
ref
.
length
;
l
<
len1
;
j
=
++
l
)
{
you
=
ref
[
j
];
Graveyard
[
i
][
j
]
=
null
;
}
Graveyard
[
i
]
=
null
;
}
Graveyard
=
[];
},
3000
);
net
.
createServer
(
function
(
client
)
{
net
.
createServer
(
function
(
client
)
{
var
ctos_buffer
,
ctos_message_length
,
ctos_proto
,
server
,
stoc_buffer
,
stoc_message_length
,
stoc_proto
;
var
ctos_buffer
,
ctos_message_length
,
ctos_proto
,
server
,
stoc_buffer
,
stoc_message_length
,
stoc_proto
;
...
@@ -73,6 +81,7 @@
...
@@ -73,6 +81,7 @@
client
.
server
=
server
;
client
.
server
=
server
;
client
.
setTimeout
(
300000
);
client
.
setTimeout
(
300000
);
client
.
on
(
'
close
'
,
function
(
had_error
)
{
client
.
on
(
'
close
'
,
function
(
had_error
)
{
tribute
(
client
);
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
client
.
closed
=
true
;
client
.
closed
=
true
;
if
(
client
.
room
)
{
if
(
client
.
room
)
{
...
@@ -82,6 +91,7 @@
...
@@ -82,6 +91,7 @@
server
.
end
();
server
.
end
();
});
});
client
.
on
(
'
error
'
,
function
(
error
)
{
client
.
on
(
'
error
'
,
function
(
error
)
{
tribute
(
client
);
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
client
.
closed
=
error
;
client
.
closed
=
error
;
if
(
client
.
room
)
{
if
(
client
.
room
)
{
...
@@ -94,6 +104,7 @@
...
@@ -94,6 +104,7 @@
server
.
end
();
server
.
end
();
});
});
server
.
on
(
'
close
'
,
function
(
had_error
)
{
server
.
on
(
'
close
'
,
function
(
had_error
)
{
tribute
(
server
);
if
(
!
server
.
closed
)
{
if
(
!
server
.
closed
)
{
server
.
closed
=
true
;
server
.
closed
=
true
;
}
}
...
@@ -103,6 +114,7 @@
...
@@ -103,6 +114,7 @@
}
}
});
});
server
.
on
(
'
error
'
,
function
(
error
)
{
server
.
on
(
'
error
'
,
function
(
error
)
{
tribute
(
server
);
server
.
closed
=
error
;
server
.
closed
=
error
;
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
);
...
@@ -114,16 +126,12 @@
...
@@ -114,16 +126,12 @@
ctos_proto
=
0
;
ctos_proto
=
0
;
client
.
pre_establish_buffers
=
new
Array
();
client
.
pre_establish_buffers
=
new
Array
();
client
.
on
(
'
data
'
,
function
(
data
)
{
client
.
on
(
'
data
'
,
function
(
data
)
{
var
b
,
struct
;
var
b
,
buffer
,
cancel
,
datas
,
k
,
l
,
len
,
len1
,
struct
;
if
(
client
.
is_post_watcher
)
{
if
(
client
.
is_post_watcher
)
{
client
.
room
.
watcher
.
write
(
data
);
client
.
room
.
watcher
.
write
(
data
);
}
else
{
}
else
{
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
);
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
);
if
(
client
.
established
)
{
datas
=
[];
server
.
write
(
data
);
}
else
{
client
.
pre_establish_buffers
.
push
(
data
);
}
while
(
true
)
{
while
(
true
)
{
if
(
ctos_message_length
===
0
)
{
if
(
ctos_message_length
===
0
)
{
if
(
ctos_buffer
.
length
>=
2
)
{
if
(
ctos_buffer
.
length
>=
2
)
{
...
@@ -139,15 +147,23 @@
...
@@ -139,15 +147,23 @@
}
}
}
else
{
}
else
{
if
(
ctos_buffer
.
length
>=
2
+
ctos_message_length
)
{
if
(
ctos_buffer
.
length
>=
2
+
ctos_message_length
)
{
cancel
=
false
;
if
(
ygopro
.
ctos_follows
[
ctos_proto
])
{
if
(
ygopro
.
ctos_follows
[
ctos_proto
])
{
b
=
ctos_buffer
.
slice
(
3
,
ctos_message_length
-
1
+
3
);
b
=
ctos_buffer
.
slice
(
3
,
ctos_message_length
-
1
+
3
);
if
(
struct
=
ygopro
.
structs
[
ygopro
.
proto_structs
.
CTOS
[
ygopro
.
constants
.
CTOS
[
ctos_proto
]]])
{
if
(
struct
=
ygopro
.
structs
[
ygopro
.
proto_structs
.
CTOS
[
ygopro
.
constants
.
CTOS
[
ctos_proto
]]])
{
struct
.
_setBuff
(
b
);
struct
.
_setBuff
(
b
);
ygopro
.
ctos_follows
[
ctos_proto
].
callback
(
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
);
if
(
ygopro
.
ctos_follows
[
ctos_proto
].
synchronous
)
{
cancel
=
ygopro
.
ctos_follows
[
ctos_proto
].
callback
(
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
);
}
else
{
ygopro
.
ctos_follows
[
ctos_proto
].
callback
(
b
,
_
.
clone
(
struct
.
fields
),
client
,
server
);
}
}
else
{
}
else
{
ygopro
.
ctos_follows
[
ctos_proto
].
callback
(
b
,
null
,
client
,
server
);
ygopro
.
ctos_follows
[
ctos_proto
].
callback
(
b
,
null
,
client
,
server
);
}
}
}
}
if
(
!
cancel
)
{
datas
.
push
(
ctos_buffer
.
slice
(
0
,
2
+
ctos_message_length
));
}
ctos_buffer
=
ctos_buffer
.
slice
(
2
+
ctos_message_length
);
ctos_buffer
=
ctos_buffer
.
slice
(
2
+
ctos_message_length
);
ctos_message_length
=
0
;
ctos_message_length
=
0
;
ctos_proto
=
0
;
ctos_proto
=
0
;
...
@@ -156,6 +172,17 @@
...
@@ -156,6 +172,17 @@
}
}
}
}
}
}
if
(
client
.
established
)
{
for
(
k
=
0
,
len
=
datas
.
length
;
k
<
len
;
k
++
)
{
buffer
=
datas
[
k
];
server
.
write
(
buffer
);
}
}
else
{
for
(
l
=
0
,
len1
=
datas
.
length
;
l
<
len1
;
l
++
)
{
buffer
=
datas
[
l
];
client
.
pre_establish_buffers
.
push
(
buffer
);
}
}
}
}
});
});
stoc_buffer
=
new
Buffer
(
0
);
stoc_buffer
=
new
Buffer
(
0
);
...
@@ -204,11 +231,18 @@
...
@@ -204,11 +231,18 @@
});
});
ygopro
.
ctos_follow
(
'
PLAYER_INFO
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
PLAYER_INFO
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
client
.
name
=
info
.
name
;
var
name
,
struct
;
name
=
info
.
name
.
split
(
"
$
"
)[
0
];
struct
=
ygopro
.
structs
[
"
CTOS_PlayerInfo
"
];
struct
.
_setBuff
(
buffer
);
struct
.
set
(
"
name
"
,
name
);
buffer
=
struct
.
buffer
;
client
.
name
=
name
;
return
false
;
});
});
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
j
,
len
,
ref
;
var
k
,
len
,
ref
;
if
(
settings
.
modules
.
stop
)
{
if
(
settings
.
modules
.
stop
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
...
@@ -257,8 +291,8 @@
...
@@ -257,8 +291,8 @@
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
client
.
room
.
watchers
.
push
(
client
);
client
.
room
.
watchers
.
push
(
client
);
ref
=
client
.
room
.
watcher_buffers
;
ref
=
client
.
room
.
watcher_buffers
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
buffer
=
ref
[
j
];
buffer
=
ref
[
k
];
client
.
write
(
buffer
);
client
.
write
(
buffer
);
}
}
ygopro
.
stoc_send_chat
(
client
,
"
观战中.
"
);
ygopro
.
stoc_send_chat
(
client
,
"
观战中.
"
);
...
@@ -278,6 +312,9 @@
...
@@ -278,6 +312,9 @@
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
watcher
;
var
watcher
;
if
(
!
client
.
room
)
{
return
;
}
if
(
settings
.
modules
.
welcome
)
{
if
(
settings
.
modules
.
welcome
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
);
}
}
...
@@ -298,11 +335,14 @@
...
@@ -298,11 +335,14 @@
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
});
});
watcher
.
on
(
'
data
'
,
function
(
data
)
{
watcher
.
on
(
'
data
'
,
function
(
data
)
{
var
j
,
len
,
ref
,
w
;
var
k
,
len
,
ref
,
w
;
if
(
!
client
.
room
)
{
return
;
}
client
.
room
.
watcher_buffers
.
push
(
data
);
client
.
room
.
watcher_buffers
.
push
(
data
);
ref
=
client
.
room
.
watchers
;
ref
=
client
.
room
.
watchers
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
w
=
ref
[
j
];
w
=
ref
[
k
];
if
(
w
)
{
if
(
w
)
{
w
.
write
(
data
);
w
.
write
(
data
);
}
}
...
@@ -329,24 +369,22 @@
...
@@ -329,24 +369,22 @@
}
}
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
card
,
j
,
len
,
line
,
msg
,
playertype
,
pos
,
reason
,
ref
,
ref1
,
ref2
,
val
;
var
card
,
k
,
len
,
line
,
msg
,
playertype
,
pos
,
ref
,
ref1
,
ref2
,
val
;
msg
=
buffer
.
readInt8
(
0
);
msg
=
buffer
.
readInt8
(
0
);
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
START
'
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
START
'
)
{
playertype
=
buffer
.
readUInt8
(
1
);
playertype
=
buffer
.
readUInt8
(
1
);
client
.
is_first
=
!
(
playertype
&
0xf
);
client
.
is_first
=
!
(
playertype
&
0xf
);
client
.
lp
=
client
.
room
.
hostinfo
.
start_lp
;
client
.
lp
=
client
.
room
.
hostinfo
.
start_lp
;
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
WIN
'
&&
_
.
startsWith
(
client
.
room
.
name
,
'
M#
'
)
&&
client
.
is_host
)
{
pos
=
buffer
.
readUInt8
(
1
);
/*
if
(
!
(
client
.
is_first
||
pos
===
2
))
{
if ygopro.constants.MSG[msg] == 'WIN' and _.startsWith(client.room.name, 'M#') and client.is_host
pos
=
1
-
pos
;
pos = buffer.readUInt8(1)
}
pos = 1 - pos unless client.is_first or pos == 2
reason
=
buffer
.
readUInt8
(
2
);
reason = buffer.readUInt8(2)
client
.
room
.
duels
.
push
({
#log.info {winner: pos, reason: reason}
winner
:
pos
,
client.room.duels.push {winner: pos, reason: reason}
reason
:
reason
*/
});
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
DAMAGE
'
&&
client
.
is_host
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
DAMAGE
'
&&
client
.
is_host
)
{
pos
=
buffer
.
readUInt8
(
1
);
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
if
(
!
client
.
is_first
)
{
...
@@ -390,8 +428,8 @@
...
@@ -390,8 +428,8 @@
card
=
buffer
.
readUInt32LE
(
1
);
card
=
buffer
.
readUInt32LE
(
1
);
if
(
dialogues
[
card
])
{
if
(
dialogues
[
card
])
{
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
for
(
j
=
0
,
len
=
ref2
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref2
.
length
;
k
<
len
;
k
++
)
{
line
=
ref2
[
j
];
line
=
ref2
[
k
];
ygopro
.
stoc_send_chat
(
client
,
line
);
ygopro
.
stoc_send_chat
(
client
,
line
);
}
}
}
}
...
@@ -425,14 +463,16 @@
...
@@ -425,14 +463,16 @@
}
}
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
j
,
len
,
player
,
ref
;
var
k
,
len
,
player
,
ref
;
if
(
!
client
.
room
)
{
return
;
}
if
(
!
client
.
room
.
started
)
{
if
(
!
client
.
room
.
started
)
{
client
.
room
.
started
=
true
;
client
.
room
.
started
=
true
;
client
.
room
.
duels
=
[];
client
.
room
.
dueling_players
=
[];
client
.
room
.
dueling_players
=
[];
ref
=
client
.
room
.
players
;
ref
=
client
.
room
.
players
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
player
=
ref
[
j
];
player
=
ref
[
k
];
if
(
player
.
pos
!==
7
)
{
if
(
player
.
pos
!==
7
)
{
client
.
room
.
dueling_players
[
player
.
pos
]
=
player
;
client
.
room
.
dueling_players
[
player
.
pos
]
=
player
;
}
}
...
@@ -443,7 +483,9 @@
...
@@ -443,7 +483,9 @@
}
}
});
});
ygopro
.
ctos_follow
(
'
CHAT
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
CHAT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
var
cancel
;
cancel
=
_
.
startsWith
(
_
.
trim
(
info
.
msg
),
"
/
"
);
switch
(
_
.
trim
(
info
.
msg
))
{
switch
(
_
.
trim
(
info
.
msg
))
{
case
'
/ping
'
:
case
'
/ping
'
:
execFile
(
'
ss
'
,
[
'
-it
'
,
"
dst
"
+
client
.
remoteAddress
+
"
:
"
+
client
.
remotePort
],
function
(
error
,
stdout
,
stderr
)
{
execFile
(
'
ss
'
,
[
'
-it
'
,
"
dst
"
+
client
.
remoteAddress
+
"
:
"
+
client
.
remotePort
],
function
(
error
,
stdout
,
stderr
)
{
...
@@ -472,22 +514,23 @@
...
@@ -472,22 +514,23 @@
ygopro
.
stoc_send_random_tip
(
client
);
ygopro
.
stoc_send_random_tip
(
client
);
}
}
}
}
return
cancel
;
});
});
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
i
,
main
,
side
;
var
i
,
main
,
side
;
main
=
(
function
()
{
main
=
(
function
()
{
var
j
,
ref
,
results
;
var
k
,
ref
,
results
;
results
=
[];
results
=
[];
for
(
i
=
j
=
0
,
ref
=
info
.
mainc
;
0
<=
ref
?
j
<
ref
:
j
>
ref
;
i
=
0
<=
ref
?
++
j
:
--
j
)
{
for
(
i
=
k
=
0
,
ref
=
info
.
mainc
;
0
<=
ref
?
k
<
ref
:
k
>
ref
;
i
=
0
<=
ref
?
++
k
:
--
k
)
{
results
.
push
(
info
.
deckbuf
[
i
]);
results
.
push
(
info
.
deckbuf
[
i
]);
}
}
return
results
;
return
results
;
})();
})();
side
=
(
function
()
{
side
=
(
function
()
{
var
j
,
ref
,
ref1
,
results
;
var
k
,
ref
,
ref1
,
results
;
results
=
[];
results
=
[];
for
(
i
=
j
=
ref
=
info
.
mainc
,
ref1
=
info
.
mainc
+
info
.
sidec
;
ref
<=
ref1
?
j
<
ref1
:
j
>
ref1
;
i
=
ref
<=
ref1
?
++
j
:
--
j
)
{
for
(
i
=
k
=
ref
=
info
.
mainc
,
ref1
=
info
.
mainc
+
info
.
sidec
;
ref
<=
ref1
?
k
<
ref1
:
k
>
ref1
;
i
=
ref
<=
ref1
?
++
k
:
--
k
)
{
results
.
push
(
info
.
deckbuf
[
i
]);
results
.
push
(
info
.
deckbuf
[
i
]);
}
}
return
results
;
return
results
;
...
@@ -496,22 +539,9 @@
...
@@ -496,22 +539,9 @@
client
.
side
=
side
;
client
.
side
=
side
;
});
});
/*
if settings.modules.skip_empty_side
ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server)->
if client.side
ygopro.ctos_send server, 'UPDATE_DECK', {
mainc: client.main.length,
sidec: 0,
deckbuf: client.main
}
ygopro.stoc_send_chat client, '等待更换副卡组中...'
*/
if
(
settings
.
modules
.
http
)
{
if
(
settings
.
modules
.
http
)
{
http_server
=
http
.
createServer
(
function
(
request
,
response
)
{
http_server
=
http
.
createServer
(
function
(
request
,
response
)
{
var
j
,
len
,
player
,
ref
,
room
,
roomsjson
,
u
;
var
k
,
len
,
player
,
ref
,
room
,
roomsjson
,
u
;
u
=
url
.
parse
(
request
.
url
,
1
);
u
=
url
.
parse
(
request
.
url
,
1
);
if
(
u
.
pathname
===
'
/count.json
'
)
{
if
(
u
.
pathname
===
'
/count.json
'
)
{
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
...
@@ -520,22 +550,22 @@
...
@@ -520,22 +550,22 @@
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
roomsjson
=
JSON
.
stringify
({
roomsjson
=
JSON
.
stringify
({
rooms
:
(
function
()
{
rooms
:
(
function
()
{
var
j
,
len
,
ref
,
results
;
var
k
,
len
,
ref
,
results
;
ref
=
Room
.
all
;
ref
=
Room
.
all
;
results
=
[];
results
=
[];
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
j
];
room
=
ref
[
k
];
if
(
room
.
established
)
{
if
(
room
.
established
)
{
results
.
push
({
results
.
push
({
roomid
:
room
.
port
.
toString
(),
roomid
:
room
.
port
.
toString
(),
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
users
:
(
function
()
{
users
:
(
function
()
{
var
k
,
len1
,
ref1
,
results1
;
var
l
,
len1
,
ref1
,
results1
;
ref1
=
room
.
players
;
ref1
=
room
.
players
;
results1
=
[];
results1
=
[];
for
(
k
=
0
,
len1
=
ref1
.
length
;
k
<
len1
;
k
++
)
{
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
k
];
player
=
ref1
[
l
];
if
(
player
.
pos
!=
null
)
{
if
(
player
.
pos
!=
null
)
{
results1
.
push
({
results1
.
push
({
id
:
(
-
1
).
toString
(),
id
:
(
-
1
).
toString
(),
...
@@ -558,22 +588,22 @@
...
@@ -558,22 +588,22 @@
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
JSON
.
stringify
({
response
.
end
(
JSON
.
stringify
({
rooms
:
(
function
()
{
rooms
:
(
function
()
{
var
j
,
len
,
ref
,
results
;
var
k
,
len
,
ref
,
results
;
ref
=
Room
.
all
;
ref
=
Room
.
all
;
results
=
[];
results
=
[];
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
j
];
room
=
ref
[
k
];
if
(
room
.
established
)
{
if
(
room
.
established
)
{
results
.
push
({
results
.
push
({
roomid
:
room
.
port
.
toString
(),
roomid
:
room
.
port
.
toString
(),
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
users
:
(
function
()
{
users
:
(
function
()
{
var
k
,
len1
,
ref1
,
results1
;
var
l
,
len1
,
ref1
,
results1
;
ref1
=
room
.
players
;
ref1
=
room
.
players
;
results1
=
[];
results1
=
[];
for
(
k
=
0
,
len1
=
ref1
.
length
;
k
<
len1
;
k
++
)
{
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
k
];
player
=
ref1
[
l
];
if
(
player
.
pos
!=
null
)
{
if
(
player
.
pos
!=
null
)
{
results1
.
push
({
results1
.
push
({
id
:
(
-
1
).
toString
(),
id
:
(
-
1
).
toString
(),
...
@@ -593,12 +623,20 @@
...
@@ -593,12 +623,20 @@
}));
}));
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
)
{
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
)
{
ref
=
Room
.
all
;
ref
=
Room
.
all
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
j
];
room
=
ref
[
k
];
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
);
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
);
}
}
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
"
shout
"
+
u
.
query
.
shout
+
"
ok
"
);
response
.
end
(
"
shout
"
+
u
.
query
.
shout
+
"
ok
"
);
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
stop
)
{
settings
.
modules
.
stop
=
u
.
query
.
stop
;
response
.
writeHead
(
200
);
response
.
end
(
"
stop
"
+
u
.
query
.
shout
+
"
ok
"
);
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
welcome
)
{
settings
.
modules
.
welcome
=
u
.
query
.
welcome
;
response
.
writeHead
(
200
);
response
.
end
(
"
welcome
"
+
u
.
query
.
shout
+
"
ok
"
);
}
else
{
}
else
{
response
.
writeHead
(
404
);
response
.
writeHead
(
404
);
response
.
end
();
response
.
end
();
...
...
ygopro.coffee
View file @
bba69ea7
...
@@ -110,6 +110,9 @@ for name, declaration of structs_declaration
...
@@ -110,6 +110,9 @@ for name, declaration of structs_declaration
#util
#util
@
stoc_send_chat
=
(
client
,
msg
,
player
=
8
)
->
@
stoc_send_chat
=
(
client
,
msg
,
player
=
8
)
->
if
!
client
console
.
log
"err stoc_send_chat"
return
for
line
in
_
.
lines
(
msg
)
for
line
in
_
.
lines
(
msg
)
@
stoc_send
client
,
'CHAT'
,
{
@
stoc_send
client
,
'CHAT'
,
{
player
:
player
player
:
player
...
@@ -118,6 +121,9 @@ for name, declaration of structs_declaration
...
@@ -118,6 +121,9 @@ for name, declaration of structs_declaration
return
return
@
stoc_send_chat_to_room
=
(
room
,
msg
,
player
=
8
)
->
@
stoc_send_chat_to_room
=
(
room
,
msg
,
player
=
8
)
->
if
!
room
console
.
log
"err stoc_send_chat_to_room"
return
for
client
in
room
.
players
for
client
in
room
.
players
@
stoc_send_chat
(
client
,
msg
,
player
)
if
client
@
stoc_send_chat
(
client
,
msg
,
player
)
if
client
for
client
in
room
.
watchers
for
client
in
room
.
watchers
...
...
ygopro.js
View file @
bba69ea7
...
@@ -171,6 +171,10 @@
...
@@ -171,6 +171,10 @@
if
(
player
==
null
)
{
if
(
player
==
null
)
{
player
=
8
;
player
=
8
;
}
}
if
(
!
client
)
{
console
.
log
(
"
err stoc_send_chat
"
);
return
;
}
ref
=
_
.
lines
(
msg
);
ref
=
_
.
lines
(
msg
);
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
line
=
ref
[
j
];
line
=
ref
[
j
];
...
@@ -186,6 +190,10 @@
...
@@ -186,6 +190,10 @@
if
(
player
==
null
)
{
if
(
player
==
null
)
{
player
=
8
;
player
=
8
;
}
}
if
(
!
room
)
{
console
.
log
(
"
err stoc_send_chat_to_room
"
);
return
;
}
ref
=
room
.
players
;
ref
=
room
.
players
;
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
client
=
ref
[
j
];
client
=
ref
[
j
];
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment