Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
srvpro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
srvpro
Commits
6c605bb7
Commit
6c605bb7
authored
Jan 24, 2019
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'compat_pre'
parents
710b646e
6438a63f
Changes
6
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
353 additions
and
128 deletions
+353
-128
config_build/config.json
config_build/config.json
+5
-0
config_tourney/config.json
config_tourney/config.json
+5
-0
data/default_config.json
data/default_config.json
+5
-0
data/i18n.json
data/i18n.json
+2
-0
ygopro-server.coffee
ygopro-server.coffee
+96
-1
ygopro-server.js
ygopro-server.js
+240
-127
No files found.
config_build/config.json
View file @
6c605bb7
...
...
@@ -72,6 +72,11 @@
"enabled"
:
false
,
"generate_count"
:
500
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"enabled"
:
true
,
"no_rematch_check"
:
false
,
...
...
config_tourney/config.json
View file @
6c605bb7
...
...
@@ -72,6 +72,11 @@
"enabled"
:
false
,
"generate_count"
:
500
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"enabled"
:
false
,
"no_rematch_check"
:
false
,
...
...
data/default_config.json
View file @
6c605bb7
...
...
@@ -77,6 +77,11 @@
"enabled"
:
false
,
"generate_count"
:
500
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"enabled"
:
false
,
"no_rematch_check"
:
false
,
...
...
data/i18n.json
View file @
6c605bb7
...
...
@@ -186,6 +186,7 @@
"vip_set_victory"
:
"Your victory word have been set."
,
"vip_password_changed"
:
"Password changed."
,
"vip_player_name_too_long"
:
"Your username or password is too long to log in. Please change your username and try again."
,
"pre_release_compat_hint"
:
"It seems like you're a duelist with pre-release cards. The pre-release compat mode is turned on."
,
"replay_hint_part1"
:
"Sending the replay of the duel number "
,
"replay_hint_part2"
:
"."
,
"athletic_arena_tip"
:
"During an athletic match, a game quit behavior is regarded as a surrender."
...
...
@@ -521,6 +522,7 @@
"vip_set_victory"
:
"已设置胜利台词。"
,
"vip_password_changed"
:
"密码修改成功。"
,
"vip_player_name_too_long"
:
"你的用户名或设置的密码太长,使用此用户名可能会无法登陆。请更换用户名重试。"
,
"pre_release_compat_hint"
:
"看起来你是使用先行卡数据的用户,已开启先行卡兼容模式。"
,
"replay_hint_part1"
:
"正在发送第"
,
"replay_hint_part2"
:
"局决斗的录像。"
,
"athletic_arena_tip"
:
"在竞技匹配中,比赛开始前退出游戏也会视为投降。"
...
...
ygopro-server.coffee
View file @
6c605bb7
...
...
@@ -44,6 +44,7 @@ import_datas = [
"abuse_count"
,
"ban_mc"
,
"vip"
,
"is_using_pre_release"
,
"vpass"
,
"rag"
,
"rid"
,
...
...
@@ -341,6 +342,9 @@ if settings.modules.windbot.enabled
if
settings
.
modules
.
heartbeat_detection
.
enabled
long_resolve_cards
=
loadJSON
(
'./data/long_resolve_cards.json'
)
if
settings
.
modules
.
pre_release_compat
.
enabled
sqlite3
=
require
(
'sqlite3'
).
verbose
()
# 组件
ygopro
=
require
'./ygopro.js'
roomlist
=
require
'./roomlist.js'
if
settings
.
modules
.
http
.
websocket_roomlist
...
...
@@ -1015,6 +1019,22 @@ SOCKET_flush_data = (sk, datas) ->
datas
.
splice
(
0
,
datas
.
length
)
return
true
replace_buffer
=
(
buffer
,
list
,
start_pos
)
->
found
=
0
len
=
buffer
.
length
if
len
<
4
+
start_pos
return
0
for
i
in
[
start_pos
...
len
-
3
]
code
=
buffer
.
readInt32LE
(
i
)
if
list
[
code
]
code
=
list
[
code
]
buffer
.
writeInt32LE
(
code
,
i
)
found
++
i
+=
3
if
i
>=
len
-
4
break
return
found
class
Room
constructor
:
(
name
,
@
hostinfo
)
->
@
name
=
name
...
...
@@ -1039,6 +1059,40 @@ class Room
@
replays
=
[]
ROOM_all
.
push
this
if
settings
.
modules
.
pre_release_compat
.
enabled
list_official_to_pre
=
{}
list_pre_to_official
=
{}
@
list_official_to_pre
=
list_official_to_pre
@
list_pre_to_official
=
list_pre_to_official
temp_list
=
{}
try
official_database
=
new
sqlite3
.
Database
(
settings
.
modules
.
pre_release_compat
.
official_database
)
pre_release_database
=
new
sqlite3
.
Database
(
settings
.
modules
.
pre_release_compat
.
pre_release_database
)
pre_release_database
.
each
(
"select id,name from texts"
,
(
err
,
result
)
->
if
err
log
.
warn
(
"Error loading pre-release database."
,
err
)
else
temp_list
[
result
.
name
]
=
result
.
id
return
,
()
->
official_database
.
each
(
"select id,name from texts"
,
(
err
,
result
)
->
if
err
log
.
warn
(
"Error loading official database."
,
err
)
else
if
temp_list
[
result
.
name
]
and
temp_list
[
result
.
name
]
!=
result
.
id
official_code
=
result
.
id
pre_release_code
=
temp_list
[
result
.
name
]
list_official_to_pre
[
official_code
]
=
pre_release_code
list_pre_to_official
[
pre_release_code
]
=
official_code
return
#, () ->
# console.log("Load success.")
# return
)
return
)
catch
error
log
.
warn
(
"Error loading databases"
,
error
)
@
hostinfo
||=
JSON
.
parse
(
JSON
.
stringify
(
settings
.
hostinfo
))
delete
@
hostinfo
.
comment
if
lflists
.
length
...
...
@@ -1733,6 +1787,8 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server, datas)->
client
.
name
=
name
client
.
vpass
=
vpass
client
.
name_vpass
=
if
vpass
then
name
+
"$"
+
vpass
else
name
if
settings
.
modules
.
pre_release_compat
.
enabled
client
.
is_using_pre_release
=
client
.
name_vpass
==
"COMPAT"
#console.log client.name, client.vpass
if
settings
.
modules
.
vip
.
enabled
and
CLIENT_check_vip
(
client
)
client
.
vip
=
true
...
...
@@ -2360,6 +2416,8 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
msg
=
buffer
.
readInt8
(
0
)
if
settings
.
modules
.
pre_release_compat
.
enabled
and
client
.
is_using_pre_release
replace_buffer
(
buffer
,
room
.
list_official_to_pre
,
1
)
if
settings
.
modules
.
retry_handle
.
enabled
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RETRY'
if
!
client
.
retry_count
?
...
...
@@ -3271,14 +3329,51 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
else
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
ygopro
.
stoc_send_chat
(
client
,
"${deck_incorrect_part1}
#{
found_deck
}
${deck_incorrect_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
else
#log.info("player deck not found: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
"
#{
client
.
name
}
${deck_not_found}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
if
settings
.
modules
.
pre_release_compat
.
enabled
found
=
false
buff_main_new
=
[]
buff_side_new
=
[]
for
code
in
buff_main
code_
=
code
if
room
.
list_pre_to_official
[
code
]
code_
=
room
.
list_pre_to_official
[
code
]
found
=
true
buff_main_new
.
push
(
code_
)
for
code
in
buff_side
code_
=
code
if
room
.
list_pre_to_official
[
code
]
code_
=
room
.
list_pre_to_official
[
code
]
found
=
true
buff_side_new
.
push
(
code_
)
if
found
compat_struct
=
ygopro
.
structs
[
"deck"
]
compat_struct
.
_setBuff
(
buffer
)
compat_deckbuf
=
buff_main_new
.
concat
(
buff_side_new
)
compat_struct
.
set
(
"mainc"
,
buff_main_new
.
length
)
compat_struct
.
set
(
"sidec"
,
buff_side_new
.
length
)
compat_struct
.
set
(
"deckbuf"
,
compat_deckbuf
)
buffer
=
compat_struct
.
buffer
client
.
main
=
buff_main_new
client
.
side
=
buff_side_new
if
!
room
.
started
client
.
is_using_pre_release
=
found
or
client
.
vpass
==
"COMPAT"
if
client
.
is_using_pre_release
ygopro
.
stoc_send_chat
(
client
,
"${pre_release_compat_hint}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
false
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
(
room
.
random_type
or
room
.
arena
)
return
unless
room
if
settings
.
modules
.
pre_release_compat
.
enabled
and
client
.
is_using_pre_release
replace_buffer
(
buffer
,
room
.
list_pre_to_official
,
0
)
return
unless
room
.
random_type
or
room
.
arena
room
.
last_active_time
=
moment
()
return
...
...
ygopro-server.js
View file @
6c605bb7
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment