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nanahira
srvpro
Commits
6c605bb7
Commit
6c605bb7
authored
Jan 24, 2019
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'compat_pre'
parents
710b646e
6438a63f
Changes
6
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6 changed files
with
353 additions
and
128 deletions
+353
-128
config_build/config.json
config_build/config.json
+5
-0
config_tourney/config.json
config_tourney/config.json
+5
-0
data/default_config.json
data/default_config.json
+5
-0
data/i18n.json
data/i18n.json
+2
-0
ygopro-server.coffee
ygopro-server.coffee
+96
-1
ygopro-server.js
ygopro-server.js
+240
-127
No files found.
config_build/config.json
View file @
6c605bb7
...
@@ -72,6 +72,11 @@
...
@@ -72,6 +72,11 @@
"enabled"
:
false
,
"enabled"
:
false
,
"generate_count"
:
500
"generate_count"
:
500
},
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"random_duel"
:
{
"enabled"
:
true
,
"enabled"
:
true
,
"no_rematch_check"
:
false
,
"no_rematch_check"
:
false
,
...
...
config_tourney/config.json
View file @
6c605bb7
...
@@ -72,6 +72,11 @@
...
@@ -72,6 +72,11 @@
"enabled"
:
false
,
"enabled"
:
false
,
"generate_count"
:
500
"generate_count"
:
500
},
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"random_duel"
:
{
"enabled"
:
false
,
"enabled"
:
false
,
"no_rematch_check"
:
false
,
"no_rematch_check"
:
false
,
...
...
data/default_config.json
View file @
6c605bb7
...
@@ -77,6 +77,11 @@
...
@@ -77,6 +77,11 @@
"enabled"
:
false
,
"enabled"
:
false
,
"generate_count"
:
500
"generate_count"
:
500
},
},
"pre_release_compat"
:
{
"enabled"
:
false
,
"official_database"
:
"./ygopro/cards.cdb"
,
"pre_release_database"
:
"./../ygopro-pre-data/expansions/pre-release.cdb"
},
"random_duel"
:
{
"random_duel"
:
{
"enabled"
:
false
,
"enabled"
:
false
,
"no_rematch_check"
:
false
,
"no_rematch_check"
:
false
,
...
...
data/i18n.json
View file @
6c605bb7
...
@@ -186,6 +186,7 @@
...
@@ -186,6 +186,7 @@
"vip_set_victory"
:
"Your victory word have been set."
,
"vip_set_victory"
:
"Your victory word have been set."
,
"vip_password_changed"
:
"Password changed."
,
"vip_password_changed"
:
"Password changed."
,
"vip_player_name_too_long"
:
"Your username or password is too long to log in. Please change your username and try again."
,
"vip_player_name_too_long"
:
"Your username or password is too long to log in. Please change your username and try again."
,
"pre_release_compat_hint"
:
"It seems like you're a duelist with pre-release cards. The pre-release compat mode is turned on."
,
"replay_hint_part1"
:
"Sending the replay of the duel number "
,
"replay_hint_part1"
:
"Sending the replay of the duel number "
,
"replay_hint_part2"
:
"."
,
"replay_hint_part2"
:
"."
,
"athletic_arena_tip"
:
"During an athletic match, a game quit behavior is regarded as a surrender."
"athletic_arena_tip"
:
"During an athletic match, a game quit behavior is regarded as a surrender."
...
@@ -521,6 +522,7 @@
...
@@ -521,6 +522,7 @@
"vip_set_victory"
:
"已设置胜利台词。"
,
"vip_set_victory"
:
"已设置胜利台词。"
,
"vip_password_changed"
:
"密码修改成功。"
,
"vip_password_changed"
:
"密码修改成功。"
,
"vip_player_name_too_long"
:
"你的用户名或设置的密码太长,使用此用户名可能会无法登陆。请更换用户名重试。"
,
"vip_player_name_too_long"
:
"你的用户名或设置的密码太长,使用此用户名可能会无法登陆。请更换用户名重试。"
,
"pre_release_compat_hint"
:
"看起来你是使用先行卡数据的用户,已开启先行卡兼容模式。"
,
"replay_hint_part1"
:
"正在发送第"
,
"replay_hint_part1"
:
"正在发送第"
,
"replay_hint_part2"
:
"局决斗的录像。"
,
"replay_hint_part2"
:
"局决斗的录像。"
,
"athletic_arena_tip"
:
"在竞技匹配中,比赛开始前退出游戏也会视为投降。"
"athletic_arena_tip"
:
"在竞技匹配中,比赛开始前退出游戏也会视为投降。"
...
...
ygopro-server.coffee
View file @
6c605bb7
...
@@ -44,6 +44,7 @@ import_datas = [
...
@@ -44,6 +44,7 @@ import_datas = [
"abuse_count"
,
"abuse_count"
,
"ban_mc"
,
"ban_mc"
,
"vip"
,
"vip"
,
"is_using_pre_release"
,
"vpass"
,
"vpass"
,
"rag"
,
"rag"
,
"rid"
,
"rid"
,
...
@@ -341,6 +342,9 @@ if settings.modules.windbot.enabled
...
@@ -341,6 +342,9 @@ if settings.modules.windbot.enabled
if
settings
.
modules
.
heartbeat_detection
.
enabled
if
settings
.
modules
.
heartbeat_detection
.
enabled
long_resolve_cards
=
loadJSON
(
'./data/long_resolve_cards.json'
)
long_resolve_cards
=
loadJSON
(
'./data/long_resolve_cards.json'
)
if
settings
.
modules
.
pre_release_compat
.
enabled
sqlite3
=
require
(
'sqlite3'
).
verbose
()
# 组件
# 组件
ygopro
=
require
'./ygopro.js'
ygopro
=
require
'./ygopro.js'
roomlist
=
require
'./roomlist.js'
if
settings
.
modules
.
http
.
websocket_roomlist
roomlist
=
require
'./roomlist.js'
if
settings
.
modules
.
http
.
websocket_roomlist
...
@@ -1015,6 +1019,22 @@ SOCKET_flush_data = (sk, datas) ->
...
@@ -1015,6 +1019,22 @@ SOCKET_flush_data = (sk, datas) ->
datas
.
splice
(
0
,
datas
.
length
)
datas
.
splice
(
0
,
datas
.
length
)
return
true
return
true
replace_buffer
=
(
buffer
,
list
,
start_pos
)
->
found
=
0
len
=
buffer
.
length
if
len
<
4
+
start_pos
return
0
for
i
in
[
start_pos
...
len
-
3
]
code
=
buffer
.
readInt32LE
(
i
)
if
list
[
code
]
code
=
list
[
code
]
buffer
.
writeInt32LE
(
code
,
i
)
found
++
i
+=
3
if
i
>=
len
-
4
break
return
found
class
Room
class
Room
constructor
:
(
name
,
@
hostinfo
)
->
constructor
:
(
name
,
@
hostinfo
)
->
@
name
=
name
@
name
=
name
...
@@ -1039,6 +1059,40 @@ class Room
...
@@ -1039,6 +1059,40 @@ class Room
@
replays
=
[]
@
replays
=
[]
ROOM_all
.
push
this
ROOM_all
.
push
this
if
settings
.
modules
.
pre_release_compat
.
enabled
list_official_to_pre
=
{}
list_pre_to_official
=
{}
@
list_official_to_pre
=
list_official_to_pre
@
list_pre_to_official
=
list_pre_to_official
temp_list
=
{}
try
official_database
=
new
sqlite3
.
Database
(
settings
.
modules
.
pre_release_compat
.
official_database
)
pre_release_database
=
new
sqlite3
.
Database
(
settings
.
modules
.
pre_release_compat
.
pre_release_database
)
pre_release_database
.
each
(
"select id,name from texts"
,
(
err
,
result
)
->
if
err
log
.
warn
(
"Error loading pre-release database."
,
err
)
else
temp_list
[
result
.
name
]
=
result
.
id
return
,
()
->
official_database
.
each
(
"select id,name from texts"
,
(
err
,
result
)
->
if
err
log
.
warn
(
"Error loading official database."
,
err
)
else
if
temp_list
[
result
.
name
]
and
temp_list
[
result
.
name
]
!=
result
.
id
official_code
=
result
.
id
pre_release_code
=
temp_list
[
result
.
name
]
list_official_to_pre
[
official_code
]
=
pre_release_code
list_pre_to_official
[
pre_release_code
]
=
official_code
return
#, () ->
# console.log("Load success.")
# return
)
return
)
catch
error
log
.
warn
(
"Error loading databases"
,
error
)
@
hostinfo
||=
JSON
.
parse
(
JSON
.
stringify
(
settings
.
hostinfo
))
@
hostinfo
||=
JSON
.
parse
(
JSON
.
stringify
(
settings
.
hostinfo
))
delete
@
hostinfo
.
comment
delete
@
hostinfo
.
comment
if
lflists
.
length
if
lflists
.
length
...
@@ -1733,6 +1787,8 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server, datas)->
...
@@ -1733,6 +1787,8 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server, datas)->
client
.
name
=
name
client
.
name
=
name
client
.
vpass
=
vpass
client
.
vpass
=
vpass
client
.
name_vpass
=
if
vpass
then
name
+
"$"
+
vpass
else
name
client
.
name_vpass
=
if
vpass
then
name
+
"$"
+
vpass
else
name
if
settings
.
modules
.
pre_release_compat
.
enabled
client
.
is_using_pre_release
=
client
.
name_vpass
==
"COMPAT"
#console.log client.name, client.vpass
#console.log client.name, client.vpass
if
settings
.
modules
.
vip
.
enabled
and
CLIENT_check_vip
(
client
)
if
settings
.
modules
.
vip
.
enabled
and
CLIENT_check_vip
(
client
)
client
.
vip
=
true
client
.
vip
=
true
...
@@ -2360,6 +2416,8 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
...
@@ -2360,6 +2416,8 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
return
unless
room
and
!
client
.
reconnecting
msg
=
buffer
.
readInt8
(
0
)
msg
=
buffer
.
readInt8
(
0
)
if
settings
.
modules
.
pre_release_compat
.
enabled
and
client
.
is_using_pre_release
replace_buffer
(
buffer
,
room
.
list_official_to_pre
,
1
)
if
settings
.
modules
.
retry_handle
.
enabled
if
settings
.
modules
.
retry_handle
.
enabled
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RETRY'
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RETRY'
if
!
client
.
retry_count
?
if
!
client
.
retry_count
?
...
@@ -3271,14 +3329,51 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
...
@@ -3271,14 +3329,51 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
else
else
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
ygopro
.
stoc_send_chat
(
client
,
"${deck_incorrect_part1}
#{
found_deck
}
${deck_incorrect_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat
(
client
,
"${deck_incorrect_part1}
#{
found_deck
}
${deck_incorrect_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
else
else
#log.info("player deck not found: " + client.name)
#log.info("player deck not found: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
"
#{
client
.
name
}
${deck_not_found}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat
(
client
,
"
#{
client
.
name
}
${deck_not_found}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
return
false
if
settings
.
modules
.
pre_release_compat
.
enabled
found
=
false
buff_main_new
=
[]
buff_side_new
=
[]
for
code
in
buff_main
code_
=
code
if
room
.
list_pre_to_official
[
code
]
code_
=
room
.
list_pre_to_official
[
code
]
found
=
true
buff_main_new
.
push
(
code_
)
for
code
in
buff_side
code_
=
code
if
room
.
list_pre_to_official
[
code
]
code_
=
room
.
list_pre_to_official
[
code
]
found
=
true
buff_side_new
.
push
(
code_
)
if
found
compat_struct
=
ygopro
.
structs
[
"deck"
]
compat_struct
.
_setBuff
(
buffer
)
compat_deckbuf
=
buff_main_new
.
concat
(
buff_side_new
)
compat_struct
.
set
(
"mainc"
,
buff_main_new
.
length
)
compat_struct
.
set
(
"sidec"
,
buff_side_new
.
length
)
compat_struct
.
set
(
"deckbuf"
,
compat_deckbuf
)
buffer
=
compat_struct
.
buffer
client
.
main
=
buff_main_new
client
.
side
=
buff_side_new
if
!
room
.
started
client
.
is_using_pre_release
=
found
or
client
.
vpass
==
"COMPAT"
if
client
.
is_using_pre_release
ygopro
.
stoc_send_chat
(
client
,
"${pre_release_compat_hint}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
false
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
(
room
.
random_type
or
room
.
arena
)
return
unless
room
if
settings
.
modules
.
pre_release_compat
.
enabled
and
client
.
is_using_pre_release
replace_buffer
(
buffer
,
room
.
list_pre_to_official
,
0
)
return
unless
room
.
random_type
or
room
.
arena
room
.
last_active_time
=
moment
()
room
.
last_active_time
=
moment
()
return
return
...
...
ygopro-server.js
View file @
6c605bb7
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