dataManager.saveDuelLog(room.name,room.process_pid,room.cloud_replay_id,replay_filename,room.hostinfo.mode,room.duel_count,playerInfos)# no synchronize here because too slow
dataManager.saveDuelLog(room.name, room.process_pid, room.cloud_replay_id, replay_filename, room.hostinfo.mode, room.duel_count, playerInfos); // no synchronize here because too slow