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nanahira
srvpro
Commits
21a2d777
Commit
21a2d777
authored
Apr 30, 2016
by
mercury233
Browse files
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colors constant
parent
8e88020d
Changes
3
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Showing
3 changed files
with
110 additions
and
100 deletions
+110
-100
constants.json
constants.json
+10
-0
ygopro-server.coffee
ygopro-server.coffee
+48
-49
ygopro-server.js
ygopro-server.js
+52
-51
No files found.
constants.json
View file @
21a2d777
...
@@ -247,6 +247,16 @@
...
@@ -247,6 +247,16 @@
"ATTRIBUTE_LIGHT"
:
16
,
"ATTRIBUTE_LIGHT"
:
16
,
"ATTRIBUTE_DARK"
:
32
,
"ATTRIBUTE_DARK"
:
32
,
"ATTRIBUTE_DEVINE"
:
64
"ATTRIBUTE_DEVINE"
:
64
},
"COLORS"
:
{
"RED"
:
11
,
"GREEN"
:
12
,
"BLUE"
:
13
,
"BABYBLUE"
:
14
,
"PINK"
:
15
,
"YELLOW"
:
16
,
"WHITE"
:
17
,
"GRAY"
:
18
}
}
}
}
...
...
ygopro-server.coffee
View file @
21a2d777
...
@@ -109,7 +109,7 @@ net.createServer (client) ->
...
@@ -109,7 +109,7 @@ net.createServer (client) ->
client
.
room
.
disconnector
=
'server'
client
.
room
.
disconnector
=
'server'
server
.
closed
=
true
unless
server
.
closed
server
.
closed
=
true
unless
server
.
closed
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
,
ygopro
.
constants
.
COLORS
.
RED
)
client
.
end
()
client
.
end
()
return
return
...
@@ -119,14 +119,14 @@ net.createServer (client) ->
...
@@ -119,14 +119,14 @@ net.createServer (client) ->
client
.
room
.
disconnector
=
'server'
client
.
room
.
disconnector
=
'server'
server
.
closed
=
error
server
.
closed
=
error
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
,
ygopro
.
constants
.
COLORS
.
RED
)
client
.
end
()
client
.
end
()
return
return
if
settings
.
modules
.
enable_cloud_replay
if
settings
.
modules
.
enable_cloud_replay
client
.
open_cloud_replay
=
(
err
,
replay
)
->
client
.
open_cloud_replay
=
(
err
,
replay
)
->
if
err
or
!
replay
if
err
or
!
replay
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -138,10 +138,10 @@ net.createServer (client) ->
...
@@ -138,10 +138,10 @@ net.createServer (client) ->
zlib
.
unzip
buffer
,
(
err
,
replay_buffer
)
=>
zlib
.
unzip
buffer
,
(
err
,
replay_buffer
)
=>
if
err
if
err
log
.
info
err
log
.
info
err
ygopro
.
stoc_send_chat
(
client
,
"播放录像出错"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"播放录像出错"
,
ygopro
.
constants
.
COLORS
.
RED
)
client
.
end
()
client
.
end
()
return
return
ygopro
.
stoc_send_chat
(
client
,
"正在观看云录像:R#
#{
replay
.
replay_id
}
#{
replay
.
player_names
}
#{
replay
.
date_time
}
"
,
14
)
ygopro
.
stoc_send_chat
(
client
,
"正在观看云录像:R#
#{
replay
.
replay_id
}
#{
replay
.
player_names
}
#{
replay
.
date_time
}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
client
.
write
replay_buffer
client
.
write
replay_buffer
client
.
end
()
client
.
end
()
return
return
...
@@ -279,7 +279,7 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server)->
...
@@ -279,7 +279,7 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server)->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
#log.info info
#log.info info
if
settings
.
modules
.
stop
if
settings
.
modules
.
stop
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
11
)
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -288,14 +288,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -288,14 +288,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
else
if
info
.
pass
.
toUpperCase
()
==
"R"
and
settings
.
modules
.
enable_cloud_replay
else
if
info
.
pass
.
toUpperCase
()
==
"R"
and
settings
.
modules
.
enable_cloud_replay
ygopro
.
stoc_send_chat
(
client
,
"以下是您近期的云录像,密码处输入 R#录像编号 即可观看"
,
14
)
ygopro
.
stoc_send_chat
(
client
,
"以下是您近期的云录像,密码处输入 R#录像编号 即可观看"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
redisdb
.
lrange
client
.
remoteAddress
+
":replays"
,
0
,
2
,
(
err
,
result
)
=>
redisdb
.
lrange
client
.
remoteAddress
+
":replays"
,
0
,
2
,
(
err
,
result
)
=>
_
.
each
result
,
(
replay_id
,
id
)
=>
_
.
each
result
,
(
replay_id
,
id
)
=>
redisdb
.
hgetall
"replay:"
+
replay_id
,
(
err
,
replay
)
=>
redisdb
.
hgetall
"replay:"
+
replay_id
,
(
err
,
replay
)
=>
if
err
or
!
replay
if
err
or
!
replay
log
.
info
err
log
.
info
err
return
return
ygopro
.
stoc_send_chat
(
client
,
"<
#{
id
-
0
+
1
}
> R#
#{
replay_id
}
#{
replay
.
player_names
}
#{
replay
.
date_time
}
"
,
14
)
ygopro
.
stoc_send_chat
(
client
,
"<
#{
id
-
0
+
1
}
> R#
#{
replay_id
}
#{
replay
.
player_names
}
#{
replay
.
date_time
}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
return
return
return
return
return
...
@@ -313,7 +313,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -313,7 +313,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
redisdb
.
lindex
client
.
remoteAddress
+
":replays"
,
replay_id
-
1
,
(
err
,
replay_id
)
=>
redisdb
.
lindex
client
.
remoteAddress
+
":replays"
,
replay_id
-
1
,
(
err
,
replay_id
)
=>
if
err
or
!
replay_id
if
err
or
!
replay_id
log
.
info
err
log
.
info
err
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -325,7 +325,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -325,7 +325,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
else
if
replay_id
else
if
replay_id
redisdb
.
hgetall
"replay:"
+
replay_id
,
client
.
open_cloud_replay
redisdb
.
hgetall
"replay:"
+
replay_id
,
client
.
open_cloud_replay
else
else
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"没有找到录像"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -334,7 +334,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -334,7 +334,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
else
if
info
.
version
!=
settings
.
version
else
if
info
.
version
!=
settings
.
version
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
11
)
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
4
msg
:
4
code
:
settings
.
version
code
:
settings
.
version
...
@@ -342,7 +342,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -342,7 +342,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
client
.
end
()
client
.
end
()
else
if
!
info
.
pass
.
length
and
!
settings
.
modules
.
enable_random_duel
else
if
!
info
.
pass
.
length
and
!
settings
.
modules
.
enable_random_duel
ygopro
.
stoc_send_chat
(
client
,
"房间名为空,请填写主机密码"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"房间名为空,请填写主机密码"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -356,7 +356,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -356,7 +356,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
windbot
=
_
.
sample
_
.
filter
settings
.
modules
.
windbots
,
(
w
)
->
windbot
=
_
.
sample
_
.
filter
settings
.
modules
.
windbots
,
(
w
)
->
w
.
name
==
name
or
w
.
deck
==
name
w
.
name
==
name
or
w
.
deck
==
name
if
!
windbot
if
!
windbot
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Windbot Name)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Windbot Name)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -373,9 +373,9 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -373,9 +373,9 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
client
.
room
.
connect
(
client
)
client
.
room
.
connect
(
client
)
else
if
info
.
pass
.
length
and
settings
.
modules
.
mycard_auth
else
if
info
.
pass
.
length
and
settings
.
modules
.
mycard_auth
ygopro
.
stoc_send_chat
(
client
,
'正在读取用户信息...'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'正在读取用户信息...'
,
ygopro
.
constants
.
COLORS
.
RED
)
if
info
.
pass
.
length
<=
8
if
info
.
pass
.
length
<=
8
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Length)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Length)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -386,7 +386,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -386,7 +386,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
buffer
=
new
Buffer
(
info
.
pass
[
0
...
8
],
'base64'
)
buffer
=
new
Buffer
(
info
.
pass
[
0
...
8
],
'base64'
)
if
buffer
.
length
!=
6
if
buffer
.
length
!=
6
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Payload Length)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Payload Length)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -403,7 +403,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -403,7 +403,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
finish
=
(
buffer
)
->
finish
=
(
buffer
)
->
action
=
buffer
.
readUInt8
(
1
)
>>
4
action
=
buffer
.
readUInt8
(
1
)
>>
4
if
buffer
!=
decrypted_buffer
and
action
in
[
1
,
2
,
4
]
if
buffer
!=
decrypted_buffer
and
action
in
[
1
,
2
,
4
]
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Unauthorized)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Unauthorized)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -419,7 +419,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -419,7 +419,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
when
1
,
2
when
1
,
2
name
=
crypto
.
createHash
(
'md5'
).
update
(
info
.
pass
+
client
.
name
).
digest
(
'base64'
)[
0
...
10
].
replace
(
'+'
,
'-'
).
replace
(
'/'
,
'_'
);
name
=
crypto
.
createHash
(
'md5'
).
update
(
info
.
pass
+
client
.
name
).
digest
(
'base64'
)[
0
...
10
].
replace
(
'+'
,
'-'
).
replace
(
'/'
,
'_'
);
if
Room
.
find_by_name
(
name
)
if
Room
.
find_by_name
(
name
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Already Existed)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Already Existed)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -450,7 +450,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -450,7 +450,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
name
=
info
.
pass
.
slice
(
8
)
name
=
info
.
pass
.
slice
(
8
)
room
=
Room
.
find_by_name
(
name
)
room
=
Room
.
find_by_name
(
name
)
if
(
!
room
)
if
(
!
room
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Not Found)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Not Found)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -461,7 +461,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -461,7 +461,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
room
=
Room
.
find_or_create_by_name
(
'M#'
+
info
.
pass
.
slice
(
8
))
room
=
Room
.
find_or_create_by_name
(
'M#'
+
info
.
pass
.
slice
(
8
))
room
.
private
=
true
room
.
private
=
true
else
else
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Action)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Invalid Action)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -500,7 +500,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -500,7 +500,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
# buffer != decrypted_buffer ==> auth failed
# buffer != decrypted_buffer ==> auth failed
if
!
check
(
buffer
)
if
!
check
(
buffer
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Checksum Failed)'
,
11
)
ygopro
.
stoc_send_chat
(
client
,
'主机密码不正确 (Checksum Failed)'
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -515,7 +515,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -515,7 +515,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
# msg: 1
# msg: 1
# code: 1 #这返错有问题,直接双ygopro直连怎么都正常,在这里就经常弹不出提示
# code: 1 #这返错有问题,直接双ygopro直连怎么都正常,在这里就经常弹不出提示
#}
#}
ygopro
.
stoc_send_chat
(
client
,
"房间密码不正确"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"房间密码不正确"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -532,7 +532,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -532,7 +532,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
else
if
_
.
indexOf
(
settings
.
BANNED_user
,
client
.
name
)
>
-
1
#账号被封
else
if
_
.
indexOf
(
settings
.
BANNED_user
,
client
.
name
)
>
-
1
#账号被封
settings
.
BANNED_IP
.
push
(
client
.
remoteAddress
)
settings
.
BANNED_IP
.
push
(
client
.
remoteAddress
)
log
.
info
(
"BANNED USER LOGIN"
,
client
.
name
,
client
.
remoteAddress
)
log
.
info
(
"BANNED USER LOGIN"
,
client
.
name
,
client
.
remoteAddress
)
ygopro
.
stoc_send_chat
(
client
,
"您的账号已被封禁"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"您的账号已被封禁"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -541,7 +541,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -541,7 +541,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
else
if
_
.
indexOf
(
settings
.
BANNED_IP
,
client
.
remoteAddress
)
>
-
1
#IP被封
else
if
_
.
indexOf
(
settings
.
BANNED_IP
,
client
.
remoteAddress
)
>
-
1
#IP被封
log
.
info
(
"BANNED IP LOGIN"
,
client
.
name
,
client
.
remoteAddress
)
log
.
info
(
"BANNED IP LOGIN"
,
client
.
name
,
client
.
remoteAddress
)
ygopro
.
stoc_send_chat
(
client
,
"您的账号已被封禁"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"您的账号已被封禁"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -552,14 +552,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -552,14 +552,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
#log.info 'join_game',info.pass, client.name
#log.info 'join_game',info.pass, client.name
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
)
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
)
if
!
room
if
!
room
ygopro
.
stoc_send_chat
(
client
,
"服务器已经爆满,请稍候再试"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"服务器已经爆满,请稍候再试"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
}
}
client
.
end
()
client
.
end
()
else
if
room
.
error
else
if
room
.
error
ygopro
.
stoc_send_chat
(
client
,
room
.
error
,
11
)
ygopro
.
stoc_send_chat
(
client
,
room
.
error
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -569,13 +569,13 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -569,13 +569,13 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
if
settings
.
modules
.
enable_halfway_watch
if
settings
.
modules
.
enable_halfway_watch
client
.
room
=
room
client
.
room
=
room
client
.
is_post_watcher
=
true
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
client
.
room
,
"
#{
client
.
name
}
加入了观战"
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
#{
client
.
name
}
加入了观战"
)
client
.
room
.
watchers
.
push
client
client
.
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
client
,
"观战中"
,
14
ygopro
.
stoc_send_chat
(
client
,
"观战中"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
client
.
room
.
watcher_buffers
for
buffer
in
client
.
room
.
watcher_buffers
client
.
write
buffer
client
.
write
buffer
else
else
ygopro
.
stoc_send_chat
(
client
,
"决斗已开始,不允许观战"
,
11
)
ygopro
.
stoc_send_chat
(
client
,
"决斗已开始,不允许观战"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,
{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -590,9 +590,9 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -590,9 +590,9 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
#欢迎信息
#欢迎信息
return
unless
client
.
room
return
unless
client
.
room
if
settings
.
modules
.
welcome
if
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
client
,
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
,
ygopro
.
constants
.
COLORS
.
GREEN
)
if
client
.
room
.
welcome
if
client
.
room
.
welcome
ygopro
.
stoc_send_chat
client
,
client
.
room
.
welcome
,
14
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
welcome
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
!
client
.
room
.
recorder
if
!
client
.
room
.
recorder
client
.
room
.
recorder
=
recorder
=
net
.
connect
client
.
room
.
port
,
->
client
.
room
.
recorder
=
recorder
=
net
.
connect
client
.
room
.
port
,
->
...
@@ -688,7 +688,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -688,7 +688,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
,
15
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
,
ygopro
.
constants
.
COLORS
.
PINK
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RECOVER'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RECOVER'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
...
@@ -708,7 +708,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -708,7 +708,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
,
15
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
,
ygopro
.
constants
.
COLORS
.
PINK
)
#登场台词
#登场台词
if
settings
.
modules
.
dialogues
if
settings
.
modules
.
dialogues
...
@@ -716,7 +716,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -716,7 +716,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
card
=
buffer
.
readUInt32LE
(
1
)
card
=
buffer
.
readUInt32LE
(
1
)
if
dialogues
[
card
]
if
dialogues
[
card
]
for
line
in
_
.
lines
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]
for
line
in
_
.
lines
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]
ygopro
.
stoc_send_chat
client
,
line
,
15
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
)
return
return
#房间管理
#房间管理
...
@@ -724,7 +724,7 @@ ygopro.ctos_follow 'HS_KICK', true, (buffer, info, client, server)->
...
@@ -724,7 +724,7 @@ ygopro.ctos_follow 'HS_KICK', true, (buffer, info, client, server)->
return
unless
client
.
room
return
unless
client
.
room
for
player
in
client
.
room
.
players
for
player
in
client
.
room
.
players
if
player
and
player
.
pos
==
info
.
pos
and
player
!=
client
if
player
and
player
.
pos
==
info
.
pos
and
player
!=
client
ygopro
.
stoc_send_chat_to_room
client
.
room
,
"
#{
player
.
name
}
被请出了房间"
,
11
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
#{
player
.
name
}
被请出了房间"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
return
false
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
...
@@ -756,30 +756,24 @@ wait_room_start = (room, time)->
...
@@ -756,30 +756,24 @@ wait_room_start = (room, time)->
time
-=
1
time
-=
1
if
time
if
time
unless
time
%
5
unless
time
%
5
ygopro
.
stoc_send_chat_to_room
room
,
"
#{
if
time
<=
9
then
' '
else
''
}#{
time
}
秒后房主若不开始游戏将被请出房间"
,
if
time
<=
9
then
11
else
8
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
if
time
<=
9
then
' '
else
''
}#{
time
}
秒后房主若不开始游戏将被请出房间"
,
if
time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
BLUE
)
setTimeout
(()
->
wait_room_start
(
room
,
time
);
return
),
1000
setTimeout
(()
->
wait_room_start
(
room
,
time
);
return
),
1000
else
else
for
player
in
room
.
players
for
player
in
room
.
players
if
player
and
player
.
is_host
if
player
and
player
.
is_host
Room
.
ban_player
(
player
.
name
,
player
.
ip
,
"挂房间"
)
Room
.
ban_player
(
player
.
name
,
player
.
ip
,
"挂房间"
)
ygopro
.
stoc_send_chat_to_room
room
,
"
#{
player
.
name
}
被系统请出了房间"
,
11
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
被系统请出了房间"
,
ygopro
.
constants
.
COLORS
.
RED
)
player
.
end
()
player
.
end
()
return
return
#tip
#tip
ygopro
.
stoc_send_random_tip
=
(
client
)
->
ygopro
.
stoc_send_random_tip
=
(
client
)
->
ygopro
.
stoc_send_chat
client
,
"Tip: "
+
tips
[
Math
.
floor
(
Math
.
random
()
*
tips
.
length
)]
if
tips
ygopro
.
stoc_send_chat
(
client
,
"Tip: "
+
tips
[
Math
.
floor
(
Math
.
random
()
*
tips
.
length
)])
if
tips
return
return
ygopro
.
stoc_send_random_tip_to_room
=
(
room
)
->
ygopro
.
stoc_send_random_tip_to_room
=
(
room
)
->
ygopro
.
stoc_send_chat_to_room
room
,
"Tip: "
+
tips
[
Math
.
floor
(
Math
.
random
()
*
tips
.
length
)]
if
tips
ygopro
.
stoc_send_chat_to_room
(
room
,
"Tip: "
+
tips
[
Math
.
floor
(
Math
.
random
()
*
tips
.
length
)])
if
tips
return
return
setInterval
()
->
for
room
in
Room
.
all
ygopro
.
stoc_send_random_tip_to_room
(
room
)
unless
room
and
room
.
started
return
,
30000
tips
=
null
tips
=
null
if
settings
.
modules
.
tips
if
settings
.
modules
.
tips
request
request
...
@@ -788,6 +782,11 @@ if settings.modules.tips
...
@@ -788,6 +782,11 @@ if settings.modules.tips
,
(
error
,
response
,
body
)
->
,
(
error
,
response
,
body
)
->
tips
=
body
tips
=
body
#log.info "tips loaded", tips.length
#log.info "tips loaded", tips.length
if
tips
then
setInterval
()
->
for
room
in
Room
.
all
ygopro
.
stoc_send_random_tip_to_room
(
room
)
unless
room
and
room
.
started
return
,
30000
return
return
if
settings
.
modules
.
mycard_auth
and
process
.
env
.
MYCARD_AUTH_DATABASE
if
settings
.
modules
.
mycard_auth
and
process
.
env
.
MYCARD_AUTH_DATABASE
...
@@ -845,7 +844,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
...
@@ -845,7 +844,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
when
'/roomname'
when
'/roomname'
ygopro
.
stoc_send_chat
(
client
,
"您当前的房间名是 "
+
client
.
room
.
name
)
if
client
.
room
ygopro
.
stoc_send_chat
(
client
,
"您当前的房间名是 "
+
client
.
room
.
name
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
client
.
room
when
'/test'
when
'/test'
ygopro
.
stoc_send_hint_card_to_room
(
client
.
room
,
2333365
)
ygopro
.
stoc_send_hint_card_to_room
(
client
.
room
,
2333365
)
...
@@ -899,10 +898,10 @@ setInterval ()->
...
@@ -899,10 +898,10 @@ setInterval ()->
if
time_passed
>=
settings
.
modules
.
hang_timeout
if
time_passed
>=
settings
.
modules
.
hang_timeout
room
.
last_active_time
=
moment
()
room
.
last_active_time
=
moment
()
Room
.
ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"挂机"
)
Room
.
ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"挂机"
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
被系统请出了房间"
,
11
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
被系统请出了房间"
,
ygopro
.
constants
.
COLORS
.
RED
)
room
.
waiting_for_player
.
server
.
end
()
room
.
waiting_for_player
.
server
.
end
()
else
if
time_passed
>=
(
settings
.
modules
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
else
if
time_passed
>=
(
settings
.
modules
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
已经很久没有操作了,若继续挂机,将于
#{
settings
.
modules
.
hang_timeout
-
time_passed
}
秒后被请出房间"
,
11
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
已经很久没有操作了,若继续挂机,将于
#{
settings
.
modules
.
hang_timeout
-
time_passed
}
秒后被请出房间"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
return
,
1000
,
1000
...
@@ -942,7 +941,7 @@ if settings.modules.http
...
@@ -942,7 +941,7 @@ if settings.modules.http
if
u
.
query
.
shout
if
u
.
query
.
shout
for
room
in
Room
.
all
for
room
in
Room
.
all
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
16
)
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
ygopro
.
constants
.
COLORS
.
YELLOW
)
response
.
writeHead
(
200
)
response
.
writeHead
(
200
)
response
.
end
(
u
.
query
.
callback
+
"( 'shout ok', '"
+
u
.
query
.
shout
+
"' );"
)
response
.
end
(
u
.
query
.
callback
+
"( 'shout ok', '"
+
u
.
query
.
shout
+
"' );"
)
...
...
ygopro-server.js
View file @
21a2d777
...
@@ -157,7 +157,7 @@
...
@@ -157,7 +157,7 @@
server
.
closed
=
true
;
server
.
closed
=
true
;
}
}
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器关闭了连接
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器关闭了连接
"
,
ygopro
.
constants
.
COLORS
.
RED
);
client
.
end
();
client
.
end
();
}
}
});
});
...
@@ -166,7 +166,7 @@
...
@@ -166,7 +166,7 @@
client
.
room
.
disconnector
=
'
server
'
;
client
.
room
.
disconnector
=
'
server
'
;
server
.
closed
=
error
;
server
.
closed
=
error
;
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
,
ygopro
.
constants
.
COLORS
.
RED
);
client
.
end
();
client
.
end
();
}
}
});
});
...
@@ -174,7 +174,7 @@
...
@@ -174,7 +174,7 @@
client
.
open_cloud_replay
=
function
(
err
,
replay
)
{
client
.
open_cloud_replay
=
function
(
err
,
replay
)
{
var
buffer
;
var
buffer
;
if
(
err
||
!
replay
)
{
if
(
err
||
!
replay
)
{
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -188,11 +188,11 @@
...
@@ -188,11 +188,11 @@
return
function
(
err
,
replay_buffer
)
{
return
function
(
err
,
replay_buffer
)
{
if
(
err
)
{
if
(
err
)
{
log
.
info
(
err
);
log
.
info
(
err
);
ygopro
.
stoc_send_chat
(
client
,
"
播放录像出错
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
播放录像出错
"
,
ygopro
.
constants
.
COLORS
.
RED
);
client
.
end
();
client
.
end
();
return
;
return
;
}
}
ygopro
.
stoc_send_chat
(
client
,
"
正在观看云录像:R#
"
+
replay
.
replay_id
+
"
"
+
replay
.
player_names
+
"
"
+
replay
.
date_time
,
14
);
ygopro
.
stoc_send_chat
(
client
,
"
正在观看云录像:R#
"
+
replay
.
replay_id
+
"
"
+
replay
.
player_names
+
"
"
+
replay
.
date_time
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
client
.
write
(
replay_buffer
);
client
.
write
(
replay_buffer
);
client
.
end
();
client
.
end
();
};
};
...
@@ -336,14 +336,14 @@
...
@@ -336,14 +336,14 @@
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
check
,
decrypted_buffer
,
finish
,
i
,
id
,
k
,
l
,
len
,
len1
,
name
,
ref
,
ref1
,
replay_id
,
room
,
secret
,
windbot
;
var
check
,
decrypted_buffer
,
finish
,
i
,
id
,
k
,
l
,
len
,
len1
,
name
,
ref
,
ref1
,
replay_id
,
room
,
secret
,
windbot
;
if
(
settings
.
modules
.
stop
)
{
if
(
settings
.
modules
.
stop
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
11
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
});
});
client
.
end
();
client
.
end
();
}
else
if
(
info
.
pass
.
toUpperCase
()
===
"
R
"
&&
settings
.
modules
.
enable_cloud_replay
)
{
}
else
if
(
info
.
pass
.
toUpperCase
()
===
"
R
"
&&
settings
.
modules
.
enable_cloud_replay
)
{
ygopro
.
stoc_send_chat
(
client
,
"
以下是您近期的云录像,密码处输入 R#录像编号 即可观看
"
,
14
);
ygopro
.
stoc_send_chat
(
client
,
"
以下是您近期的云录像,密码处输入 R#录像编号 即可观看
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
redisdb
.
lrange
(
client
.
remoteAddress
+
"
:replays
"
,
0
,
2
,
(
function
(
_this
)
{
redisdb
.
lrange
(
client
.
remoteAddress
+
"
:replays
"
,
0
,
2
,
(
function
(
_this
)
{
return
function
(
err
,
result
)
{
return
function
(
err
,
result
)
{
_
.
each
(
result
,
function
(
replay_id
,
id
)
{
_
.
each
(
result
,
function
(
replay_id
,
id
)
{
...
@@ -352,7 +352,7 @@
...
@@ -352,7 +352,7 @@
log
.
info
(
err
);
log
.
info
(
err
);
return
;
return
;
}
}
ygopro
.
stoc_send_chat
(
client
,
"
<
"
+
(
id
-
0
+
1
)
+
"
> R#
"
+
replay_id
+
"
"
+
replay
.
player_names
+
"
"
+
replay
.
date_time
,
14
);
ygopro
.
stoc_send_chat
(
client
,
"
<
"
+
(
id
-
0
+
1
)
+
"
> R#
"
+
replay_id
+
"
"
+
replay
.
player_names
+
"
"
+
replay
.
date_time
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
});
});
});
});
};
};
...
@@ -373,7 +373,7 @@
...
@@ -373,7 +373,7 @@
return
function
(
err
,
replay_id
)
{
return
function
(
err
,
replay_id
)
{
if
(
err
||
!
replay_id
)
{
if
(
err
||
!
replay_id
)
{
log
.
info
(
err
);
log
.
info
(
err
);
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -387,7 +387,7 @@
...
@@ -387,7 +387,7 @@
}
else
if
(
replay_id
)
{
}
else
if
(
replay_id
)
{
redisdb
.
hgetall
(
"
replay:
"
+
replay_id
,
client
.
open_cloud_replay
);
redisdb
.
hgetall
(
"
replay:
"
+
replay_id
,
client
.
open_cloud_replay
);
}
else
{
}
else
{
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
没有找到录像
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -395,14 +395,14 @@
...
@@ -395,14 +395,14 @@
client
.
end
();
client
.
end
();
}
}
}
else
if
(
info
.
version
!==
settings
.
version
)
{
}
else
if
(
info
.
version
!==
settings
.
version
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
11
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
4
,
msg
:
4
,
code
:
settings
.
version
code
:
settings
.
version
});
});
client
.
end
();
client
.
end
();
}
else
if
(
!
info
.
pass
.
length
&&
!
settings
.
modules
.
enable_random_duel
)
{
}
else
if
(
!
info
.
pass
.
length
&&
!
settings
.
modules
.
enable_random_duel
)
{
ygopro
.
stoc_send_chat
(
client
,
"
房间名为空,请填写主机密码
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
房间名为空,请填写主机密码
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -415,7 +415,7 @@
...
@@ -415,7 +415,7 @@
return
w
.
name
===
name
||
w
.
deck
===
name
;
return
w
.
name
===
name
||
w
.
deck
===
name
;
}));
}));
if
(
!
windbot
)
{
if
(
!
windbot
)
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Windbot Name)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Windbot Name)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -432,9 +432,9 @@
...
@@ -432,9 +432,9 @@
client
.
room
=
room
;
client
.
room
=
room
;
client
.
room
.
connect
(
client
);
client
.
room
.
connect
(
client
);
}
else
if
(
info
.
pass
.
length
&&
settings
.
modules
.
mycard_auth
)
{
}
else
if
(
info
.
pass
.
length
&&
settings
.
modules
.
mycard_auth
)
{
ygopro
.
stoc_send_chat
(
client
,
'
正在读取用户信息...
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
正在读取用户信息...
'
,
ygopro
.
constants
.
COLORS
.
RED
);
if
(
info
.
pass
.
length
<=
8
)
{
if
(
info
.
pass
.
length
<=
8
)
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Length)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Length)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -444,7 +444,7 @@
...
@@ -444,7 +444,7 @@
}
}
buffer
=
new
Buffer
(
info
.
pass
.
slice
(
0
,
8
),
'
base64
'
);
buffer
=
new
Buffer
(
info
.
pass
.
slice
(
0
,
8
),
'
base64
'
);
if
(
buffer
.
length
!==
6
)
{
if
(
buffer
.
length
!==
6
)
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Payload Length)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Payload Length)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -464,7 +464,7 @@
...
@@ -464,7 +464,7 @@
var
action
,
opt1
,
opt2
,
opt3
,
options
;
var
action
,
opt1
,
opt2
,
opt3
,
options
;
action
=
buffer
.
readUInt8
(
1
)
>>
4
;
action
=
buffer
.
readUInt8
(
1
)
>>
4
;
if
(
buffer
!==
decrypted_buffer
&&
(
action
===
1
||
action
===
2
||
action
===
4
))
{
if
(
buffer
!==
decrypted_buffer
&&
(
action
===
1
||
action
===
2
||
action
===
4
))
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Unauthorized)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Unauthorized)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -477,7 +477,7 @@
...
@@ -477,7 +477,7 @@
case
2
:
case
2
:
name
=
crypto
.
createHash
(
'
md5
'
).
update
(
info
.
pass
+
client
.
name
).
digest
(
'
base64
'
).
slice
(
0
,
10
).
replace
(
'
+
'
,
'
-
'
).
replace
(
'
/
'
,
'
_
'
);
name
=
crypto
.
createHash
(
'
md5
'
).
update
(
info
.
pass
+
client
.
name
).
digest
(
'
base64
'
).
slice
(
0
,
10
).
replace
(
'
+
'
,
'
-
'
).
replace
(
'
/
'
,
'
_
'
);
if
(
Room
.
find_by_name
(
name
))
{
if
(
Room
.
find_by_name
(
name
))
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Already Existed)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Already Existed)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -511,7 +511,7 @@
...
@@ -511,7 +511,7 @@
name
=
info
.
pass
.
slice
(
8
);
name
=
info
.
pass
.
slice
(
8
);
room
=
Room
.
find_by_name
(
name
);
room
=
Room
.
find_by_name
(
name
);
if
(
!
room
)
{
if
(
!
room
)
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Not Found)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Not Found)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -525,7 +525,7 @@
...
@@ -525,7 +525,7 @@
room
[
"
private
"
]
=
true
;
room
[
"
private
"
]
=
true
;
break
;
break
;
default
:
default
:
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Action)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Invalid Action)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -572,7 +572,7 @@
...
@@ -572,7 +572,7 @@
}
}
}
}
if
(
!
check
(
buffer
))
{
if
(
!
check
(
buffer
))
{
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Checksum Failed)
'
,
11
);
ygopro
.
stoc_send_chat
(
client
,
'
主机密码不正确 (Checksum Failed)
'
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -584,7 +584,7 @@
...
@@ -584,7 +584,7 @@
return
finish
(
buffer
);
return
finish
(
buffer
);
});
});
}
else
if
(
info
.
pass
.
length
&&
!
Room
.
validate
(
info
.
pass
))
{
}
else
if
(
info
.
pass
.
length
&&
!
Room
.
validate
(
info
.
pass
))
{
ygopro
.
stoc_send_chat
(
client
,
"
房间密码不正确
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
房间密码不正确
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -599,7 +599,7 @@
...
@@ -599,7 +599,7 @@
}
else
if
(
_
.
indexOf
(
settings
.
BANNED_user
,
client
.
name
)
>
-
1
)
{
}
else
if
(
_
.
indexOf
(
settings
.
BANNED_user
,
client
.
name
)
>
-
1
)
{
settings
.
BANNED_IP
.
push
(
client
.
remoteAddress
);
settings
.
BANNED_IP
.
push
(
client
.
remoteAddress
);
log
.
info
(
"
BANNED USER LOGIN
"
,
client
.
name
,
client
.
remoteAddress
);
log
.
info
(
"
BANNED USER LOGIN
"
,
client
.
name
,
client
.
remoteAddress
);
ygopro
.
stoc_send_chat
(
client
,
"
您的账号已被封禁
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
您的账号已被封禁
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -607,7 +607,7 @@
...
@@ -607,7 +607,7 @@
client
.
end
();
client
.
end
();
}
else
if
(
_
.
indexOf
(
settings
.
BANNED_IP
,
client
.
remoteAddress
)
>
-
1
)
{
}
else
if
(
_
.
indexOf
(
settings
.
BANNED_IP
,
client
.
remoteAddress
)
>
-
1
)
{
log
.
info
(
"
BANNED IP LOGIN
"
,
client
.
name
,
client
.
remoteAddress
);
log
.
info
(
"
BANNED IP LOGIN
"
,
client
.
name
,
client
.
remoteAddress
);
ygopro
.
stoc_send_chat
(
client
,
"
您的账号已被封禁
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
您的账号已被封禁
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -616,14 +616,14 @@
...
@@ -616,14 +616,14 @@
}
else
{
}
else
{
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
);
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
);
if
(
!
room
)
{
if
(
!
room
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器已经爆满,请稍候再试
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器已经爆满,请稍候再试
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
});
});
client
.
end
();
client
.
end
();
}
else
if
(
room
.
error
)
{
}
else
if
(
room
.
error
)
{
ygopro
.
stoc_send_chat
(
client
,
room
.
error
,
11
);
ygopro
.
stoc_send_chat
(
client
,
room
.
error
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -635,14 +635,14 @@
...
@@ -635,14 +635,14 @@
client
.
is_post_watcher
=
true
;
client
.
is_post_watcher
=
true
;
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
client
.
room
.
watchers
.
push
(
client
);
client
.
room
.
watchers
.
push
(
client
);
ygopro
.
stoc_send_chat
(
client
,
"
观战中
"
,
14
);
ygopro
.
stoc_send_chat
(
client
,
"
观战中
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
ref1
=
client
.
room
.
watcher_buffers
;
ref1
=
client
.
room
.
watcher_buffers
;
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
buffer
=
ref1
[
l
];
buffer
=
ref1
[
l
];
client
.
write
(
buffer
);
client
.
write
(
buffer
);
}
}
}
else
{
}
else
{
ygopro
.
stoc_send_chat
(
client
,
"
决斗已开始,不允许观战
"
,
11
);
ygopro
.
stoc_send_chat
(
client
,
"
决斗已开始,不允许观战
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -662,10 +662,10 @@
...
@@ -662,10 +662,10 @@
return
;
return
;
}
}
if
(
settings
.
modules
.
welcome
)
{
if
(
settings
.
modules
.
welcome
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
,
ygopro
.
constants
.
COLORS
.
GREEN
);
}
}
if
(
client
.
room
.
welcome
)
{
if
(
client
.
room
.
welcome
)
{
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
welcome
,
14
);
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
welcome
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
}
}
if
(
!
client
.
room
.
recorder
)
{
if
(
!
client
.
room
.
recorder
)
{
client
.
room
.
recorder
=
recorder
=
net
.
connect
(
client
.
room
.
port
,
function
()
{
client
.
room
.
recorder
=
recorder
=
net
.
connect
(
client
.
room
.
port
,
function
()
{
...
@@ -764,7 +764,7 @@
...
@@ -764,7 +764,7 @@
val
=
buffer
.
readInt32LE
(
2
);
val
=
buffer
.
readInt32LE
(
2
);
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
if
((
0
<
(
ref
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref
<=
100
))
{
if
((
0
<
(
ref
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref
<=
100
))
{
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
你的生命已经如风中残烛了!
"
,
15
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
你的生命已经如风中残烛了!
"
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RECOVER
'
&&
client
.
is_host
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RECOVER
'
&&
client
.
is_host
)
{
...
@@ -791,7 +791,7 @@
...
@@ -791,7 +791,7 @@
val
=
buffer
.
readInt32LE
(
2
);
val
=
buffer
.
readInt32LE
(
2
);
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
if
((
0
<
(
ref1
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref1
<=
100
))
{
if
((
0
<
(
ref1
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref1
<=
100
))
{
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
背水一战!
"
,
15
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
背水一战!
"
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
}
}
if
(
settings
.
modules
.
dialogues
)
{
if
(
settings
.
modules
.
dialogues
)
{
...
@@ -801,7 +801,7 @@
...
@@ -801,7 +801,7 @@
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
for
(
k
=
0
,
len
=
ref2
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref2
.
length
;
k
<
len
;
k
++
)
{
line
=
ref2
[
k
];
line
=
ref2
[
k
];
ygopro
.
stoc_send_chat
(
client
,
line
,
15
);
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
}
}
}
}
...
@@ -817,7 +817,7 @@
...
@@ -817,7 +817,7 @@
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
player
=
ref
[
k
];
player
=
ref
[
k
];
if
(
player
&&
player
.
pos
===
info
.
pos
&&
player
!==
client
)
{
if
(
player
&&
player
.
pos
===
info
.
pos
&&
player
!==
client
)
{
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
player
.
name
+
"
被请出了房间
"
,
11
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
player
.
name
+
"
被请出了房间
"
,
ygopro
.
constants
.
COLORS
.
RED
);
}
}
}
}
return
false
;
return
false
;
...
@@ -864,7 +864,7 @@
...
@@ -864,7 +864,7 @@
time
-=
1
;
time
-=
1
;
if
(
time
)
{
if
(
time
)
{
if
(
!
(
time
%
5
))
{
if
(
!
(
time
%
5
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
""
+
(
time
<=
9
?
'
'
:
''
)
+
time
+
"
秒后房主若不开始游戏将被请出房间
"
,
time
<=
9
?
11
:
8
);
ygopro
.
stoc_send_chat_to_room
(
room
,
""
+
(
time
<=
9
?
'
'
:
''
)
+
time
+
"
秒后房主若不开始游戏将被请出房间
"
,
time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
BLUE
);
}
}
setTimeout
((
function
()
{
setTimeout
((
function
()
{
wait_room_start
(
room
,
time
);
wait_room_start
(
room
,
time
);
...
@@ -875,7 +875,7 @@
...
@@ -875,7 +875,7 @@
player
=
ref
[
k
];
player
=
ref
[
k
];
if
(
player
&&
player
.
is_host
)
{
if
(
player
&&
player
.
is_host
)
{
Room
.
ban_player
(
player
.
name
,
player
.
ip
,
"
挂房间
"
);
Room
.
ban_player
(
player
.
name
,
player
.
ip
,
"
挂房间
"
);
ygopro
.
stoc_send_chat_to_room
(
room
,
player
.
name
+
"
被系统请出了房间
"
,
11
);
ygopro
.
stoc_send_chat_to_room
(
room
,
player
.
name
+
"
被系统请出了房间
"
,
ygopro
.
constants
.
COLORS
.
RED
);
player
.
end
();
player
.
end
();
}
}
}
}
...
@@ -895,17 +895,6 @@
...
@@ -895,17 +895,6 @@
}
}
};
};
setInterval
(
function
()
{
var
k
,
len
,
ref
,
room
;
ref
=
Room
.
all
;
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
k
];
if
(
!
(
room
&&
room
.
started
))
{
ygopro
.
stoc_send_random_tip_to_room
(
room
);
}
}
},
30000
);
tips
=
null
;
tips
=
null
;
if
(
settings
.
modules
.
tips
)
{
if
(
settings
.
modules
.
tips
)
{
...
@@ -914,6 +903,18 @@
...
@@ -914,6 +903,18 @@
json
:
true
json
:
true
},
function
(
error
,
response
,
body
)
{
},
function
(
error
,
response
,
body
)
{
tips
=
body
;
tips
=
body
;
if
(
tips
)
{
setInterval
(
function
()
{
var
k
,
len
,
ref
,
room
;
ref
=
Room
.
all
;
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
k
];
if
(
!
(
room
&&
room
.
started
))
{
ygopro
.
stoc_send_random_tip_to_room
(
room
);
}
}
},
30000
);
}
});
});
}
}
...
@@ -1011,7 +1012,7 @@
...
@@ -1011,7 +1012,7 @@
break
;
break
;
case
'
/roomname
'
:
case
'
/roomname
'
:
if
(
client
.
room
)
{
if
(
client
.
room
)
{
ygopro
.
stoc_send_chat
(
client
,
"
您当前的房间名是
"
+
client
.
room
.
name
);
ygopro
.
stoc_send_chat
(
client
,
"
您当前的房间名是
"
+
client
.
room
.
name
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
}
}
break
;
break
;
case
'
/test
'
:
case
'
/test
'
:
...
@@ -1098,10 +1099,10 @@
...
@@ -1098,10 +1099,10 @@
if
(
time_passed
>=
settings
.
modules
.
hang_timeout
)
{
if
(
time_passed
>=
settings
.
modules
.
hang_timeout
)
{
room
.
last_active_time
=
moment
();
room
.
last_active_time
=
moment
();
Room
.
ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"
挂机
"
);
Room
.
ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"
挂机
"
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
被系统请出了房间
"
,
11
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
被系统请出了房间
"
,
ygopro
.
constants
.
COLORS
.
RED
);
room
.
waiting_for_player
.
server
.
end
();
room
.
waiting_for_player
.
server
.
end
();
}
else
if
(
time_passed
>=
(
settings
.
modules
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
))
{
}
else
if
(
time_passed
>=
(
settings
.
modules
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
已经很久没有操作了,若继续挂机,将于
"
+
(
settings
.
modules
.
hang_timeout
-
time_passed
)
+
"
秒后被请出房间
"
,
11
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
已经很久没有操作了,若继续挂机,将于
"
+
(
settings
.
modules
.
hang_timeout
-
time_passed
)
+
"
秒后被请出房间
"
,
ygopro
.
constants
.
COLORS
.
RED
);
}
}
}
}
},
1000
);
},
1000
);
...
@@ -1166,7 +1167,7 @@
...
@@ -1166,7 +1167,7 @@
ref
=
Room
.
all
;
ref
=
Room
.
all
;
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
k
];
room
=
ref
[
k
];
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
16
);
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
ygopro
.
constants
.
COLORS
.
YELLOW
);
}
}
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
u
.
query
.
callback
+
"
( 'shout ok', '
"
+
u
.
query
.
shout
+
"
' );
"
);
response
.
end
(
u
.
query
.
callback
+
"
( 'shout ok', '
"
+
u
.
query
.
shout
+
"
' );
"
);
...
...
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