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nanahira
srvpro
Commits
1b7ee273
Commit
1b7ee273
authored
Oct 12, 2015
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
add text color, add jsonp support
parent
a51672cb
Changes
4
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Showing
4 changed files
with
156 additions
and
177 deletions
+156
-177
ygopro-server.coffee
ygopro-server.coffee
+64
-67
ygopro-server.js
ygopro-server.js
+87
-110
ygopro.coffee
ygopro.coffee
+2
-0
ygopro.js
ygopro.js
+3
-0
No files found.
ygopro-server.coffee
View file @
1b7ee273
...
@@ -88,7 +88,7 @@ net.createServer (client) ->
...
@@ -88,7 +88,7 @@ net.createServer (client) ->
tribute
(
server
)
tribute
(
server
)
server
.
closed
=
true
unless
server
.
closed
server
.
closed
=
true
unless
server
.
closed
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
)
ygopro
.
stoc_send_chat
(
client
,
"服务器关闭了连接"
,
11
)
client
.
end
()
client
.
end
()
return
return
...
@@ -97,7 +97,7 @@ net.createServer (client) ->
...
@@ -97,7 +97,7 @@ net.createServer (client) ->
tribute
(
server
)
tribute
(
server
)
server
.
closed
=
error
server
.
closed
=
error
unless
client
.
closed
unless
client
.
closed
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
)
ygopro
.
stoc_send_chat
(
client
,
"服务器错误:
#{
error
}
"
,
11
)
client
.
end
()
client
.
end
()
return
return
...
@@ -233,7 +233,7 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server)->
...
@@ -233,7 +233,7 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server)->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
#log.info info
#log.info info
if
settings
.
modules
.
stop
if
settings
.
modules
.
stop
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
)
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -241,7 +241,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -241,7 +241,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
client
.
end
()
client
.
end
()
else
if
info
.
version
!=
settings
.
version
else
if
info
.
version
!=
settings
.
version
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
)
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
4
msg
:
4
code
:
settings
.
version
code
:
settings
.
version
...
@@ -249,7 +249,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -249,7 +249,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
client
.
end
()
client
.
end
()
else
if
!
info
.
pass
.
length
and
!
settings
.
modules
.
enable_random_duel
else
if
!
info
.
pass
.
length
and
!
settings
.
modules
.
enable_random_duel
ygopro
.
stoc_send_chat
(
client
,
"房间
为空,请修改房间名"
)
ygopro
.
stoc_send_chat
(
client
,
"房间
名为空,请填写主机密码"
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -261,7 +261,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -261,7 +261,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
# msg: 1
# msg: 1
# code: 1 #这返错有问题,直接双ygopro直连怎么都正常,在这里就经常弹不出提示
# code: 1 #这返错有问题,直接双ygopro直连怎么都正常,在这里就经常弹不出提示
#}
#}
ygopro
.
stoc_send_chat
(
client
,
"房间密码不正确"
)
ygopro
.
stoc_send_chat
(
client
,
"房间密码不正确"
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -279,14 +279,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -279,14 +279,14 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
#log.info 'join_game',info.pass, client.name
#log.info 'join_game',info.pass, client.name
client
.
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
name
)
client
.
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
name
)
if
!
client
.
room
if
!
client
.
room
ygopro
.
stoc_send_chat
(
client
,
"服务器已经爆满,请稍候再试"
)
ygopro
.
stoc_send_chat
(
client
,
"服务器已经爆满,请稍候再试"
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
}
}
client
.
end
()
client
.
end
()
else
if
client
.
room
.
error
else
if
client
.
room
.
error
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
error
)
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
error
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -297,11 +297,11 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -297,11 +297,11 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
client
.
is_post_watcher
=
true
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
client
.
room
,
"
#{
client
.
name
}
加入了观战"
ygopro
.
stoc_send_chat_to_room
client
.
room
,
"
#{
client
.
name
}
加入了观战"
client
.
room
.
watchers
.
push
client
client
.
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
client
,
"观战中"
,
14
for
buffer
in
client
.
room
.
watcher_buffers
for
buffer
in
client
.
room
.
watcher_buffers
client
.
write
buffer
client
.
write
buffer
ygopro
.
stoc_send_chat
client
,
"观战中."
else
else
ygopro
.
stoc_send_chat
(
client
,
"决斗已开始
"
)
ygopro
.
stoc_send_chat
(
client
,
"决斗已开始
,不允许观战"
,
11
)
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
ygopro
.
stoc_send
client
,
'ERROR_MSG'
,{
msg
:
1
msg
:
1
code
:
2
code
:
2
...
@@ -317,7 +317,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -317,7 +317,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
if
settings
.
modules
.
welcome
if
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
client
,
settings
.
modules
.
welcome
ygopro
.
stoc_send_chat
client
,
settings
.
modules
.
welcome
if
client
.
room
.
welcome
if
client
.
room
.
welcome
ygopro
.
stoc_send_chat
client
,
client
.
room
.
welcome
ygopro
.
stoc_send_chat
client
,
client
.
room
.
welcome
,
14
if
settings
.
modules
.
post_start_watching
and
!
client
.
room
.
watcher
if
settings
.
modules
.
post_start_watching
and
!
client
.
room
.
watcher
client
.
room
.
watcher
=
watcher
=
net
.
connect
client
.
room
.
port
,
->
client
.
room
.
watcher
=
watcher
=
net
.
connect
client
.
room
.
port
,
->
...
@@ -386,7 +386,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -386,7 +386,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"你的生命已经如风中残烛了!"
,
15
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RECOVER'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RECOVER'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
...
@@ -406,7 +406,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -406,7 +406,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
val
=
buffer
.
readInt32LE
(
2
)
val
=
buffer
.
readInt32LE
(
2
)
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
if
0
<
client
.
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
)
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"背水一战!"
,
15
)
#登场台词
#登场台词
if
settings
.
modules
.
dialogues
if
settings
.
modules
.
dialogues
...
@@ -414,7 +414,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -414,7 +414,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
card
=
buffer
.
readUInt32LE
(
1
)
card
=
buffer
.
readUInt32LE
(
1
)
if
dialogues
[
card
]
if
dialogues
[
card
]
for
line
in
_
.
lines
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]
for
line
in
_
.
lines
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]
ygopro
.
stoc_send_chat
client
,
line
ygopro
.
stoc_send_chat
client
,
line
,
15
return
return
#房间管理
#房间管理
...
@@ -477,8 +477,6 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
...
@@ -477,8 +477,6 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
when
'/tip'
when
'/tip'
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
when
'/test'
log
.
info
Room
.
players_oppentlist
return
cancel
return
cancel
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
...
@@ -492,17 +490,19 @@ ygopro.ctos_follow 'UPDATE_DECK', false, (buffer, info, client, server)->
...
@@ -492,17 +490,19 @@ ygopro.ctos_follow 'UPDATE_DECK', false, (buffer, info, client, server)->
#http
#http
if
settings
.
modules
.
http
if
settings
.
modules
.
http
http_server
=
http
.
createServer
(
request
,
response
)
->
http_server
=
http
.
createServer
(
request
,
response
)
->
u
=
url
.
parse
(
request
.
url
,
1
)
parseQueryString
=
true
#log.info u
u
=
url
.
parse
(
request
.
url
,
parseQueryString
)
if
u
.
pathname
==
'/count.json'
pass_validated
=
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
response
.
writeHead
(
200
);
response
.
end
(
Room
.
all
.
length
.
toString
())
else
if
u
.
pathname
==
'/rooms.js'
if
u
.
pathname
==
'/api/getrooms'
if
u
.
query
.
pass
and
!
pass_validated
response
.
writeHead
(
200
);
response
.
end
(
u
.
query
.
callback
+
'( {"rooms":[{"roomid":"0","roomname":"密码错误","needpass":"true"}]} );'
)
else
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
roomsjson
=
JSON
.
stringify
rooms
:
(
for
room
in
Room
.
all
when
room
.
established
roomsjson
=
JSON
.
stringify
rooms
:
(
for
room
in
Room
.
all
when
room
.
established
roomid
:
room
.
port
.
toString
(),
roomid
:
room
.
port
.
toString
(),
roomname
:
room
.
name
.
split
(
'$'
,
2
)[
0
],
roomname
:
if
pass_validated
then
room
.
name
else
room
.
name
.
split
(
'$'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'$'
)
!=
-
1
).
toString
(),
needpass
:
(
room
.
name
.
indexOf
(
'$'
)
!=
-
1
).
toString
(),
users
:
(
for
player
in
room
.
players
when
player
.
pos
?
users
:
(
for
player
in
room
.
players
when
player
.
pos
?
id
:
(
-
1
).
toString
(),
id
:
(
-
1
).
toString
(),
...
@@ -511,38 +511,35 @@ if settings.modules.http
...
@@ -511,38 +511,35 @@ if settings.modules.http
),
),
istart
:
if
room
.
started
then
'start'
else
'wait'
istart
:
if
room
.
started
then
'start'
else
'wait'
)
)
response
.
end
(
"loadroom( "
+
roomsjson
+
" );"
);
response
.
end
(
u
.
query
.
callback
+
"( "
+
roomsjson
+
" );"
)
# todo: 增加JSONP支持
else
if
u
.
query
.
operation
==
'getroomjson'
else
if
u
.
pathname
==
'/api/message'
if
!
pass_validated
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
JSON
.
stringify
rooms
:
(
for
room
in
Room
.
all
when
room
.
established
response
.
end
(
u
.
query
.
callback
+
"( '密码错误', 0 );"
);
roomid
:
room
.
port
.
toString
(),
return
roomname
:
room
.
name
.
split
(
'$'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'$'
)
!=
-
1
).
toString
(),
users
:
(
for
player
in
room
.
players
when
player
.
pos
?
id
:
(
-
1
).
toString
(),
name
:
player
.
name
,
pos
:
player
.
pos
),
istart
:
if
room
.
started
then
"start"
else
"wait"
)
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
if
u
.
query
.
shout
for
room
in
Room
.
all
for
room
in
Room
.
all
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
)
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
16
)
response
.
writeHead
(
200
)
response
.
writeHead
(
200
)
response
.
end
(
"shout "
+
u
.
query
.
shout
+
" ok
"
)
response
.
end
(
u
.
query
.
callback
+
"( 'shout ok', '"
+
u
.
query
.
shout
+
"' );
"
)
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
stop
else
if
u
.
query
.
stop
if
u
.
query
.
stop
==
'false'
u
.
query
.
stop
=
false
settings
.
modules
.
stop
=
u
.
query
.
stop
settings
.
modules
.
stop
=
u
.
query
.
stop
response
.
writeHead
(
200
)
response
.
writeHead
(
200
)
response
.
end
(
"stop "
+
u
.
query
.
stop
+
" ok
"
)
response
.
end
(
u
.
query
.
callback
+
"( 'stop ok', '"
+
u
.
query
.
stop
+
"' );
"
)
else
if
u
.
query
.
pass
==
settings
.
modules
.
http
.
password
&&
u
.
query
.
welcome
else
if
u
.
query
.
welcome
settings
.
modules
.
welcome
=
u
.
query
.
welcome
settings
.
modules
.
welcome
=
u
.
query
.
welcome
response
.
writeHead
(
200
)
response
.
writeHead
(
200
)
response
.
end
(
"welcome "
+
u
.
query
.
welcome
+
" ok"
)
response
.
end
(
u
.
query
.
callback
+
"( 'welcome ok', '"
+
u
.
query
.
welcome
+
"' );"
)
else
response
.
writeHead
(
404
);
response
.
end
();
else
else
response
.
writeHead
(
404
);
response
.
writeHead
(
404
);
...
...
ygopro-server.js
View file @
1b7ee273
...
@@ -109,7 +109,7 @@
...
@@ -109,7 +109,7 @@
server
.
closed
=
true
;
server
.
closed
=
true
;
}
}
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器关闭了连接
"
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器关闭了连接
"
,
11
);
client
.
end
();
client
.
end
();
}
}
});
});
...
@@ -117,7 +117,7 @@
...
@@ -117,7 +117,7 @@
tribute
(
server
);
tribute
(
server
);
server
.
closed
=
error
;
server
.
closed
=
error
;
if
(
!
client
.
closed
)
{
if
(
!
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器错误:
"
+
error
,
11
);
client
.
end
();
client
.
end
();
}
}
});
});
...
@@ -258,28 +258,28 @@
...
@@ -258,28 +258,28 @@
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
k
,
len
,
ref
;
var
k
,
len
,
ref
;
if
(
settings
.
modules
.
stop
)
{
if
(
settings
.
modules
.
stop
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
stop
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
});
});
client
.
end
();
client
.
end
();
}
else
if
(
info
.
version
!==
settings
.
version
)
{
}
else
if
(
info
.
version
!==
settings
.
version
)
{
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
update
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
4
,
msg
:
4
,
code
:
settings
.
version
code
:
settings
.
version
});
});
client
.
end
();
client
.
end
();
}
else
if
(
!
info
.
pass
.
length
&&
!
settings
.
modules
.
enable_random_duel
)
{
}
else
if
(
!
info
.
pass
.
length
&&
!
settings
.
modules
.
enable_random_duel
)
{
ygopro
.
stoc_send_chat
(
client
,
"
房间
为空,请修改房间名
"
);
ygopro
.
stoc_send_chat
(
client
,
"
房间
名为空,请填写主机密码
"
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
});
});
client
.
end
();
client
.
end
();
}
else
if
(
!
Room
.
validate
(
info
.
pass
))
{
}
else
if
(
!
Room
.
validate
(
info
.
pass
))
{
ygopro
.
stoc_send_chat
(
client
,
"
房间密码不正确
"
);
ygopro
.
stoc_send_chat
(
client
,
"
房间密码不正确
"
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -294,14 +294,14 @@
...
@@ -294,14 +294,14 @@
}
else
{
}
else
{
client
.
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
name
);
client
.
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
name
);
if
(
!
client
.
room
)
{
if
(
!
client
.
room
)
{
ygopro
.
stoc_send_chat
(
client
,
"
服务器已经爆满,请稍候再试
"
);
ygopro
.
stoc_send_chat
(
client
,
"
服务器已经爆满,请稍候再试
"
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
});
});
client
.
end
();
client
.
end
();
}
else
if
(
client
.
room
.
error
)
{
}
else
if
(
client
.
room
.
error
)
{
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
error
);
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
error
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -312,14 +312,14 @@
...
@@ -312,14 +312,14 @@
client
.
is_post_watcher
=
true
;
client
.
is_post_watcher
=
true
;
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
client
.
name
+
"
加入了观战
"
);
client
.
room
.
watchers
.
push
(
client
);
client
.
room
.
watchers
.
push
(
client
);
ygopro
.
stoc_send_chat
(
client
,
"
观战中
"
,
14
);
ref
=
client
.
room
.
watcher_buffers
;
ref
=
client
.
room
.
watcher_buffers
;
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
buffer
=
ref
[
k
];
buffer
=
ref
[
k
];
client
.
write
(
buffer
);
client
.
write
(
buffer
);
}
}
ygopro
.
stoc_send_chat
(
client
,
"
观战中.
"
);
}
else
{
}
else
{
ygopro
.
stoc_send_chat
(
client
,
"
决斗已开始
"
);
ygopro
.
stoc_send_chat
(
client
,
"
决斗已开始
,不允许观战
"
,
11
);
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
ygopro
.
stoc_send
(
client
,
'
ERROR_MSG
'
,
{
msg
:
1
,
msg
:
1
,
code
:
2
code
:
2
...
@@ -341,7 +341,7 @@
...
@@ -341,7 +341,7 @@
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
);
ygopro
.
stoc_send_chat
(
client
,
settings
.
modules
.
welcome
);
}
}
if
(
client
.
room
.
welcome
)
{
if
(
client
.
room
.
welcome
)
{
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
welcome
);
ygopro
.
stoc_send_chat
(
client
,
client
.
room
.
welcome
,
14
);
}
}
if
(
settings
.
modules
.
post_start_watching
&&
!
client
.
room
.
watcher
)
{
if
(
settings
.
modules
.
post_start_watching
&&
!
client
.
room
.
watcher
)
{
client
.
room
.
watcher
=
watcher
=
net
.
connect
(
client
.
room
.
port
,
function
()
{
client
.
room
.
watcher
=
watcher
=
net
.
connect
(
client
.
room
.
port
,
function
()
{
...
@@ -415,7 +415,7 @@
...
@@ -415,7 +415,7 @@
val
=
buffer
.
readInt32LE
(
2
);
val
=
buffer
.
readInt32LE
(
2
);
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
if
((
0
<
(
ref
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref
<=
100
))
{
if
((
0
<
(
ref
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref
<=
100
))
{
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
你的生命已经如风中残烛了!
"
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
你的生命已经如风中残烛了!
"
,
15
);
}
}
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RECOVER
'
&&
client
.
is_host
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RECOVER
'
&&
client
.
is_host
)
{
...
@@ -442,7 +442,7 @@
...
@@ -442,7 +442,7 @@
val
=
buffer
.
readInt32LE
(
2
);
val
=
buffer
.
readInt32LE
(
2
);
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
client
.
room
.
dueling_players
[
pos
].
lp
-=
val
;
if
((
0
<
(
ref1
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref1
<=
100
))
{
if
((
0
<
(
ref1
=
client
.
room
.
dueling_players
[
pos
].
lp
)
&&
ref1
<=
100
))
{
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
背水一战!
"
);
ygopro
.
stoc_send_chat_to_room
(
client
.
room
,
"
背水一战!
"
,
15
);
}
}
}
}
if
(
settings
.
modules
.
dialogues
)
{
if
(
settings
.
modules
.
dialogues
)
{
...
@@ -452,7 +452,7 @@
...
@@ -452,7 +452,7 @@
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
ref2
=
_
.
lines
(
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
[
card
].
length
)]);
for
(
k
=
0
,
len
=
ref2
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref2
.
length
;
k
<
len
;
k
++
)
{
line
=
ref2
[
k
];
line
=
ref2
[
k
];
ygopro
.
stoc_send_chat
(
client
,
line
);
ygopro
.
stoc_send_chat
(
client
,
line
,
15
);
}
}
}
}
}
}
...
@@ -535,9 +535,6 @@
...
@@ -535,9 +535,6 @@
if
(
settings
.
modules
.
tips
)
{
if
(
settings
.
modules
.
tips
)
{
ygopro
.
stoc_send_random_tip
(
client
);
ygopro
.
stoc_send_random_tip
(
client
);
}
}
break
;
case
'
/test
'
:
log
.
info
(
Room
.
players_oppentlist
);
}
}
return
cancel
;
return
cancel
;
});
});
...
@@ -566,12 +563,15 @@
...
@@ -566,12 +563,15 @@
if
(
settings
.
modules
.
http
)
{
if
(
settings
.
modules
.
http
)
{
http_server
=
http
.
createServer
(
function
(
request
,
response
)
{
http_server
=
http
.
createServer
(
function
(
request
,
response
)
{
var
k
,
len
,
player
,
ref
,
room
,
roomsjson
,
u
;
var
k
,
len
,
parseQueryString
,
pass_validated
,
player
,
ref
,
room
,
roomsjson
,
u
;
u
=
url
.
parse
(
request
.
url
,
1
);
parseQueryString
=
true
;
if
(
u
.
pathname
===
'
/count.json
'
)
{
u
=
url
.
parse
(
request
.
url
,
parseQueryString
);
pass_validated
=
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
;
if
(
u
.
pathname
===
'
/api/getrooms
'
)
{
if
(
u
.
query
.
pass
&&
!
pass_validated
)
{
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
Room
.
all
.
length
.
toString
()
);
response
.
end
(
u
.
query
.
callback
+
'
( {"rooms":[{"roomid":"0","roomname":"密码错误","needpass":"true"}]} );
'
);
}
else
if
(
u
.
pathname
===
'
/rooms.js
'
)
{
}
else
{
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
roomsjson
=
JSON
.
stringify
({
roomsjson
=
JSON
.
stringify
({
rooms
:
(
function
()
{
rooms
:
(
function
()
{
...
@@ -583,7 +583,7 @@
...
@@ -583,7 +583,7 @@
if
(
room
.
established
)
{
if
(
room
.
established
)
{
results
.
push
({
results
.
push
({
roomid
:
room
.
port
.
toString
(),
roomid
:
room
.
port
.
toString
(),
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
roomname
:
pass_validated
?
room
.
name
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
users
:
(
function
()
{
users
:
(
function
()
{
var
l
,
len1
,
ref1
,
results1
;
var
l
,
len1
,
ref1
,
results1
;
...
@@ -608,60 +608,37 @@
...
@@ -608,60 +608,37 @@
return
results
;
return
results
;
})()
})()
});
});
response
.
end
(
"
loadroom(
"
+
roomsjson
+
"
);
"
);
response
.
end
(
u
.
query
.
callback
+
"
(
"
+
roomsjson
+
"
);
"
);
}
else
if
(
u
.
query
.
operation
===
'
getroomjson
'
)
{
response
.
writeHead
(
200
);
response
.
end
(
JSON
.
stringify
({
rooms
:
(
function
()
{
var
k
,
len
,
ref
,
results
;
ref
=
Room
.
all
;
results
=
[];
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
k
];
if
(
room
.
established
)
{
results
.
push
({
roomid
:
room
.
port
.
toString
(),
roomname
:
room
.
name
.
split
(
'
$
'
,
2
)[
0
],
needpass
:
(
room
.
name
.
indexOf
(
'
$
'
)
!==
-
1
).
toString
(),
users
:
(
function
()
{
var
l
,
len1
,
ref1
,
results1
;
ref1
=
room
.
players
;
results1
=
[];
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
l
];
if
(
player
.
pos
!=
null
)
{
results1
.
push
({
id
:
(
-
1
).
toString
(),
name
:
player
.
name
,
pos
:
player
.
pos
});
}
}
return
results1
;
})(),
istart
:
room
.
started
?
"
start
"
:
"
wait
"
});
}
}
}
else
if
(
u
.
pathname
===
'
/api/message
'
)
{
if
(
!
pass_validated
)
{
response
.
writeHead
(
200
);
response
.
end
(
u
.
query
.
callback
+
"
( '密码错误', 0 );
"
);
return
;
}
}
return
results
;
if
(
u
.
query
.
shout
)
{
})()
}));
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
shout
)
{
ref
=
Room
.
all
;
ref
=
Room
.
all
;
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
for
(
k
=
0
,
len
=
ref
.
length
;
k
<
len
;
k
++
)
{
room
=
ref
[
k
];
room
=
ref
[
k
];
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
);
ygopro
.
stoc_send_chat_to_room
(
room
,
u
.
query
.
shout
,
16
);
}
}
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
"
shout
"
+
u
.
query
.
shout
+
"
ok
"
);
response
.
end
(
u
.
query
.
callback
+
"
( 'shout ok', '
"
+
u
.
query
.
shout
+
"
' );
"
);
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
stop
)
{
}
else
if
(
u
.
query
.
stop
)
{
if
(
u
.
query
.
stop
===
'
false
'
)
{
u
.
query
.
stop
=
false
;
}
settings
.
modules
.
stop
=
u
.
query
.
stop
;
settings
.
modules
.
stop
=
u
.
query
.
stop
;
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
"
stop
"
+
u
.
query
.
stop
+
"
ok
"
);
response
.
end
(
u
.
query
.
callback
+
"
( 'stop ok', '
"
+
u
.
query
.
stop
+
"
' );
"
);
}
else
if
(
u
.
query
.
pass
===
settings
.
modules
.
http
.
password
&&
u
.
query
.
welcome
)
{
}
else
if
(
u
.
query
.
welcome
)
{
settings
.
modules
.
welcome
=
u
.
query
.
welcome
;
settings
.
modules
.
welcome
=
u
.
query
.
welcome
;
response
.
writeHead
(
200
);
response
.
writeHead
(
200
);
response
.
end
(
"
welcome
"
+
u
.
query
.
welcome
+
"
ok
"
);
response
.
end
(
u
.
query
.
callback
+
"
( 'welcome ok', '
"
+
u
.
query
.
welcome
+
"
' );
"
);
}
else
{
response
.
writeHead
(
404
);
response
.
end
();
}
}
else
{
}
else
{
response
.
writeHead
(
404
);
response
.
writeHead
(
404
);
response
.
end
();
response
.
end
();
...
...
ygopro.coffee
View file @
1b7ee273
...
@@ -114,6 +114,8 @@ for name, declaration of structs_declaration
...
@@ -114,6 +114,8 @@ for name, declaration of structs_declaration
console
.
log
"err stoc_send_chat"
console
.
log
"err stoc_send_chat"
return
return
for
line
in
_
.
lines
(
msg
)
for
line
in
_
.
lines
(
msg
)
if
player
>=
10
line
=
"[System]: "
+
line
@
stoc_send
client
,
'CHAT'
,
{
@
stoc_send
client
,
'CHAT'
,
{
player
:
player
player
:
player
msg
:
line
msg
:
line
...
...
ygopro.js
View file @
1b7ee273
...
@@ -178,6 +178,9 @@
...
@@ -178,6 +178,9 @@
ref
=
_
.
lines
(
msg
);
ref
=
_
.
lines
(
msg
);
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
for
(
j
=
0
,
len1
=
ref
.
length
;
j
<
len1
;
j
++
)
{
line
=
ref
[
j
];
line
=
ref
[
j
];
if
(
player
>=
10
)
{
line
=
"
[System]:
"
+
line
;
}
this
.
stoc_send
(
client
,
'
CHAT
'
,
{
this
.
stoc_send
(
client
,
'
CHAT
'
,
{
player
:
player
,
player
:
player
,
msg
:
line
msg
:
line
...
...
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