@@ -42,6 +42,8 @@ If you like this project, best way to contribute is by sending PRs and fixing do
...
@@ -42,6 +42,8 @@ If you like this project, best way to contribute is by sending PRs and fixing do
**Example:** for 64bit Windows 10 running driver version $latest_geforce_version, use `win10_x64/$latest_geforce_version/nvencodeapi64.1337` against `C:\WINDOWS\system32\nvencodeapi64.dll` **and** `win10_x64/$latest_geforce_version/nvencodeapi.1337` against `C:\WINDOWS\SysWOW64\nvencodeapi.dll`.
**Example:** for 64bit Windows 10 running driver version $latest_geforce_version, use `win10_x64/$latest_geforce_version/nvencodeapi64.1337` against `C:\WINDOWS\system32\nvencodeapi64.dll` **and** `win10_x64/$latest_geforce_version/nvencodeapi.1337` against `C:\WINDOWS\SysWOW64\nvencodeapi.dll`.
If you still get "problem occured when patching" error, refer to the [instructions to change the ownership of the DLLs](https://github.com/keylase/nvidia-patch/issues/795#issuecomment-2225573296) by @VorlonCD
You can also use FFmpeg to [verify that NVENC session limit is removed](https://github.com/keylase/nvidia-patch/wiki/Verify-NVENC-patch).
You can also use FFmpeg to [verify that NVENC session limit is removed](https://github.com/keylase/nvidia-patch/wiki/Verify-NVENC-patch).
If you experience issues with streaming software based on Nvidia streaming facilities (Nvidia Shield TV, Moonlight), you also have to import few registry values in order to workaround binary signature mismatch. See [**skip\_sig\_check** (clickable)](skip_sig_check) directory for instructions.
If you experience issues with streaming software based on Nvidia streaming facilities (Nvidia Shield TV, Moonlight), you also have to import few registry values in order to workaround binary signature mismatch. See [**skip\_sig\_check** (clickable)](skip_sig_check) directory for instructions.
@@ -42,6 +42,8 @@ If you like this project, best way to contribute is by sending PRs and fixing do
...
@@ -42,6 +42,8 @@ If you like this project, best way to contribute is by sending PRs and fixing do
**Example:** for 64bit Windows 10 running driver version 560.70, use `win10_x64/560.70/nvencodeapi64.1337` against `C:\WINDOWS\system32\nvencodeapi64.dll`**and**`win10_x64/560.70/nvencodeapi.1337` against `C:\WINDOWS\SysWOW64\nvencodeapi.dll`.
**Example:** for 64bit Windows 10 running driver version 560.70, use `win10_x64/560.70/nvencodeapi64.1337` against `C:\WINDOWS\system32\nvencodeapi64.dll`**and**`win10_x64/560.70/nvencodeapi.1337` against `C:\WINDOWS\SysWOW64\nvencodeapi.dll`.
If you still get "problem occured when patching" error, refer to the [instructions to change the ownership of the DLLs](https://github.com/keylase/nvidia-patch/issues/795#issuecomment-2225573296) by @VorlonCD
You can also use FFmpeg to [verify that NVENC session limit is removed](https://github.com/keylase/nvidia-patch/wiki/Verify-NVENC-patch).
You can also use FFmpeg to [verify that NVENC session limit is removed](https://github.com/keylase/nvidia-patch/wiki/Verify-NVENC-patch).
If you experience issues with streaming software based on Nvidia streaming facilities (Nvidia Shield TV, Moonlight), you also have to import few registry values in order to workaround binary signature mismatch. See [**skip\_sig\_check** (clickable)](skip_sig_check) directory for instructions.
If you experience issues with streaming software based on Nvidia streaming facilities (Nvidia Shield TV, Moonlight), you also have to import few registry values in order to workaround binary signature mismatch. See [**skip\_sig\_check** (clickable)](skip_sig_check) directory for instructions.