package gost

import (
	"errors"
	"math/rand"
	"sync"
	"sync/atomic"
	"time"
)

var (
	// ErrNoneAvailable indicates there is no node available
	ErrNoneAvailable = errors.New("none available")
)

// NodeSelector as a mechanism to pick nodes and mark their status.
type NodeSelector interface {
	Select(nodes []Node, opts ...SelectOption) (Node, error)
}

type defaultSelector struct {
}

func (s *defaultSelector) Select(nodes []Node, opts ...SelectOption) (Node, error) {
	sopts := SelectOptions{
		Strategy: &RoundStrategy{},
	}
	for _, opt := range opts {
		opt(&sopts)
	}

	for _, filter := range sopts.Filters {
		nodes = filter.Filter(nodes)
	}
	if len(nodes) == 0 {
		return Node{}, ErrNoneAvailable
	}
	return sopts.Strategy.Apply(nodes), nil
}

// SelectOption used when making a select call
type SelectOption func(*SelectOptions)

// SelectOptions is the options for node selection
type SelectOptions struct {
	Filters  []Filter
	Strategy Strategy
}

// WithFilter adds a filter function to the list of filters
// used during the Select call.
func WithFilter(f ...Filter) SelectOption {
	return func(o *SelectOptions) {
		o.Filters = append(o.Filters, f...)
	}
}

// WithStrategy sets the selector strategy
func WithStrategy(s Strategy) SelectOption {
	return func(o *SelectOptions) {
		o.Strategy = s
	}
}

// Strategy is a selection strategy e.g random, round robin
type Strategy interface {
	Apply([]Node) Node
	String() string
}

// RoundStrategy is a strategy for node selector
type RoundStrategy struct {
	count uint64
}

// Apply applies the round robin strategy for the nodes
func (s *RoundStrategy) Apply(nodes []Node) Node {
	if len(nodes) == 0 {
		return Node{}
	}
	old := atomic.LoadUint64(&s.count)
	atomic.AddUint64(&s.count, 1)
	return nodes[int(old%uint64(len(nodes)))]
}

func (s *RoundStrategy) String() string {
	return "round"
}

// RandomStrategy is a strategy for node selector
type RandomStrategy struct {
	Seed int64
	rand *rand.Rand
	once sync.Once
}

// Apply applies the random strategy for the nodes
func (s *RandomStrategy) Apply(nodes []Node) Node {
	s.once.Do(func() {
		seed := s.Seed
		if seed == 0 {
			seed = time.Now().UnixNano()
		}
		s.rand = rand.New(rand.NewSource(seed))
	})
	if len(nodes) == 0 {
		return Node{}
	}

	return nodes[s.rand.Int()%len(nodes)]
}

func (s *RandomStrategy) String() string {
	return "random"
}

// Filter is used to filter a node during the selection process
type Filter interface {
	Filter([]Node) []Node
	String() string
}

// FailFilter filters the dead node.
// A node is marked as dead if its failed count is greater than MaxFails.
type FailFilter struct {
	MaxFails    int
	FailTimeout time.Duration
}

// Filter filters nodes.
func (f *FailFilter) Filter(nodes []Node) []Node {
	if len(nodes) <= 1 || f.MaxFails <= 0 {
		return nodes
	}
	nl := []Node{}
	for i := range nodes {
		if atomic.LoadUint32(&nodes[i].failCount) < uint32(f.MaxFails) ||
			time.Since(time.Unix(atomic.LoadInt64(&nodes[i].failTime), 0)) >= f.FailTimeout {
			nl = append(nl, nodes[i].Clone())
		}
	}
	return nl
}

func (f *FailFilter) String() string {
	return "fail"
}
