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DataEditorX
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nanahira
DataEditorX
Commits
fce39f6b
Commit
fce39f6b
authored
Jan 11, 2022
by
JoyJ
Browse files
Options
Browse Files
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Plain Diff
update log; rewrite diy script init
parent
43f833b1
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
75 additions
and
46 deletions
+75
-46
DataEditorX/Core/CardEdit.cs
DataEditorX/Core/CardEdit.cs
+3
-3
DataEditorX/CountLimitForm.Designer.cs
DataEditorX/CountLimitForm.Designer.cs
+13
-8
DataEditorX/DataEditorX.csproj
DataEditorX/DataEditorX.csproj
+12
-0
DataEditorX/EffectCreatorForm.Designer.cs
DataEditorX/EffectCreatorForm.Designer.cs
+35
-34
DataEditorX/EffectCreatorForm.cs
DataEditorX/EffectCreatorForm.cs
+5
-0
DataEditorX/Properties/AssemblyInfo.cs
DataEditorX/Properties/AssemblyInfo.cs
+1
-1
DataEditorX/changed.txt
DataEditorX/changed.txt
+5
-0
DataEditorX/packages.config
DataEditorX/packages.config
+1
-0
No files found.
DataEditorX/Core/CardEdit.cs
View file @
fce39f6b
...
@@ -314,10 +314,10 @@ public bool OpenScript(bool openinthis, string addrequire)
...
@@ -314,10 +314,10 @@ public bool OpenScript(bool openinthis, string addrequire)
{
{
// DIY script
// DIY script
sw
.
WriteLine
(
"--"
+
c
.
name
);
sw
.
WriteLine
(
"--"
+
c
.
name
);
sw
.
WriteLine
(
"local
m
="
+
id
.
ToString
());
sw
.
WriteLine
(
"local
id
="
+
id
.
ToString
());
sw
.
WriteLine
(
"local
cm
=_G[\"c\"..m]"
);
sw
.
WriteLine
(
"local
this
=_G[\"c\"..m]"
);
sw
.
WriteLine
(
"Duel.LoadScript(\""
+
addrequire
+
".lua\")"
);
sw
.
WriteLine
(
"Duel.LoadScript(\""
+
addrequire
+
".lua\")"
);
sw
.
WriteLine
(
"function
cm
.initial_effect(c)"
);
sw
.
WriteLine
(
"function
this
.initial_effect(c)"
);
sw
.
WriteLine
(
"\t"
);
sw
.
WriteLine
(
"\t"
);
sw
.
WriteLine
(
"end"
);
sw
.
WriteLine
(
"end"
);
}
}
...
...
DataEditorX/CountLimitForm.Designer.cs
View file @
fce39f6b
...
@@ -49,7 +49,7 @@ private void InitializeComponent()
...
@@ -49,7 +49,7 @@ private void InitializeComponent()
this
.
checkIsOath
.
AutoSize
=
true
;
this
.
checkIsOath
.
AutoSize
=
true
;
this
.
checkIsOath
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkIsOath
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkIsOath
.
Name
=
"checkIsOath"
;
this
.
checkIsOath
.
Name
=
"checkIsOath"
;
this
.
checkIsOath
.
Size
=
new
System
.
Drawing
.
Size
(
2
76
,
16
);
this
.
checkIsOath
.
Size
=
new
System
.
Drawing
.
Size
(
2
68
,
16
);
this
.
checkIsOath
.
TabIndex
=
0
;
this
.
checkIsOath
.
TabIndex
=
0
;
this
.
checkIsOath
.
Text
=
"誓约效果(发动被无效不计数,效果被无效计数)"
;
this
.
checkIsOath
.
Text
=
"誓约效果(发动被无效不计数,效果被无效计数)"
;
this
.
checkIsOath
.
UseVisualStyleBackColor
=
true
;
this
.
checkIsOath
.
UseVisualStyleBackColor
=
true
;
...
@@ -72,7 +72,7 @@ private void InitializeComponent()
...
@@ -72,7 +72,7 @@ private void InitializeComponent()
// label2
// label2
//
//
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
1
56
,
64
);
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
1
32
,
65
);
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
53
,
12
);
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
53
,
12
);
this
.
label2
.
TabIndex
=
7
;
this
.
label2
.
TabIndex
=
7
;
...
@@ -83,21 +83,26 @@ private void InitializeComponent()
...
@@ -83,21 +83,26 @@ private void InitializeComponent()
this
.
checkIsSingle
.
AutoSize
=
true
;
this
.
checkIsSingle
.
AutoSize
=
true
;
this
.
checkIsSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkIsSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkIsSingle
.
Name
=
"checkIsSingle"
;
this
.
checkIsSingle
.
Name
=
"checkIsSingle"
;
this
.
checkIsSingle
.
Size
=
new
System
.
Drawing
.
Size
(
2
40
,
16
);
this
.
checkIsSingle
.
Size
=
new
System
.
Drawing
.
Size
(
2
36
,
16
);
this
.
checkIsSingle
.
TabIndex
=
3
;
this
.
checkIsSingle
.
TabIndex
=
3
;
this
.
checkIsSingle
.
Text
=
"与其他效果共用次数,且没有同名卡限制"
;
this
.
checkIsSingle
.
Text
=
"与其他效果共用次数,且没有同名卡限制"
;
this
.
checkIsSingle
.
UseVisualStyleBackColor
=
true
;
this
.
checkIsSingle
.
UseVisualStyleBackColor
=
true
;
//
//
// numericUpDown1
// numericUpDown1
//
//
this
.
numericUpDown1
.
Location
=
new
System
.
Drawing
.
Point
(
215
,
61
);
this
.
numericUpDown1
.
Increment
=
new
decimal
(
new
int
[]
{
100
,
0
,
0
,
0
});
this
.
numericUpDown1
.
Location
=
new
System
.
Drawing
.
Point
(
185
,
61
);
this
.
numericUpDown1
.
Maximum
=
new
decimal
(
new
int
[]
{
this
.
numericUpDown1
.
Maximum
=
new
decimal
(
new
int
[]
{
10000
,
10000
,
0
,
0
,
0
,
0
,
0
});
0
});
this
.
numericUpDown1
.
Name
=
"numericUpDown1"
;
this
.
numericUpDown1
.
Name
=
"numericUpDown1"
;
this
.
numericUpDown1
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
21
);
this
.
numericUpDown1
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
19
);
this
.
numericUpDown1
.
TabIndex
=
6
;
this
.
numericUpDown1
.
TabIndex
=
6
;
//
//
// checkIsHasCode
// checkIsHasCode
...
@@ -105,7 +110,7 @@ private void InitializeComponent()
...
@@ -105,7 +110,7 @@ private void InitializeComponent()
this
.
checkIsHasCode
.
AutoSize
=
true
;
this
.
checkIsHasCode
.
AutoSize
=
true
;
this
.
checkIsHasCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkIsHasCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkIsHasCode
.
Name
=
"checkIsHasCode"
;
this
.
checkIsHasCode
.
Name
=
"checkIsHasCode"
;
this
.
checkIsHasCode
.
Size
=
new
System
.
Drawing
.
Size
(
10
8
,
16
);
this
.
checkIsHasCode
.
Size
=
new
System
.
Drawing
.
Size
(
10
9
,
16
);
this
.
checkIsHasCode
.
TabIndex
=
2
;
this
.
checkIsHasCode
.
TabIndex
=
2
;
this
.
checkIsHasCode
.
Text
=
"同名卡1回合X次"
;
this
.
checkIsHasCode
.
Text
=
"同名卡1回合X次"
;
this
.
checkIsHasCode
.
UseVisualStyleBackColor
=
true
;
this
.
checkIsHasCode
.
UseVisualStyleBackColor
=
true
;
...
@@ -115,7 +120,7 @@ private void InitializeComponent()
...
@@ -115,7 +120,7 @@ private void InitializeComponent()
this
.
checkIsInDuel
.
AutoSize
=
true
;
this
.
checkIsInDuel
.
AutoSize
=
true
;
this
.
checkIsInDuel
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkIsInDuel
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkIsInDuel
.
Name
=
"checkIsInDuel"
;
this
.
checkIsInDuel
.
Name
=
"checkIsInDuel"
;
this
.
checkIsInDuel
.
Size
=
new
System
.
Drawing
.
Size
(
12
6
,
16
);
this
.
checkIsInDuel
.
Size
=
new
System
.
Drawing
.
Size
(
12
7
,
16
);
this
.
checkIsInDuel
.
TabIndex
=
1
;
this
.
checkIsInDuel
.
TabIndex
=
1
;
this
.
checkIsInDuel
.
Text
=
"决斗中只能发动X次"
;
this
.
checkIsInDuel
.
Text
=
"决斗中只能发动X次"
;
this
.
checkIsInDuel
.
UseVisualStyleBackColor
=
true
;
this
.
checkIsInDuel
.
UseVisualStyleBackColor
=
true
;
...
@@ -152,7 +157,7 @@ private void InitializeComponent()
...
@@ -152,7 +157,7 @@ private void InitializeComponent()
0
,
0
,
0
});
0
});
this
.
numCount
.
Name
=
"numCount"
;
this
.
numCount
.
Name
=
"numCount"
;
this
.
numCount
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
21
);
this
.
numCount
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
19
);
this
.
numCount
.
TabIndex
=
4
;
this
.
numCount
.
TabIndex
=
4
;
this
.
numCount
.
Value
=
new
decimal
(
new
int
[]
{
this
.
numCount
.
Value
=
new
decimal
(
new
int
[]
{
1
,
1
,
...
...
DataEditorX/DataEditorX.csproj
View file @
fce39f6b
...
@@ -62,6 +62,9 @@
...
@@ -62,6 +62,9 @@
<Reference
Include=
"FastColoredTextBox, Version=2.16.24.0, Culture=neutral, PublicKeyToken=fb8aa12b994ef61b, processorArchitecture=MSIL"
>
<Reference
Include=
"FastColoredTextBox, Version=2.16.24.0, Culture=neutral, PublicKeyToken=fb8aa12b994ef61b, processorArchitecture=MSIL"
>
<HintPath>
..\packages\FCTB.2.16.24\lib\FastColoredTextBox.dll
</HintPath>
<HintPath>
..\packages\FCTB.2.16.24\lib\FastColoredTextBox.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"ICSharpCode.AvalonEdit, Version=6.1.3.50, Culture=neutral, PublicKeyToken=9cc39be672370310, processorArchitecture=MSIL"
>
<HintPath>
..\packages\AvalonEdit.6.1.3.50\lib\net45\ICSharpCode.AvalonEdit.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"Microsoft.VisualBasic"
/>
<Reference
Include=
"Microsoft.VisualBasic"
/>
<Reference
Include=
"Neo.Lua, Version=5.3.0.0, Culture=neutral, PublicKeyToken=fdb0cd4fe8a6e3b2, processorArchitecture=MSIL"
>
<Reference
Include=
"Neo.Lua, Version=5.3.0.0, Culture=neutral, PublicKeyToken=fdb0cd4fe8a6e3b2, processorArchitecture=MSIL"
>
...
@@ -97,6 +100,12 @@
...
@@ -97,6 +100,12 @@
<Reference
Include=
"WindowsBase"
/>
<Reference
Include=
"WindowsBase"
/>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile
Include=
"CodeEditForm_Avalon.cs"
>
<SubType>
Form
</SubType>
</Compile>
<Compile
Include=
"CodeEditForm_Avalon.Designer.cs"
>
<DependentUpon>
CodeEditForm_Avalon.cs
</DependentUpon>
</Compile>
<Compile
Include=
"CodeEditForm.cs"
>
<Compile
Include=
"CodeEditForm.cs"
>
<SubType>
Form
</SubType>
<SubType>
Form
</SubType>
</Compile>
</Compile>
...
@@ -258,6 +267,9 @@
...
@@ -258,6 +267,9 @@
</None>
</None>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<EmbeddedResource
Include=
"CodeEditForm_Avalon.resx"
>
<DependentUpon>
CodeEditForm_Avalon.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"CodeEditForm.resx"
>
<EmbeddedResource
Include=
"CodeEditForm.resx"
>
<DependentUpon>
CodeEditForm.cs
</DependentUpon>
<DependentUpon>
CodeEditForm.cs
</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
...
...
DataEditorX/EffectCreatorForm.Designer.cs
View file @
fce39f6b
...
@@ -163,7 +163,7 @@ private void InitializeComponent()
...
@@ -163,7 +163,7 @@ private void InitializeComponent()
this
.
radioEffectTypeField
.
AutoSize
=
true
;
this
.
radioEffectTypeField
.
AutoSize
=
true
;
this
.
radioEffectTypeField
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
43
);
this
.
radioEffectTypeField
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
43
);
this
.
radioEffectTypeField
.
Name
=
"radioEffectTypeField"
;
this
.
radioEffectTypeField
.
Name
=
"radioEffectTypeField"
;
this
.
radioEffectTypeField
.
Size
=
new
System
.
Drawing
.
Size
(
2
51
,
16
);
this
.
radioEffectTypeField
.
Size
=
new
System
.
Drawing
.
Size
(
2
47
,
16
);
this
.
radioEffectTypeField
.
TabIndex
=
1
;
this
.
radioEffectTypeField
.
TabIndex
=
1
;
this
.
radioEffectTypeField
.
Text
=
"对其他卡也有效,或任何卡发生事件都触发"
;
this
.
radioEffectTypeField
.
Text
=
"对其他卡也有效,或任何卡发生事件都触发"
;
this
.
radioEffectTypeField
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeField
.
UseVisualStyleBackColor
=
true
;
...
@@ -174,7 +174,7 @@ private void InitializeComponent()
...
@@ -174,7 +174,7 @@ private void InitializeComponent()
this
.
radioEffectTypeSingle
.
Checked
=
true
;
this
.
radioEffectTypeSingle
.
Checked
=
true
;
this
.
radioEffectTypeSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
21
);
this
.
radioEffectTypeSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
21
);
this
.
radioEffectTypeSingle
.
Name
=
"radioEffectTypeSingle"
;
this
.
radioEffectTypeSingle
.
Name
=
"radioEffectTypeSingle"
;
this
.
radioEffectTypeSingle
.
Size
=
new
System
.
Drawing
.
Size
(
2
51
,
16
);
this
.
radioEffectTypeSingle
.
Size
=
new
System
.
Drawing
.
Size
(
2
47
,
16
);
this
.
radioEffectTypeSingle
.
TabIndex
=
0
;
this
.
radioEffectTypeSingle
.
TabIndex
=
0
;
this
.
radioEffectTypeSingle
.
TabStop
=
true
;
this
.
radioEffectTypeSingle
.
TabStop
=
true
;
this
.
radioEffectTypeSingle
.
Text
=
"只对自己有效,或只有自身状态变化时触发"
;
this
.
radioEffectTypeSingle
.
Text
=
"只对自己有效,或只有自身状态变化时触发"
;
...
@@ -195,7 +195,7 @@ private void InitializeComponent()
...
@@ -195,7 +195,7 @@ private void InitializeComponent()
//
//
this
.
txtSearchEffectCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCode
.
Name
=
"txtSearchEffectCode"
;
this
.
txtSearchEffectCode
.
Name
=
"txtSearchEffectCode"
;
this
.
txtSearchEffectCode
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchEffectCode
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
19
);
this
.
txtSearchEffectCode
.
TabIndex
=
2
;
this
.
txtSearchEffectCode
.
TabIndex
=
2
;
this
.
txtSearchEffectCode
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCode_TextChanged
);
this
.
txtSearchEffectCode
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCode_TextChanged
);
//
//
...
@@ -225,12 +225,12 @@ private void InitializeComponent()
...
@@ -225,12 +225,12 @@ private void InitializeComponent()
//
//
this
.
radio_EffectTypeNone
.
AutoSize
=
true
;
this
.
radio_EffectTypeNone
.
AutoSize
=
true
;
this
.
radio_EffectTypeNone
.
Checked
=
true
;
this
.
radio_EffectTypeNone
.
Checked
=
true
;
this
.
radio_EffectTypeNone
.
Location
=
new
System
.
Drawing
.
Point
(
336
,
94
);
this
.
radio_EffectTypeNone
.
Location
=
new
System
.
Drawing
.
Point
(
292
,
108
);
this
.
radio_EffectTypeNone
.
Name
=
"radio_EffectTypeNone"
;
this
.
radio_EffectTypeNone
.
Name
=
"radio_EffectTypeNone"
;
this
.
radio_EffectTypeNone
.
Size
=
new
System
.
Drawing
.
Size
(
71
,
16
);
this
.
radio_EffectTypeNone
.
Size
=
new
System
.
Drawing
.
Size
(
115
,
16
);
this
.
radio_EffectTypeNone
.
TabIndex
=
12
;
this
.
radio_EffectTypeNone
.
TabIndex
=
12
;
this
.
radio_EffectTypeNone
.
TabStop
=
true
;
this
.
radio_EffectTypeNone
.
TabStop
=
true
;
this
.
radio_EffectTypeNone
.
Text
=
"永续效果"
;
this
.
radio_EffectTypeNone
.
Text
=
"永续效果
(无连锁)
"
;
this
.
radio_EffectTypeNone
.
UseVisualStyleBackColor
=
true
;
this
.
radio_EffectTypeNone
.
UseVisualStyleBackColor
=
true
;
//
//
// radioEffectTypeTarget
// radioEffectTypeTarget
...
@@ -258,7 +258,7 @@ private void InitializeComponent()
...
@@ -258,7 +258,7 @@ private void InitializeComponent()
this
.
radioEffectTypeXMaterial
.
AutoSize
=
true
;
this
.
radioEffectTypeXMaterial
.
AutoSize
=
true
;
this
.
radioEffectTypeXMaterial
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
108
);
this
.
radioEffectTypeXMaterial
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
108
);
this
.
radioEffectTypeXMaterial
.
Name
=
"radioEffectTypeXMaterial"
;
this
.
radioEffectTypeXMaterial
.
Name
=
"radioEffectTypeXMaterial"
;
this
.
radioEffectTypeXMaterial
.
Size
=
new
System
.
Drawing
.
Size
(
23
3
,
16
);
this
.
radioEffectTypeXMaterial
.
Size
=
new
System
.
Drawing
.
Size
(
23
2
,
16
);
this
.
radioEffectTypeXMaterial
.
TabIndex
=
9
;
this
.
radioEffectTypeXMaterial
.
TabIndex
=
9
;
this
.
radioEffectTypeXMaterial
.
Text
=
"作为素材使用的场合,XYZ怪兽获得效果"
;
this
.
radioEffectTypeXMaterial
.
Text
=
"作为素材使用的场合,XYZ怪兽获得效果"
;
this
.
radioEffectTypeXMaterial
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeXMaterial
.
UseVisualStyleBackColor
=
true
;
...
@@ -278,7 +278,7 @@ private void InitializeComponent()
...
@@ -278,7 +278,7 @@ private void InitializeComponent()
this
.
radioEffectTypeQuick_F
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_F
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
radioEffectTypeQuick_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
radioEffectTypeQuick_F
.
Name
=
"radioEffectTypeQuick_F"
;
this
.
radioEffectTypeQuick_F
.
Name
=
"radioEffectTypeQuick_F"
;
this
.
radioEffectTypeQuick_F
.
Size
=
new
System
.
Drawing
.
Size
(
14
9
,
16
);
this
.
radioEffectTypeQuick_F
.
Size
=
new
System
.
Drawing
.
Size
(
14
5
,
16
);
this
.
radioEffectTypeQuick_F
.
TabIndex
=
7
;
this
.
radioEffectTypeQuick_F
.
TabIndex
=
7
;
this
.
radioEffectTypeQuick_F
.
Text
=
"诱发即时必发效果(2速)"
;
this
.
radioEffectTypeQuick_F
.
Text
=
"诱发即时必发效果(2速)"
;
this
.
radioEffectTypeQuick_F
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeQuick_F
.
UseVisualStyleBackColor
=
true
;
...
@@ -288,7 +288,7 @@ private void InitializeComponent()
...
@@ -288,7 +288,7 @@ private void InitializeComponent()
this
.
radioEffectTypeQuick_O
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_O
.
AutoSize
=
true
;
this
.
radioEffectTypeQuick_O
.
Location
=
new
System
.
Drawing
.
Point
(
158
,
86
);
this
.
radioEffectTypeQuick_O
.
Location
=
new
System
.
Drawing
.
Point
(
158
,
86
);
this
.
radioEffectTypeQuick_O
.
Name
=
"radioEffectTypeQuick_O"
;
this
.
radioEffectTypeQuick_O
.
Name
=
"radioEffectTypeQuick_O"
;
this
.
radioEffectTypeQuick_O
.
Size
=
new
System
.
Drawing
.
Size
(
14
9
,
16
);
this
.
radioEffectTypeQuick_O
.
Size
=
new
System
.
Drawing
.
Size
(
14
5
,
16
);
this
.
radioEffectTypeQuick_O
.
TabIndex
=
6
;
this
.
radioEffectTypeQuick_O
.
TabIndex
=
6
;
this
.
radioEffectTypeQuick_O
.
Text
=
"诱发即时选发效果(2速)"
;
this
.
radioEffectTypeQuick_O
.
Text
=
"诱发即时选发效果(2速)"
;
this
.
radioEffectTypeQuick_O
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeQuick_O
.
UseVisualStyleBackColor
=
true
;
...
@@ -298,7 +298,7 @@ private void InitializeComponent()
...
@@ -298,7 +298,7 @@ private void InitializeComponent()
this
.
radioEffectTypeTrigger_F
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_F
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
radioEffectTypeTrigger_F
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
radioEffectTypeTrigger_F
.
Name
=
"radioEffectTypeTrigger_F"
;
this
.
radioEffectTypeTrigger_F
.
Name
=
"radioEffectTypeTrigger_F"
;
this
.
radioEffectTypeTrigger_F
.
Size
=
new
System
.
Drawing
.
Size
(
12
5
,
16
);
this
.
radioEffectTypeTrigger_F
.
Size
=
new
System
.
Drawing
.
Size
(
12
1
,
16
);
this
.
radioEffectTypeTrigger_F
.
TabIndex
=
5
;
this
.
radioEffectTypeTrigger_F
.
TabIndex
=
5
;
this
.
radioEffectTypeTrigger_F
.
Text
=
"诱发必发效果(1速)"
;
this
.
radioEffectTypeTrigger_F
.
Text
=
"诱发必发效果(1速)"
;
this
.
radioEffectTypeTrigger_F
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeTrigger_F
.
UseVisualStyleBackColor
=
true
;
...
@@ -308,7 +308,7 @@ private void InitializeComponent()
...
@@ -308,7 +308,7 @@ private void InitializeComponent()
this
.
radioEffectTypeTrigger_O
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_O
.
AutoSize
=
true
;
this
.
radioEffectTypeTrigger_O
.
Location
=
new
System
.
Drawing
.
Point
(
137
,
64
);
this
.
radioEffectTypeTrigger_O
.
Location
=
new
System
.
Drawing
.
Point
(
137
,
64
);
this
.
radioEffectTypeTrigger_O
.
Name
=
"radioEffectTypeTrigger_O"
;
this
.
radioEffectTypeTrigger_O
.
Name
=
"radioEffectTypeTrigger_O"
;
this
.
radioEffectTypeTrigger_O
.
Size
=
new
System
.
Drawing
.
Size
(
12
5
,
16
);
this
.
radioEffectTypeTrigger_O
.
Size
=
new
System
.
Drawing
.
Size
(
12
1
,
16
);
this
.
radioEffectTypeTrigger_O
.
TabIndex
=
4
;
this
.
radioEffectTypeTrigger_O
.
TabIndex
=
4
;
this
.
radioEffectTypeTrigger_O
.
Text
=
"诱发选发效果(1速)"
;
this
.
radioEffectTypeTrigger_O
.
Text
=
"诱发选发效果(1速)"
;
this
.
radioEffectTypeTrigger_O
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeTrigger_O
.
UseVisualStyleBackColor
=
true
;
...
@@ -316,11 +316,11 @@ private void InitializeComponent()
...
@@ -316,11 +316,11 @@ private void InitializeComponent()
// radioEffectTypeIgnition
// radioEffectTypeIgnition
//
//
this
.
radioEffectTypeIgnition
.
AutoSize
=
true
;
this
.
radioEffectTypeIgnition
.
AutoSize
=
true
;
this
.
radioEffectTypeIgnition
.
Location
=
new
System
.
Drawing
.
Point
(
336
,
64
);
this
.
radioEffectTypeIgnition
.
Location
=
new
System
.
Drawing
.
Point
(
292
,
64
);
this
.
radioEffectTypeIgnition
.
Name
=
"radioEffectTypeIgnition"
;
this
.
radioEffectTypeIgnition
.
Name
=
"radioEffectTypeIgnition"
;
this
.
radioEffectTypeIgnition
.
Size
=
new
System
.
Drawing
.
Size
(
71
,
16
);
this
.
radioEffectTypeIgnition
.
Size
=
new
System
.
Drawing
.
Size
(
115
,
16
);
this
.
radioEffectTypeIgnition
.
TabIndex
=
3
;
this
.
radioEffectTypeIgnition
.
TabIndex
=
3
;
this
.
radioEffectTypeIgnition
.
Text
=
"起动效果"
;
this
.
radioEffectTypeIgnition
.
Text
=
"起动效果
(入连锁)
"
;
this
.
radioEffectTypeIgnition
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeIgnition
.
UseVisualStyleBackColor
=
true
;
//
//
// radioEffectTypeFlip
// radioEffectTypeFlip
...
@@ -338,9 +338,9 @@ private void InitializeComponent()
...
@@ -338,9 +338,9 @@ private void InitializeComponent()
this
.
radioEffectTypeActivate
.
AutoSize
=
true
;
this
.
radioEffectTypeActivate
.
AutoSize
=
true
;
this
.
radioEffectTypeActivate
.
Location
=
new
System
.
Drawing
.
Point
(
167
,
20
);
this
.
radioEffectTypeActivate
.
Location
=
new
System
.
Drawing
.
Point
(
167
,
20
);
this
.
radioEffectTypeActivate
.
Name
=
"radioEffectTypeActivate"
;
this
.
radioEffectTypeActivate
.
Name
=
"radioEffectTypeActivate"
;
this
.
radioEffectTypeActivate
.
Size
=
new
System
.
Drawing
.
Size
(
215
,
16
);
this
.
radioEffectTypeActivate
.
Size
=
new
System
.
Drawing
.
Size
(
163
,
16
);
this
.
radioEffectTypeActivate
.
TabIndex
=
1
;
this
.
radioEffectTypeActivate
.
TabIndex
=
1
;
this
.
radioEffectTypeActivate
.
Text
=
"魔法陷阱卡
从手卡往场上放置并发动
"
;
this
.
radioEffectTypeActivate
.
Text
=
"魔法陷阱卡
的发动(入连锁)
"
;
this
.
radioEffectTypeActivate
.
UseVisualStyleBackColor
=
true
;
this
.
radioEffectTypeActivate
.
UseVisualStyleBackColor
=
true
;
//
//
// radioEffectTypeEquip
// radioEffectTypeEquip
...
@@ -371,7 +371,7 @@ private void InitializeComponent()
...
@@ -371,7 +371,7 @@ private void InitializeComponent()
this
.
checkOperation
.
AutoSize
=
true
;
this
.
checkOperation
.
AutoSize
=
true
;
this
.
checkOperation
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkOperation
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkOperation
.
Name
=
"checkOperation"
;
this
.
checkOperation
.
Name
=
"checkOperation"
;
this
.
checkOperation
.
Size
=
new
System
.
Drawing
.
Size
(
1
86
,
16
);
this
.
checkOperation
.
Size
=
new
System
.
Drawing
.
Size
(
1
77
,
16
);
this
.
checkOperation
.
TabIndex
=
3
;
this
.
checkOperation
.
TabIndex
=
3
;
this
.
checkOperation
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkOperation
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkOperation
.
UseVisualStyleBackColor
=
true
;
this
.
checkOperation
.
UseVisualStyleBackColor
=
true
;
...
@@ -381,7 +381,7 @@ private void InitializeComponent()
...
@@ -381,7 +381,7 @@ private void InitializeComponent()
this
.
checkCost
.
AutoSize
=
true
;
this
.
checkCost
.
AutoSize
=
true
;
this
.
checkCost
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkCost
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkCost
.
Name
=
"checkCost"
;
this
.
checkCost
.
Name
=
"checkCost"
;
this
.
checkCost
.
Size
=
new
System
.
Drawing
.
Size
(
2
16
,
16
);
this
.
checkCost
.
Size
=
new
System
.
Drawing
.
Size
(
2
08
,
16
);
this
.
checkCost
.
TabIndex
=
2
;
this
.
checkCost
.
TabIndex
=
2
;
this
.
checkCost
.
Text
=
"有Cost(发动条件,被复制后不检查)"
;
this
.
checkCost
.
Text
=
"有Cost(发动条件,被复制后不检查)"
;
this
.
checkCost
.
UseVisualStyleBackColor
=
true
;
this
.
checkCost
.
UseVisualStyleBackColor
=
true
;
...
@@ -391,7 +391,7 @@ private void InitializeComponent()
...
@@ -391,7 +391,7 @@ private void InitializeComponent()
this
.
checkTarget
.
AutoSize
=
true
;
this
.
checkTarget
.
AutoSize
=
true
;
this
.
checkTarget
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkTarget
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkTarget
.
Name
=
"checkTarget"
;
this
.
checkTarget
.
Name
=
"checkTarget"
;
this
.
checkTarget
.
Size
=
new
System
.
Drawing
.
Size
(
2
40
,
16
);
this
.
checkTarget
.
Size
=
new
System
.
Drawing
.
Size
(
2
29
,
16
);
this
.
checkTarget
.
TabIndex
=
1
;
this
.
checkTarget
.
TabIndex
=
1
;
this
.
checkTarget
.
Text
=
"有Target(防止空发,被复制后也要检查)"
;
this
.
checkTarget
.
Text
=
"有Target(防止空发,被复制后也要检查)"
;
this
.
checkTarget
.
UseVisualStyleBackColor
=
true
;
this
.
checkTarget
.
UseVisualStyleBackColor
=
true
;
...
@@ -401,7 +401,7 @@ private void InitializeComponent()
...
@@ -401,7 +401,7 @@ private void InitializeComponent()
this
.
checkCondition
.
AutoSize
=
true
;
this
.
checkCondition
.
AutoSize
=
true
;
this
.
checkCondition
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkCondition
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkCondition
.
Name
=
"checkCondition"
;
this
.
checkCondition
.
Name
=
"checkCondition"
;
this
.
checkCondition
.
Size
=
new
System
.
Drawing
.
Size
(
2
46
,
16
);
this
.
checkCondition
.
Size
=
new
System
.
Drawing
.
Size
(
2
32
,
16
);
this
.
checkCondition
.
TabIndex
=
0
;
this
.
checkCondition
.
TabIndex
=
0
;
this
.
checkCondition
.
Text
=
"有Condition(发动前提,被复制后不检查)"
;
this
.
checkCondition
.
Text
=
"有Condition(发动前提,被复制后不检查)"
;
this
.
checkCondition
.
UseVisualStyleBackColor
=
true
;
this
.
checkCondition
.
UseVisualStyleBackColor
=
true
;
...
@@ -423,7 +423,7 @@ private void InitializeComponent()
...
@@ -423,7 +423,7 @@ private void InitializeComponent()
this
.
checkBox6
.
AutoSize
=
true
;
this
.
checkBox6
.
AutoSize
=
true
;
this
.
checkBox6
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkBox6
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkBox6
.
Name
=
"checkBox6"
;
this
.
checkBox6
.
Name
=
"checkBox6"
;
this
.
checkBox6
.
Size
=
new
System
.
Drawing
.
Size
(
1
86
,
16
);
this
.
checkBox6
.
Size
=
new
System
.
Drawing
.
Size
(
1
77
,
16
);
this
.
checkBox6
.
TabIndex
=
3
;
this
.
checkBox6
.
TabIndex
=
3
;
this
.
checkBox6
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkBox6
.
Text
=
"有Operation(发动后具体动作)"
;
this
.
checkBox6
.
UseVisualStyleBackColor
=
true
;
this
.
checkBox6
.
UseVisualStyleBackColor
=
true
;
...
@@ -433,7 +433,7 @@ private void InitializeComponent()
...
@@ -433,7 +433,7 @@ private void InitializeComponent()
this
.
checkTargetRange
.
AutoSize
=
true
;
this
.
checkTargetRange
.
AutoSize
=
true
;
this
.
checkTargetRange
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkTargetRange
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkTargetRange
.
Name
=
"checkTargetRange"
;
this
.
checkTargetRange
.
Name
=
"checkTargetRange"
;
this
.
checkTargetRange
.
Size
=
new
System
.
Drawing
.
Size
(
1
62
,
16
);
this
.
checkTargetRange
.
Size
=
new
System
.
Drawing
.
Size
(
1
57
,
16
);
this
.
checkTargetRange
.
TabIndex
=
2
;
this
.
checkTargetRange
.
TabIndex
=
2
;
this
.
checkTargetRange
.
Text
=
"有TargetRange(影响范围)"
;
this
.
checkTargetRange
.
Text
=
"有TargetRange(影响范围)"
;
this
.
checkTargetRange
.
UseVisualStyleBackColor
=
true
;
this
.
checkTargetRange
.
UseVisualStyleBackColor
=
true
;
...
@@ -443,7 +443,7 @@ private void InitializeComponent()
...
@@ -443,7 +443,7 @@ private void InitializeComponent()
this
.
checkRange
.
AutoSize
=
true
;
this
.
checkRange
.
AutoSize
=
true
;
this
.
checkRange
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkRange
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkRange
.
Name
=
"checkRange"
;
this
.
checkRange
.
Name
=
"checkRange"
;
this
.
checkRange
.
Size
=
new
System
.
Drawing
.
Size
(
19
8
,
16
);
this
.
checkRange
.
Size
=
new
System
.
Drawing
.
Size
(
19
6
,
16
);
this
.
checkRange
.
TabIndex
=
0
;
this
.
checkRange
.
TabIndex
=
0
;
this
.
checkRange
.
Text
=
"有Range(位于某些位置才能发动)"
;
this
.
checkRange
.
Text
=
"有Range(位于某些位置才能发动)"
;
this
.
checkRange
.
UseVisualStyleBackColor
=
true
;
this
.
checkRange
.
UseVisualStyleBackColor
=
true
;
...
@@ -465,17 +465,18 @@ private void InitializeComponent()
...
@@ -465,17 +465,18 @@ private void InitializeComponent()
this
.
checkHintTiming
.
AutoSize
=
true
;
this
.
checkHintTiming
.
AutoSize
=
true
;
this
.
checkHintTiming
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
64
);
this
.
checkHintTiming
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
64
);
this
.
checkHintTiming
.
Name
=
"checkHintTiming"
;
this
.
checkHintTiming
.
Name
=
"checkHintTiming"
;
this
.
checkHintTiming
.
Size
=
new
System
.
Drawing
.
Size
(
2
76
,
16
);
this
.
checkHintTiming
.
Size
=
new
System
.
Drawing
.
Size
(
2
67
,
16
);
this
.
checkHintTiming
.
TabIndex
=
3
;
this
.
checkHintTiming
.
TabIndex
=
3
;
this
.
checkHintTiming
.
Text
=
"某些额外时点要询问玩家是否发动(HintTiming)"
;
this
.
checkHintTiming
.
Text
=
"某些额外时点要询问玩家是否发动(HintTiming)"
;
this
.
checkHintTiming
.
UseVisualStyleBackColor
=
true
;
this
.
checkHintTiming
.
UseVisualStyleBackColor
=
true
;
this
.
checkHintTiming
.
CheckedChanged
+=
new
System
.
EventHandler
(
this
.
checkHintTiming_CheckedChanged
);
//
//
// checkReset
// checkReset
//
//
this
.
checkReset
.
AutoSize
=
true
;
this
.
checkReset
.
AutoSize
=
true
;
this
.
checkReset
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
42
);
this
.
checkReset
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
42
);
this
.
checkReset
.
Name
=
"checkReset"
;
this
.
checkReset
.
Name
=
"checkReset"
;
this
.
checkReset
.
Size
=
new
System
.
Drawing
.
Size
(
24
6
,
16
);
this
.
checkReset
.
Size
=
new
System
.
Drawing
.
Size
(
24
2
,
16
);
this
.
checkReset
.
TabIndex
=
2
;
this
.
checkReset
.
TabIndex
=
2
;
this
.
checkReset
.
Text
=
"这个效果在满足某种条件后会消失(Reset)"
;
this
.
checkReset
.
Text
=
"这个效果在满足某种条件后会消失(Reset)"
;
this
.
checkReset
.
UseVisualStyleBackColor
=
true
;
this
.
checkReset
.
UseVisualStyleBackColor
=
true
;
...
@@ -486,7 +487,7 @@ private void InitializeComponent()
...
@@ -486,7 +487,7 @@ private void InitializeComponent()
this
.
checkCountLimit
.
AutoSize
=
true
;
this
.
checkCountLimit
.
AutoSize
=
true
;
this
.
checkCountLimit
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
20
);
this
.
checkCountLimit
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
20
);
this
.
checkCountLimit
.
Name
=
"checkCountLimit"
;
this
.
checkCountLimit
.
Name
=
"checkCountLimit"
;
this
.
checkCountLimit
.
Size
=
new
System
.
Drawing
.
Size
(
19
8
,
16
);
this
.
checkCountLimit
.
Size
=
new
System
.
Drawing
.
Size
(
19
0
,
16
);
this
.
checkCountLimit
.
TabIndex
=
1
;
this
.
checkCountLimit
.
TabIndex
=
1
;
this
.
checkCountLimit
.
Text
=
"每回合最多使用X次(CountLimit)"
;
this
.
checkCountLimit
.
Text
=
"每回合最多使用X次(CountLimit)"
;
this
.
checkCountLimit
.
UseVisualStyleBackColor
=
true
;
this
.
checkCountLimit
.
UseVisualStyleBackColor
=
true
;
...
@@ -507,7 +508,7 @@ private void InitializeComponent()
...
@@ -507,7 +508,7 @@ private void InitializeComponent()
//
//
this
.
txtSearchEffectCategory
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCategory
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchEffectCategory
.
Name
=
"txtSearchEffectCategory"
;
this
.
txtSearchEffectCategory
.
Name
=
"txtSearchEffectCategory"
;
this
.
txtSearchEffectCategory
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchEffectCategory
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
19
);
this
.
txtSearchEffectCategory
.
TabIndex
=
2
;
this
.
txtSearchEffectCategory
.
TabIndex
=
2
;
this
.
txtSearchEffectCategory
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCategory_TextChanged
);
this
.
txtSearchEffectCategory
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchEffectCategory_TextChanged
);
//
//
...
@@ -543,7 +544,7 @@ private void InitializeComponent()
...
@@ -543,7 +544,7 @@ private void InitializeComponent()
0
,
0
,
0
});
0
});
this
.
numCardCode
.
Name
=
"numCardCode"
;
this
.
numCardCode
.
Name
=
"numCardCode"
;
this
.
numCardCode
.
Size
=
new
System
.
Drawing
.
Size
(
98
,
21
);
this
.
numCardCode
.
Size
=
new
System
.
Drawing
.
Size
(
98
,
19
);
this
.
numCardCode
.
TabIndex
=
10
;
this
.
numCardCode
.
TabIndex
=
10
;
this
.
numCardCode
.
Value
=
new
decimal
(
new
int
[]
{
this
.
numCardCode
.
Value
=
new
decimal
(
new
int
[]
{
1000
,
1000
,
...
@@ -565,7 +566,7 @@ private void InitializeComponent()
...
@@ -565,7 +566,7 @@ private void InitializeComponent()
0
,
0
,
-
2147483648
});
-
2147483648
});
this
.
numDescription
.
Name
=
"numDescription"
;
this
.
numDescription
.
Name
=
"numDescription"
;
this
.
numDescription
.
Size
=
new
System
.
Drawing
.
Size
(
70
,
21
);
this
.
numDescription
.
Size
=
new
System
.
Drawing
.
Size
(
70
,
19
);
this
.
numDescription
.
TabIndex
=
12
;
this
.
numDescription
.
TabIndex
=
12
;
this
.
numDescription
.
Value
=
new
decimal
(
new
int
[]
{
this
.
numDescription
.
Value
=
new
decimal
(
new
int
[]
{
1
,
1
,
...
@@ -578,7 +579,7 @@ private void InitializeComponent()
...
@@ -578,7 +579,7 @@ private void InitializeComponent()
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
113
,
12
);
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
113
,
12
);
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
7
7
,
12
);
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
7
3
,
12
);
this
.
label2
.
TabIndex
=
11
;
this
.
label2
.
TabIndex
=
11
;
this
.
label2
.
Text
=
"描述(-1禁用)"
;
this
.
label2
.
Text
=
"描述(-1禁用)"
;
//
//
...
@@ -596,7 +597,7 @@ private void InitializeComponent()
...
@@ -596,7 +597,7 @@ private void InitializeComponent()
0
,
0
,
0
});
0
});
this
.
numEffectNum
.
Name
=
"numEffectNum"
;
this
.
numEffectNum
.
Name
=
"numEffectNum"
;
this
.
numEffectNum
.
Size
=
new
System
.
Drawing
.
Size
(
63
,
21
);
this
.
numEffectNum
.
Size
=
new
System
.
Drawing
.
Size
(
63
,
19
);
this
.
numEffectNum
.
TabIndex
=
14
;
this
.
numEffectNum
.
TabIndex
=
14
;
this
.
numEffectNum
.
Value
=
new
decimal
(
new
int
[]
{
this
.
numEffectNum
.
Value
=
new
decimal
(
new
int
[]
{
1
,
1
,
...
@@ -638,7 +639,7 @@ private void InitializeComponent()
...
@@ -638,7 +639,7 @@ private void InitializeComponent()
//
//
this
.
txtSearchProperty
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchProperty
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
txtSearchProperty
.
Name
=
"txtSearchProperty"
;
this
.
txtSearchProperty
.
Name
=
"txtSearchProperty"
;
this
.
txtSearchProperty
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
21
);
this
.
txtSearchProperty
.
Size
=
new
System
.
Drawing
.
Size
(
268
,
19
);
this
.
txtSearchProperty
.
TabIndex
=
2
;
this
.
txtSearchProperty
.
TabIndex
=
2
;
this
.
txtSearchProperty
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchProperty_TextChanged
);
this
.
txtSearchProperty
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
txtSearchProperty_TextChanged
);
//
//
...
@@ -665,7 +666,7 @@ private void InitializeComponent()
...
@@ -665,7 +666,7 @@ private void InitializeComponent()
0
,
0
,
-
2147483648
});
-
2147483648
});
this
.
numFunctionNum
.
Name
=
"numFunctionNum"
;
this
.
numFunctionNum
.
Name
=
"numFunctionNum"
;
this
.
numFunctionNum
.
Size
=
new
System
.
Drawing
.
Size
(
63
,
21
);
this
.
numFunctionNum
.
Size
=
new
System
.
Drawing
.
Size
(
63
,
19
);
this
.
numFunctionNum
.
TabIndex
=
18
;
this
.
numFunctionNum
.
TabIndex
=
18
;
this
.
numFunctionNum
.
Value
=
new
decimal
(
new
int
[]
{
this
.
numFunctionNum
.
Value
=
new
decimal
(
new
int
[]
{
1
,
1
,
...
@@ -678,7 +679,7 @@ private void InitializeComponent()
...
@@ -678,7 +679,7 @@ private void InitializeComponent()
this
.
label4
.
AutoSize
=
true
;
this
.
label4
.
AutoSize
=
true
;
this
.
label4
.
Location
=
new
System
.
Drawing
.
Point
(
259
,
12
);
this
.
label4
.
Location
=
new
System
.
Drawing
.
Point
(
259
,
12
);
this
.
label4
.
Name
=
"label4"
;
this
.
label4
.
Name
=
"label4"
;
this
.
label4
.
Size
=
new
System
.
Drawing
.
Size
(
1
13
,
12
);
this
.
label4
.
Size
=
new
System
.
Drawing
.
Size
(
1
09
,
12
);
this
.
label4
.
TabIndex
=
17
;
this
.
label4
.
TabIndex
=
17
;
this
.
label4
.
Text
=
"函数识别码(-1禁用)"
;
this
.
label4
.
Text
=
"函数识别码(-1禁用)"
;
//
//
...
...
DataEditorX/EffectCreatorForm.cs
View file @
fce39f6b
...
@@ -342,5 +342,10 @@ private void checkReset_CheckedChanged(object sender, EventArgs e)
...
@@ -342,5 +342,10 @@ private void checkReset_CheckedChanged(object sender, EventArgs e)
}
}
}
}
}
}
private
void
checkHintTiming_CheckedChanged
(
object
sender
,
EventArgs
e
)
{
}
}
}
}
}
DataEditorX/Properties/AssemblyInfo.cs
View file @
fce39f6b
...
@@ -27,4 +27,4 @@
...
@@ -27,4 +27,4 @@
//
//
// You can specify all the values or you can use the default the Revision and
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
// Build Numbers by using the '*' as shown below:
[
assembly
:
AssemblyVersion
(
"3.0.
0.5
"
)]
[
assembly
:
AssemblyVersion
(
"3.0.
1.0
"
)]
DataEditorX/changed.txt
View file @
fce39f6b
★更新历史
★更新历史
3.0.1.0
更新了一个新的编辑器。现在能正常显示中文了。
旧编辑器仍可使用,请在菜单里进行切换。
初始化中的m / cm更名为id / this。
现在可以初始化各种不同的类型了。
3.0.0.6
3.0.0.6
你现在可以在选项菜单中调整函数提示的字体及其大小了。
你现在可以在选项菜单中调整函数提示的字体及其大小了。
现在当滚动到文本末尾时,仍然可以继续向下滚动。
现在当滚动到文本末尾时,仍然可以继续向下滚动。
...
...
DataEditorX/packages.config
View file @
fce39f6b
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
packages
>
<
packages
>
<
package
id
=
"AvalonEdit"
version
=
"6.1.3.50"
targetFramework
=
"net46"
/>
<
package
id
=
"DockPanelSuite"
version
=
"3.0.6"
targetFramework
=
"net46"
/>
<
package
id
=
"DockPanelSuite"
version
=
"3.0.6"
targetFramework
=
"net46"
/>
<
package
id
=
"DockPanelSuite.ThemeVS2015"
version
=
"3.0.6"
targetFramework
=
"net46"
/>
<
package
id
=
"DockPanelSuite.ThemeVS2015"
version
=
"3.0.6"
targetFramework
=
"net46"
/>
<
package
id
=
"EntityFramework"
version
=
"6.4.4"
targetFramework
=
"net46"
/>
<
package
id
=
"EntityFramework"
version
=
"6.4.4"
targetFramework
=
"net46"
/>
...
...
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