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nanahira
DataEditorX
Commits
8b9ec0a2
Commit
8b9ec0a2
authored
Oct 21, 2017
by
nanahira
Browse files
Options
Browse Files
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merge
parents
e72f147e
d62de4db
Changes
11
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11 changed files
with
262 additions
and
118 deletions
+262
-118
DataEditorX/Core/Info/CardType.cs
DataEditorX/Core/Info/CardType.cs
+149
-26
DataEditorX/Core/Mse/MSEConfig.cs
DataEditorX/Core/Mse/MSEConfig.cs
+21
-0
DataEditorX/Core/Mse/MseMaker.cs
DataEditorX/Core/Mse/MseMaker.cs
+55
-86
DataEditorX/Properties/AssemblyInfo.cs
DataEditorX/Properties/AssemblyInfo.cs
+1
-1
DataEditorX/changed.txt
DataEditorX/changed.txt
+11
-0
DataEditorX/data/mse_Chinese-Simplified.txt
DataEditorX/data/mse_Chinese-Simplified.txt
+3
-1
DataEditorX/data/mse_Chinese-Traditional.txt
DataEditorX/data/mse_Chinese-Traditional.txt
+3
-1
DataEditorX/data/mse_English.txt
DataEditorX/data/mse_English.txt
+4
-1
DataEditorX/data/mse_Japanese.txt
DataEditorX/data/mse_Japanese.txt
+3
-1
win32/changed.txt
win32/changed.txt
+11
-0
win32/readme.txt
win32/readme.txt
+1
-1
No files found.
DataEditorX/Core/Info/CardType.cs
View file @
8b9ec0a2
...
@@ -6,6 +6,7 @@
...
@@ -6,6 +6,7 @@
*
*
*/
*/
using
System
;
using
System
;
using
System.Collections.Generic
;
namespace
DataEditorX.Core.Info
namespace
DataEditorX.Core.Info
{
{
...
@@ -20,6 +21,7 @@ public enum CardType : long
...
@@ -20,6 +21,7 @@ public enum CardType : long
TYPE_SPELL
=
0x2
,
TYPE_SPELL
=
0x2
,
///<summary>陷阱卡</summary>
///<summary>陷阱卡</summary>
TYPE_TRAP
=
0x4
,
TYPE_TRAP
=
0x4
,
///<summary>通常</summary>
///<summary>通常</summary>
TYPE_NORMAL
=
0x10
,
TYPE_NORMAL
=
0x10
,
///<summary>效果</summary>
///<summary>效果</summary>
...
@@ -42,6 +44,7 @@ public enum CardType : long
...
@@ -42,6 +44,7 @@ public enum CardType : long
TYPE_SYNCHRO
=
0x2000
,
TYPE_SYNCHRO
=
0x2000
,
///<summary>衍生物</summary>
///<summary>衍生物</summary>
TYPE_TOKEN
=
0x4000
,
TYPE_TOKEN
=
0x4000
,
///<summary>速攻</summary>
///<summary>速攻</summary>
TYPE_QUICKPLAY
=
0x10000
,
TYPE_QUICKPLAY
=
0x10000
,
///<summary>永续</summary>
///<summary>永续</summary>
...
@@ -52,6 +55,7 @@ public enum CardType : long
...
@@ -52,6 +55,7 @@ public enum CardType : long
TYPE_FIELD
=
0x80000
,
TYPE_FIELD
=
0x80000
,
///<summary>反击</summary>
///<summary>反击</summary>
TYPE_COUNTER
=
0x100000
,
TYPE_COUNTER
=
0x100000
,
///<summary>反转</summary>
///<summary>反转</summary>
TYPE_FLIP
=
0x200000
,
TYPE_FLIP
=
0x200000
,
///<summary>卡通</summary>
///<summary>卡通</summary>
...
@@ -66,4 +70,123 @@ public enum CardType : long
...
@@ -66,4 +70,123 @@ public enum CardType : long
TYPE_LINK
=
0x4000000
,
TYPE_LINK
=
0x4000000
,
}
}
public
static
class
CardTypes
{
public
static
readonly
CardType
[]
TYPE1
=
{
CardType
.
TYPE_TOKEN
,
CardType
.
TYPE_LINK
,
CardType
.
TYPE_RITUAL
,
CardType
.
TYPE_FUSION
,
CardType
.
TYPE_XYZ
,
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
};
public
static
readonly
CardType
[]
TYPE1_10
=
{
CardType
.
TYPE_TOKEN
,
CardType
.
TYPE_LINK
,
CardType
.
TYPE_RITUAL
,
CardType
.
TYPE_FUSION
,
CardType
.
TYPE_XYZ
,
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
CardType
.
TYPE_SPSUMMON
,
};
public
static
readonly
CardType
[]
TYPE2
=
{
CardType
.
TYPE_XYZ
,
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
};
public
static
readonly
CardType
[]
TYPE2_10
=
{
CardType
.
TYPE_XYZ
,
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
CardType
.
TYPE_SPSUMMON
,
};
public
static
readonly
CardType
[]
TYPE3
={
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
};
public
static
readonly
CardType
[]
TYPE3_10
={
CardType
.
TYPE_SYNCHRO
,
CardType
.
TYPE_PENDULUM
,
CardType
.
TYPE_SPIRIT
,
CardType
.
TYPE_UNION
,
CardType
.
TYPE_DUAL
,
CardType
.
TYPE_FLIP
,
CardType
.
TYPE_TOON
,
CardType
.
TYPE_SPSUMMON
,
};
public
static
readonly
CardType
[]
TYPE4
={
CardType
.
TYPE_TUNER
,
CardType
.
TYPE_EFFECT
,
// CardType.TYPE_NORMAL,
};
public
static
readonly
CardType
[]
TYPE4_10
={
CardType
.
TYPE_TUNER
,
CardType
.
TYPE_EFFECT
,
CardType
.
TYPE_NORMAL
,
};
public
static
CardType
[]
GetMonsterTypes
(
long
type
,
bool
no10
=
false
){
var
list
=
new
List
<
CardType
>(
5
);
var
typeList
=
new
List
<
CardType
[
]>
(
5
);
if
(
no10
){
typeList
.
Add
(
TYPE1_10
);
typeList
.
Add
(
TYPE2_10
);
typeList
.
Add
(
TYPE3_10
);
typeList
.
Add
(
TYPE4_10
);
typeList
.
Add
(
TYPE4_10
);
}
else
{
typeList
.
Add
(
TYPE1
);
typeList
.
Add
(
TYPE2
);
typeList
.
Add
(
TYPE3
);
typeList
.
Add
(
TYPE4
);
typeList
.
Add
(
TYPE4
);
}
int
count
=
typeList
.
Count
;
for
(
int
i
=
0
;
i
<
count
;
i
++){
CardType
[]
types
=
typeList
[
i
];
foreach
(
var
t
in
types
){
if
((
type
&
(
long
)
t
)==(
long
)
t
){
if
(!
list
.
Contains
(
t
)){
list
.
Add
(
t
);
break
;
}
}
}
}
return
list
.
ToArray
();
}
}
}
}
DataEditorX/Core/Mse/MSEConfig.cs
View file @
8b9ec0a2
...
@@ -50,6 +50,10 @@ public class MSEConfig
...
@@ -50,6 +50,10 @@ public class MSEConfig
public
const
string
TAG_REPALCE
=
"replace"
;
public
const
string
TAG_REPALCE
=
"replace"
;
public
const
string
TAG_TEXT
=
"text"
;
public
const
string
TAG_TEXT
=
"text"
;
public
const
string
TAG_NO_TEN
=
"no10"
;
public
const
string
TAG_NO_START_CARDS
=
"no_star_cards"
;
public
const
string
TAG_REP
=
"%%"
;
public
const
string
TAG_REP
=
"%%"
;
public
const
string
SEP_LINE
=
" "
;
public
const
string
SEP_LINE
=
" "
;
//默认的配置
//默认的配置
...
@@ -109,6 +113,19 @@ public void SetConfig(string config, string path)
...
@@ -109,6 +113,19 @@ public void SetConfig(string config, string path)
else
if
(
line
.
StartsWith
(
TAG_PEND_HEIGHT
)){
else
if
(
line
.
StartsWith
(
TAG_PEND_HEIGHT
)){
pheight
=
ConfHelper
.
getIntegerValue
(
line
,
0
);
pheight
=
ConfHelper
.
getIntegerValue
(
line
,
0
);
}
}
else
if
(
line
.
StartsWith
(
TAG_NO_TEN
)){
no10
=
ConfHelper
.
getBooleanValue
(
line
);
}
else
if
(
line
.
StartsWith
(
TAG_NO_START_CARDS
)){
string
val
=
ConfHelper
.
getValue
(
line
);
string
[]
cs
=
val
.
Split
(
','
);
noStartCards
=
new
long
[
cs
.
Length
];
int
i
=
0
;
foreach
(
string
str
in
cs
){
long
l
=
0
;
long
.
TryParse
(
str
,
out
l
);
noStartCards
[
i
++]
=
l
;
}
}
else
if
(
line
.
StartsWith
(
TAG_IMAGE
))
else
if
(
line
.
StartsWith
(
TAG_IMAGE
))
{
{
//如果路径不合法,则为后面的路径
//如果路径不合法,则为后面的路径
...
@@ -169,6 +186,10 @@ public void init(string path)
...
@@ -169,6 +186,10 @@ public void init(string path)
public
int
pwidth
;
public
int
pwidth
;
public
int
pheight
;
public
int
pheight
;
//没星星的卡
public
long
[]
noStartCards
;
//第10期
public
bool
no10
;
//每个存档最大数
//每个存档最大数
public
int
maxcount
;
public
int
maxcount
;
//图片路径
//图片路径
...
...
DataEditorX/Core/Mse/MseMaker.cs
View file @
8b9ec0a2
...
@@ -277,105 +277,63 @@ public string GetType(CardType ctype)
...
@@ -277,105 +277,63 @@ public string GetType(CardType ctype)
public
string
[]
GetTypes
(
Card
c
)
public
string
[]
GetTypes
(
Card
c
)
{
{
//卡片类型,效果1,效果2,效果3
//卡片类型,效果1,效果2,效果3
string
[]
types
=
new
string
[]
{
int
MAX_TYPE
=
5
;
MseCardType
.
CARD_NORMAL
,
""
,
""
,
""
,
""
};
var
types
=
new
string
[
MAX_TYPE
+
1
];
types
[
0
]
=
MseCardType
.
CARD_NORMAL
;
for
(
int
i
=
1
;
i
<
types
.
Length
;
i
++){
types
[
i
]=
""
;
}
if
(
c
.
IsType
(
CardType
.
TYPE_MONSTER
))
if
(
c
.
IsType
(
CardType
.
TYPE_MONSTER
))
{
//卡片类型和第1效果
{
CardType
[]
cardTypes
=
CardTypes
.
GetMonsterTypes
(
c
.
type
,
cfg
.
no10
);
int
count
=
cardTypes
.
Length
;
for
(
int
i
=
0
;
i
<
count
&&
i
<
MAX_TYPE
;
i
++){
types
[
i
+
1
]
=
GetType
(
cardTypes
[
i
]);
}
if
(
cardTypes
.
Length
>
0
){
if
(
c
.
IsType
(
CardType
.
TYPE_LINK
)){
if
(
c
.
IsType
(
CardType
.
TYPE_LINK
)){
types
[
0
]
=
MseCardType
.
CARD_LINK
;
types
[
0
]
=
MseCardType
.
CARD_LINK
;
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_XYZ
))
{
types
[
0
]
=
MseCardType
.
CARD_XYZ
;
types
[
1
]
=
GetType
(
CardType
.
TYPE_XYZ
);
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_TOKEN
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_TOKEN
))
{
{
types
[
0
]
=
(
c
.
race
==
0
)
?
types
[
0
]
=
(
c
.
race
==
0
)
?
MseCardType
.
CARD_TOKEN2
MseCardType
.
CARD_TOKEN2
:
MseCardType
.
CARD_TOKEN
;
:
MseCardType
.
CARD_TOKEN
;
types
[
1
]
=
GetType
(
CardType
.
TYPE_TOKEN
);
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_RITUAL
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_RITUAL
))
{
{
types
[
0
]
=
MseCardType
.
CARD_RITUAL
;
types
[
0
]
=
MseCardType
.
CARD_RITUAL
;
types
[
1
]
=
GetType
(
CardType
.
TYPE_RITUAL
);
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_FUSION
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_FUSION
))
{
{
types
[
0
]
=
MseCardType
.
CARD_FUSION
;
types
[
0
]
=
MseCardType
.
CARD_FUSION
;
types
[
1
]
=
GetType
(
CardType
.
TYPE_FUSION
);
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_SYNCHRO
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_SYNCHRO
))
{
{
types
[
0
]
=
MseCardType
.
CARD_SYNCHRO
;
types
[
0
]
=
MseCardType
.
CARD_SYNCHRO
;
types
[
1
]
=
GetType
(
CardType
.
TYPE_SYNCHRO
);
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_EFFECT
))
{
types
[
0
]
=
MseCardType
.
CARD_EFFECT
;
}
else
types
[
0
]
=
MseCardType
.
CARD_NORMAL
;
//同调
if
(
types
[
0
]
==
MseCardType
.
CARD_SYNCHRO
||
types
[
0
]
==
MseCardType
.
CARD_TOKEN
)
{
if
(
c
.
IsType
(
CardType
.
TYPE_TUNER
)
&&
c
.
IsType
(
CardType
.
TYPE_EFFECT
))
{
//调整效果
types
[
2
]
=
GetType
(
CardType
.
TYPE_TUNER
);
types
[
3
]
=
GetType
(
CardType
.
TYPE_EFFECT
);
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_
TUNER
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_
XYZ
))
{
{
types
[
2
]
=
GetType
(
CardType
.
TYPE_TUNER
)
;
types
[
0
]
=
MseCardType
.
CARD_XYZ
;
}
}
else
if
(
c
.
IsType
(
CardType
.
TYPE_EFFECT
))
else
if
(
c
.
IsType
(
CardType
.
TYPE_EFFECT
))
{
{
types
[
2
]
=
GetType
(
CardType
.
TYPE_EFFECT
);
types
[
0
]
=
MseCardType
.
CARD_EFFECT
;
}
}
}
else
if
(
types
[
0
]
==
MseCardType
.
CARD_NORMAL
)
else
{
{
types
[
0
]
=
MseCardType
.
CARD_NORMAL
;
if
(
c
.
IsType
(
CardType
.
TYPE_PENDULUM
))
//灵摆
if
(
cardTypes
.
Length
==
1
){
types
[
1
]
=
GetType
(
CardType
.
TYPE_PENDULUM
);
//xxx/通常
else
if
(
c
.
IsType
(
CardType
.
TYPE_TUNER
))
//调整
types
[
1
]
=
GetType
(
CardType
.
TYPE_TUNER
);
}
}
else
if
(
types
[
0
]
!=
MseCardType
.
CARD_EFFECT
)
{
//效果
if
(
c
.
IsType
(
CardType
.
TYPE_EFFECT
))
types
[
2
]
=
GetType
(
CardType
.
TYPE_EFFECT
);
}
}
else
{
//效果怪兽
types
[
2
]
=
GetType
(
CardType
.
TYPE_EFFECT
);
if
(
c
.
IsType
(
CardType
.
TYPE_PENDULUM
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_PENDULUM
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_TUNER
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_TUNER
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_SPIRIT
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_SPIRIT
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_TOON
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_TOON
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_UNION
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_UNION
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_DUAL
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_DUAL
);
else
if
(
c
.
IsType
(
CardType
.
TYPE_FLIP
))
types
[
1
]
=
GetType
(
CardType
.
TYPE_FLIP
);
else
{
types
[
1
]
=
GetType
(
CardType
.
TYPE_EFFECT
);
types
[
2
]
=
""
;
}
}
}
}
}
if
(
c
.
race
==
0
)
//如果没有种族
if
(
c
.
race
==
0
)
//如果没有种族
{
{
types
[
1
]
=
""
;
types
[
1
]
=
""
;
types
[
2
]
=
""
;
types
[
2
]
=
""
;
types
[
3
]
=
""
;
types
[
4
]
=
""
;
}
}
return
types
;
return
types
;
}
}
...
@@ -434,7 +392,18 @@ string getMonster(Card c, string img,CardPack cardpack=null,bool rarity=true)
...
@@ -434,7 +392,18 @@ string getMonster(Card c, string img,CardPack cardpack=null,bool rarity=true)
sb
.
AppendLine
(
GetLine
(
TAG_CARDTYPE
,
types
[
0
]));
sb
.
AppendLine
(
GetLine
(
TAG_CARDTYPE
,
types
[
0
]));
sb
.
AppendLine
(
GetLine
(
TAG_NAME
,
reItalic
(
c
.
name
)));
sb
.
AppendLine
(
GetLine
(
TAG_NAME
,
reItalic
(
c
.
name
)));
sb
.
AppendLine
(
GetLine
(
TAG_ATTRIBUTE
,
GetAttribute
(
c
.
attribute
)));
sb
.
AppendLine
(
GetLine
(
TAG_ATTRIBUTE
,
GetAttribute
(
c
.
attribute
)));
bool
noStar
=
false
;
if
(
cfg
.
noStartCards
!=
null
){
foreach
(
long
id
in
cfg
.
noStartCards
){
if
(
c
.
alias
==
id
||
c
.
id
==
id
){
noStar
=
true
;
break
;
}
}
}
if
(!
noStar
){
sb
.
AppendLine
(
GetLine
(
TAG_LEVEL
,
GetStar
(
c
.
level
)));
sb
.
AppendLine
(
GetLine
(
TAG_LEVEL
,
GetStar
(
c
.
level
)));
}
sb
.
AppendLine
(
GetLine
(
TAG_IMAGE
,
img
));
sb
.
AppendLine
(
GetLine
(
TAG_IMAGE
,
img
));
sb
.
AppendLine
(
GetLine
(
TAG_TYPE1
,
cn2tw
(
race
)));
sb
.
AppendLine
(
GetLine
(
TAG_TYPE1
,
cn2tw
(
race
)));
sb
.
AppendLine
(
GetLine
(
TAG_TYPE2
,
cn2tw
(
types
[
1
])));
sb
.
AppendLine
(
GetLine
(
TAG_TYPE2
,
cn2tw
(
types
[
1
])));
...
...
DataEditorX/Properties/AssemblyInfo.cs
View file @
8b9ec0a2
...
@@ -28,4 +28,4 @@
...
@@ -28,4 +28,4 @@
//
//
// You can specify all the values or you can use the default the Revision and
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
// Build Numbers by using the '*' as shown below:
[
assembly
:
AssemblyVersion
(
"2.4.3.
1
"
)]
[
assembly
:
AssemblyVersion
(
"2.4.3.
6
"
)]
DataEditorX/changed.txt
View file @
8b9ec0a2
★更新历史
★更新历史
2.4.3.6
UI位置调整
2.4.3.5
图片显示
2.4.3.4
修复导出衍生物bug
2.4.3.3
data/mse 类型翻译
2.4.3.2
卡片种族/分类算法,如果有问题记得反馈
MSE导出,支持不显示星星的卡
2.4.3.1
2.4.3.1
pack.db更新
pack.db更新
2.4.3.0
2.4.3.0
...
...
DataEditorX/data/mse_Chinese-Simplified.txt
View file @
8b9ec0a2
...
@@ -36,7 +36,9 @@ monster-text = [果|介|述|報]】\n([\S\s]*)
...
@@ -36,7 +36,9 @@ monster-text = [果|介|述|報]】\n([\S\s]*)
replace = ([鮟|鱇]) <i>$1</i>
replace = ([鮟|鱇]) <i>$1</i>
#replace = [:space:] <sym-auto>^</sym-auto>
#replace = [:space:] <sym-auto>^</sym-auto>
#replace = ([A-Z]) <i>$1</i>
#replace = ([A-Z]) <i>$1</i>
###########################
########################### no.10's card
no10 = true
no_star_cards = 1686814,52653092,65305468
##race
##race
race 0x1 战士族
race 0x1 战士族
race 0x2 魔法师族
race 0x2 魔法师族
...
...
DataEditorX/data/mse_Chinese-Traditional.txt
View file @
8b9ec0a2
...
@@ -36,7 +36,9 @@ monster-text = [果|介|述|報]】\n([\S\s]*)
...
@@ -36,7 +36,9 @@ monster-text = [果|介|述|報]】\n([\S\s]*)
replace = ([鮟|鱇|・|·]) <i>$1</i>
replace = ([鮟|鱇|・|·]) <i>$1</i>
#replace = \s <sym-auto>^</sym-auto>
#replace = \s <sym-auto>^</sym-auto>
#replace = ([A-Z]) <i>$1</i>
#replace = ([A-Z]) <i>$1</i>
###########################
########################### no.10's card
no10 = false
no_star_cards = 1686814,52653092,65305468
##race
##race
race 0x1 戰士族
race 0x1 戰士族
race 0x2 魔法師族
race 0x2 魔法師族
...
...
DataEditorX/data/mse_English.txt
View file @
8b9ec0a2
...
@@ -27,7 +27,9 @@ monster-text = (?:Monster Effect|Flavor Text) \]\s*\n([\S\s]*)
...
@@ -27,7 +27,9 @@ monster-text = (?:Monster Effect|Flavor Text) \]\s*\n([\S\s]*)
########################### Replace
########################### Replace
#replace = \s <sym-auto>^</sym-auto>
#replace = \s <sym-auto>^</sym-auto>
#replace = ([A-Z]) <i>$1</i>
#replace = ([A-Z]) <i>$1</i>
###########################
########################### no.10's card
no10 = false
no_star_cards = 1686814,52653092,65305468
##race
##race
race 0x1 Warrior
race 0x1 Warrior
race 0x2 Spellcaster
race 0x2 Spellcaster
...
@@ -81,5 +83,6 @@ type 0x200000 Flip
...
@@ -81,5 +83,6 @@ type 0x200000 Flip
type 0x400000 Toon
type 0x400000 Toon
type 0x800000 Xyz
type 0x800000 Xyz
type 0x1000000 Pendulum
type 0x1000000 Pendulum
type 0x2000000 Special Summon
type 0x4000000 Link
type 0x4000000 Link
##########################
##########################
\ No newline at end of file
DataEditorX/data/mse_Japanese.txt
View file @
8b9ec0a2
...
@@ -36,7 +36,9 @@ replace = ([·]) ・
...
@@ -36,7 +36,9 @@ replace = ([·]) ・
#replace = ([鮟|鱇|・|·]) <i>$1</i>
#replace = ([鮟|鱇|・|·]) <i>$1</i>
#replace = \s <sym-auto>^</sym-auto>
#replace = \s <sym-auto>^</sym-auto>
#replace = ([A-Z]) <i>$1</i>
#replace = ([A-Z]) <i>$1</i>
###########################
########################### no.10's card
no10 = false
no_star_cards = 1686814,52653092,65305468
##race
##race
race 0x1 戦士族
race 0x1 戦士族
race 0x2 魔法使い族
race 0x2 魔法使い族
...
...
win32/changed.txt
View file @
8b9ec0a2
★更新历史
★更新历史
2.4.3.6
UI位置调整
2.4.3.5
图片显示
2.4.3.4
修复导出衍生物bug
2.4.3.3
data/mse 类型翻译
2.4.3.2
卡片种族/分类算法,如果有问题记得反馈
MSE导出,支持不显示星星的卡
2.4.3.1
2.4.3.1
pack.db更新
pack.db更新
2.4.3.0
2.4.3.0
...
...
win32/readme.txt
View file @
8b9ec0a2
[DataEditorX]2.4.3.
1
[DataEditorX]
[DataEditorX]2.4.3.
6
[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
★运行环境(Environment)
...
...
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