●bool Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit[, int sumpos=POS_FACEUP, int toplayer=sumplayer, int zone=0xff])
●bool Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit[, int sumpos=POS_FACEUP, int toplayer=sumplayer, int zone=0xff])
●Effect|nil,... Duel.IsPlayerAffectedByEffect(int player, int code)
●Effect|nil,... Duel.IsPlayerAffectedByEffect(int player, int code)
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@@ -2032,8 +2057,7 @@ ATTRIBUTE_DEVINE =0x40 --神
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@@ -2032,8 +2057,7 @@ ATTRIBUTE_DEVINE =0x40 --神
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode|nil, int type|nil, int atk|nil, int def|nil, int level|nil, int race|nil, int attribute|nil
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code[, int setcode|nil, int type|nil, int atk|nil, int def|nil, int level|nil, int race|nil, int attribute|nil, int pos=POS_FACEUP, int target_player=player, int sumtype=0])
[, integer pos=POS_FACEUP, integer target_player=player, int sumtype=0])