Commit eeb65c7f authored by 独孤朲's avatar 独孤朲

Merge pull request #919 from Lsty/patch-51

Update constant.lua
parents 0bbfdac0 a92a9161
--Locations --Locations 区域
LOCATION_DECK =0x01 -- LOCATION_DECK =0x01 --卡组
LOCATION_HAND =0x02 -- LOCATION_HAND =0x02 --手牌
LOCATION_MZONE =0x04 -- LOCATION_MZONE =0x04 --怪兽区
LOCATION_SZONE =0x08 -- LOCATION_SZONE =0x08 --魔陷区
LOCATION_GRAVE =0x10 -- LOCATION_GRAVE =0x10 --墓地
LOCATION_REMOVED =0x20 -- LOCATION_REMOVED =0x20 --除外区
LOCATION_EXTRA =0x40 -- LOCATION_EXTRA =0x40 --额外
LOCATION_OVERLAY =0x80 -- LOCATION_OVERLAY =0x80 --超量素材
LOCATION_ONFIELD =0x0c -- LOCATION_ONFIELD =0x0c --场上(怪兽+魔陷)
LOCATION_DECKBOT =0x10001 LOCATION_DECKBOT =0x10001 --卡组底部
LOCATION_DECKSHF =0x20001 LOCATION_DECKSHF =0x20001 --卡组顶部
--Locations (for SetRange) --Locations (for SetRange)
LOCATION_FZONE =0x100 -- LOCATION_FZONE =0x100 --场地区
LOCATION_PZONE =0x200 -- LOCATION_PZONE =0x200 --摇摆区
--Positions --Positions 表示形式
POS_FACEUP_ATTACK =0x1 POS_FACEUP_ATTACK =0x1 --表侧攻击
POS_FACEDOWN_ATTACK =0x2 POS_FACEDOWN_ATTACK =0x2 --里侧攻击
POS_FACEUP_DEFENCE =0x4 POS_FACEUP_DEFENCE =0x4 --表侧守备
POS_FACEDOWN_DEFENCE =0x8 POS_FACEDOWN_DEFENCE =0x8 --里侧守备
POS_FACEUP =0x5 POS_FACEUP =0x5 --正面表示
POS_FACEDOWN =0xa POS_FACEDOWN =0xa --背面表示
POS_ATTACK =0x3 POS_ATTACK =0x3 --攻击表示
POS_DEFENCE =0xc POS_DEFENCE =0xc --守备表示
NO_FLIP_EFFECT =0x10000 NO_FLIP_EFFECT =0x10000--不发动反转效果
--Types --Types 卡片类型
TYPE_MONSTER =0x1 -- TYPE_MONSTER =0x1 --怪兽卡
TYPE_SPELL =0x2 -- TYPE_SPELL =0x2 --魔法卡
TYPE_TRAP =0x4 -- TYPE_TRAP =0x4 --陷阱卡
TYPE_NORMAL =0x10 -- TYPE_NORMAL =0x10 --通常
TYPE_EFFECT =0x20 -- TYPE_EFFECT =0x20 --效果
TYPE_FUSION =0x40 -- TYPE_FUSION =0x40 --融合
TYPE_RITUAL =0x80 -- TYPE_RITUAL =0x80 --仪式
TYPE_TRAPMONSTER =0x100 -- TYPE_TRAPMONSTER =0x100 --陷阱怪兽
TYPE_SPIRIT =0x200 -- TYPE_SPIRIT =0x200 --灵魂
TYPE_UNION =0x400 -- TYPE_UNION =0x400 --同盟
TYPE_DUAL =0x800 -- TYPE_DUAL =0x800 --二重
TYPE_TUNER =0x1000 -- TYPE_TUNER =0x1000 --调整
TYPE_SYNCHRO =0x2000 -- TYPE_SYNCHRO =0x2000 --同调
TYPE_TOKEN =0x4000 -- TYPE_TOKEN =0x4000 --衍生物
TYPE_QUICKPLAY =0x10000 -- TYPE_QUICKPLAY =0x10000 --速攻
TYPE_CONTINUOUS =0x20000 -- TYPE_CONTINUOUS =0x20000 --永续
TYPE_EQUIP =0x40000 -- TYPE_EQUIP =0x40000 --装备
TYPE_FIELD =0x80000 -- TYPE_FIELD =0x80000 --场地
TYPE_COUNTER =0x100000 -- TYPE_COUNTER =0x100000 --反击
TYPE_FLIP =0x200000 -- TYPE_FLIP =0x200000 --翻转
TYPE_TOON =0x400000 -- TYPE_TOON =0x400000 --卡通
TYPE_XYZ =0x800000 -- TYPE_XYZ =0x800000 --超量
TYPE_PENDULUM =0x1000000 -- TYPE_PENDULUM =0x1000000 --摇摆
--Attributes --Attributes 属性
ATTRIBUTE_EARTH =0x01 -- ATTRIBUTE_EARTH =0x01 --
ATTRIBUTE_WATER =0x02 -- ATTRIBUTE_WATER =0x02 --
ATTRIBUTE_FIRE =0x04 -- ATTRIBUTE_FIRE =0x04 --
ATTRIBUTE_WIND =0x08 -- ATTRIBUTE_WIND =0x08 --
ATTRIBUTE_LIGHT =0x10 -- ATTRIBUTE_LIGHT =0x10 --
ATTRIBUTE_DARK =0x20 -- ATTRIBUTE_DARK =0x20 --
ATTRIBUTE_DEVINE =0x40 -- ATTRIBUTE_DEVINE =0x40 --
--Races --Races 种族
RACE_ALL =0xffffff RACE_ALL =0xffffff --全种族
RACE_WARRIOR =0x1 -- RACE_WARRIOR =0x1 --战士
RACE_SPELLCASTER =0x2 -- RACE_SPELLCASTER =0x2 --魔法师
RACE_FAIRY =0x4 -- RACE_FAIRY =0x4 --天使
RACE_FIEND =0x8 -- RACE_FIEND =0x8 --恶魔
RACE_ZOMBIE =0x10 -- RACE_ZOMBIE =0x10 --不死
RACE_MACHINE =0x20 -- RACE_MACHINE =0x20 --机械
RACE_AQUA =0x40 -- RACE_AQUA =0x40 --
RACE_PYRO =0x80 -- RACE_PYRO =0x80 --
RACE_ROCK =0x100 -- RACE_ROCK =0x100 --岩石
RACE_WINDBEAST =0x200 -- RACE_WINDBEAST =0x200 --鸟兽
RACE_PLANT =0x400 -- RACE_PLANT =0x400 --植物
RACE_INSECT =0x800 -- RACE_INSECT =0x800 --昆虫
RACE_THUNDER =0x1000 -- RACE_THUNDER =0x1000 --
RACE_DRAGON =0x2000 -- RACE_DRAGON =0x2000 --
RACE_BEAST =0x4000 -- RACE_BEAST =0x4000 --
RACE_BEASTWARRIOR =0x8000 -- RACE_BEASTWARRIOR =0x8000 --兽战士
RACE_DINOSAUR =0x10000 -- RACE_DINOSAUR =0x10000 --恐龙
RACE_FISH =0x20000 -- RACE_FISH =0x20000 --
RACE_SEASERPENT =0x40000 -- RACE_SEASERPENT =0x40000 --海龙
RACE_REPTILE =0x80000 -- RACE_REPTILE =0x80000 --爬虫
RACE_PSYCHO =0x100000 -- RACE_PSYCHO =0x100000 --念动力
RACE_DEVINE =0x200000 -- RACE_DEVINE =0x200000 --幻神兽
RACE_CREATORGOD =0x400000 -- RACE_CREATORGOD =0x400000 --创造神
RACE_WYRM =0x800000 -- RACE_WYRM =0x800000 --幻龙
--Reason --Reason 卡片到当前位置的原因
REASON_DESTROY =0x1 -- REASON_DESTROY =0x1 --破坏
REASON_RELEASE =0x2 -- REASON_RELEASE =0x2 --解放
REASON_TEMPORARY =0x4 -- REASON_TEMPORARY =0x4 --暂时
REASON_MATERIAL =0x8 -- REASON_MATERIAL =0x8 --作为融合/同调/超量等的素材
REASON_SUMMON =0x10 -- REASON_SUMMON =0x10 --召唤
REASON_BATTLE =0x20 -- REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT =0x40 -- REASON_EFFECT =0x40 --效果
REASON_COST =0x80 -- REASON_COST =0x80 --COST
REASON_ADJUST =0x100 -- REASON_ADJUST =0x100 --调整(御前试合)
REASON_LOST_TARGET =0x200 -- REASON_LOST_TARGET =0x200 --失去效果对象
REASON_RULE =0x400 -- REASON_RULE =0x400 --规则
REASON_SPSUMMON =0x800 -- REASON_SPSUMMON =0x800 --特殊召唤
REASON_DISSUMMON =0x1000 -- REASON_DISSUMMON =0x1000 --召唤失败
REASON_FLIP =0x2000 -- REASON_FLIP =0x2000 --翻转
REASON_DISCARD =0x4000 -- REASON_DISCARD =0x4000 --丢弃
REASON_RDAMAGE =0x8000 -- REASON_RDAMAGE =0x8000 --基本分伤害
REASON_RRECOVER =0x10000 -- REASON_RRECOVER =0x10000 --基本分恢复
REASON_RETURN =0x20000 -- REASON_RETURN =0x20000 --回收
REASON_FUSION =0x40000 -- REASON_FUSION =0x40000 --融合
REASON_SYNCHRO =0x80000 -- REASON_SYNCHRO =0x80000 --同调
REASON_RITUAL =0x100000 -- REASON_RITUAL =0x100000 --仪式
REASON_XYZ =0x200000 -- REASON_XYZ =0x200000 --超量
REASON_REPLACE =0x1000000 -- REASON_REPLACE =0x1000000 --代替
REASON_DRAW =0x2000000 -- REASON_DRAW =0x2000000 --抽卡
REASON_REDIRECT =0x4000000 -- REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等)
REASON_REVEAL =0x8000000 -- REASON_REVEAL =0x8000000 --翻开卡组(森罗)
--Summon Type --Summon Type --召唤类型
SUMMON_TYPE_NORMAL =0x10000000 SUMMON_TYPE_NORMAL =0x10000000 --通常召唤
SUMMON_TYPE_ADVANCE =0x11000000 SUMMON_TYPE_ADVANCE =0x11000000 --上级(祭品)召唤
SUMMON_TYPE_DUAL =0x12000000 SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
SUMMON_TYPE_FLIP =0x20000000 SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
SUMMON_TYPE_SPECIAL =0x40000000 SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤
SUMMON_TYPE_FUSION =0x43000000 SUMMON_TYPE_FUSION =0x43000000 --融合召唤
SUMMON_TYPE_RITUAL =0x45000000 SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
SUMMON_TYPE_SYNCHRO =0x46000000 SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
SUMMON_TYPE_XYZ =0x49000000 SUMMON_TYPE_XYZ =0x49000000 --超量召唤
SUMMON_TYPE_PENDULUM =0x4a000000 SUMMON_TYPE_PENDULUM =0x4a000000 --摇摆召唤
--Status --Status --卡片当前状态
STATUS_DISABLED =0x0001 -- STATUS_DISABLED =0x0001 --效果被无效
STATUS_TO_ENABLE =0x0002 -- STATUS_TO_ENABLE =0x0002 --将变成有效
STATUS_TO_DISABLE =0x0004 -- STATUS_TO_DISABLE =0x0004 --将变成无效
STATUS_PROC_COMPLETE =0x0008 -- STATUS_PROC_COMPLETE =0x0008 --完成正规召唤(解除苏生限制)
STATUS_SET_TURN =0x0010 -- STATUS_SET_TURN =0x0010 --覆盖
STATUS_FLIP_SUMMONED =0x0020 -- STATUS_FLIP_SUMMONED =0x0020 --翻转
STATUS_REVIVE_LIMIT =0x0040 -- STATUS_REVIVE_LIMIT =0x0040 --未解除苏生限制
STATUS_ATTACKED =0x0080 -- STATUS_ATTACKED =0x0080 --攻击过
STATUS_FORM_CHANGED =0x0100 -- STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 -- STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 -- STATUS_EFFECT_ENABLED =0x0400 --效果有效
STATUS_SUMMON_TURN =0x0800 -- STATUS_SUMMON_TURN =0x0800 --在本回合召唤
STATUS_DESTROY_CONFIRMED =0x1000 -- STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 -- STATUS_LEAVE_CONFIRMED =0x2000 --离开确定
STATUS_BATTLE_DESTROYED =0x4000 -- STATUS_BATTLE_DESTROYED =0x4000 --战斗破坏确定
STATUS_COPYING_EFFECT =0x8000 -- STATUS_COPYING_EFFECT =0x8000 --复制效果
STATUS_CHAINING =0x10000 -- STATUS_CHAINING =0x10000 --进入连锁
STATUS_SUMMON_DISABLED =0x20000 -- STATUS_SUMMON_DISABLED =0x20000 --召唤无效
STATUS_ACTIVATE_DISABLED =0x40000 -- STATUS_ACTIVATE_DISABLED =0x40000 --发动无效
STATUS_UNSUMMONABLE_CARD =0x80000 -- STATUS_UNSUMMONABLE_CARD =0x80000 --不能通常召唤
STATUS_UNION =0x100000 -- STATUS_UNION =0x100000 --同盟
STATUS_ATTACK_CANCELED =0x200000 -- STATUS_ATTACK_CANCELED =0x200000 --攻击取消(卷回?)
STATUS_INITIALIZING =0x400000 -- STATUS_INITIALIZING =0x400000 --初始化..
STATUS_ACTIVATED =0x800000 -- STATUS_ACTIVATED =0x800000 --效果已发动
STATUS_JUST_POS =0x1000000 -- STATUS_JUST_POS =0x1000000 --
STATUS_CONTINUOUS_POS =0x2000000 -- STATUS_CONTINUOUS_POS =0x2000000 --连续变更表示形式?
STATUS_IS_PUBLIC =0x4000000 -- STATUS_IS_PUBLIC =0x4000000 --公开展示
STATUS_ACT_FROM_HAND =0x8000000 -- STATUS_ACT_FROM_HAND =0x8000000 --在手牌发动
--Assume --Assume
ASSUME_CODE =1 ASSUME_CODE =1
ASSUME_TYPE =2 ASSUME_TYPE =2
...@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5 ...@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5
ASSUME_RACE =6 ASSUME_RACE =6
ASSUME_ATTACK =7 ASSUME_ATTACK =7
ASSUME_DEFENCE =8 ASSUME_DEFENCE =8
--Counter --Counter --指示物
COUNTER_NEED_PERMIT =0x1000 COUNTER_NEED_PERMIT =0x1000 --某指示物数量上限
COUNTER_NEED_ENABLE =0x2000 COUNTER_NEED_ENABLE =0x2000 --可以放置某指示物
--Phase --Phase --阶段
PHASE_DRAW =0x01 -- PHASE_DRAW =0x01 --抽卡阶段
PHASE_STANDBY =0x02 -- PHASE_STANDBY =0x02 --准备阶段
PHASE_MAIN1 =0x04 -- PHASE_MAIN1 =0x04 --主要阶段1
PHASE_BATTLE =0x08 -- PHASE_BATTLE =0x08 --战斗阶段
PHASE_DAMAGE =0x10 -- PHASE_DAMAGE =0x10 --伤害计算前
PHASE_DAMAGE_CAL =0x20 -- PHASE_DAMAGE_CAL =0x20 --伤害计算时
PHASE_MAIN2 =0x40 -- PHASE_MAIN2 =0x40 --主要阶段2
PHASE_END =0x80 -- PHASE_END =0x80 --结束阶段
--Player --Player --玩家
PLAYER_NONE =2 -- PLAYER_NONE =2 --2个玩家都不是
PLAYER_ALL =3 -- PLAYER_ALL =3 --2个玩家都是
--Chain info --Chain info --连锁信息
CHAININFO_CHAIN_COUNT =0x01 CHAININFO_CHAIN_COUNT =0x01 --连锁数
CHAININFO_TRIGGERING_EFFECT =0x02 CHAININFO_TRIGGERING_EFFECT =0x02 --连锁的效果
CHAININFO_TRIGGERING_PLAYER =0x04 CHAININFO_TRIGGERING_PLAYER =0x04 --连锁的玩家
CHAININFO_TRIGGERING_CONTROLER =0x08 CHAININFO_TRIGGERING_CONTROLER =0x08 --连锁的卡的控制者
CHAININFO_TRIGGERING_LOCATION =0x10 CHAININFO_TRIGGERING_LOCATION =0x10 --连锁的位置
CHAININFO_TRIGGERING_SEQUENCE =0x20 CHAININFO_TRIGGERING_SEQUENCE =0x20 --连锁的位置的编号(指怪兽和魔陷区的格子)
CHAININFO_TARGET_CARDS =0x40 CHAININFO_TARGET_CARDS =0x40 --连锁的效果的对象(以下3个需要在target函数里设置)
CHAININFO_TARGET_PLAYER =0x80 CHAININFO_TARGET_PLAYER =0x80 --连锁的效果的对象(玩家)
CHAININFO_TARGET_PARAM =0x100 CHAININFO_TARGET_PARAM =0x100 --连锁的效果的参数值
CHAININFO_DISABLE_REASON =0x200 CHAININFO_DISABLE_REASON =0x200 --无效的原因
CHAININFO_DISABLE_PLAYER =0x400 CHAININFO_DISABLE_PLAYER =0x400 --无效的玩家
CHAININFO_CHAIN_ID =0x800 CHAININFO_CHAIN_ID =0x800 --连锁ID
CHAININFO_TYPE =0x1000 CHAININFO_TYPE =0x1000 --连锁类型
CHAININFO_EXTTYPE =0x2000 CHAININFO_EXTTYPE =0x2000 --连锁额外类型
--========== Reset ========== --========== Reset ========== --重置条件(注意:重置条件可以多个相加,例如0x000c0000=0x00040000+0x00080000=RESET_TOGRAVE+RESET_REMOVE)
RESET_DRAW =PHASE_DRAW RESET_DRAW =PHASE_DRAW --抽卡阶段重置
RESET_STANDBY =PHASE_STANDBY RESET_STANDBY =PHASE_STANDBY --准备阶段重置
RESET_MAIN1 =PHASE_MAIN1 RESET_MAIN1 =PHASE_MAIN1 --主要阶段1重置
RESET_BATTLE =PHASE_BATTLE RESET_BATTLE =PHASE_BATTLE --战斗阶段重置
RESET_DAMAGE =PHASE_DAMAGE RESET_DAMAGE =PHASE_DAMAGE --伤害计算前重置
RESET_DAMAGE_CAL =PHASE_DAMAGE_CAL RESET_DAMAGE_CAL =PHASE_DAMAGE_CAL --伤害计算时重置
RESET_MAIN2 =PHASE_MAIN2 RESET_MAIN2 =PHASE_MAIN2 --主要阶段2重置
RESET_END =PHASE_END RESET_END =PHASE_END --结束阶段重置
RESET_SELF_TURN =0x0100 RESET_SELF_TURN =0x0100 --自己回合结束重置
RESET_OPPO_TURN =0x0200 RESET_OPPO_TURN =0x0200 --对方回合结束重置
RESET_PHASE =0x0400 RESET_PHASE =0x0400 --阶段结束重置(一般和上面那些阶段配合使用
RESET_CHAIN =0x0800 RESET_CHAIN =0x0800 --连锁结束重置
RESET_EVENT =0x1000 RESET_EVENT =0x1000 --不明(一般和下面这些事件配合使用
RESET_CARD =0x2000 RESET_CARD =0x2000
RESET_CODE =0x4000 RESET_CODE =0x4000 --卡名改变重置
RESET_COPY =0x8000 RESET_COPY =0x8000 --复制效果重置
RESET_DISABLE =0x00010000 RESET_DISABLE =0x00010000 --效果无效重置
RESET_TURN_SET =0x00020000 RESET_TURN_SET =0x00020000 --变里侧重置
RESET_TOGRAVE =0x00040000 RESET_TOGRAVE =0x00040000 --去墓地重置
RESET_REMOVE =0x00080000 RESET_REMOVE =0x00080000 --除外重置
RESET_TEMP_REMOVE =0x00100000 RESET_TEMP_REMOVE =0x00100000 --暂时除外重置
RESET_TOHAND =0x00200000 RESET_TOHAND =0x00200000 --回手牌或加入手牌重置
RESET_TODECK =0x00400000 RESET_TODECK =0x00400000 --回卡组重置
RESET_LEAVE =0x00800000 RESET_LEAVE =0x00800000 --从场上离开重置
RESET_TOFIELD =0x01000000 RESET_TOFIELD =0x01000000 --到场上重置
RESET_CONTROL =0x02000000 RESET_CONTROL =0x02000000 --控制器变更重置
RESET_OVERLAY =0x04000000 RESET_OVERLAY =0x04000000 --超量叠放重置
--========== Types ========== --========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
EFFECT_TYPE_SINGLE =0x0001 -- EFFECT_TYPE_SINGLE =0x0001 --自己状态变化时触发
EFFECT_TYPE_FIELD =0x0002 -- EFFECT_TYPE_FIELD =0x0002 --场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP =0x0004 -- EFFECT_TYPE_EQUIP =0x0004 --装备效果
EFFECT_TYPE_ACTIONS =0x0008 -- EFFECT_TYPE_ACTIONS =0x0008 --怪兽效果发动(对峙的G)
EFFECT_TYPE_ACTIVATE =0x0010 -- EFFECT_TYPE_ACTIVATE =0x0010 --魔陷发动
EFFECT_TYPE_FLIP =0x0020 -- EFFECT_TYPE_FLIP =0x0020 --翻转效果
EFFECT_TYPE_IGNITION =0x0040 -- EFFECT_TYPE_IGNITION =0x0040 --起动效果
EFFECT_TYPE_TRIGGER_O =0x0080 -- EFFECT_TYPE_TRIGGER_O =0x0080 --诱发选发效果
EFFECT_TYPE_QUICK_O =0x0100 -- EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
EFFECT_TYPE_TRIGGER_F =0x0200 -- EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果
EFFECT_TYPE_QUICK_F =0x0400 -- EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS =0x0800 -- EFFECT_TYPE_CONTINUOUS =0x0800 --不入连锁的诱发效果
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL =0x0001 --可以发动的
EFFECT_FLAG_FUNC_VALUE =0x0002 --
EFFECT_FLAG_COUNT_LIMIT =0x0004 --
EFFECT_FLAG_FIELD_ONLY =0x0008 --场上只有1只
EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果
EFFECT_FLAG_IGNORE_RANGE =0x0020 --使用限制?(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --
EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫
EFFECT_FLAG_SET_AVAILABLE =0x0100 --不能发动?
EFFECT_FLAG_MULTIACT_HAND =0x0200 --手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_CANNOT_DISABLE =0x0400 --不会被无效
EFFECT_FLAG_PLAYER_TARGET =0x0800 --以玩家为对象
EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT =0x2000 --残留?持续?效果
EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动
EFFECT_FLAG_DELAY =0x10000 --场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制(规则效果
EFFECT_FLAG_OATH =0x80000 --誓约效果
EFFECT_FLAG_SPSUM_PARAM =0x100000 --规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_REPEAT =0x200000 --发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE =0x1000000 --和效果持有者相关
EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT =0x4000000 --获得效果?
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次
EFFECT_FLAG_NAGA =0x10000000 --神卡纳迦!
EFFECT_FLAG_COF =0x20000000 --邪恶的仪式
EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
EFFECT_IMMUNE_EFFECT =1 --效果免疫
EFFECT_DISABLE =2 --效果无效(一时无效?)
EFFECT_CANNOT_DISABLE =3 --效果不能无效
EFFECT_SET_CONTROL =4 --改变控制器
EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE =6 --不能发动(魔法·陷阱)卡
EFFECT_CANNOT_TRIGGER =7 --不能发动效果
EFFECT_DISABLE_EFFECT =8 --效果无效
EFFECT_DISABLE_CHAIN =9 --不能连锁
EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE =12 --不能发动
EFFECT_CANNOT_DISEFFECT =13 --效果不能被无效(魔法·陷阱)
EFFECT_CANNOT_CHANGE_POSITION =14 --不能改变表示形式
EFFECT_TRAP_ACT_IN_HAND =15 --陷阱可以从手牌发动
EFFECT_TRAP_ACT_IN_SET_TURN =16 --陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD =17 --X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET =18 --怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON =20 --不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON =21 --不能翻转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON =22 --不能特殊召唤怪兽
EFFECT_CANNOT_MSET =23 --不能覆盖怪兽
EFFECT_CANNOT_SSET =24 --不能覆盖魔陷
EFFECT_CANNOT_DRAW =25 --不能抽卡
EFFECT_CANNOT_DISABLE_SUMMON =26 --召唤不会无效
EFFECT_CANNOT_DISABLE_SPSUMMON =27 --特殊召唤不会无效
EFFECT_SET_SUMMON_COUNT_LIMIT =28 --限制每回合放置怪兽次数
EFFECT_EXTRA_SUMMON_COUNT =29 --增加召唤(通常召唤)次数
EFFECT_SPSUMMON_CONDITION =30 --特殊召唤条件
EFFECT_REVIVE_LIMIT =31 --苏生限制
EFFECT_SUMMON_PROC =32 --召唤规则
EFFECT_LIMIT_SUMMON_PROC =33 --召唤规则限制
EFFECT_SPSUMMON_PROC =34 --特殊召唤规则
EFFECT_EXTRA_SET_COUNT =35 --增加盖放(通常召唤)次数
EFFECT_SET_PROC =36 --放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC =37 --放置(通常召唤)规则限制
EFFECT_DEVINE_LIGHT =38 --???(神圣光辉 魔术礼帽)
EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39 --翻转召唤不会无效
EFFECT_INDESTRUCTABLE =40 --不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT =41 --不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE =42 --不会被战斗破坏
EFFECT_UNRELEASABLE_SUM =43 --不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM =44 --不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE =45 --代替破坏(别人破坏时牺牲自己
EFFECT_CANNOT_RELEASE =46 --不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT =47 --一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT =48 --不能被解放
EFFECT_DESTROY_REPLACE =50 --代替破坏(自己破坏时牺牲别人
EFFECT_RELEASE_REPLACE =51 --代替解放
EFFECT_SEND_REPLACE =52 --可以不送去XX而送去OO(宝玉 甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND =55 --不能丢弃手牌
EFFECT_CANNOT_DISCARD_DECK =56 --不能把卡组上方的卡送去墓地
EFFECT_CANNOT_USE_AS_COST =57 --不能作为COST使用
EFFECT_CANNOT_PLACE_COUNTER =58 --不能使用的位置
--========== Flags ========== EFFECT_LEAVE_FIELD_REDIRECT =60 --离场时重新指定去向
EFFECT_FLAG_INITIAL =0x0001 -- EFFECT_TO_HAND_REDIRECT =61 --回手牌时重新指定去向
EFFECT_FLAG_FUNC_VALUE =0x0002 -- EFFECT_TO_DECK_REDIRECT =62 --回卡组时重新指定去向
EFFECT_FLAG_COUNT_LIMIT =0x0004 -- EFFECT_TO_GRAVE_REDIRECT =63 --去墓地时重新指定去向
EFFECT_FLAG_FIELD_ONLY =0x0008 -- EFFECT_REMOVE_REDIRECT =64 --除外时重新指定去向
EFFECT_FLAG_CARD_TARGET =0x0010 -- EFFECT_CANNOT_TO_HAND =65 --不能加入手牌
EFFECT_FLAG_IGNORE_RANGE =0x0020 -- EFFECT_CANNOT_TO_DECK =66 --不能回卡组
EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 -- EFFECT_CANNOT_REMOVE =67 --不能除外
EFFECT_FLAG_IGNORE_IMMUNE =0x0080 -- EFFECT_CANNOT_TO_GRAVE =68 --不能去墓地
EFFECT_FLAG_SET_AVAILABLE =0x0100 -- EFFECT_CANNOT_TURN_SET =69 --不能变里侧
EFFECT_FLAG_MULTIACT_HAND =0x0200 -- EFFECT_CANNOT_BE_BATTLE_TARGET =70 --不能成为攻击对象
EFFECT_FLAG_CANNOT_DISABLE =0x0400 -- EFFECT_CANNOT_BE_EFFECT_TARGET =71 --不能成为效果对象
EFFECT_FLAG_PLAYER_TARGET =0x0800 -- EFFECT_IGNORE_BATTLE_TARGET =72 --不能成为攻击对象-鶸型(传说的渔人)
EFFECT_FLAG_BOTH_SIDE =0x1000 -- EFFECT_CANNOT_DIRECT_ATTACK =73 --不能直接攻击
EFFECT_FLAG_COPY_INHERIT =0x2000 -- EFFECT_DIRECT_ATTACK =74 --可以直接攻击
EFFECT_FLAG_DAMAGE_STEP =0x4000 -- EFFECT_DUAL_STATUS =75 --二重状态
EFFECT_FLAG_DAMAGE_CAL =0x8000 -- EFFECT_EQUIP_LIMIT =76 --装备对象限制
EFFECT_FLAG_DELAY =0x10000 -- EFFECT_DUAL_SUMMONABLE =77 --可以再度召唤
EFFECT_FLAG_SINGLE_RANGE =0x20000 -- EFFECT_REVERSE_DAMAGE =80 --伤害变回复
EFFECT_FLAG_UNCOPYABLE =0x40000 -- EFFECT_REVERSE_RECOVER =81 --回复变伤害
EFFECT_FLAG_OATH =0x80000 -- EFFECT_CHANGE_DAMAGE =82 --改变伤害数值
EFFECT_FLAG_SPSUM_PARAM =0x100000 -- EFFECT_REFLECT_DAMAGE =83 --反射伤害
EFFECT_FLAG_REPEAT =0x200000 -- EFFECT_CANNOT_ATTACK =85 --不能攻击
EFFECT_FLAG_NO_TURN_RESET =0x400000 -- EFFECT_CANNOT_ATTACK_ANNOUNCE =86 --不能攻击宣言
EFFECT_FLAG_EVENT_PLAYER =0x800000 -- EFFECT_CANNOT_CHANGE_POS_E =87 --不会被卡的效果变成守备表示(攻击性云魔物)
EFFECT_FLAG_OWNER_RELATE =0x1000000 -- EFFECT_ACTIVATE_COST =90 --发动代价(魔力之枷)
EFFECT_FLAG_AVAILABLE_BD =0x2000000 -- EFFECT_SUMMON_COST =91 --召唤代价
EFFECT_FLAG_CLIENT_HINT =0x4000000 -- EFFECT_SPSUMMON_COST =92 --特殊召唤代价(暴君龙)
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 -- EFFECT_FLIPSUMMON_COST =93 --翻转召唤代价
EFFECT_FLAG_NAGA =0x10000000 -- EFFECT_MSET_COST =94 --怪兽放置代价
EFFECT_FLAG_COF =0x20000000 -- EFFECT_SSET_COST =95 --魔陷放置代价
EFFECT_FLAG_CVAL_CHECK =0x40000000 -- EFFECT_ATTACK_COST =96 --攻击代价(霞之谷猎鹰)
--========== Codes ==========
EFFECT_IMMUNE_EFFECT =1 --
EFFECT_DISABLE =2 --
EFFECT_CANNOT_DISABLE =3 --
EFFECT_SET_CONTROL =4 --
EFFECT_CANNOT_CHANGE_CONTROL =5 --
EFFECT_CANNOT_ACTIVATE =6 --
EFFECT_CANNOT_TRIGGER =7 --
EFFECT_DISABLE_EFFECT =8 --
EFFECT_DISABLE_CHAIN =9 --
EFFECT_DISABLE_TRAPMONSTER =10 --
EFFECT_CANNOT_INACTIVATE =12 --
EFFECT_CANNOT_DISEFFECT =13 --
EFFECT_CANNOT_CHANGE_POSITION =14 --
EFFECT_TRAP_ACT_IN_HAND =15 --
EFFECT_TRAP_ACT_IN_SET_TURN =16 --
EFFECT_REMAIN_FIELD =17 --
EFFECT_MONSTER_SSET =18 --
EFFECT_CANNOT_SUMMON =20 --
EFFECT_CANNOT_FLIP_SUMMON =21 --
EFFECT_CANNOT_SPECIAL_SUMMON =22 --
EFFECT_CANNOT_MSET =23 --
EFFECT_CANNOT_SSET =24 --
EFFECT_CANNOT_DRAW =25 --
EFFECT_CANNOT_DISABLE_SUMMON =26 --
EFFECT_CANNOT_DISABLE_SPSUMMON =27 --
EFFECT_SET_SUMMON_COUNT_LIMIT =28 --
EFFECT_EXTRA_SUMMON_COUNT =29 --
EFFECT_SPSUMMON_CONDITION =30 --
EFFECT_REVIVE_LIMIT =31 --
EFFECT_SUMMON_PROC =32 --
EFFECT_LIMIT_SUMMON_PROC =33 --
EFFECT_SPSUMMON_PROC =34 --
EFFECT_EXTRA_SET_COUNT =35 --
EFFECT_SET_PROC =36 --
EFFECT_LIMIT_SET_PROC =37 --
EFFECT_DEVINE_LIGHT =38 --
EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39
EFFECT_INDESTRUCTABLE =40 -- EFFECT_UPDATE_ATTACK =100 --改变攻击力(攻击力增加/减少)
EFFECT_INDESTRUCTABLE_EFFECT =41 -- EFFECT_SET_ATTACK =101 --设置攻击力(攻击变成)
EFFECT_INDESTRUCTABLE_BATTLE =42 -- EFFECT_SET_ATTACK_FINAL =102 --设置最终攻击力(神之化身)
EFFECT_UNRELEASABLE_SUM =43 -- EFFECT_SET_BASE_ATTACK =103 --设置原本攻击力
EFFECT_UNRELEASABLE_NONSUM =44 -- EFFECT_UPDATE_DEFENCE =104 --改变防御力(参考攻击力,下同)
EFFECT_DESTROY_SUBSTITUTE =45 -- EFFECT_SET_DEFENCE =105 --设置防御力
EFFECT_CANNOT_RELEASE =46 -- EFFECT_SET_DEFENCE_FINAL =106 --设置最终攻击力
EFFECT_INDESTRUCTABLE_COUNT =47 -- EFFECT_SET_BASE_DEFENCE =107 --设置原本攻击力
EFFECT_UNRELEASABLE_EFFECT =48 -- EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_DESTROY_REPLACE =50 -- EFFECT_SWAP_AD =109 --交换攻防
EFFECT_RELEASE_REPLACE =51 -- EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_SEND_REPLACE =52 -- EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CANNOT_DISCARD_HAND =55 -- EFFECT_CHANGE_CODE =114 --改名卡名
EFFECT_CANNOT_DISCARD_DECK =56 -- EFFECT_ADD_TYPE =115 --增加卡片种类(types)
EFFECT_CANNOT_USE_AS_COST =57 -- EFFECT_REMOVE_TYPE =116 --删除卡片种类
EFFECT_CANNOT_PLACE_COUNTER =58 -- EFFECT_CHANGE_TYPE =117 --改变卡片种类
EFFECT_ADD_RACE =120 --增加种族
EFFECT_LEAVE_FIELD_REDIRECT =60 -- EFFECT_REMOVE_RACE =121 --删除种族
EFFECT_TO_HAND_REDIRECT =61 -- EFFECT_CHANGE_RACE =122 --改变种族
EFFECT_TO_DECK_REDIRECT =62 -- EFFECT_ADD_ATTRIBUTE =125 --增加属性
EFFECT_TO_GRAVE_REDIRECT =63 -- EFFECT_REMOVE_ATTRIBUTE =126 --删除属性
EFFECT_REMOVE_REDIRECT =64 -- EFFECT_CHANGE_ATTRIBUTE =127 --改变属性
EFFECT_CANNOT_TO_HAND =65 -- EFFECT_UPDATE_LEVEL =130 --改变等级
EFFECT_CANNOT_TO_DECK =66 -- EFFECT_CHANGE_LEVEL =131 --设置等级
EFFECT_CANNOT_REMOVE =67 -- EFFECT_UPDATE_RANK =132 --改变阶级
EFFECT_CANNOT_TO_GRAVE =68 -- EFFECT_CHANGE_RANK =133 --设置阶级
EFFECT_CANNOT_TURN_SET =69 -- EFFECT_UPDATE_LSCALE =134 --改变左刻度
EFFECT_CANNOT_BE_BATTLE_TARGET =70 -- EFFECT_CHANGE_LSCALE =135 --设置左刻度
EFFECT_CANNOT_BE_EFFECT_TARGET =71 -- EFFECT_UPDATE_RSCALE =136 --改变右刻度
EFFECT_IGNORE_BATTLE_TARGET =72 -- EFFECT_CHANGE_RSCALE =137 --设置右刻度
EFFECT_CANNOT_DIRECT_ATTACK =73 -- EFFECT_SET_POSITION =140 --改变表示形式
EFFECT_DIRECT_ATTACK =74 -- EFFECT_SELF_DESTROY =141 --自灭(罪系列等)
EFFECT_DUAL_STATUS =75 -- EFFECT_DOUBLE_TRIBUTE =150 --可以作为2个祭品
EFFECT_EQUIP_LIMIT =76 -- EFFECT_DECREASE_TRIBUTE =151 --减少祭品
EFFECT_DUAL_SUMMONABLE =77 -- EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_REVERSE_DAMAGE =80 -- EFFECT_EXTRA_RELEASE =153 --代替解放(灵魂交错)
EFFECT_REVERSE_RECOVER =81 -- EFFECT_TRIBUTE_LIMIT =154 --祭品限制
EFFECT_CHANGE_DAMAGE =82 -- EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
EFFECT_REFLECT_DAMAGE =83 -- EFFECT_PUBLIC =160 --公开手牌
EFFECT_CANNOT_ATTACK =85 -- EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_CANNOT_ATTACK_ANNOUNCE =86 -- EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
EFFECT_CANNOT_CHANGE_POS_E =87 -- EFFECT_RCOUNTER_REPLACE =0x30000--代替取除(指示物?)
EFFECT_ACTIVATE_COST =90 -- EFFECT_LPCOST_CHANGE =170 --改变生命值代价
EFFECT_SUMMON_COST =91 -- EFFECT_LPCOST_REPLACE =171 --代替生命值代价
EFFECT_SPSUMMON_COST =92 -- EFFECT_SKIP_DP =180 --跳过抽卡阶段
EFFECT_FLIPSUMMON_COST =93 -- EFFECT_SKIP_SP =181 --跳过准备阶段
EFFECT_MSET_COST =94 -- EFFECT_SKIP_M1 =182 --跳过主要阶段1
EFFECT_SSET_COST =95 -- EFFECT_SKIP_BP =183 --跳过战斗阶段
EFFECT_ATTACK_COST =96 -- EFFECT_SKIP_M2 =184 --跳过主要阶段2
EFFECT_CANNOT_BP =185 --不能进入战斗阶段
EFFECT_UPDATE_ATTACK =100 -- EFFECT_CANNOT_M2 =186 --不能进入主要阶段2
EFFECT_SET_ATTACK =101 -- EFFECT_CANNOT_EP =187 --不能进入结束阶段
EFFECT_SET_ATTACK_FINAL =102 -- EFFECT_SKIP_TURN =188 --跳过整个回合
EFFECT_SET_BASE_ATTACK =103 -- EFFECT_DEFENCE_ATTACK =190 --可以守备表示攻击
EFFECT_UPDATE_DEFENCE =104 -- EFFECT_MUST_ATTACK =191 --必须攻击
EFFECT_SET_DEFENCE =105 -- EFFECT_FIRST_ATTACK =192 --必须第一个攻击
EFFECT_SET_DEFENCE_FINAL =106 -- EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
EFFECT_SET_BASE_DEFENCE =107 -- EFFECT_EXTRA_ATTACK =194 --增加攻击次数
EFFECT_REVERSE_UPDATE =108 -- EFFECT_MUST_BE_ATTACKED =195 --必须攻击(那只怪兽)
EFFECT_SWAP_AD =109 -- EFFECT_AUTO_BE_ATTACKED =196 --只能攻击(那只怪兽)
EFFECT_SWAP_BASE_AD =110 -- EFFECT_ATTACK_DISABLED =197 --不能攻击
EFFECT_ADD_CODE =113 -- EFFECT_NO_BATTLE_DAMAGE =200 --不会给对方造成战斗伤害
EFFECT_CHANGE_CODE =114 -- EFFECT_AVOID_BATTLE_DAMAGE =201 --不会对自己造成战斗伤害
EFFECT_ADD_TYPE =115 -- EFFECT_REFLECT_BATTLE_DAMAGE =202 --反弹战斗伤害
EFFECT_REMOVE_TYPE =116 -- EFFECT_PIERCE =203 --贯穿伤害
EFFECT_CHANGE_TYPE =117 -- EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向
EFFECT_ADD_RACE =120 -- EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 --战斗伤害视为效果伤害
EFFECT_REMOVE_RACE =121 -- EFFECT_TOSS_COIN_REPLACE =220 --重新抛硬币
EFFECT_CHANGE_RACE =122 -- EFFECT_TOSS_DICE_REPLACE =221 --重新掷骰子
EFFECT_ADD_ATTRIBUTE =125 -- EFFECT_FUSION_MATERIAL =230 --可以当作仪式素材
EFFECT_REMOVE_ATTRIBUTE =126 -- EFFECT_CHAIN_MATERIAL =231 --可以当作融合素材
EFFECT_CHANGE_ATTRIBUTE =127 -- EFFECT_SYNCHRO_MATERIAL =232 --可以当作同调素材
EFFECT_UPDATE_LEVEL =130 -- EFFECT_XYZ_MATERIAL =233 --可以当作超量素材
EFFECT_CHANGE_LEVEL =131 -- EFFECT_FUSION_SUBSTITUTE =234 --代替融合素材
EFFECT_UPDATE_RANK =132 -- EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
EFFECT_CHANGE_RANK =133 -- EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材
EFFECT_UPDATE_LSCALE =134 -- EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--同调素材限制
EFFECT_CHANGE_LSCALE =135 -- EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材
EFFECT_UPDATE_RSCALE =136 -- EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级
EFFECT_CHANGE_RSCALE =137 -- EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级
EFFECT_SET_POSITION =140 -- EFFECT_XYZ_LEVEL =242--做超量素材时的等级
EFFECT_SELF_DESTROY =141 -- EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_DOUBLE_TRIBUTE =150 EFFECT_NONTUNER =244--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_DECREASE_TRIBUTE =151 EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材
EFFECT_DECREASE_TRIBUTE_SET =152 EFFECT_SCRAP_CHIMERA =246--废铁奇美拉
EFFECT_EXTRA_RELEASE =153 EFFECT_XMAT_COUNT_LIMIT =247--超量素材限制(光天使 天座)
EFFECT_TRIBUTE_LIMIT =154 EFFECT_SPSUM_EFFECT_ACTIVATED =250 --发动特殊召唤的效果(冥府的使者 格斯)
EFFECT_EXTRA_RELEASE_SUM =155 EFFECT_MATERIAL_CHECK =251 --检查素材
EFFECT_PUBLIC =160 EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等)
EFFECT_COUNTER_PERMIT =0x10000 EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁
EFFECT_COUNTER_LIMIT =0x20000 EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁
EFFECT_RCOUNTER_REPLACE =0x30000 EFFECT_MAX_MZONE =263 --宇宙收缩
EFFECT_LPCOST_CHANGE =170 EFFECT_MAX_SZONE =264 --宇宙收缩
EFFECT_LPCOST_REPLACE =171 EFFECT_HAND_LIMIT =270 --手牌数量限制
EFFECT_SKIP_DP =180 EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数
EFFECT_SKIP_SP =181 EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返会手牌
EFFECT_SKIP_M1 =182 EFFECT_SPIRIT_MAYNOT_RETURN =281 --灵魂怪兽可以不返回手牌
EFFECT_SKIP_BP =183 EFFECT_CHANGE_ENVIRONMENT =290 --改变场地
EFFECT_SKIP_M2 =184 EFFECT_NECRO_VALLEY =291 --王家长眠之谷
EFFECT_CANNOT_BP =185 EFFECT_FORBIDDEN =292 --禁止令
EFFECT_CANNOT_M2 =186 EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
EFFECT_CANNOT_EP =187 EFFECT_REVERSE_DECK =294 --翻转卡组
EFFECT_SKIP_TURN =188 EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除
EFFECT_DEFENCE_ATTACK =190 EFFECT_BP_TWICE =296 --2次战斗阶段
EFFECT_MUST_ATTACK =191 EFFECT_UNIQUE_CHECK =297 --
EFFECT_FIRST_ATTACK =192 EFFECT_MATCH_KILL =300 --胜利龙
EFFECT_ATTACK_ALL =193 EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_EXTRA_ATTACK =194 EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_ATTACKED =195 EFFECT_MUST_BE_SMATERIAL =312 --同调素材必须
EFFECT_AUTO_BE_ATTACKED =196 EFFECT_SPSUMMON_PROC_G =320 --P召唤规则
EFFECT_ATTACK_DISABLED =197 EFFECT_SUMMON_COUNT_LIMIT =330 --召唤次数限制
EFFECT_NO_BATTLE_DAMAGE =200 EFFECT_SPSUMMON_COUNT_LIMIT =331 --特殊召唤次数限制
EFFECT_AVOID_BATTLE_DAMAGE =201 EFFECT_FLIP_SUMMON_COUNT_LIMIT =332 --反转召唤次数限制
EFFECT_REFLECT_BATTLE_DAMAGE =202 --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EFFECT_PIERCE =203 EVENT_STARTUP =1000 --游戏开始时
EFFECT_BATTLE_DESTROY_REDIRECT =204 EVENT_FLIP =1001 --翻转时
EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 EVENT_FREE_CHAIN =1002 --自由时点(强脱等,还有昴星团等诱发即时效果)
EFFECT_TOSS_COIN_REPLACE =220 EVENT_DESTROY =1010 --破坏时
EFFECT_TOSS_DICE_REPLACE =221 EVENT_REMOVE =1011 --除外时
EFFECT_FUSION_MATERIAL =230 EVENT_TO_HAND =1012 --加入手牌时
EFFECT_CHAIN_MATERIAL =231 EVENT_TO_DECK =1013 --回卡组时
EFFECT_SYNCHRO_MATERIAL =232 EVENT_TO_GRAVE =1014 --进墓地时
EFFECT_XYZ_MATERIAL =233 EVENT_LEAVE_FIELD =1015 --离场时
EFFECT_FUSION_SUBSTITUTE =234 EVENT_CHANGE_POS =1016 --表示形式变更时
EFFECT_CANNOT_BE_FUSION_MATERIAL =235 EVENT_RELEASE =1017 --解放时
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236 EVENT_DISCARD =1018 --丢弃手牌时
EFFECT_SYNCHRO_MATERIAL_CUSTOM =237 EVENT_LEAVE_FIELD_P =1019 --永久离场时
EFFECT_CANNOT_BE_XYZ_MATERIAL =238 EVENT_CHAIN_SOLVING =1020 --连锁处理时
EFFECT_SYNCHRO_LEVEL =240 EVENT_CHAIN_ACTIVATING =1021 --连锁发动时
EFFECT_RITUAL_LEVEL =241 EVENT_CHAIN_SOLVED =1022 --连锁处理结束时
EFFECT_XYZ_LEVEL =242 EVENT_CHAIN_ACTIVATED =1023 --连锁发动完时
EFFECT_EXTRA_RITUAL_MATERIAL =243 EVENT_CHAIN_NEGATED =1024 --连锁被无效时(发动无效)
EFFECT_NONTUNER =244 EVENT_CHAIN_DISABLED =1025 --连锁被无效时(效果无效)
EFFECT_OVERLAY_REMOVE_REPLACE =245 EVENT_CHAIN_END =1026 --连锁结束时
EFFECT_SCRAP_CHIMERA =246 EVENT_CHAINING =1027 --正在连锁
EFFECT_XMAT_COUNT_LIMIT =247 EVENT_BECOME_TARGET =1028 --成为效果对象时
EFFECT_SPSUM_EFFECT_ACTIVATED =250 EVENT_DESTROYED =1029 --破坏确定时
EFFECT_MATERIAL_CHECK =251 EVENT_ADJUST =1040 --调整(御前试合)
EFFECT_DISABLE_FIELD =260 EVENT_SUMMON_SUCCESS =1100 --通常召唤成功时
EFFECT_USE_EXTRA_MZONE =261 EVENT_FLIP_SUMMON_SUCCESS =1101 --翻转召唤成功时
EFFECT_USE_EXTRA_SZONE =262 EVENT_SPSUMMON_SUCCESS =1102 --特殊召唤成功时
EFFECT_MAX_MZONE =263 EVENT_SUMMON =1103 --召唤时(怪兽还没上场、神宣等时点)
EFFECT_MAX_SZONE =264 EVENT_FLIP_SUMMON =1104 --翻转召唤时
EFFECT_HAND_LIMIT =270 EVENT_SPSUMMON =1105 --特殊召唤时
EFFECT_DRAW_COUNT =271 EVENT_MSET =1106 --放置怪兽时
EFFECT_SPIRIT_DONOT_RETURN =280 EVENT_SSET =1107 --放置魔陷时
EFFECT_SPIRIT_MAYNOT_RETURN =281 EVENT_BE_MATERIAL =1108 --作为融合/仪式同调/超量素材时
EFFECT_CHANGE_ENVIRONMENT =290 EVENT_BE_PRE_MATERIAL =1109 --将要作为融合/仪式同调/超量素材时
EFFECT_NECRO_VALLEY =291 EVENT_DRAW =1110 --抽卡
EFFECT_FORBIDDEN =292 EVENT_DAMAGE =1111 --造成战斗/效果伤害时
EFFECT_NECRO_VALLEY_IM =293 EVENT_RECOVER =1112 --回复生命值时
EFFECT_REVERSE_DECK =294 EVENT_PREDRAW =1113 --抽卡前
EFFECT_REMOVE_BRAINWASHING =295 EVENT_CONTROL_CHANGED =1120 --控制权变更
EFFECT_BP_TWICE =296 EVENT_EQUIP =1121 --装备卡装备时
EFFECT_UNIQUE_CHECK =297 EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
EFFECT_MATCH_KILL =300 EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EFFECT_SYNCHRO_CHECK =310 EVENT_BATTLE_START =1132 --战斗阶段开始时
EFFECT_QP_ACT_IN_NTPHAND =311 EVENT_BATTLE_CONFIRM =1133 --选完攻击对象时
EFFECT_MUST_BE_SMATERIAL =312 EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算前
EFFECT_SPSUMMON_PROC_G =320 EVENT_DAMAGE_CALCULATING =1135 --伤害计算时
EFFECT_SUMMON_COUNT_LIMIT =330 EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害
EFFECT_SPSUMMON_COUNT_LIMIT =331 EVENT_BATTLE_END =1137 --战斗结束(开辟)
EFFECT_FLIP_SUMMON_COUNT_LIMIT =332 EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING =1139 --战斗破坏送去墓地时(BF-苍炎之修罗)
EVENT_STARTUP =1000 EVENT_BATTLE_DESTROYED =1140 --战斗破坏送去墓地时(杀人番茄等)
EVENT_FLIP =1001 EVENT_DAMAGE_STEP_END =1141 --伤害步骤结束时
EVENT_FREE_CHAIN =1002 EVENT_ATTACK_DISABLED =1142 --攻击无效时(翻倍机会)
EVENT_DESTROY =1010 EVENT_BATTLE_DAMAGE =1143 --造成战斗伤害时
EVENT_REMOVE =1011 EVENT_TOSS_DICE =1150 --掷骰子时
EVENT_TO_HAND =1012 EVENT_TOSS_COIN =1151 --抛硬币时
EVENT_TO_DECK =1013 EVENT_TOSS_COIN_NEGATE =1152 --抛硬币被无效时
EVENT_TO_GRAVE =1014 EVENT_TOSS_DICE_NEGATE =1153 --掷骰子被无效时
EVENT_LEAVE_FIELD =1015 EVENT_LEVEL_UP =1200 --等级上升时
EVENT_CHANGE_POS =1016 EVENT_PAY_LPCOST =1201 --支付生命值时
EVENT_RELEASE =1017 EVENT_DETACH_MATERIAL =1202 --去除超量素材时
EVENT_DISCARD =1018 EVENT_CONFIRM_DECKTOP =1203 --确认卡组最上方时
EVENT_LEAVE_FIELD_P =1019 EVENT_CONFIRM_CARDS =1204 --确认卡时
EVENT_CHAIN_SOLVING =1020 EVENT_TURN_END =1210 --回合结束时
EVENT_CHAIN_ACTIVATING =1021 EVENT_PHASE =0x1000 --阶段结束时
EVENT_CHAIN_SOLVED =1022 EVENT_PHASE_START =0x2000 --阶段开始时
EVENT_CHAIN_ACTIVATED =1023 EVENT_ADD_COUNTER =0x10000--增加指示物时
EVENT_CHAIN_NEGATED =1024 EVENT_REMOVE_COUNTER =0x20000--去除指示物时
EVENT_CHAIN_DISABLED =1025 --Categorys 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
EVENT_CHAIN_END =1026 CATEGORY_DESTROY =0x1 --破坏效果
EVENT_CHAINING =1027 CATEGORY_RELEASE =0x2 --解放效果
EVENT_BECOME_TARGET =1028 CATEGORY_REMOVE =0x4 --除外效果
EVENT_DESTROYED =1029 CATEGORY_TOHAND =0x8 --加入手牌效果
EVENT_ADJUST =1040 CATEGORY_TODECK =0x10 --回卡组效果
EVENT_SUMMON_SUCCESS =1100 CATEGORY_TOGRAVE =0x20 --送去墓地效果
EVENT_FLIP_SUMMON_SUCCESS =1101 CATEGORY_DECKDES =0x40 --卡组破坏效果
EVENT_SPSUMMON_SUCCESS =1102 CATEGORY_HANDES =0x80 --手牌破坏效果
EVENT_SUMMON =1103 CATEGORY_SUMMON =0x100 --含召唤的效果
EVENT_FLIP_SUMMON =1104 CATEGORY_SPECIAL_SUMMON =0x200 --含特殊召唤的效果
EVENT_SPSUMMON =1105 CATEGORY_TOKEN =0x400 --含衍生物效果
EVENT_MSET =1106 CATEGORY_FLIP =0x800 --含翻转效果
EVENT_SSET =1107 CATEGORY_POSITION =0x1000 --改变表示形式效果
EVENT_BE_MATERIAL =1108 CATEGORY_CONTROL =0x2000 --改变控制权效果
EVENT_BE_PRE_MATERIAL =1109 CATEGORY_DISABLE =0x4000 --使效果无效效果
EVENT_DRAW =1110 CATEGORY_DISABLE_SUMMON =0x8000 --无效召唤效果
EVENT_DAMAGE =1111 CATEGORY_DRAW =0x10000 --抽卡效果
EVENT_RECOVER =1112 CATEGORY_SEARCH =0x20000 --检索卡组效果
EVENT_PREDRAW =1113 CATEGORY_EQUIP =0x40000 --装备效果
EVENT_CONTROL_CHANGED =1120 CATEGORY_DAMAGE =0x80000 --伤害效果
EVENT_EQUIP =1121 CATEGORY_RECOVER =0x100000 --回复效果
EVENT_ATTACK_ANNOUNCE =1130 CATEGORY_ATKCHANGE =0x200000 --改变攻击效果
EVENT_BE_BATTLE_TARGET =1131 CATEGORY_DEFCHANGE =0x400000 --改变防御效果
EVENT_BATTLE_START =1132 CATEGORY_COUNTER =0x800000 --指示物效果
EVENT_BATTLE_CONFIRM =1133 CATEGORY_COIN =0x1000000 --硬币效果
EVENT_PRE_DAMAGE_CALCULATE =1134 CATEGORY_DICE =0x2000000 --骰子效果
EVENT_DAMAGE_CALCULATING =1135 CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
EVENT_PRE_BATTLE_DAMAGE =1136 CATEGORY_LVCHANGE =0x8000000 --改变等级效果
EVENT_BATTLE_END =1137 CATEGORY_NEGATE =0x10000000 --使发动无效效果
EVENT_BATTLED =1138
EVENT_BATTLE_DESTROYING =1139
EVENT_BATTLE_DESTROYED =1140
EVENT_DAMAGE_STEP_END =1141
EVENT_ATTACK_DISABLED =1142
EVENT_BATTLE_DAMAGE =1143
EVENT_TOSS_DICE =1150
EVENT_TOSS_COIN =1151
EVENT_TOSS_COIN_NEGATE =1152
EVENT_TOSS_DICE_NEGATE =1153
EVENT_LEVEL_UP =1200
EVENT_PAY_LPCOST =1201
EVENT_DETACH_MATERIAL =1202
EVENT_CONFIRM_DECKTOP =1203
EVENT_CONFIRM_CARDS =1204
EVENT_TURN_END =1210
EVENT_PHASE =0x1000
EVENT_PHASE_START =0x2000
EVENT_ADD_COUNTER =0x10000
EVENT_REMOVE_COUNTER =0x20000
--Categorys
CATEGORY_DESTROY =0x1
CATEGORY_RELEASE =0x2
CATEGORY_REMOVE =0x4
CATEGORY_TOHAND =0x8
CATEGORY_TODECK =0x10
CATEGORY_TOGRAVE =0x20
CATEGORY_DECKDES =0x40
CATEGORY_HANDES =0x80
CATEGORY_SUMMON =0x100
CATEGORY_SPECIAL_SUMMON =0x200
CATEGORY_TOKEN =0x400
CATEGORY_FLIP =0x800
CATEGORY_POSITION =0x1000
CATEGORY_CONTROL =0x2000
CATEGORY_DISABLE =0x4000
CATEGORY_DISABLE_SUMMON =0x8000
CATEGORY_DRAW =0x10000
CATEGORY_SEARCH =0x20000
CATEGORY_EQUIP =0x40000
CATEGORY_DAMAGE =0x80000
CATEGORY_RECOVER =0x100000
CATEGORY_ATKCHANGE =0x200000
CATEGORY_DEFCHANGE =0x400000
CATEGORY_COUNTER =0x800000
CATEGORY_COIN =0x1000000
CATEGORY_DICE =0x2000000
CATEGORY_LEAVE_GRAVE =0x4000000
CATEGORY_LVCHANGE =0x8000000
CATEGORY_NEGATE =0x10000000
--Hint --Hint
HINT_EVENT =1 HINT_EVENT =1
HINT_MESSAGE =2 HINT_MESSAGE =2
...@@ -580,88 +578,88 @@ CHINT_RACE =3 ...@@ -580,88 +578,88 @@ CHINT_RACE =3
CHINT_ATTRIBUTE =4 CHINT_ATTRIBUTE =4
CHINT_NUMBER =5 CHINT_NUMBER =5
CHINT_DESC =6 CHINT_DESC =6
--Hint Message --Hint Message --提示消息,显示在窗口的上面
HINTMSG_RELEASE =500 HINTMSG_RELEASE =500 --请选择要解放的卡
HINTMSG_DISCARD =501 HINTMSG_DISCARD =501 --请选择要丢弃的手牌
HINTMSG_DESTROY =502 HINTMSG_DESTROY =502 --请选择要破坏的卡
HINTMSG_REMOVE =503 HINTMSG_REMOVE =503 --请选择要除外的卡
HINTMSG_TOGRAVE =504 HINTMSG_TOGRAVE =504 --请选择要送去墓地的卡
HINTMSG_RTOHAND =505 HINTMSG_RTOHAND =505 --请选择要返回手牌的卡
HINTMSG_ATOHAND =506 HINTMSG_ATOHAND =506 --请选择要加入手牌的卡
HINTMSG_TODECK =507 HINTMSG_TODECK =507 --请选择要返回卡组的卡
HINTMSG_SUMMON =508 HINTMSG_SUMMON =508 --请选择要召唤的卡
HINTMSG_SPSUMMON =509 HINTMSG_SPSUMMON =509 --请选择要特殊召唤的卡
HINTMSG_SET =510 HINTMSG_SET =510 --请选择要盖放的卡
HINTMSG_FMATERIAL =511 HINTMSG_FMATERIAL =511 --请选择融合召唤的素材
HINTMSG_SMATERIAL =512 HINTMSG_SMATERIAL =512 --请选择同调召唤的素材
HINTMSG_XMATERIAL =513 HINTMSG_XMATERIAL =513 --请选择超量召唤的素材
HINTMSG_FACEUP =514 HINTMSG_FACEUP =514 --请选择表侧表示的卡
HINTMSG_FACEDOWN =515 HINTMSG_FACEDOWN =515 --请选择里侧表示的卡
HINTMSG_ATTACK =516 HINTMSG_ATTACK =516 --请选择攻击表示的怪兽
HINTMSG_DEFENCE =517 HINTMSG_DEFENCE =517 --请选择守备表示的怪兽
HINTMSG_EQUIP =518 HINTMSG_EQUIP =518 --请选择要装备的卡
HINTMSG_REMOVEXYZ =519 HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
HINTMSG_CONTROL =520 HINTMSG_CONTROL =520 --请选择要改变控制权的怪兽
HINTMSG_DESREPLACE =521 HINTMSG_DESREPLACE =521 --请选择要代替破坏的卡
HINTMSG_FACEUPATTACK =522 HINTMSG_FACEUPATTACK =522 --请选择表侧攻击表示的怪兽
HINTMSG_FACEUPDEFENCE =523 HINTMSG_FACEUPDEFENCE =523 --请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK =524 HINTMSG_FACEDOWNATTACK =524 --请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNDEFENCE =525 HINTMSG_FACEDOWNDEFENCE =525 --请选择里侧守备表示的怪兽
HINTMSG_CONFIRM =526 HINTMSG_CONFIRM =526 --请选择给对方确认的卡
HINTMSG_TOFIELD =527 HINTMSG_TOFIELD =527 --请选择要放置到场上的卡
HINTMSG_POSCHANGE =528 HINTMSG_POSCHANGE =528 --请选择要改变表示形式的怪兽
HINTMSG_SELF =529 HINTMSG_SELF =529 --请选择自己的卡
HINTMSG_OPPO =530 HINTMSG_OPPO =530 --请选择对方的卡
HINTMSG_EFFECT =550 HINTMSG_EFFECT =550 --请选择要发动的效果
HINTMSG_TARGET =551 HINTMSG_TARGET =551 --请选择效果的对象
HINTMSG_COIN =552 HINTMSG_COIN =552 --请选择硬币的正反面
HINTMSG_DICE =553 HINTMSG_DICE =553 --请选择骰子的结果
HINTMSG_CARDTYPE =554 HINTMSG_CARDTYPE =554 --请选择一个种类
--Timing --Timing --提示时点,可以给freechain卡片增加自动提示时点
TIMING_DRAW_PHASE =0x1 TIMING_DRAW_PHASE =0x1 --抽卡阶段时点
TIMING_STANDBY_PHASE =0x2 TIMING_STANDBY_PHASE =0x2 --准备阶段时点
TIMING_MAIN_END =0x4 TIMING_MAIN_END =0x4 --主要阶段结束时点
TIMING_BATTLE_START =0x8 TIMING_BATTLE_START =0x8 --战斗阶段开始时点
TIMING_BATTLE_END =0x10 TIMING_BATTLE_END =0x10 --战斗阶段结束时点
TIMING_END_PHASE =0x20 TIMING_END_PHASE =0x20 --结束阶段时点
TIMING_SUMMON =0x40 TIMING_SUMMON =0x40 --召唤时点
TIMING_SPSUMMON =0x80 TIMING_SPSUMMON =0x80 --特殊召唤时点
TIMING_FLIPSUMMON =0x100 TIMING_FLIPSUMMON =0x100 --翻转召唤时点
TIMING_MSET =0x200 TIMING_MSET =0x200 --放置怪兽时点
TIMING_SSET =0x400 TIMING_SSET =0x400 --放置魔陷时点
TIMING_POS_CHANGE =0x800 TIMING_POS_CHANGE =0x800 --表示形式变更时点
TIMING_ATTACK =0x1000 TIMING_ATTACK =0x1000 --攻击宣言时点
TIMING_DAMAGE_STEP =0x2000 TIMING_DAMAGE_STEP =0x2000 --伤害步骤时点
TIMING_DAMAGE_CAL =0x4000 TIMING_DAMAGE_CAL =0x4000 --伤害计算时点
TIMING_CHAIN_END =0x8000 TIMING_CHAIN_END =0x8000 --连锁结束时点
TIMING_DRAW =0x10000 TIMING_DRAW =0x10000 --抽卡时点(不是抽卡阶段
TIMING_DAMAGE =0x20000 TIMING_DAMAGE =0x20000 --造成伤害时点
TIMING_RECOVER =0x40000 TIMING_RECOVER =0x40000 --回复时点
TIMING_DESTROY =0x80000 TIMING_DESTROY =0x80000 --破坏时点
TIMING_REMOVE =0x100000 TIMING_REMOVE =0x100000 --除外时点
TIMING_TOHAND =0x200000 TIMING_TOHAND =0x200000 --加入手牌时点(检索、回收等)
TIMING_TODECK =0x400000 TIMING_TODECK =0x400000 --回卡组时点
TIMING_TOGRAVE =0x800000 TIMING_TOGRAVE =0x800000 --进墓地时点
TIMING_BATTLE_PHASE =0x1000000 TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点
TIMING_EQUIP =0x2000000 TIMING_EQUIP =0x2000000 --装备时点
--Global flag --Global flag --特殊标记
GLOBALFLAG_DECK_REVERSE_CHECK =0x1 GLOBALFLAG_DECK_REVERSE_CHECK =0x1 --卡组翻转标记
GLOBALFLAG_BRAINWASHING_CHECK =0x2 GLOBALFLAG_BRAINWASHING_CHECK =0x2 --洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA =0x4 GLOBALFLAG_SCRAP_CHIMERA =0x4 --废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT =0x8 GLOBALFLAG_DELAYED_QUICKEFFECT =0x8 --小丑和锁鸟标记
GLOBALFLAG_DETACH_EVENT =0x10 GLOBALFLAG_DETACH_EVENT =0x10 --超量素材被取除标记
GLOBALFLAG_MUST_BE_SMATERIAL =0x20 GLOBALFLAG_MUST_BE_SMATERIAL =0x20 --必须作为同调素材(波动龙 声子龙)
GLOBALFLAG_SPSUMMON_COUNT =0x40 GLOBALFLAG_SPSUMMON_COUNT =0x40 --特殊召唤次数标记
GLOBALFLAG_XMAT_COUNT_LIMIT =0x80 GLOBALFLAG_XMAT_COUNT_LIMIT =0x80 --超量素材数量限制标记(光天使 天座)
--
EFFECT_COUNT_CODE_OATH =0x10000000
EFFECT_COUNT_CODE_DUEL =0x20000000
EFFECT_COUNT_CODE_SINGLE =0x1
-- --
DUEL_TEST_MODE =0x01 EFFECT_COUNT_CODE_OATH =0x10000000 --誓约使用次数
DUEL_ATTACK_FIRST_TURN =0x02 EFFECT_COUNT_CODE_DUEL =0x20000000 --决斗中使用次数
DUEL_NO_CHAIN_HINT =0x04 EFFECT_COUNT_CODE_SINGLE =0x1 --多个效果公共使用次数
DUEL_ENABLE_PRIORITY =0x08 --特殊选项
DUEL_PSEUDO_SHUFFLE =0x10 DUEL_TEST_MODE =0x01 --测试模式?坑了?
DUEL_TAG_MODE =0x20 DUEL_ATTACK_FIRST_TURN =0x02 --第一回合可以攻击(用于残局
DUEL_SIMPLE_AI =0x40 DUEL_NO_CHAIN_HINT =0x04 --不提示连锁
DUEL_ENABLE_PRIORITY =0x08 --启动优先权
DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌
DUEL_TAG_MODE =0x20 --双打
DUEL_SIMPLE_AI =0x40 --AI
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