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ygopro
Commits
cda2b2ad
Commit
cda2b2ad
authored
Aug 19, 2014
by
VanillaSalt
Browse files
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Plain Diff
fix
parent
c383b611
Changes
1
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Showing
1 changed file
with
103 additions
and
89 deletions
+103
-89
ocgcore/processor.cpp
ocgcore/processor.cpp
+103
-89
No files found.
ocgcore/processor.cpp
View file @
cda2b2ad
...
@@ -1313,7 +1313,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1313,7 +1313,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
case 0: {
case 0: {
if((phase == PHASE_DRAW && is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_DP))
if((phase == PHASE_DRAW && is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_DP))
|| (phase == PHASE_STANDBY && is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_SP))) {
|| (phase == PHASE_STANDBY && is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_SP))) {
core
.
units
.
begin
()
->
step
=
1
4
;
core.units.begin()->step =
2
4;
return FALSE;
return FALSE;
}
}
int32 phase_event = EVENT_PHASE + phase;
int32 phase_event = EVENT_PHASE + phase;
...
@@ -1323,7 +1323,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1323,7 +1323,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
int32 check_player = infos.turn_player;
int32 check_player = infos.turn_player;
chain newchain;
chain newchain;
core.select_chains.clear();
core.select_chains.clear();
int32
tf_count
=
0
,
to_count
=
0
,
fc_count
=
0
;
int32 tf_count = 0, to_count = 0, fc_count = 0
, cn_count = 0
;
auto pr = effects.trigger_f_effect.equal_range(phase_event);
auto pr = effects.trigger_f_effect.equal_range(phase_event);
for(; pr.first != pr.second; ++pr.first) {
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
peffect = pr.first->second;
...
@@ -1350,6 +1350,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1350,6 +1350,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
to_count++;
to_count++;
core.spe_effect[check_player]++;
core.spe_effect[check_player]++;
}
}
pr = effects.continuous_effect.equal_range(phase_event);
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
if(!peffect->is_activateable(check_player, nil_event))
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
core.select_chains.push_back(newchain);
cn_count++;
}
if(phase == PHASE_DRAW)
if(phase == PHASE_DRAW)
core.hint_timing[infos.turn_player] = TIMING_DRAW_PHASE;
core.hint_timing[infos.turn_player] = TIMING_DRAW_PHASE;
else if(phase == PHASE_STANDBY)
else if(phase == PHASE_STANDBY)
...
@@ -1384,13 +1394,13 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1384,13 +1394,13 @@ int32 field::process_phase_event(int16 step, int32 phase) {
fc_count++;
fc_count++;
}
}
if(core.select_chains.size() == 0) {
if(core.select_chains.size() == 0) {
core
.
units
.
begin
()
->
step
=
3
;
core.units.begin()->step =
9
;
return FALSE;
return FALSE;
}
else
if
(
tf_count
==
1
&&
to_count
==
0
&&
fc_count
==
0
)
{
} else if(tf_count == 1 && to_count == 0 && fc_count == 0
&& cn_count == 0
) {
returns.ivalue[0] = 0;
returns.ivalue[0] = 0;
core.units.begin()->step = 1;
core.units.begin()->step = 1;
return FALSE;
return FALSE;
}
else
if
(
tf_count
==
0
&&
to_count
==
1
&&
fc_count
==
0
)
{
} else if(tf_count == 0 && to_count == 1 && fc_count == 0
&& cn_count == 0
) {
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_chains[0].triggering_effect->handler, check_player, 0);
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_chains[0].triggering_effect->handler, check_player, 0);
return FALSE;
return FALSE;
} else {
} else {
...
@@ -1405,7 +1415,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1405,7 +1415,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
pduel->write_buffer32(25);
pduel->write_buffer32(25);
else
else
pduel->write_buffer32(26);
pduel->write_buffer32(26);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
?
0x10000
:
0
));
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, check_player, core.spe_effect[check_player] | (tf_count
+cn_count
? 0x10000 : 0));
core.units.begin()->step = 1;
core.units.begin()->step = 1;
return FALSE;
return FALSE;
}
}
...
@@ -1418,11 +1428,12 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1418,11 +1428,12 @@ int32 field::process_phase_event(int16 step, int32 phase) {
case 2: {
case 2: {
chain newchain;
chain newchain;
if(returns.ivalue[0] == -1) {
if(returns.ivalue[0] == -1) {
core
.
units
.
begin
()
->
step
=
3
;
core.units.begin()->step =
9
;
return FALSE;
return FALSE;
}
}
newchain = core.select_chains[returns.ivalue[0]];
newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
effect* peffect = newchain.triggering_effect;
if(!(peffect->type & EFFECT_TYPE_CONTINUOUS)) {
newchain.flag = 0;
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.chain_id = infos.field_id++;
newchain.evt = nil_event;
newchain.evt = nil_event;
...
@@ -1431,13 +1442,19 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1431,13 +1442,19 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = infos.turn_player;
newchain.triggering_player = infos.turn_player;
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
p
effect
->
handler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
newchain.triggering_
effect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
peffect->dec_count(infos.turn_player);
core.select_chains.clear();
core.select_chains.clear();
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - infos.turn_player);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - infos.turn_player);
infos.priorities[0] = 0;
infos.priorities[0] = 0;
infos.priorities[1] = 0;
infos.priorities[1] = 0;
} else {
core.select_chains.clear();
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_SOLVE_CONTINUOUS, 0, peffect, 0, peffect->get_handler_player(), 0);
core.units.begin()->step = 3;
}
return FALSE;
return FALSE;
}
}
case 3: {
case 3: {
...
@@ -1452,6 +1469,11 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1452,6 +1469,11 @@ int32 field::process_phase_event(int16 step, int32 phase) {
return FALSE;
return FALSE;
}
}
case 4: {
case 4: {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
core.units.begin()->step = -1;
return FALSE;
}
case 10: {
int32 phase_event = EVENT_PHASE + phase;
int32 phase_event = EVENT_PHASE + phase;
effect* peffect;
effect* peffect;
nil_event.event_code = phase_event;
nil_event.event_code = phase_event;
...
@@ -1459,7 +1481,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1459,7 +1481,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
int32 check_player = 1 - infos.turn_player;
int32 check_player = 1 - infos.turn_player;
chain newchain;
chain newchain;
core.select_chains.clear();
core.select_chains.clear();
int32
tf_count
=
0
,
to_count
=
0
,
fc_count
=
0
;
int32 tf_count = 0, to_count = 0, fc_count = 0
, cn_count = 0
;
auto pr = effects.trigger_f_effect.equal_range(phase_event);
auto pr = effects.trigger_f_effect.equal_range(phase_event);
for(; pr.first != pr.second; ++pr.first) {
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
peffect = pr.first->second;
...
@@ -1486,6 +1508,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1486,6 +1508,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
to_count++;
to_count++;
core.spe_effect[check_player]++;
core.spe_effect[check_player]++;
}
}
pr = effects.continuous_effect.equal_range(phase_event);
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
if(!peffect->is_activateable(check_player, nil_event))
continue;
peffect->id = infos.field_id++;
newchain.triggering_effect = peffect;
core.select_chains.push_back(newchain);
cn_count++;
}
if(phase == PHASE_DRAW)
if(phase == PHASE_DRAW)
core.hint_timing[infos.turn_player] = TIMING_DRAW_PHASE;
core.hint_timing[infos.turn_player] = TIMING_DRAW_PHASE;
else if(phase == PHASE_STANDBY)
else if(phase == PHASE_STANDBY)
...
@@ -1522,13 +1554,13 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1522,13 +1554,13 @@ int32 field::process_phase_event(int16 step, int32 phase) {
fc_count++;
fc_count++;
}
}
if(core.select_chains.size() == 0) {
if(core.select_chains.size() == 0) {
core
.
units
.
begin
()
->
step
=
6
;
core.units.begin()->step =
19
;
return FALSE;
return FALSE;
}
else
if
(
tf_count
==
1
&&
to_count
==
0
&&
fc_count
==
0
)
{
} else if(tf_count == 1 && to_count == 0 && fc_count == 0
&& cn_count == 0
) {
returns.ivalue[0] = 0;
returns.ivalue[0] = 0;
core
.
units
.
begin
()
->
step
=
5
;
core.units.begin()->step =
11
;
return FALSE;
return FALSE;
}
else
if
(
tf_count
==
0
&&
to_count
==
1
&&
fc_count
==
0
)
{
} else if(tf_count == 0 && to_count == 1 && fc_count == 0
&& cn_count == 0
) {
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_chains[0].triggering_effect->handler, check_player, 0);
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_chains[0].triggering_effect->handler, check_player, 0);
return FALSE;
return FALSE;
} else {
} else {
...
@@ -1543,24 +1575,25 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1543,24 +1575,25 @@ int32 field::process_phase_event(int16 step, int32 phase) {
pduel->write_buffer32(25);
pduel->write_buffer32(25);
else
else
pduel->write_buffer32(26);
pduel->write_buffer32(26);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
?
0x10000
:
0
));
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, check_player, core.spe_effect[check_player] | (tf_count
+cn_count
? 0x10000 : 0));
core
.
units
.
begin
()
->
step
=
5
;
core.units.begin()->step =
11
;
return FALSE;
return FALSE;
}
}
return FALSE;
return FALSE;
}
}
case
5
:
{
case
11
: {
returns.ivalue[0]--;
returns.ivalue[0]--;
return FALSE;
return FALSE;
}
}
case
6
:
{
case
12
: {
chain newchain;
chain newchain;
if(returns.ivalue[0] == -1) {
if(returns.ivalue[0] == -1) {
core
.
units
.
begin
()
->
step
=
6
;
core.units.begin()->step =
19
;
return FALSE;
return FALSE;
}
}
newchain = core.select_chains[returns.ivalue[0]];
newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
effect* peffect = newchain.triggering_effect;
if(!(peffect->type & EFFECT_TYPE_CONTINUOUS)) {
newchain.flag = 0;
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.chain_id = infos.field_id++;
newchain.evt = nil_event;
newchain.evt = nil_event;
...
@@ -1569,55 +1602,40 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1569,55 +1602,40 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = 1 - infos.turn_player;
newchain.triggering_player = 1 - infos.turn_player;
core.new_chains.push_back(newchain);
core.new_chains.push_back(newchain);
p
effect
->
handler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
newchain.triggering_
effect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(1 - infos.turn_player);
peffect->dec_count(1 - infos.turn_player);
core.select_chains.clear();
core.select_chains.clear();
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, infos.turn_player);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, infos.turn_player);
infos.priorities[0] = 0;
infos.priorities[0] = 0;
infos.priorities[1] = 0;
infos.priorities[1] = 0;
core
.
units
.
begin
()
->
step
=
2
;
} else {
return
FALSE
;
core.select_chains.clear();
}
case
7
:
{
core
.
hint_timing
[
infos
.
turn_player
]
=
0
;
int32
phase_event
=
EVENT_PHASE
+
phase
;
auto
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
effect_vector
tp
;
effect_vector
ntp
;
effect
*
peffect
;
nil_event
.
event_code
=
phase_event
;
nil_event
.
event_player
=
infos
.
turn_player
;
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
uint8
owner_player
=
peffect
->
get_handler_player
();
if
(
peffect
->
is_activateable
(
owner_player
,
nil_event
))
{
if
(
owner_player
==
infos
.
turn_player
)
tp
.
push_back
(
peffect
);
else
ntp
.
push_back
(
peffect
);
}
}
for
(
auto
eit
=
tp
.
begin
();
eit
!=
tp
.
end
();
++
eit
)
{
core.sub_solving_event.push_back(nil_event);
core.sub_solving_event.push_back(nil_event);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
(
*
eit
),
0
,
(
*
eit
)
->
get_handler_player
(),
0
);
add_process(PROCESSOR_SOLVE_CONTINUOUS, 0, peffect, 0, peffect->get_handler_player(), 0);
core.units.begin()->step = 13;
}
}
for
(
auto
eit
=
ntp
.
begin
();
eit
!=
ntp
.
end
();
++
eit
)
{
return FALSE;
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
(
*
eit
),
0
,
(
*
eit
)
->
get_handler_player
(),
0
);
}
}
if
(
core
.
sub_solving_event
.
size
()
==
0
)
case 13: {
core
.
units
.
begin
()
->
step
=
8
;
if(core.chain_limit) {
luaL_unref(pduel->lua->lua_state, LUA_REGISTRYINDEX, core.chain_limit);
core.chain_limit = 0;
}
for(auto cait = core.current_chain.begin(); cait != core.current_chain.end(); ++cait)
cait->triggering_effect->handler->set_status(STATUS_CHAINING, FALSE);
add_process(PROCESSOR_SOLVE_CHAIN, 0, 0, 0, FALSE, 0);
core.units.begin()->step = 9;
return FALSE;
return FALSE;
}
}
case
8
:
{
case
14
: {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
core
.
units
.
begin
()
->
step
=
-
1
;
core.units.begin()->step =
9
;
return FALSE;
return FALSE;
}
}
case
9
:
{
case
20
: {
if(phase != PHASE_END) {
if(phase != PHASE_END) {
core
.
units
.
begin
()
->
step
=
1
4
;
core.units.begin()->step =
2
4;
return FALSE;
return FALSE;
}
}
int32 limit = 6;
int32 limit = 6;
...
@@ -1627,7 +1645,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1627,7 +1645,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
limit = eset.get_last()->get_value();
limit = eset.get_last()->get_value();
int32 hd = player[infos.turn_player].list_hand.size();
int32 hd = player[infos.turn_player].list_hand.size();
if(hd <= limit) {
if(hd <= limit) {
core
.
units
.
begin
()
->
step
=
1
4
;
core.units.begin()->step =
2
4;
return FALSE;
return FALSE;
}
}
core.select_cards.clear();
core.select_cards.clear();
...
@@ -1640,25 +1658,25 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1640,25 +1658,25 @@ int32 field::process_phase_event(int16 step, int32 phase) {
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, infos.turn_player, hd - limit + ((hd - limit) << 16));
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, infos.turn_player, hd - limit + ((hd - limit) << 16));
return FALSE;
return FALSE;
}
}
case
10
:
{
case
21
: {
card_set cset;
card_set cset;
for(int32 i = 0; i < returns.bvalue[0]; ++i)
for(int32 i = 0; i < returns.bvalue[0]; ++i)
cset.insert(core.select_cards[returns.bvalue[i + 1]]);
cset.insert(core.select_cards[returns.bvalue[i + 1]]);
send_to(&cset, 0, REASON_RULE + REASON_DISCARD + REASON_ADJUST, infos.turn_player, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
send_to(&cset, 0, REASON_RULE + REASON_DISCARD + REASON_ADJUST, infos.turn_player, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
return FALSE;
}
}
case
11
:
{
case
22
: {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
core.units.begin()->step = -1;
core.units.begin()->step = -1;
return FALSE;
return FALSE;
}
}
case
1
5
:
{
case
2
5: {
core.hint_timing[infos.turn_player] = 0;
core.hint_timing[infos.turn_player] = 0;
reset_phase(phase);
reset_phase(phase);
adjust_all();
adjust_all();
return FALSE;
return FALSE;
}
}
case
1
6
:
{
case
2
6: {
if(core.new_fchain.size() || core.new_ochain.size()) {
if(core.new_fchain.size() || core.new_ochain.size()) {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0, 0);
core.units.begin()->step = -1;
core.units.begin()->step = -1;
...
@@ -4369,10 +4387,6 @@ int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_pl
...
@@ -4369,10 +4387,6 @@ int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_pl
switch(step) {
switch(step) {
case 0: {
case 0: {
core.solving_event.splice(core.solving_event.begin(), core.sub_solving_event);
core.solving_event.splice(core.solving_event.begin(), core.sub_solving_event);
if
(
!
peffect
->
is_activateable
(
triggering_player
,
core
.
solving_event
.
front
()))
{
core
.
solving_event
.
pop_front
();
return
TRUE
;
}
chain newchain;
chain newchain;
newchain.chain_id = 0;
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.chain_count = 0;
...
...
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