Commit bbec144b authored by Chen Bill's avatar Chen Bill

SingleDuel: use inline function

parent e94a2e03
......@@ -1464,18 +1464,22 @@ void SingleDuel::TimeConfirm(DuelPlayer* dp) {
if(time_elapsed < 10)
time_elapsed = 0;
}
inline int SingleDuel::WriteUpdateData(int& player, int location, int& flag, unsigned char*& qbuf, int& use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, location);
int len = query_field_card(pduel, player, location, flag, qbuf, use_cache);
return len;
}
inline unsigned int GetPosition(unsigned char*& qbuf, int offset) {
unsigned int info = *(unsigned int*)(qbuf + offset);
return info >> 24;
}
void SingleDuel::RefreshMzone(int player, int flag, int use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x2000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_MZONE);
int len = query_field_card(pduel, player, LOCATION_MZONE, flag, qbuf, use_cache);
auto len = WriteUpdateData(player, LOCATION_MZONE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer, len + 3);
int qlen = 0;
while(qlen < len) {
......@@ -1493,13 +1497,9 @@ void SingleDuel::RefreshMzone(int player, int flag, int use_cache) {
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshSzone(int player, int flag, int use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x2000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_SZONE);
int len = query_field_card(pduel, player, LOCATION_SZONE, flag, qbuf, use_cache);
auto len = WriteUpdateData(player, LOCATION_SZONE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer, len + 3);
int qlen = 0;
while(qlen < len) {
......@@ -1517,13 +1517,9 @@ void SingleDuel::RefreshSzone(int player, int flag, int use_cache) {
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshHand(int player, int flag, int use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x2000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_HAND);
int len = query_field_card(pduel, player, LOCATION_HAND, flag, qbuf, use_cache);
auto len = WriteUpdateData(player, LOCATION_HAND, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer, len + 3);
int qlen = 0;
while(qlen < len) {
......@@ -1541,26 +1537,18 @@ void SingleDuel::RefreshHand(int player, int flag, int use_cache) {
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshGrave(int player, int flag, int use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x2000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_GRAVE);
int len = query_field_card(pduel, player, LOCATION_GRAVE, flag, qbuf, use_cache);
auto len = WriteUpdateData(player, LOCATION_GRAVE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, query_buffer, len + 3);
NetServer::ReSendToPlayer(players[1]);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshExtra(int player, int flag, int use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x2000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_EXTRA);
int len = query_field_card(pduel, player, LOCATION_EXTRA, flag, qbuf, use_cache);
auto len = WriteUpdateData(player, LOCATION_EXTRA, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer, len + 3);
}
void SingleDuel::RefreshSingle(int player, int location, int sequence, int flag) {
......
......@@ -41,6 +41,9 @@ public:
static int MessageHandler(intptr_t fduel, int type);
static void SingleTimer(evutil_socket_t fd, short events, void* arg);
private:
int WriteUpdateData(int& player, int location, int& flag, unsigned char*& qbuf, int& use_cache);
protected:
DuelPlayer* players[2];
DuelPlayer* pplayer[2];
......
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