Commit b87fb887 authored by salix5's avatar salix5

fix

48739166 No.101 S・H・Ark Knight
The effect should be solved normally even if No.101 is changed into
face-down in chain.

63746411 No.106 巨岩掌ジャイアント・ハンド

http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12820&keyword=&tag=-1
If the target effect monster becomes a normal monster while solving the
effect, it will not be disabled.
parent 4d4c4c19
...@@ -40,7 +40,7 @@ end ...@@ -40,7 +40,7 @@ end
function c48739166.operation(e,tp,eg,ep,ev,re,r,rp) function c48739166.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup() local og=tc:GetOverlayGroup()
if og:GetCount()>0 then if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE) Duel.SendtoGrave(og,REASON_RULE)
......
...@@ -37,7 +37,7 @@ end ...@@ -37,7 +37,7 @@ end
function c63746411.operation(e,tp,eg,ep,ev,re,r,rp) function c63746411.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_EFFECT) then
c:SetCardTarget(tc) c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
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