Commit a1150fb5 authored by VanillaSalt's avatar VanillaSalt

update

parent cda2b2ad
......@@ -1394,7 +1394,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
fc_count++;
}
if(core.select_chains.size() == 0) {
core.units.begin()->step = 9;
returns.ivalue[0] = -1;
core.units.begin()->step = 1;
return FALSE;
} else if(tf_count == 1 && to_count == 0 && fc_count == 0 && cn_count == 0) {
returns.ivalue[0] = 0;
......@@ -1428,9 +1429,18 @@ int32 field::process_phase_event(int16 step, int32 phase) {
case 2: {
chain newchain;
if(returns.ivalue[0] == -1) {
if(core.units.begin()->arg2 == 1)
core.units.begin()->step = 19;
else {
if(core.units.begin()->arg2 == 0)
core.units.begin()->arg2 = 1;
else
core.units.begin()->arg2 = 0;
core.units.begin()->step = 9;
}
return FALSE;
}
core.units.begin()->arg2 = 2;
newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
if(!(peffect->type & EFFECT_TYPE_CONTINUOUS)) {
......@@ -1442,7 +1452,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = infos.turn_player;
core.new_chains.push_back(newchain);
newchain.triggering_effect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
core.select_chains.clear();
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
......@@ -1554,7 +1564,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
fc_count++;
}
if(core.select_chains.size() == 0) {
core.units.begin()->step = 19;
returns.ivalue[0] = -1;
core.units.begin()->step = 11;
return FALSE;
} else if(tf_count == 1 && to_count == 0 && fc_count == 0 && cn_count == 0) {
returns.ivalue[0] = 0;
......@@ -1588,9 +1599,18 @@ int32 field::process_phase_event(int16 step, int32 phase) {
case 12: {
chain newchain;
if(returns.ivalue[0] == -1) {
if(core.units.begin()->arg2 == 1)
core.units.begin()->step = 19;
else {
if(core.units.begin()->arg2 == 0)
core.units.begin()->arg2 = 1;
else
core.units.begin()->arg2 = 0;
core.units.begin()->step = -1;
}
return FALSE;
}
core.units.begin()->arg2 = 2;
newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
if(!(peffect->type & EFFECT_TYPE_CONTINUOUS)) {
......@@ -1602,7 +1622,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
newchain.triggering_sequence = peffect->handler->current.sequence;
newchain.triggering_player = 1 - infos.turn_player;
core.new_chains.push_back(newchain);
newchain.triggering_effect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->handler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(1 - infos.turn_player);
core.select_chains.clear();
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
......
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