Commit 5ef8462b authored by Fluorohydride's avatar Fluorohydride

'fix'

parent 52b8b1ff
...@@ -35,38 +35,38 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -35,38 +35,38 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
if a:IsRelateToBattle() then if a:IsRelateToBattle() then
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE) e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack()) e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4) a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetRange(LOCATION_MZONE) e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_SET_DEFENCE_FINAL) e5:SetCode(EFFECT_SET_DEFENCE_FINAL)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE) e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefence()) e5:SetValue(a:GetBaseDefence())
a:RegisterEffect(e5) a:RegisterEffect(e5,true)
end end
if d and d:IsRelateToBattle() then if d and d:IsRelateToBattle() then
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE) e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e6:SetRange(LOCATION_MZONE) e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_SET_ATTACK_FINAL) e6:SetCode(EFFECT_SET_ATTACK_FINAL)
e6:SetValue(d:GetBaseAttack()) e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE) e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6) d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE) e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e7:SetRange(LOCATION_MZONE) e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_SET_DEFENCE_FINAL) e7:SetCode(EFFECT_SET_DEFENCE_FINAL)
e7:SetValue(d:GetBaseDefence()) e7:SetValue(d:GetBaseDefence())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE) e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7) d:RegisterEffect(e7,true)
end end
end end
function c54773234.distg(e,c) function c54773234.distg(e,c)
......
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