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ygopro
Commits
38a642b6
Commit
38a642b6
authored
Oct 26, 2018
by
mercury233
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Plain Diff
show btnReplaySwap only when paused
parent
c4e368c1
Changes
2
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2 changed files
with
3 additions
and
0 deletions
+3
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-0
No files found.
gframe/event_handler.cpp
View file @
38a642b6
...
@@ -54,6 +54,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -54,6 +54,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplaySwap
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
...
@@ -65,6 +66,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -65,6 +66,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplaySwap
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
mainGame
->
btnReplayUndo
->
setVisible
(
true
);
mainGame
->
btnReplayUndo
->
setVisible
(
true
);
...
...
gframe/menu_handler.cpp
View file @
38a642b6
...
@@ -228,6 +228,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -228,6 +228,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplaySwap
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
...
...
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